For whatever reason my original reply with all of this has vanished without warning so I'm altering this reply. Sorry if it was removed for a reason I'm unaware of. Suggestion 1: Revamp the game's basic concept of shields. By definition, "Shields" are typically things that provide protection against outside forces, whereas…
Like the concept you're going for. Made similar sniper related suggestions in the past myself. Hope you don't my me sharing some tweaks to yours & a couple of my own ideas to round things out. Rangefinder Tbh imo, the numbers on this don't seem like they'd be taken into consideration. The devs seem like keeping crit rate…
Thanks. That's what I was actually implying as being being possible since emanation points are thing. May take some work building up the list but it should be doable I figure.
Aftershock Ultimate - Melee AoE Damage - Knock Down You take a stance & begin charging up your power to max, then you let loose a horizontal/vertical slash decimating any opponents in melee range & unleashing a powerful shockwave that knocks down additional foes caught in its path. Targets foe (Max 10) 10-25ft Cone Or...…
Oh, one more thing. When I tried to build the sniper NW one myself, sniper rifle could only kill on critical hits and not always. Even with around 40% crit & the extra 10% from the avenger tree it would rarely even crit which left me wide open. Do you think snipe & run can be a reliable attack strategy like I'm going for…
Here's the character background for that potential sniper build so you can get a good idea of the feel I'm going for power-wise & for the overall gimmick. An example build would be great. Name: Gundae Mourning Occupation: Preacher/Assassin Specialty: Gunfu Favorite Weapon: Twin Handguns nicknamed Peace & Quiet Background:…
Ah ok, gotcha. Gonna try this stuff as soon as I get the chance. Hope you don't mind me bothering you with an alternative build concept. I've wanted for a long time to create a NW build centered around one-shotting weak enemies from stealth with sniper rifle then retreating back to stealth as soon as possible. Outside of…
Thanks, I'll give this a try on PTS & play around a bit with it before locking anything in with my new FF. With NW should I go for dodge chance gear so I can dodge a bit more often or concentrate on stacking avoidance so that when I do dodge it does more for me? Let's assume merc gear or fort gear is the best I'll be able…
I don't have any confirmed build for it yet. It's sitting in the powerhouse with no locked in superstats, specs, or powers atm. I was hoping for an entire build suggestion for the overall theme. As far as a main attack I was thinking about burning chi fist or haymaker. Not sure which would lead to better overall dps. It…
Hopefully this thread will be closed soon. I think the topic would be best addressed fresh in one of the newer threads. Since my last posts, I have actually had the chance to speak with @theravenforce on their points and have come out with a better understanding on a number of points. So far as to even rethink my approach…
Sorry about that, I'll try to clarify. So assuming that I'm right in the general understanding that: Invuln gives flat-reduction on top of damage resistance while Defiance gives a sizable amount of damage resist alone and that that bonus amount is on top of what defense provides... Does this give any amount towards…
I'm actually on here hoping to run in to raven. Logged in to the game a couple hours ago but since couldn't find you. Was searching for @theravenforce in the game which I assume is your handle. I still got some dailies to do so maybe you'll still get on. Btw, to the point of my last reply I am in need of some info from…
Ugh same topic... Last comment on it. You guys are sharing one ongoing misconception & its probably a good part my fault for not being clear enough in the beginning or overthinking in a later reply while frustrated & having it come out less than clear so I'll make one attempt to clarify. I am not trying to discredit the…
Well, the weather has cleared up so I can't wait for another reply any longer. Hopefully you have a chance to meet up tomorrow raven. I'll been on to do the event dailies at some point for sure. If you happen to play FF14 maybe you can hit me up on that too after. That's where I spend most of my gaming time & late nights…
I scrolled past this short reply before. Sorry about that. Sounds good. You mean the @kingpin0000 thing? The weather is too bad to risk playing games right now for me but I'll hop on there tomorrow if you can meet up with me at some point that afternoon.
Again, you're trying to get personal & increasingly insulting. I'm trying to refrain from joining in so I'm not even gonna dignify that remark with a response. If you wanna actually talk about something like an idea or give me your own information especially if short & sweet like it has been then cool. It's a decent…
Beyond my curiosity about the values you would personally use & that thought provoking point/suggestion @warcanch made at the end of his reply I can get behind this concept. It effectively checks my boxes & was really easy to reconcile. It seemingly forgoes as many outside factors as possible for state based results. If I…
No, I'm really good I sticking to a concept & not wanting to deviate too far from it. You're really good at trying to tell me what I'm doing. You should stop that. Edit: Btw, I'm still on because I figured you were on so I wanted to wait for your reply. You're obviously very active on here. The weather is bad so I'm not…
Very much like what I suggested though mine is very defense focused due to stacking when you take direct damage(targeted damage vs AOE) which makes it pretty divisive and role-oriented since that's most often a tank thing. Plus I substituted the shield strength increase in place of the flat-rate reduction believing it…
So would it be an active defense power? Sounds like one, though with an AOE effect. Also, since it has a cooldown does that mean the bubbles are temporary? And if so, how long do you think a bubble like that should last? Until destroyed? I also just gotta ask. Doesn't that device from the Tako event do this exactly? Can't…
Who said I hated writing? I was pointing out the difficulty in having to read & respond to really long & quote heavy comments properly. Takes me forever & requires a lot effort. That's what I said. I couldn't keep it up at that point. And I would never accept or integrate an idea or concept that I can't find proper…
Before I go, let me point something out to you guys. All those crazy long replies where I quoted and such took like 2-6 hours to finish due to all the scrolling, copying & pasting quote tags & text, as well as re-writing & condensing sections that were more or less repeated points to save space (yes, the posts all were way…
Simply trying to quote the reply I TL;DR'd gives me an error: "Body is 7409 characters too long." And before that in my own reply I clearly said "Point blank, I discuss not talk about superstat scaling or limitations or specifications between types of slotted passives anymore. I won't keep defending my strictly…
Nope, TL;DR. I literally said there was no way I'd read or respond to another wall of text reply filled with quotes & now you post your longest by far. No matter how bad I may feel about not reading it after all the effort you took to write it, & I do feel markedly bad about it & see it as pretty unfair to do, there is…
Yes, please. Japan map would be really nice. I can't believe there isn't one already tbh. You mean something like the outside of the space station hideouts but bigger? Like a dome city? That would be awesome too or even that on Mars. I imagine with the last suggestion you mean like a giant death-star sized ship with it's…
Actually, the 12 second debuff only kicks in when powers that take those advantages are fully charges. Every other power that can crit from stealth would trigger it though it would more or less only proc every 4 seconds as is due to the stealth debuff applied by Night Warrior itself. I'll make an edit having the energy…
Firstly, I'm saying that as a player of a Cryptic game, that I need information confirmed by Cryptic in order to take it as official which is a perfectly reasonable concept. What you need has no bearing on that point. Also, my saying that I would need confirmation from a Cryptic employee or developer about a cryptic…
I'm for more maps but I have to wonder what options are really left outside of cities with different feels compared to MC & Vibora. CO actually did a decent job covering their bases with terrain types. We've got a snowy zone, desert zone, forest/volcanic zone, underwater zone, modern cities, & even a post apocalyptic…
I couldn't let you type that much & not try to read as much as possible despite how hard it was to keep my place lol. I appreciate you taking the time to read all I said and respond on it all like that. Don't think you even missed a single point. As a guy with OCD I have mad respect for the dedication lol the and…
Gonna try to quote as little as possible so you aren't stuck trying to read back as much in your reply. Dev confirmation is the only way to take that sort of context from justifiable theory or speculation to proven fact. It's not about whether your testing is valid or theory is reasonable. It makes sense well enough but…
Honestly, despite how knowledgeable about the subject you seem to be, I'd need a dev to confirm that one way or the other to believe it since their own choice of description argues against it. And yes mention of the "Shield Layer" in the tooltip would be quite helpful because I was unaware of the distinction until you made…
I agree that that would be the easiest way, but at the same time it effectively removes PFFs identity. This method is essentially the same as someone applying Protection Field on a tank but made passive & slowly letting the shield recover vs reapplying it directly. Because of the quality of shielding provided by the force…
By "defensive benefit", I was referring to an additional effect that buffs defense/all damage resistance directly such as what you get from all other defense passives & some other passives such as Regeneration & Medical Nanites in the form of as buff driven by a single stat. That all was just poorly explained on my part.…
This is a re-post. Seemingly, if you edit a post 3 or 4 times in a short enough time frame it'll get flagged for approval & immediately taken down. Given that it's already happened to many of my post attempts in the past, I'm pretty sure it won't come back up for whatever reason like all the others so I'm posting it again.…
Maybe you're right, but again this is about the suggestion itself as it stands. It's not about what version of it they implement on the off chance they go for it. That's up to them. We should keep the conversation to the topic at hand don't you think? If they did it as I stated, that's the context of opinion that would be…
Just because you want to, it doesn't mean that everyone else does or needs to. You saying that this idea limits build options is subjective only to your opinion. Making those powers concrete and available to everyone not just freeforms and adding 3 additional options could easily & rightfully be considered adding build…
Uh, that was a bit confusing. You realize that this is only referencing a particular circumstance right? It's not about what you think they might do based on any particular experiences past or present. It's just solely presenting the possibility of those powers becoming available in the same way travel powers are and…
Hmm, that's interesting. I didn't know about that exploit when I first started playing. I never play anything PVP related. I've watched a few one-sided fights though not really knowing what was going on a lot of the time. Sadly to say though, more or less available powers won't stop these builds from existing. As long as…
I'm not sure about how flavor of the month builds work. What's a current one? I tend to just come up with builds that fit my character's backstory and hopefully function well at the same time without looking silly & impractical. That's the most important thing to me personally when making my toons.
Ok waiting on you to assure me.... Just saying so it not very reassuring on its own my friend. Who's to say I can't split your builds between two characters with powers that focus more towards each particular build & not come out stronger. It stands to reason that I would. Uh, how does making those moves guaranteed and…
That's a let down. Still not gonna give up hope though. It could've just been bad timing back then don't you think? I can see your point but do you really think 3 more powers that won't be able to be passives, energy unlocks, or blocks would really make that much of a difference? You can only have one form active & I have…
Well, you literally asked me why I personally would want to fill out my entire power bar. You even literally told me that I don't need 14 powers. I replied a complete answer & throughout explanation. I even went so far as to explain how 11 is not "fine for the most part" to everyone & how I for example would benefit from…
The slots are already there. 3 moves = 3 moves... 3 specifically chosen OP moves = Oh geez not this guy... More powers doesn't mean more "power". Power choices make players OP and is why the devs work on adjusting the powers themselves vs just taking away power slots. 5 absolutely OP moves will almost always be better than…
It's not nonsense just because your favorite toons are dual builds. That doesn't mean that even they wouldn't be more effective if you focused on using a single build type and just made multiple versions for each build. Archetypes use one passive & work just fine. Your bias doesn't make me wrong. It just makes this…
No more clunky than having the empty slots there. The tray was made with obviously 14 normal powers, a block, a passive, and two travel powers in mind. And "You" may not need them, but don't speak for me or others. It would go a long way for making most of my builds feel complete. I build based on specific themes & often…
Not sure how well a skin would work. The projectile part of most moves are visual effects so if you want a crossbow that fires arrows and not bullets or beams the team would have to create that.
That's why I suggested one weapon per power type. It would cut back on needing new animations for most powers. Most of those weapon animations already exist. Axes, scythes, & great swords all use Heavy Weapon animations and just apply weapon skins. Aside from needing new animations for spears/javelins everything else is…