Unless it is technically impossible, they really had a lot of time to work it out. That question is exactly as old as the introduction of freeform slots.
Not really. But I guess PWI/Crypitc are too greedy and/or stupid to get how someone with too limited time for the game to make a big subscription worthwhile might want to keep on playing that favorite toon from way back when for fun and, well, fun, mostly? Only reason I can think of for still not having solved that after…
Kind of suprised nobody mentioned it yet, but: play style. If you enjoy Behemoth, chances are you like slow and methodical, which the Blade is SIMPLY not suited to. The archetype was one of the early ones intentionally designed to be worse than they need to be. There was no good reason not to include BCR in the build other…
Brilliant. Though I suspect a slightly simpler system where power replacers affect all powers from a speciffic list would be easier to implement. After all, that's what the old replacers did, so it's already coded. Then again, CO's code is supposedly such a mess, maybe creating a new system from scratch is better...
That. Except don't limit it to costume sets. To Cryptic, it really shouldn't matter who gets an item as long as somebody buys it - because if the two people do not have to be identical, overall sales should go up.
Bug fixes are maintenance - and it's not even like Cryptic is doing a good job there (cf. Bullet Bound for Biselle, broken resource nodes etc.). Costume packs are not "development"; they're "piece something to gether for people to buy while we're in maintenance mode". (The same goes for lockbox, and I use the term loosely…
Don't hold your breath for this to get fixed. Glaciers move faster than Cryptic does on bugs that have been around for ages; heck, even tectonic plates might.
I tried to verify this, but for the life of me couldn't find which butt cheek they are done for... Anyways. I suspect one reason why there's so little emblem placement options is it only makes sense to place them somewhere that will be clearly visible irrespective of other costume choices (which is why the "simple" front…
From a business POV, players who have been paying a long time deserve an incentive to keep doing so. So no, it'd be an absolutely horrible idea to introduce yet another reward that ultimately, LTS benefit most from irrespective of whether they spend anything anymore, at least until Cryptic/PWI have figured out a way to…
Were you trying to imply they stop doing just that right in time for them to wonder what to do at about level 18 and head over into City Center to find Bullet and be exposed to that? Because that's what you're doing, and that's an epic weak sauce counter-argument to people being exposed to Prison Riot first.
D'oh... That does look perfect, could retcon into the hybrid build at level 20. Might be better to go with Wrist Bolter (I think the anim is a better fit for saying it's a gadget worn on the wrist while in MA), that and the shield could be "testing prototype components". And by level 26, the armor is ready for field…
Still playing around with ideas. I really hate how taking a ranged EB locks me into using either Thundering Kicks (which is really a dodge tank attack) or Beatdown (which looks too Hulk Smash for my tastes). It's particularly bad trying to get the melee build first... It occured to me that Energy Shield may be the best…
I've gone back to the original build and thought about it a bit more. Some insights that went into the redesign: 1. I'm a dumbass, taking BCR earlier lets me switch out Parry for any other block. 2. Why did I bother with STR from talents? Better get EGO, it fuels all attacks except OHH. 3. I like INT SSS for thematic…
The funny thing is, I think the biggest problem is actually the super stats. CON is pretty essential for going with Invulnerability (which I prefer over Defiance concept-wise - armor doesn't get harder because people hit it more, after all), whereas if counteracts the idea of squishy melee. I suppose I could go for STR…
Hmm, there's a thought. That'd let me go Unstoppable for the offensive passive, and could use Uppercut at L14. Not bad, and it wouldn't completely break immersion to retcon the build order at high levels to get Dragon Uppercut instead. Now that's worth taking a closer look at!
I think you didn't quite get the first paragraph of my original posting. In essence: the build is supposed to be levelable, starting out with the "squishy" melee build. Your suggestion completely fails to even try and meet that criterium; it decidedly starts out as PA instead. So it's not really a viable alternative at…
That sounds like an issue that haunted the old site for ages; I hope Cryptic can keep it from returning in full force. On the actual topic: Cryptic needs to get a handle on ending events in a timely manner, and/or communicating when this doesn't happen. When an event doesn't end as announced, it would be nice to know…
I think you'll want to look at Martial Arts powers. Way of the Warrior sounds like the right passive, Intensity would make sense as an active offense, Masterful Dodge fits the theme for active defense. That should mean DEX as one of zour superstats, which would mean Form of the Tempest for zour form and Bountiful Chi…
Bring that idea up again a few months after Wildstar has launched. If their CREDD approach does work well, I have a feeling PWE might look into Zen-bought premium playtime.
Technically, the low-level repetitiveness is because this is not Champions Online, it's CO: Gone Down The Alert Train. Low levels used to be tons better before it was all "you must do the tutorial on every dan character and then bore yourself to death in Westside"... That aside, i agree the repetitiveness is the one big…
/signed Also, to make up for the crappy vehicle madness they've subjected players to, by way of poetic justice, all Cryptic and PWE executives should be forced to drive a Trabant for the remainder of their natural lives.
That's what I love about this game. Even after a longer hiatus, you get back one Friday evening and everythhing's exactly as you remembered. Hmm, or was it that having login issues on too many Friday evenings was one of the reasons I took another hiatus in the first place?
Personally, I think we need this sort of thing. I honestly don't think there's a point to power revisions just as a means of player retention, they should involve attempts to draw in new players, too. And that totally means new ATs.
Banned for tempting people to ban him by way of posting something that references a certain superhero whose mention by name and/or image would argueably be a bannable TOS violation.
Of course, one could argue that not allocating many resources to a game beyond keeping the servers running would make it reasonably easy to do well financially. (And it's telling how badly CO was handled at times that apparently, the Company That Is Besmirching The Proud Heritage Of The Name Atari couldn't even pull that…
Might be worth for them to look into though, mostly for business reasons. If they can figure out a way to add a grayscale selection, I see a million buys in the C-Store. Same, incidentally, if they can figure out a way to allow Silvers to purchase power coloring by character.
D'oh, completely overlooked the lunge+MSA synergy. And that looks kind of essential, getting MSA with only BCR to trigger it reliably (active defense/offense do have kind of a long CD) seems kind of wasteful. I don't like giving up that heal though. In fact, I'd prefer being able to add a resurrect at high levels (I know…
I don't quite get Arbiter Mastery, tbh. It seems to rely on extensively using an attack that will be second choice most of the time - or am I looking at this the wrong way? After some thought, I'm inclined to simply go with the "sonic" attacks from Gadgeteering. It would fit the character, who's basically a guy who'd go…
Thanks for the input so far! Technically, no. Practically, yes. It started out with "what kind of crazies could pop through interdimensional rifts and start acting all super-heroey". I did, however, pitched a D&D bard because it's a great class for a character that does all the right things for all the wrong reasons (and…
The only thing the new website does for me is serve as a painful reminder I'll have to connect my CO with Steam so I'll be safe from PWE's piece of crapware next time I upgrade my computer.
If the intent behind this is to attract more new LTS subscribers - to get more people really invested in thhe game - it's a very good move. And if it does get more people really invested, more poeple really active, it'll benefit others indirectly because more active customers should mean more support.
Most irritating mission? That's a toss-up between all the Nemesis and UNITY stuff that forces you to head down into Lemuria. No, wait, the ones where you have to find a cave in Undying Reef trump the others on account of how tedious that is.
A very valid point. I don't think you need to worry, though, seeing as how Cryptic apparently prefers to cater to semi-sentient spammers like the one we've been seeing in this thread. EDIT: Come to think of it, there's an argument for re-introducing crafting: Silvers would basically have to buy bag slots to account for…
If by that you mean "a system designed for characters that earned their 400 crafting skill in a now defunct system while throwing newbies under the bus can possibly be better than anything" I have to inform you your opinion wasn't worth the time you wasted formulating it, is worse that a 20 year old hound's breath and you…
Eh, as fun as it sounds, I don't think Limited Become Premium ATs are actually that good an idea. Odds are people get them, try them, and within the 15 minutes they have find out the Premium AT sucks royal **** - not because it actually does, but because they have zero experience with it, Spec trees that don't help it at…
While I agree in principle, I'd still rather have that back than shovel my way through the wagonloads of bovine dung that is the fusion system. (Oh, and I'm still wayting for Cryptic to make amends for how they handles the change from one to the other, which was basically a big middle finger for those of us who were barely…
You do realize that hold/CC resistance have absolutely nothing to do with actual defense? Which is a good thing, too, because if actual defense mechanisms from slotted passives had been as broken from the get-go, never ever fixed as hold/CC mechanics, the game would've died in 2010. And hold/cc resistance do not need minor…
Well, that actually might help sell mor LTSs, which might mean more active players, which might mean more appeal to the game, which might mean more new players, which ... Six, nay, a mere three months ago I would've said "that's way too sensible for Cryptic to ever consider". But looking at all the bug fixing as of late,…
You mean Inferno as in the archetype? Sorry, no can do. With the slotted passive it has, it's a glass cannon type build that can't really solo 5 man instances like Doctor Destroyer's factory. Have to admit I've only done freeform ffire builds and never really looked at the Inferno AT much, because I consider REC the worst…
To add to what's been said so far: no, unless you do PvP, you don't really need it on a fire toon. I mean, if you can actually hit the target with it, it's in range of your ranged attacks, which in PvE is totally good enough.