I was casually looking through the Fire powerset looking for ways to improve my L14 Inferno when I spot an advantage named "Nailed to the Ground". On reading the
description I was thinking: "cancels and locks out Travel Powers"...on who? Me or my target?
Because if it cancels and locks out my Travel Powers, what kind of advantage is that?
So, can someone explain the effect of this advantage to me?
Comments
Yes there are mobs in pve that make use of travel powers (mostly flight). Granted most of them are either in Vibora Bay or Monster Island...however there are a few in Canada and the Desert...and lets not forget Viper X is back causing trouble in Millennium City. What this advantage does is helps keep them on the ground and in the threat zone of the non-fliers...
This advantage is very useful in PvP and for pure melee combatants because it locks out your target's travel power.
'Caine, miss you bud. Fly high.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Agree, but still nice to be able to shoot a target out of the sky and see them plummet to the ground. :biggrin:
former CoH veteran
In PVP, it has far more applications.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Any tips on that? What advantages I should definitely have to make my Inferno uber-kill-everything-in-it's-path-and-solo-every-mission-up-to-40-while-killing-mega-bosses powerful?
former CoH veteran
Have to admit I've only done freeform ffire builds and never really looked at the Inferno AT much, because I consider REC the worst possible primary super stat of the On Alert era. END would be superior by far thanks to better specs (Readiness, Hardened), and I don't approve of Cryptic intentionally gimping the AT by giving it the wrong primary.
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