I have another thought to go with all of this. Mud Tunneling... for lack of a better name. Basically, take the texture of Quicksand, and apply it to Ooze Tunneling. It'd be a bit better for some people in comparison to the dark/light coloring of existing Ooze Tunneling powers. Wait I already mentioned that. Still, an Ooze…
Oh right, I forgot about those! And the beam-like move that looks like it's spraying acid or poison or something liquid-like could easily become mud or tar, too. A power version of the "Devouring Shadows" would work nicely as well. I'd say it should be of the same default color as Quicksand, though, so as to match. Really,…
:neutral: I wouldn't be against more ways to take part in the training program as alternatives to having to make a brand-new character each time. What if we don't need or want to make anything else, but still want to participate for tokens? Even if it was something that we could only do once per whenever Defender's…
A few ideas thought up by myself, Squirreloid, and Kef. [Everybody Walk The Dinosaur] - Hit Teleiosaurus with a Party Bomb [Ice Ice Baby] - Hit Teleiosaurus Hatchling with a snowball [Great Balls of Fire] - Hit Qwyjibo with a Party Bomb Not sure about Kigatilik. [Ice Ice Baby] though absolutely must be for the hatchling. :#
Thank you very much for fixing Detect. <3 For anyone not sure what that is, Illumination, a power in the Celestial set, has an advantage called Brilliance, which applies Detect to friendly targets. It wasn't doing that before, but now that it's fixed, you can use it to grant allies +100% perception, +60 minimap radius, and…
Specifically, Brilliance is supposed to apply the Detect buff to friendly targets in an 20-foot-sphere area around the primary target. The bug is that it's not applying to friendly targets at all. Instead, no matter who is targeted, even if they're the full 50 feet away, it only applies Detect to the caster. Also, it shows…
It's been over a month, but instead of a simple bump, I'll ask a question: Is the Brilliance advantage actually functioning as intended and the description just isn't updated? I really hope that's not the case. Having more ally-buffing variety would be great. Buffing others with Detect would be like a perception-enhancing…
This looks to be an unwise decision. Cross-game chat is one of the features the community seems to love most here, allowing players of Champions Online, Star Trek Online, and D&D: Neverwinter a much more convenient means of staying in communication with eachother without having to rely on some other messaging system.…
:confused: I didn't simply say Illumination. I said Illumination (Brilliance). The Illumination power does buff allies, yes, that's working fine, but the Brilliance advantage only buffs the caster. Detect should be working on allies like it says. I thought it'd be obvious since I included the advantage in that picture.
I'm late to respond and it's been over 10 days but it's still on the front page so I don't know about that, but I'd just like the option to hover instead of stand, like ghosts and chaos demons and mage enemies.
I really want to float instead of walking, like Red Banner mages. That stance and the one used by zombie enemies are probably already fully usable with player characters, but they're just not available for selection. A flight power like that of "Become Ghost" with no frills or leaning horizontally would be fine too, but…
Fair point on Fear. I'd just like an alternative to Shadow Blast and other ranged attacks to curse enemies with dark power, maybe weakening their offense or defense with negative energy. That sort of thing. And I like clawing stuff as a wraith.