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Release Notes, March 7

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  • kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
    edited March 2013
    cyrone wrote: »
    You know...instead of just offing Confuses by not letting them affect players, why not have the Confuse effect be removed when the character exits a duel/PvP map? Confuse still needs to be a part of the control mechanics in PvP as well as PvE.

    While we're at it, let's bring Ego Placate up to the same strength as the Escape Artist advantage for Smoke Grenade *OR* bring that advantage down to the same horrible, doesn't affect players state that Ego Placate is in. Actually, let's do the first one only. It's freaking stupid that a power called Ego Placate doesn't placate but a Smoke Grenade (perception debuff) can placate with an advantage...

    ... Escape Artist is on a minimum of 30 second cooldown. Ego placate is spammable.

    ...no?
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited March 2013
    kaizerin wrote: »
    ... Escape Artist is on a minimum of 30 second cooldown. Ego placate is spammable.

    ...no?

    True. But on a base level, Smoke Grenade may work so well, because it also reduces perception (assuming target doesnt have enough or much INT to see through it/PvP gear) as well.

    The point however still stands, an advantage is better than an entire power, and works on every sort of foe, whereas Ego Placate only works on enemies labelled enforcer or below.

    Maybe that's why Ego Placate is spammable, because it's a trash power, not "intended" to work well and/or be used.
  • cyronecyrone Posts: 1,030 Arc User
    edited March 2013
    kaizerin wrote: »
    ... Escape Artist is on a minimum of 30 second cooldown. Ego placate is spammable.

    ...no?

    So implement a Bionic Shielding type of debuff on the target of the Ego Placate which would prevent the target from being spammed with Placates, allowing it to be spammed between multiple targets to retain effectiveness. Have that "debuff" last at least 30 seconds since Manipulator doesn't affect the duration or effectiveness of the placate.
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  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited April 2021
  • hushiforumhushiforum Posts: 27 Arc User
    edited March 2013
    I just wanted to say, I love the Lemurian Invasion crisis and I'd like to ask that it be made a permanent crisis to play. You can just remove the vehicle drop from the pack at the end.

    Seriously, it's a fantastic and exciting mission, it's fun and nicely-balanced, and holy crap the design on the Harbinger is just stunning.

    Please: keep this mission around! It's also a great addition to endgame activities for those characters at level 40.
  • daisolaardaisolaar Posts: 28 Arc User
    edited March 2013
    Drifter Store

    -The Drifter has gained access to two new grav bikes: The Talon and the Diamondback. Use their speed and firepower to take out the Lemurian Exocet fighters!

    Whoo hoo! Now I can run right out and not buy them, because Drifter Salvage still isn't readily availiable in-game! :D
  • bwdaresbwdares Posts: 1,522 Arc User
    edited March 2013
    daisolaar wrote: »
    Whoo hoo! Now I can run right out and not buy them, because Drifter Salvage still isn't readily availiable in-game! :D

    Yes it is. You open Lockboxes in game and they give drifter salvage. Thus it is available in game.
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  • daisolaardaisolaar Posts: 28 Arc User
    edited March 2013
    bwdares wrote: »
    Yes it is. You open Lockboxes in game and they give drifter salvage. Thus it is available in game.

    Oh gee, you know I really would like to buy as many keys as is needed for that purpose, but... I have bills.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited March 2013
    daisolaar wrote: »
    Oh gee, you know I really would like to buy as many keys as is needed for that purpose, but... I have bills.

    Good news! You can convert questionite to Zen to buy keys, or you can use resources to buy keys from all those people selling them.
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  • jonsillsjonsills Posts: 6,334 Arc User
    edited March 2013
    bioshrike wrote: »
    Good news! You can convert questionite to Zen to buy keys, or you can use resources to buy keys from all those people selling them.
    However, given the ratio of keys to Salvage, it's still not what I'd call "readily available"...
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  • kenpojujitsu3kenpojujitsu3 Posts: 1,325 Arc User
    edited March 2013
    bwdares wrote: »
    Yes it is. You open Lockboxes in game and they give drifter salvage. Thus it is available in game.
    bioshrike wrote: »
    Good news! You can convert questionite to Zen to buy keys, or you can use resources to buy keys from all those people selling them.

    Precisely.
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  • zedbrightlander1zedbrightlander1 Posts: 3,811 Arc User
    edited March 2013
    jonsills wrote: »
    However, given the ratio of keys to Salvage, it's still not what I'd call "readily available"...

    Thinking about these keys reminded me of a song my dad used to play on the old Hi-Fi. Luckily Youtube has provided the song so we won't need to hook-up the old stereo to hear it.

    Okefenokee Two Step
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  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited March 2013
    Let me just say that I love the difficulty level and that it gives everyone who completes it a 1200 Q reward and R4 & R5 mods.

    "Epic challenge, epic rewards."

    Keep up the good work!


    PS: The biggest problem I see is newbie players not knowing how to block when they should. That's a player skill issue, not a design flaw.

    Other

    -The Drifter's Energy Surge and Team Energy Surge items now have a cooldown and are single-use.

    -Alien Crystal Legacy Device now behaves like other confuse effects and only applies a damage debuff when used on other players.

    *standing ovation applause!*

    FINALLY SOME MAJOR BUG FIXES!

    I didn't realize these frequently-exploited bugged devices were fixed until today. Great job!
  • gingervitosgingervitos Posts: 267 Arc User
    edited March 2013
    They fixed the energy devices.

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