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zahinder Arc User

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  • I don't think it's 'about' glbt in any secret narrative sense, but the themes are resonant with glbt and many others. Can't wait until this is available online. Definite buy.
  • The whole 'they won't cure X because profit!' thing is utter cow patties. If anyone invented a cancer cure tomorrow, guess what would happen? The discoverers would become world-famous and ensure their place in the history books, as well as earning the company massive profits, huge marketshare, fame, funding. For one thing,…
  • Given the devs have repeatedly indicated they have no plans or interest in touching Nemesis, which is already RIGHT THERE... or hangouts, for that matter, something new like Foundry seems pretty unlikely. Then again, Cryptic has a pattern of someone going 'OOO! LET'S DO -THIS-!!!' So, hey, someone getting a burning desire…
  • Guys, it's a spectrum. Don't have a bs semantics war over what constitutes a preset. Mission Architect was very simple, Aurora and similar are very flexible, and Foundry is somewhere in between.
  • I think the company would benefit a bunch, but it's still a risk and just because something will probably be profitable doesn't magically summon funding from the finance fairies. Among other things, it's impossible to prove how much success of a game comes from any individual feature. Is STO or NW doing better because of…
  • While I can't bear to play nowadays, definitely check out the comic series and adventure packs. While I have mixed feelings about Serpent Lantern, I think these were some of the most awesome content in the game.
  • Just for perspective, in STO and NW, Foundry consists of 0 visibility of any mission that isn't a grindy farm with no story, unless you get FANTASTICALLY lucky and get on the tabs. At which point you will have a handful of people with millions of plays and most people struggling to get a dozen, mainly from begging their…
  • Given Cryptic's astonishing bungling of Foundry in STO and NW, you guys may be dodging a bullet
  • That's cool, but people need to SAY that rather than the wildly untrue 'technical issue!' And, yeah, UI matters.
  • Given power replacers and other things, I'm going to call bs on 'electrical or fire hammer isn't technically feasible.' 'Not technically feasible' isn't synonymous with 'it'll take more work than they want to spend.'
  • It's so precious when players still have hope.
  • That's just mean.
  • Blumoon: Excellent, that's much better.
  • I hope you are right, Calig, but that's not what they said. Of course, this sort of detail is also stuff they are likely still debating.
  • Unless something changed, that post says each _player_ gets a token. Which means you get to unlock ONE aura, across all characters. This is a considerable loss for some people. (Personally, I think them's the breaks, and having more stuff is worth it in the end) Edit: although thinking about it more, they run the risk of…
  • If certain types of events run into engine limitations, THEN WORK ON OTHER EVENTS. It's pretty basic project management -- when you are strapped for content, focus on most bang for your buck.
  • Four ff slots??? Why wouldn't you just wait for a lifetime sale? Boggles my mind.
  • I'm not a pvp er, but they should at LEAST get questionite rewards. I'd actually love to see pvp-like pve instances, where people join in and do various goals in an instance to control points, build defenses (against, say, alien invasion), and so on.
  • Yeah, I think this idea has been passed around in previous threads... I love the idea. You could do all sorts of interesting, supers-themed things with the DOFF system. It's a wonderful source of 'implicit play,' where events and interactions suggest stuff going on behind the scenes. As for power systems... Saga of Ryzom…
  • Well, for my part... I'd keep freeform, but make it WAY more modular. So, for example, you have a Blast, Sniper, AOE, PBAOE, Cone, Melee templates. Then you add procs. Toxic Breath: cone, +DoT, Endurance debuff Radiation blast: PBAOE, +DoT, carrier of secondary DoT effect Sniper rifle: sniper, +piercing (ignore armor),…
  • Given every single vehicle is 'super tech', the 'too much fantasy' is very much opinion.
  • This game went from mostly dead to somewhat dead. Which is an improvement. It remains to be seen whether we get much more than that, though.
  • Which is odd, since STO is WAY more free than CO.
  • Foundry isn't content? That's... really absurd. Of course it's content, and generally more voluminous and higher quality than anything Cryptic will make. Of course, CO doesn't have Foundry, so I'm not sure why op brought it up.
  • I'm FLABBERGASTED that PvP never got questionite rewards. When On Alert dropped, I just assumed they didn't have it quite ready and PvP rewards would follow in a month or two. I ... what the hell, Cryptic?!? I used to play zombie a lot because I find the premise funny, cool, and it runs pretty fast. I didn't do it for any…
  • It's not that people disagree with me, it's the constant backtracking because people aren't reading posts of people they are arguing with, even bits of stuff they are bothering to quote That and constant 'taking the most bs reading of posts' and the discussion pretty much goes nowhere.
  • Yeah. Which is why I mention that in the first sen... You know what, eff this. If nobody is actually interested in an engaged discussion, I have slightly less meaningless forum conversations to have.
  • Evidence: The industry as a whole has moved toward f2p with little subscription exclusivity (if any at all), plus a few that do one-shot costs (like GW2 and possibly TSW). And 5000 zen + sub... is not at all like just paying $50. once. I can play GW2 without spending another cent. Ever. (Unless they add some sort of weird…
  • Same with subscription or lifetime. Free costume access, travel powers, FREEFORM. And coloring/emanation. You have to spend money to make money, and this game has CONSISTENTLY failed to aggressively put out content compared to ... well, even their OTHER games (like STO). And, again, evidence suggests that YOU MAKE MORE…
  • Oooor... I could play a game for $0 a month and get access to anything I want. Or pay a flat fee of, say, $50 and enjoy the game until it shuts down. You know, it's almost like people like different ways of doing things! It's almost like this game actually has competition! But you feel free to continue being an…
  • Yeah, I don't mean retention in terms of long-term play (though it'd help SOME, I think), but in getting players to play more than an hour. F2P easily gets people to TRY your game. But if someone can't try out what really makes your game stand out... you are really throwing away an opportunity. If you are going to gate…
  • I think there are elements that people don't feel are worth paying for (like power tinting) but actually have an impact that they don't appreciate on their enjoyment of the game. It's not OBVIOUS that being able to fire blobs of energy from your head will make you enjoy the game better... but I strongly suspect it will.…
  • And this is the kind of thinking that makes for a bad F2P model. The cut-off should be things like costume packs, gear, possibly specific powers, travel powers, etc. Because once players get a good taste for mix and match powers and REALLY open costume/power customization, you've gotten the hook in. But I think at this…
  • Yes. Because this game desperately needs retention, and right now what new players see is a very limited character creation systems, bug aliens, and then accountants with superpowers.
  • If keeping subscriptions with that much power behind them is so valuable, why do neither STO nor NW use that model?
  • The current sub system would be doable if this was a highly popular game. It's not. Other games have shown that a _seductive_ approach works far better than a tiered approach. Like Cryptic's OTHER game, STO. So much so that with Neverwinter they just abandoned the whole notion of subscriptions altogether. I think we can…
  • It depends on why you play. Gear advancement can be cool... but it's an instance of wanting progress and novelty. Personally, I prefer novel powers, appearance, and content -- so I'm more interested in gear that gives options (like TF2 or old CO power replacers) or new appearances (like TF2 and CO unlocks). It's easier to…
  • I hate gear treadmills. I'm enjoying gw2 because while there is a bit of upgradery, it's mostly ignorable. But Arenanet has been edging toward the usual endgame gear BS that I hate in most games. They are due to have ascended armor out soon (ascended gear is special boringly-long-to-get endgame gear). Whenever they add…
  • Better graphics (they are starting to look dated), Foundry with a robust searching/matching system (IE: not like STO/NW), dev activity/posts.
  • I thought On Alert pretty thoroughly killed off the last small enclave of PvPing. Personally, I wonder if population continues to drop, or plummets, maybe it'd be a good thing because PWE might finally decide to put serious work into it. I mean, granted, I suspect it's more likely they'd pull the plug, but... never know.
  • Yeah, I think silver accounts should get Freeform, power emanations/coloring. Subs already get access to costumes, points, bank space, and a number of other things -- the game isn't doing nearly well enough to try to keep relying on subs, and the silver experience is an active deterrent to gaining players.
  • Hey, Cryptic North devs made a few posts! That should do us for the next 6 months, don't be greedy.
  • As someone who loathed lowbies in alerts, this... slightly increases my odds of playing again! Woohoo! And I was a jerk for not wanting them in there. Looks like Cryptic agreed with me, ha.
  • In what world would a company ever NOT be assuring us we aren't doomed?
  • PvP could be significantly fixed just by giving reasonable questionite rewards for doing it. I completely assumed, with On Alert, that they just hadn't gotten around to that and it was going to be a month or two away. And here we are, a year and a half later. Seriously, Cryptic, wtf? (Note that I don't like pvp that much,…
  • I don't doubt the Federation has some form of currency. But it's still a socialist utopian vision, where capitalism isn't a driving force. And nothing so crass as squeezing people and trying to get people with poor impulse control to spend money they can't afford on a game. That, IMO, is against the spirit of the…
  • The game is horribly underutilized and not doing very well at all. But they've been steadily putting a noticeable amount of developer time into the game for several years. Not nearly as much as they SHOULD, but... CO is a far cry from languishing in pure maintenance mode.
  • I'm not saying the game is about to close. I don't even think it's particularly likely (though you never know what an executive might decide). In fact, I think CO isn't in maintenance mode yet. I don't think the game is doing well, I think PWE is unwilling to put significant energy into the game over more lucrative…
  • Now having said THAT, I'd say that the fact that CO is getting _any_ dev activity at all is a sign that PWE hasn't utterly lost faith with CO. I mean, yeah, lockboxes is squeezing blood from a brick, but they are adding other things from time to time. I might not _like_ what the devs have done over the past year, but it's…
  • They could very well be lying. Do you think if there WAS cause for concern that PWE would be totally cool with either of them commenting on it on a forum? They could also be misinformed. If PWE board was getting ready to shut down the game in 6 months, they might not tell anyone down the hierarchy. After all, if news gets…