Release Notes for FC.31.20150528a.4:
This build is available on PTS now, 6/3/2015.
Known Issues
- Several Bird People costume pieces are missing from the tailor.
- Some unpurchased Zen Store items are appearing in character creation as owned items.
- Ambient NPC VO is overlapping with Contact VO.
- Zombie tights and a handful of other tights are still inverted.
Iterations on the previous build (
http://co-forum.perfectworld.com/showthread.php?t=311011)
LIVE Fixes (These will be in the build going live on Thursday).
- Fixed some inverted female skin & tights.
- Fixed the Gold Subscriber Store.
Ravenswood Tutorial
- Changed the number of citizens needed for "Citzens Distressed".
- Changed the waypoint for "Mail to the Chief" to point directly to Surhoff.
- Opened up the geo nearby Foxbat so players can more easily see where he's trapped.
- Fixed and revised geo in starting/ending tutorial maps.
- Added light columns to teleport pads.
- Added & hooked up the new Ravenswood Emblem as a reward for completeing the tutorial.
- Adjusted Rowan's spawn conditions.
- Updated background text on Alpha Students.
- Adjusted placement of Rowan to be more central.
- Adjusted placement of MacAvoy to be closer to the start spawn.
- Adjusted lighting to be less dingy.
- Fixed the VO for an MCPD callout
- Fixed text/VO mistmatching.
- Changed the Requirements on the "Save the City" Perk to not require the deprecated quests "Student Buddies" and "Cat-astrophe".
- Updated the tutorial images to reference the F key instead of Z for interacting.
- Boosted the radius of NPC callouts.
- Added missing post on Ravenswood Academy campus fence.
- Adjusted VO Processing and volume for several contacts.
- Changed the hold mine in the block station to be blockable.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
I ask because I focus getting perks on one of my characters and not the others.
Wait, I'm confused are you going live with the new tutorial on Thursday?
No, just those fixes in that live section.
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Ravenswood is not going live on Thursday.
I am a bit bummed at you taking ou the escort mission and the reggie mission. Those are both really good for teaching escort and item based missions respectively. I really wish you'd reconsider taking them out.
By the way, the area where Reggies was found still meows.
What is the Hold Mime?
Edit: Will the gold sub shop be fixed Thursday?
Quality of Life Suggestions
Silverspar on PRIMUS
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I really like the suggestions about interiors for Ravenwood, and the rename idea for Heroic Missions. That does sound like a much more appropiate naming convention.
Would be nice if you guys updated the loot tables to Open Missions too. I'm sick of getting a useless Green Secondary and only ONE Recognition Token when topping the scoreboards. Oh, and update the scoreboards so that Taking Damage and Healing counts as well rather than having only Dealing Damage as a means to score points.
Agreed.
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That ship by the mines? Make it so that it's bleeding out a sludge. It IS biotech after all.
This sludge has pooled up in the area where the mines are and it causes a speed impairment that allows the mines to go off, making blocking necessary to success. Mines should probably repel or knock you back towards the direction of the police and mayor.
Socrates flashes an alert on the bottom, like how some MC and VB missions work. Socrates talks about environmental hazards, then talks about blocking. BLocking allows you to easily pass through the area.
Epic Stronghold
Block timing explained
- There's still some overlap between Plato and Rowan's VO's. It's a little jarring
- I keep getting double "Unique" Qulaar mutagen rewards for the end of "Full Metal Jacket" It's a problem because they are uniques so an error message occurs.
Subjective Feedback:
- I think placing the Ravenswood "Alpha" students inside the Invasion simulation makes more sense. They could be hanging out near the spawn point. Would add to this being a "simulation" and tie the theme together.
- Consider giving some decent starter gear as a final reward for completing the tutorial. It gives a good reason to complete the tutorial and could help new players out as they level.
- Travel Powers. I agree with the suggestions on unlocking the Travel Powers at lvl 2 for the tutorial. Seems to make a lot of sense.
Where: At the base of this statue.
What: doesn't reach the water or land surface. It's that way in the old tutorial as well.
For years now. Maybe there's reasons.
Bug: Balls
Where: Champions HQ, Black Talon Beacons Room
What: The balls are still there, characters can still get stuck on them. Maybe getting 'caught by the balls' is a little inside joke around the Cryptic office.
Boss room is super easy, which I guess is ok. I got some great demo records, even had a spectator comment about how exciting the action was to watch, first time in four years. Usually I fight everything and then its over in a minute, this time I was blocking and getting beat on and Defender was doing all the ...well he was down to like 10% health at about the point I got bored of getting knocked into balls and killed and running back into the room and did the beacon thing.
I have to try that tutorial again on a difficulty setting and in a team, does it scale?
I like this idea.
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This.
I am really hoping either we are able to run this as level 40s as optional content or "testing the simulation on higher difficulties" (hence level increase) or we have all the perks from the tutorial automatically added.
I'd MUCH prefer being able to run the tutorial on old characters however.
Agreed. I don't see why SOCRATES should be there in the simulation. I guess she could be referenced by PLATO or maybe just have an information box next to her if players interact/ try to interact with her.
Since PLATO has a rivalry with SOCRATES, you could make the information a little cheeky or dismissive.
Black Talon did seem subdued/easier to kill, and that was with a Disciple AT. But considering this is a starting boss, this may not be a real problem but I would like to see his HP buffed a little.
I found that Defender was very useful, more than I've ever known him to be actually, something which I appreciated.
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Open Missions need a focused revamp along with loot tables and their original unique devices put back, but that's for an update in the future.
- Have an NPC speak to players about the Perks they can obtain in game during the tutorial. Perhaps have Breanna Biselle mention it or perhaps bring the Toymaster and his toys into the tutorial opening area, have them around the downed Qularr ship which gives the "Red Bug Down" perk.
- There isn't any information regarding the Dodge/Avoidance system in Champions Online within the tutorial.
Perhaps re-installing the block station/mission and then also using that to explain dodge/avoidance is an idea.
OR
Maybe just have PLATO explain that "dodge/avoidance is a mechanic in Champions Online which can allow players to avoid a large amount of damage, but is based on a chance system. Opening up their overview will show them how much dodge/avoidance they have access to and that certain powers and gear in Champions Online can increase the percentage dodge and avoidance that you can have." (This would also work as an instructional video or point within the powerhouse tutorial once they get there.
- There isn't any information regarding defense/offense stat. Again this could be part of the tutorial within the powerhouse instead of the revamped tutorial. (Also the Stats & Gear video may need some updating in terms of character window screenshots as well as gear. Also defense/dodge/avoid isn't really explained here)
- As some have mentioned before, Defender/PLATO/Headmistress Rowan have overlapping VO. For Defender, have the "Over here! We don't have much time!" line stop repeating itself once the player is interacting with him.
--
Ravenswood Emblem - Nice reward!
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We really shouldn't info dump every little thing about the game in the tutorial. It should be taught how to combat, mission collection and completing (including aborting one). There should be a fresh new tutorial about stats specifics that kind of stuff on character specific probably where the gear tutorial is.
The Powerhouse needs a streamlined obstacle course.
Yes I agree with this, I mean the powerhouse does have Videos on stat related stuff after all(though I don't really know if anyone actually watches those videos but I did at the time I first played CO).
Even its not enough needs some kind of player intuitive action teaching.
What: Emblem has no cloth or leather material options and is currently only in metal.
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2. Alpha student still sounds like a prat. Can I shove him through a wall please
3. I got 2 voiceovers when getting the TAB instructions.
4. Whered sapphire go? She wasn't next to the tent, only some riot squad guys.
5. Near the corner, just before the block- pods message is a water jet. It doesnt come from either pipe near it but the undamaged concrete pavement
6. Metamorphing victim- I think the victim I recued near reggies graveyard changed form a skinny male in trousers to a guy in firefighting gear
7. Instructions at level 3, still say make sure to visit a powerhouse trainer maybe add in comment, can be reached remotely by ..etc.
8. Have the drones near HQ had their waist carapace changed to a lighter shade, they look like they are wearing near white underpants.
9. No voiceover on open mission reward note.
10. Reward- 2 qulaar seed pods- unique- as others have already stated.
11. Cannot talk to kinetic- for talk to heroes perk
12. You can look straight up the skirt of Witchcrafts statue, yes she has underpants on, or at least I hope that dark patch is underwear.
13. Ironclad definitely has armoured underpants. Ok I was bored
14. Sapphire has a suspicious darker patch on her shorts crotch.Morbid curiosity at this point
.
15. We need to disable BOTH the beacons There is only 2 of them now.
Sarcastic youngster looks around,when he says all of them. " damn, it'll be hard. do you think the two of us can manage the two of them?"
16. Travel powers video- some powers you cant attack while using, like tunnelling.
You get your second at level 35. You cannot get rank 3 till 40.
17. Gear and stats video- character sheet is old one, talents have old descriptiuons, gear is a glitched old piece.
18. Starter gear pack- we have some players who never realize what it is. How about just put the gear in inventory, rather than a plain grey box.
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This is entirely a cosmetic issue - but I really dislike how how the charachter model is dressed. She's basically wearing a long skirt and skin-tight top, in a awful color combo. It' doesn't give the image I think matches the charachter.
In my opinion the costume should look more like someone dressed in "business" attire or even some bits from the Victorian set. But definitely not the awful blue and green garb she has on now.
Oh, and you haven't been able to talk to Kinetik in the tutorial ever since the revamp where he got smart and stopped being captured by an Invasion Leader at the beginning. You can still talk to him in Mill City, though, where he's loitering on the street corner, and get the perk then. (Be sure to talk to Sapph at the beginning, because it takes a LONG time before you see her in the main game!)
- David Brin, "Those Eyes"
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When you speak to her, she flies off for a bit then comes back after a few minutes. I never timed it though.
Epic Stronghold
Block timing explained
Yup. That. These are the ones who tend to die at the first mission and log out, never to be seen again. Tutorial toons should have some gear equipped, anyway, and then be given an upgrade at level 6 as a gift from the Champions, which gets auto-equipped. No need to worry about explaining the inventory at that point. They'll probably figure out that you can upgrade the gear, what with all that stuff that keeps dropping from mobs, and they might find things a bit more fun and stick around. Lovebombing is where it's at. Oh, and while you're at it, put the Triumphant Recovery 4-pack back in the Starter Pack. And the gratis Cosmic Key of Power (bound to character) you did back in 2013.
Nice job there, the seams are really gone... Now, the question...
Are you guys still working on this costume trying to address all the other issues with it?
Like this one?
The leg accessories doesn't scale the same way. Left still bigger than the right one.
And this is only one of the problems with this set. Still bugged as hell scale-wise.
Around the collar/shoulderblades area, front and back - most easily seen by adding a chest wear item like "Armor Tight Basic" and seeing where it clips through.
This bug has been on live for two weeks now, and is the underlying cause of the inverted normals issue you managed to break further by tweaking textures instead of fixing the geometry; I'm reporting it here in PTR because it actually was fixed in the previous PTR build, and then re-introduced in this one.
Apparently not.......
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a) Failure in QA/Internal Patch Version Control systems
b) a lack of knowledge on their own systems, tools and design standards
c) a lack of care
since the move back to Los Gatos.
A lot of silly bugs are creeping back into costumes that there is really little excuse for.
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Epic Stronghold
Block timing explained
Join Date: Aug 2009 | Title: Devslayer
I don't know if this has to do with the geometry or if it is just one more broken aspect of this overpriced unpolished costume.
It appears that they're having trouble discerning where the alpha channels are on the textures itself, so the colors bleed into areas they're not supposed to. This would explain the visible seams. That would be my inference. Now the model geometry and its horrid clipping with the body sliders being on the extreme end of things may just be the result of the vertices not being attached to the proper skeletal joints or just aren't tagged to be used by the correct sliders.
I've never quite been a model and textures guy. I'm more into Level Design and Implementation, both on a 2D and 3D scale. :cool:
And I will always be @DZPlayer122.
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But seeing overall level of craftsmanship on this piece, I doubt if it even can be weighted properly. It may not have enough horizontal loops to mimic the torso scaling.
...
But then, seeing how all faces were just set to flat and left there with triangles visible over the entire thing... I doubt if anyone there cares about such minuscule details anyway.
And maybe they should ask players if these are problems with texture channels. There are few people who did figure it long time ago by just opening textures and looking at them.
The Variable chest shares the same texture across male and female. It looks fine when applied to the Defender chest, but comes out inverted on the old chest. I suspect the old female chest was altered to fall in line with how the Defender chest is rigged.
What did this patch do to fix the problems? So far it looks like it inverted some normal maps. Female muscle is the noteworthy one they inverted and explains why the jacket version of the old geo now has inverted muscles (since that model has not been changed).
The fix I'd like to see for this? Change the female Variable to use the Defender chest model and revert all changes made to the old chest/normal maps.
about the last 10 or so posts, relating to the problems with costumes.
I wish I had even a vague idea of what you are talking about.
(Office work only here, well and video games . I miss arcades and watching other people play)
wings- ok i can live with them. yes they aren't as detailed or the same as the concept but they are still usable.
The nauseating way the chest peice twists when you move or get the static movement, is what gets me.
and the cardboard leg boxes.
The rest of it, i can probably do things with. Like the partly melted robot.
watch the rear, top of the leg pieces to the unarmoured... rear end. while moving.
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They aren't wings, to begin with. Labeling them as "wings" in character creator did not turn them into something resembling wings...
Honestly, I'd model a set of wings and give it to Cryptic if they agreed on including them as a generic f2p piece for everyone...
Because right now this thing in the Variable Robot is a great guarantee that there might be no jet wings in game ever, because they are an excuse of already having something like that in game.
Despite this thing not being usable for anything but LEGO minifigure character concept.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
And playing by myself since Aug 2009
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Joy.
I haven't seen anyone use this set on Live yet, though the Costume Contest folks I talked to said they had seen a couple toons using parts.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My apologies. The bits that look like toy wings from the front.
I was thinking more junkbot. bits of this, bits of mecha, bits of the junkbot parts.
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Haven't seen anything like the take up of Holoforce, Psionic Dragon or Cosmic Sets - Hell I think i even saw more Urban Anime sets when it was first released at least had a majority of parts that were usable - the VR set should have been a no brainer sale wise but as it is a lot of people I know wouldnt even spend their stipend on it (self included)
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He'th speak'th the'th truth'th'th.
It is the ONLY set I haven't bought yet. I even have the emblems packs...
I'm in the same boat.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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Just quoting this so it's easier to see, just in case.
I, also, share alot of the sentiments in the past few posts(although, unlike Ratty, I do not own the Ugly Emblem Kits) since I own almost everything in the Z-store for costumes(I also didn't buy the 5k unlock stuff..but have them). As a Gold I have stipend...but wouldn't use it for this set in it's current form. As others have mentioned, I have seen exactly 2 people ingame who have this set("Why Can't I Transform" and Heavyarms has the set for a costume I believe).
As for the "wings" I am glad they do not flap but would love for them to be hooked up to one of the size sliders. Honestly, if the Psionic Dragon Wings has a stationary feature and better slider usage I would use them over this in a heartbeat(even if VR was fixed). For me it comes down to a basic "Not-Gunamy Look(SEEDish) vs. Not-Seekerish Look(Foc/WFC)...and the costumes I would use this for fit the 1st style more closely.
Honestly, and I've said this before ingame, perhaps one of the solutions for VR would be to space it out like they did Holoforce/Psionic in a more floaty sense but put in "Back Accessories" which would be smallish connector bits for people who don't want floating back options. This would likely repair the arm/shoulder clipping into them issues and provide more options. Actually, you could copy the Clockwork Back to "Back Accessories" and it would almost do this job on it's own for a starter piece...then maybe add 2-3 more(one being mainly for the lower back and stuff like the lower Psionic Spider backpiece).
I agree this should have been an easy purchase but it's not and some people I have spoken too see this as a line in the sand point to show that not everything is an automatic purchase just because they want to seem like they're being supportive or showing faith in the future. This time, myself included, this costume set is about the present....and it needs fixed in the present...or the future may be just as...ugly.
Join Date: Aug 2009 | Title: Devslayer