This is also a superhero world in a setting of drastically different technology and sociocultural standards, not the world we occupy; and even then there are some inaccuracies here. Regardless, the most important thing is the story and how effective it is, not how well it adheres to real-life standards. So while it is good…
You guys are absolutely awesome. Thanks for the very kind responses. I'll try to get in touch ASAP! Although I don't understand the /trade channel thing...how do I use it? I tried to join the trade channel, but it didn't seem to work for me. Any help is much appreciated. You can also add @hushicho to friends if you like,…
Well aware that any of the Sons can drop it, but sometimes people find a place that's fuller of mobs than others. Best to make sure I'm not missing a good place to cultivate the most possible foes at once. I think I've completed that mission on every character who would have it open, and I'm *really* not into creating free…
A little bit of advice: on the recruiting drives et al., try to pull the villain back to the stairs so that even if they're transforming citizens into their minions, most of those minions won't be able to hit you. Also, try not to use knockback/up/away too much, especially in timed events like Dockside Dustup. It will just…
Just my two cents, I loved the Bleak Harbinger mission and found it to be great fun. The design was superb and the experience really was a thrill. I'm going to miss that, and I'm glad to have the little action figure to remind me of the experience.
I really wish they had retained the variety that doing the crises early on gave the game. Now it's the same old trudge through the same old Millennium City until nearly level 15. And that's fine and everything, streamlines it for newcomers who don't understand I suppose...but when you're getting your 20th alt through, it's…
It needs to be fixed. These bits of advice aren't helpful and completely ignore what was stated very clearly in the post. We weren't newcomers to the mission, and we knew what we were doing. There are multiple bugs that are obviously not intentional by design, and there are other moments of very poor design choices that…
I just wanted to say, I love the Lemurian Invasion crisis and I'd like to ask that it be made a permanent crisis to play. You can just remove the vehicle drop from the pack at the end. Seriously, it's a fantastic and exciting mission, it's fun and nicely-balanced, and holy crap the design on the Harbinger is just stunning.…
I really really hope that this event isn't going to be like the holiday event. That was awful. I completely gave up on it after I couldn't even get through the factory...with two rather strong 40s. It was okay to a point, and then it was Cheap Town. So I hope this will be balanced far better than that disaster. But I am…
I am totally in love with the Bleak Ones design. It absolutely blew me away. I can't wait to try this battle, and I really am enjoying the Invasion plot. I hope that this is going to be a regular thing from Champions from here onward, because it has kept things so exciting!
This makes me very happy. I do agree with the others: keep the content permanent after the event is over. But I'm so glad to see something new, new adventure, new things to do. Thumbs up!
This is an excellent idea. I really do hope that Champions will incorporate a Foundry of their own. That would be possibly the most exciting new content in a very long time.
Honestly you can't really be particularly accurate in comparing most of these games in the first place, because there are too many considerations that most statistics won't take into account. The most important thing to consider is the reputation of the game, which will attract or repel potential new players. And currently…
I think the Foundry would be a great thing to add to Champions and would definitely bring a tremendous amount of life back to it. Seriously, if they're being quiet, people are going to assume the worst. It's simply human nature. Either communicate or, in your silence, you will be implicitly agreeing with the worst-case…
I'm having trouble with this mission too, though in the recent past I used to be able to go through it with no problem. The zombies simply do not spawn, or at least not reliably. I tried dropping the mission and picking it up again, and it doesn't work. They simply don't spawn. The best I got was about 6 zombies that did…