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FC.31.20150528a.4 PTS Update

ladygadflyladygadfly Posts: 279 Cryptic Developer
edited June 2015 in PTS - The Archive
Release Notes for FC.31.20150528a.4:

This build is available on PTS now, 6/3/2015.

Known Issues
- Several Bird People costume pieces are missing from the tailor.
- Some unpurchased Zen Store items are appearing in character creation as owned items.
- Ambient NPC VO is overlapping with Contact VO.
- Zombie tights and a handful of other tights are still inverted.

Iterations on the previous build (http://co-forum.perfectworld.com/showthread.php?t=311011)

LIVE Fixes (These will be in the build going live on Thursday).
- Fixed some inverted female skin & tights.
- Fixed the Gold Subscriber Store.

Ravenswood Tutorial
- Changed the number of citizens needed for "Citzens Distressed".
- Changed the waypoint for "Mail to the Chief" to point directly to Surhoff.
- Opened up the geo nearby Foxbat so players can more easily see where he's trapped.
- Fixed and revised geo in starting/ending tutorial maps.
- Added light columns to teleport pads.
- Added & hooked up the new Ravenswood Emblem as a reward for completeing the tutorial.
- Adjusted Rowan's spawn conditions.
- Updated background text on Alpha Students.
- Adjusted placement of Rowan to be more central.
- Adjusted placement of MacAvoy to be closer to the start spawn.
- Adjusted lighting to be less dingy.
- Fixed the VO for an MCPD callout
- Fixed text/VO mistmatching.
- Changed the Requirements on the "Save the City" Perk to not require the deprecated quests "Student Buddies" and "Cat-astrophe".
- Updated the tutorial images to reference the F key instead of Z for interacting.
- Boosted the radius of NPC callouts.
- Added missing post on Ravenswood Academy campus fence.
- Adjusted VO Processing and volume for several contacts.
- Changed the hold mine in the block station to be blockable.


Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Post edited by Unknown User on
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Comments

  • bwdaresbwdares Posts: 1,522 Arc User
    edited June 2015
    Quick question, will those who have already done the tutorial before these changes get the perk? Or will we be able to go back and do the tutorial again on old characters?

    I ask because I focus getting perks on one of my characters and not the others.
    #Mechanon!(completed) #New Zones! #Foundry!
  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited June 2015
    ladygadfly wrote: »

    LIVE Fixes (These will be in the build going live on Thursday).
    - Fixed some inverted female skin & tights.
    - Fixed the Gold Subscriber Store.

    Ravenswood Tutorial

    Wait, I'm confused are you going live with the new tutorial on Thursday?
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited June 2015
    Wait, I'm confused are you going live with the new tutorial on Thursday?

    No, just those fixes in that live section.
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  • ealford1985ealford1985 Posts: 3,594 Arc User
    edited June 2015
    Is the Variable not getting fixed?
  • ladygadflyladygadfly Posts: 279 Cryptic Developer
    edited June 2015
    Wait, I'm confused are you going live with the new tutorial on Thursday?

    Ravenswood is not going live on Thursday.
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited June 2015
    Its nice to see some of the costume fixes going live. Hopefully you guys can get around to fixing Arcane Tattoos as well eventually.

    I am a bit bummed at you taking ou the escort mission and the reggie mission. Those are both really good for teaching escort and item based missions respectively. I really wish you'd reconsider taking them out.

    By the way, the area where Reggies was found still meows.

    What is the Hold Mime?

    Edit: Will the gold sub shop be fixed Thursday?
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited June 2015
    BUGS
    • Headmistress Rowan's lip flaps keep flapping once she says any line of dialog and they won't stop once they've started.
    • Calvin Biselle's VO does not match his dialog box when you first are introduced to him through the quest from the police officer. Quite a few lines missing from the text.
    • Sapphire has no VO for her dialog box.
    • Chief Surhoff's initial contact dialog has no VO.
    • Foxbat has no VO for his dialog boxes and with all the VO work going in, this is completely jarring.
    • Going to have to say it, can we finally get Foxbat's fugly face fixed already. Those lips are too damn ridiculous even for parodies sake.
    • Battle of the Ironclad is trying to award me two Qularr Mutagen's. But these are unique items therefor I can only have one at a time.
    • Not a bug bug, but none of the Champions Holograms in Homestead are even standing in heroic poses. They are in generic poses. They should be frozen in a heroic pose to make them look more heroic, otherwise it looks... uninspiring for a group of heroes.
    • Black Talon dies too quickly even for an AT. He presents very little challenge in a fight that is suppose to teach you basics like moving around, blocking and avoiding certain attacks. Increasing his health by 25% to 40% should be enough.
    • Ravenswood Academy perk is appearing under Exploration heading. This should probably be under Character.
    • Ravenswood Academy perk is not retroactive with past characters either. Thus if you've already got level 40s, their perk collecting career is ruined by being unable to collect this perk.

    Quality of Life Suggestions
    • Adding some gurney's and medical personnel to the respawn points would make them seem more in theme with them as respawn points, instead of them just being places where heroes just pop up.
    • Since she's no longer apart of the tutorial anymore, remove SOCRATES computer interface from its position as it no longer serves any purpose.
    • Consider giving players the option to pick a travel power at level 2 once in the tutorial. Plain walking speed is already going to deter people with less actually in it.
    • Consider the following; allowing potions to be stacked to 50 now and reducing the cool down time from their current high setting to down to 20 to 25 seconds. This would actually make these items usable for new players and ATs who have it rough without personal heals. During the tutorial have mission completes award a healing pack to use as well that way AT's won't have it so rough.
    • Rename Open Missions to Heroic Missions instead because Open Mission sounds too generic and doesn't sound heroic at all. The little things add life to the over all feel.
    • Change how Open Missions award your reward, instead of having to run to a designated spot that can easily be missed (example, it's impossible to find the one in Lemuria) instead give the rewards directly to the character after they open a separate rewards window.
    • Ravenswood Academy needs an interior that can be used by RPers. Currently there isn't one. Add either a library or a sort of library/science lab combination to give it a flair in a school style. Remember, MMOs are as much social experiences as they are about beating up AI and collecting loot.
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited June 2015
    BUGS
    • Headmistress Rowan's lip flaps keep flapping once she says any line of dialog and they won't stop once they've started.
    • Calvin Biselle's VO does not match his dialog box when you first are introduced to him through the quest from the police officer. Quite a few lines missing from the text.
    • Sapphire has no VO for her dialog box.
    • Chief Surhoff's initial contact dialog has no VO.
    • Foxbat has no VO for his dialog boxes and with all the VO work going in, this is completely jarring.
    • Going to have to say it, can we finally get Foxbat's fugly face fixed already. Those lips are too damn ridiculous even for parodies sake.
    • Battle of the Ironclad is trying to award me two Qularr Mutagen's. But these are unique items therefor I can only have one at a time.
    • Not a bug bug, but none of the Champions Holograms in Homestead are even standing in heroic poses. They are in generic poses. They should be frozen in a heroic pose to make them look more heroic, otherwise it looks... uninspiring for a group of heroes.
    • Black Talon dies too quickly even for an AT. He presents very little challenge in a fight that is suppose to teach you basics like moving around, blocking and avoiding certain attacks. Increasing his health by 25% to 40% should be enough.
    • Ravenswood Academy perk is appearing under Exploration heading. This should probably be under Character.
    • Ravenswood Academy perk is not retoactive with past characters either. Thus if you've already got level 40s, their perk collecting career is ruined by being unable to collect this perk.

    Quality of Life Suggestions
    • Adding some gurney's and medical personnel to the respawn points would make them seem more in theme with them as respawn points, instead of them just being places where heroes just pop up.
    • Since she's no longer apart of the tutorial anymore, remove SOCRATES computer interface from its position as it no longer serves any purpose.
    • Consider giving players the option to pick a travel power at level 2 once in the tutorial. Plain walking speed is already going to deter people with less actually in it.
    • Consider the following; allowing potions to be stacked to 50 now and reducing the cool down time from their current high setting to down to 20 to 25 seconds. This would actually make these items usable for new players and ATs who have it rough without personal heals. During the tutorial have mission completes award a healing pack to use as well that way AT's won't have it so rough.
    • Rename Open Missions to Heroic Missions instead because Open Mission sounds too generic and doesn't sound heroic at all. The little things add life to the over all feel.
    • Change how Open Missions award your reward, instead of having to run to a designated spot that can easily be missed (example, it's impossible to find the one in Lemuria) instead give the rewards directly to the character after they open a separate rewards window.
    • Ravenswood Academy needs an interior that can be used by RPers. Currently there isn't one. Add either a library or a sort of library/science lab combination to give it a flair in a school style. Remember, MMOs are as much social experiences as they are about beating up AI and collecting loot.

    I really like the suggestions about interiors for Ravenwood, and the rename idea for Heroic Missions. That does sound like a much more appropiate naming convention.
  • deadman20deadman20 Posts: 1,533 Arc User
    edited June 2015
    Change how Open Missions award your reward, instead of having to run to a designated spot that can easily be missed (example, it's impossible to find the one in Lemuria) instead give the rewards directly to the character after they open a separate rewards window.

    Would be nice if you guys updated the loot tables to Open Missions too. I'm sick of getting a useless Green Secondary and only ONE Recognition Token when topping the scoreboards. Oh, and update the scoreboards so that Taking Damage and Healing counts as well rather than having only Dealing Damage as a means to score points.
    I really like the suggestions about interiors for Ravenwood, and the rename idea for Heroic Missions. That does sound like a much more appropiate naming convention.

    Agreed.
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  • itsbrou#5396 itsbrou Posts: 1,779 Arc User
    edited June 2015
    I think I've got an idea for the mines at the beginning.


    That ship by the mines? Make it so that it's bleeding out a sludge. It IS biotech after all.

    This sludge has pooled up in the area where the mines are and it causes a speed impairment that allows the mines to go off, making blocking necessary to success. Mines should probably repel or knock you back towards the direction of the police and mayor.

    Socrates flashes an alert on the bottom, like how some MC and VB missions work. Socrates talks about environmental hazards, then talks about blocking. BLocking allows you to easily pass through the area.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited June 2015
    deadman20 wrote: »
    Would be nice if you guys updated the loot tables to Open Missions too.
    There's a whole lot of missions that could use a pass on rewards; for practical purposes all mission rewards are vendor trash nowadays.
  • riveroceanriverocean Posts: 1,690 Arc User
    edited June 2015
    Bugs:
    - There's still some overlap between Plato and Rowan's VO's. It's a little jarring
    - I keep getting double "Unique" Qulaar mutagen rewards for the end of "Full Metal Jacket" It's a problem because they are uniques so an error message occurs.


    Subjective Feedback:
    - I think placing the Ravenswood "Alpha" students inside the Invasion simulation makes more sense. They could be hanging out near the spawn point. Would add to this being a "simulation" and tie the theme together.

    - Consider giving some decent starter gear as a final reward for completing the tutorial. It gives a good reason to complete the tutorial and could help new players out as they level.

    - Travel Powers. I agree with the suggestions on unlocking the Travel Powers at lvl 2 for the tutorial. Seems to make a lot of sense.
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  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited June 2015
    Bug: Geometry
    Where: At the base of this statue.
    What: doesn't reach the water or land surface. It's that way in the old tutorial as well.
    For years now. Maybe there's reasons.


    Bug: Balls
    Where: Champions HQ, Black Talon Beacons Room
    What: The balls are still there, characters can still get stuck on them. Maybe getting 'caught by the balls' is a little inside joke around the Cryptic office.


    Boss room is super easy, which I guess is ok. I got some great demo records, even had a spectator comment about how exciting the action was to watch, first time in four years. Usually I fight everything and then its over in a minute, this time I was blocking and getting beat on and Defender was doing all the ...well he was down to like 10% health at about the point I got bored of getting knocked into balls and killed and running back into the room and did the beacon thing.

    I have to try that tutorial again on a difficulty setting and in a team, does it scale?
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited June 2015
    I think I've got an idea for the mines at the beginning.


    That ship by the mines? Make it so that it's bleeding out a sludge. It IS biotech after all.

    This sludge has pooled up in the area where the mines are and it causes a speed impairment that allows the mines to go off, making blocking necessary to success. Mines should probably repel or knock you back towards the direction of the police and mayor.

    Socrates flashes an alert on the bottom, like how some MC and VB missions work. Socrates talks about environmental hazards, then talks about blocking. BLocking allows you to easily pass through the area.

    I like this idea.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited June 2015
    bwdares wrote: »
    Quick question, will those who have already done the tutorial before these changes get the perk? Or will we be able to go back and do the tutorial again on old characters?

    I ask because I focus getting perks on one of my characters and not the others.

    This.

    I am really hoping either we are able to run this as level 40s as optional content or "testing the simulation on higher difficulties" (hence level increase) or we have all the perks from the tutorial automatically added.

    I'd MUCH prefer being able to run the tutorial on old characters however.
    BUGS
    • Headmistress Rowan's lip flaps keep flapping once she says any line of dialog and they won't stop once they've started.
    • Calvin Biselle's VO does not match his dialog box when you first are introduced to him through the quest from the police officer. Quite a few lines missing from the text.
    • Sapphire has no VO for her dialog box.
    • Chief Surhoff's initial contact dialog has no VO.
    • Foxbat has no VO for his dialog boxes and with all the VO work going in, this is completely jarring.
    • Going to have to say it, can we finally get Foxbat's fugly face fixed already. Those lips are too damn ridiculous even for parodies sake.
    • Battle of the Ironclad is trying to award me two Qularr Mutagen's. But these are unique items therefor I can only have one at a time.
    • Not a bug bug, but none of the Champions Holograms in Homestead are even standing in heroic poses. They are in generic poses. They should be frozen in a heroic pose to make them look more heroic, otherwise it looks... uninspiring for a group of heroes.
    • Black Talon dies too quickly even for an AT. He presents very little challenge in a fight that is suppose to teach you basics like moving around, blocking and avoiding certain attacks. Increasing his health by 25% to 40% should be enough.
    • Ravenswood Academy perk is appearing under Exploration heading. This should probably be under Character.
    • Ravenswood Academy perk is not retoactive with past characters either. Thus if you've already got level 40s, their perk collecting career is ruined by being unable to collect this perk.

    Quality of Life Suggestions
    • Adding some gurney's and medical personnel to the respawn points would make them seem more in theme with them as respawn points, instead of them just being places where heroes just pop up.
    • Since she's no longer apart of the tutorial anymore, remove SOCRATES computer interface from its position as it no longer serves any purpose.
    • Consider giving players the option to pick a travel power at level 2 once in the tutorial. Plain walking speed is already going to deter people with less actually in it.
    • Consider the following; allowing potions to be stacked to 50 now and reducing the cool down time from their current high setting to down to 20 to 25 seconds. This would actually make these items usable for new players and ATs who have it rough without personal heals. During the tutorial have mission completes award a healing pack to use as well that way AT's won't have it so rough.
    • Rename Open Missions to Heroic Missions instead because Open Mission sounds too generic and doesn't sound heroic at all. The little things add life to the over all feel.
    • Change how Open Missions award your reward, instead of having to run to a designated spot that can easily be missed (example, it's impossible to find the one in Lemuria) instead give the rewards directly to the character after they open a separate rewards window.
    • Ravenswood Academy needs an interior that can be used by RPers. Currently there isn't one. Add either a library or a sort of library/science lab combination to give it a flair in a school style. Remember, MMOs are as much social experiences as they are about beating up AI and collecting loot.

    Agreed. I don't see why SOCRATES should be there in the simulation. I guess she could be referenced by PLATO or maybe just have an information box next to her if players interact/ try to interact with her.

    Since PLATO has a rivalry with SOCRATES, you could make the information a little cheeky or dismissive. :tongue:

    Black Talon did seem subdued/easier to kill, and that was with a Disciple AT. But considering this is a starting boss, this may not be a real problem but I would like to see his HP buffed a little.

    I found that Defender was very useful, more than I've ever known him to be actually, something which I appreciated.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited June 2015
    The problem with healing counting for points in Open Missions is that they can't get it to work. They could have during the Rampage revamp, but they can't figure it out. That's why it was changed to meaningless scores.

    Open Missions need a focused revamp along with loot tables and their original unique devices put back, but that's for an update in the future.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited June 2015
    Few things, I wanted to mention after running the tutorial again today.

    - Have an NPC speak to players about the Perks they can obtain in game during the tutorial. Perhaps have Breanna Biselle mention it or perhaps bring the Toymaster and his toys into the tutorial opening area, have them around the downed Qularr ship which gives the "Red Bug Down" perk.

    - There isn't any information regarding the Dodge/Avoidance system in Champions Online within the tutorial.

    Perhaps re-installing the block station/mission and then also using that to explain dodge/avoidance is an idea.

    OR

    Maybe just have PLATO explain that "dodge/avoidance is a mechanic in Champions Online which can allow players to avoid a large amount of damage, but is based on a chance system. Opening up their overview will show them how much dodge/avoidance they have access to and that certain powers and gear in Champions Online can increase the percentage dodge and avoidance that you can have." (This would also work as an instructional video or point within the powerhouse tutorial once they get there.

    - There isn't any information regarding defense/offense stat. Again this could be part of the tutorial within the powerhouse instead of the revamped tutorial. (Also the Stats & Gear video may need some updating in terms of character window screenshots as well as gear. Also defense/dodge/avoid isn't really explained here)

    - As some have mentioned before, Defender/PLATO/Headmistress Rowan have overlapping VO. For Defender, have the "Over here! We don't have much time!" line stop repeating itself once the player is interacting with him.

    --

    Ravenswood Emblem - Nice reward!
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited June 2015
    - There isn't any information regarding the Dodge/Avoidance system in Champions Online within the tutorial.

    We really shouldn't info dump every little thing about the game in the tutorial. It should be taught how to combat, mission collection and completing (including aborting one). There should be a fresh new tutorial about stats specifics that kind of stuff on character specific probably where the gear tutorial is.

    The Powerhouse needs a streamlined obstacle course.
  • friezalivesonfriezaliveson Posts: 223 Arc User
    edited June 2015
    We really shouldn't info dump every little thing about the game in the tutorial. It should be taught how to combat, mission collection and completing (including aborting one). There should be a fresh new tutorial about stats specifics that kind of stuff on character specific probably where the gear tutorial is.

    The Powerhouse needs a streamlined obstacle course.

    Yes I agree with this, I mean the powerhouse does have Videos on stat related stuff after all(though I don't really know if anyone actually watches those videos but I did at the time I first played CO).

    Even its not enough needs some kind of player intuitive action teaching.
  • eiledoneiledon Posts: 1,278 Arc User
    edited June 2015
    Bug: Ravenswood Emblem - Missing Materials
    What: Emblem has no cloth or leather material options and is currently only in metal.
  • chaelkchaelk Posts: 7,746 Arc User
    edited June 2015
    1. Interacting with contacts- box says use right mouse button. Default is left.

    2. Alpha student still sounds like a prat. Can I shove him through a wall… please

    3. I got 2 voiceovers when getting the TAB instructions.

    4. Where’d sapphire go? She wasn't next to the tent, only some riot squad guys.

    5. Near the corner, just before the block- pods message is a water jet. It doesn’t come from either pipe near it but the undamaged concrete pavement

    6. Metamorphing victim- I think the victim I recued near reggies graveyard changed form a skinny male in trousers to a guy in firefighting gear

    7. Instructions at level 3, still say “ make sure to visit a powerhouse trainer” maybe add in comment, can be reached remotely by …..etc.

    8. Have the drones near HQ had their waist carapace changed to a lighter shade, they look like they are wearing near white underpants.

    9. No voiceover on open mission reward note.

    10. Reward- 2 qulaar seed pods- unique- as others have already stated.

    11. Cannot talk to kinetic- for talk to heroes perk

    12. You can look straight up the skirt of Witchcrafts statue, yes she has underpants on, or at least I hope that dark patch is underwear.

    13. Ironclad definitely has armoured underpants. Ok I was bored

    14. Sapphire has a suspicious darker patch on her shorts crotch.Morbid curiosity at this point
    .
    15. “ We need to disable BOTH the beacons” There is only 2 of them now.
    Sarcastic youngster looks around,when he says all of them. " damn, it'll be hard. do you think the two of us can manage the two of them?"

    16. Travel powers video- some powers you can’t attack while using, like tunnelling.
    You get your second at level 35. You cannot get rank 3 till 40.

    17. Gear and stats video- character sheet is old one, talents have old descriptiuons, gear is a glitched old piece.

    18. Starter gear pack- we have some players who never realize what it is. How about just put the gear in inventory, rather than a plain grey box.
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  • riveroceanriverocean Posts: 1,690 Arc User
    edited June 2015
    Subjective Feedback - Headmistress Rowan's Outfit

    This is entirely a cosmetic issue - but I really dislike how how the charachter model is dressed. She's basically wearing a long skirt and skin-tight top, in a awful color combo. It' doesn't give the image I think matches the charachter.

    In my opinion the costume should look more like someone dressed in "business" attire or even some bits from the Victorian set. But definitely not the awful blue and green garb she has on now.
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  • jonsillsjonsills Posts: 6,334 Arc User
    edited June 2015
    Hey, cut Sapphire some slack here. She's been flying around fighting those damn Qularr forever, and there aren't any public restrooms left in the rubble.

    Oh, and you haven't been able to talk to Kinetik in the tutorial ever since the revamp where he got smart and stopped being captured by an Invasion Leader at the beginning. You can still talk to him in Mill City, though, where he's loitering on the street corner, and get the perk then. (Be sure to talk to Sapph at the beginning, because it takes a LONG time before you see her in the main game!)
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  • bwdaresbwdares Posts: 1,522 Arc User
    edited June 2015
    chaelk wrote: »

    4. Where’d sapphire go? She wasn't next to the tent, only some riot squad guys.

    When you speak to her, she flies off for a bit then comes back after a few minutes. I never timed it though.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited June 2015
    A suggestion on the block tutorial: make the damaging mines do knockback. You could also have the blocking tutorial appear after getting hit by a mine rather than before (might be best to cheat on the minefield so you'll actually get hit if you just run through).
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    edited June 2015
    chaelk wrote: »
    18. Starter gear pack- we have some players who never realize what it is. How about just put the gear in inventory, rather than a plain grey box.

    Yup. That. These are the ones who tend to die at the first mission and log out, never to be seen again. Tutorial toons should have some gear equipped, anyway, and then be given an upgrade at level 6 as a gift from the Champions, which gets auto-equipped. No need to worry about explaining the inventory at that point. They'll probably figure out that you can upgrade the gear, what with all that stuff that keeps dropping from mobs, and they might find things a bit more fun and stick around. Lovebombing is where it's at. Oh, and while you're at it, put the Triumphant Recovery 4-pack back in the Starter Pack. And the gratis Cosmic Key of Power (bound to character) you did back in 2013. :wink:
  • maleb666maleb666 Posts: 390 Arc User
    edited June 2015
    Release notes for 6/3/15.


    -Fixed the visible seams on Variable robot pieces.

    Nice job there, the seams are really gone... Now, the question...

    Are you guys still working on this costume trying to address all the other issues with it?

    Like this one?

    Robot_zps2ugzofmj.jpg

    The leg accessories doesn't scale the same way. Left still bigger than the right one.

    And this is only one of the problems with this set. Still bugged as hell scale-wise.
    eupmtpu59ppn.jpg
  • morigosamorigosa Posts: 710 Arc User
    edited June 2015
    Bug: Mis-formed geometry on basic female torso
    Around the collar/shoulderblades area, front and back - most easily seen by adding a chest wear item like "Armor Tight Basic" and seeing where it clips through.
    This bug has been on live for two weeks now, and is the underlying cause of the inverted normals issue you managed to break further by tweaking textures instead of fixing the geometry; I'm reporting it here in PTR because it actually was fixed in the previous PTR build, and then re-introduced in this one.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited June 2015
    Release notes for 6/3/15.

    Costume:
    -Fixed the visible seams on Variable robot pieces.

    Apparently not.......
    Screenshots taken minutes ago. Female character model.

    sxf76g.jpg

    s650th.jpg

    Nope, it's not fixed.

    And a color channel bleeding on the seam on the trying-so-hard-to-be-wings-but-failing backpiece.

    Only hip piece was corrected.
    zrdRBy8.png
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  • jonsillsjonsills Posts: 6,334 Arc User
    edited June 2015
    Worst part is, the seam I could forgive. That could just be where the plates slide aside to allow for the change. The clipping (oh gods the clipping) and the fragile-looking shoulderpads, however, are show-stoppers for me.
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  • kemmicalskemmicals Posts: 863 Arc User
    edited June 2015
    You guys also seemed to have messed up the jackets skin and tights muscles. I think I'm seeing a pattern here.
  • eiledoneiledon Posts: 1,278 Arc User
    edited June 2015
    It does seem that there is either

    a) Failure in QA/Internal Patch Version Control systems

    b) a lack of knowledge on their own systems, tools and design standards

    c) a lack of care

    since the move back to Los Gatos.

    A lot of silly bugs are creeping back into costumes that there is really little excuse for.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited June 2015
    They have new staff. There's a learning curve for new systems. They do not seem to have taken that into account when considering release schedules.
  • crosschancrosschan Posts: 921 Arc User
    edited June 2015
    But...while you are not incorrect Panta, wasn't one of the big things in this transition the emphasis on the return of people who had originally made this game and a spin towards making this an extremely positive thing? :wink:
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  • draogndraogn Posts: 1,269 Arc User
    edited June 2015
    Bug: While moving the Variable Robot costume clips with itself. The screenshot is using hovering with flight.

    bcf08118-e832-49c9-9080-8dd20fd61402_zpspl1lf1pv.jpg

    I don't know if this has to do with the geometry or if it is just one more broken aspect of this overpriced unpolished costume.
  • deadman20deadman20 Posts: 1,533 Arc User
    edited June 2015
    draogn wrote: »
    I don't know if this has to do with the geometry or if it is just one more broken aspect of this overpriced unpolished costume.

    It appears that they're having trouble discerning where the alpha channels are on the textures itself, so the colors bleed into areas they're not supposed to. This would explain the visible seams. That would be my inference. Now the model geometry and its horrid clipping with the body sliders being on the extreme end of things may just be the result of the vertices not being attached to the proper skeletal joints or just aren't tagged to be used by the correct sliders.

    I've never quite been a model and textures guy. I'm more into Level Design and Implementation, both on a 2D and 3D scale. :cool:
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  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited June 2015
    Bad rigging. Vertices for the chest layer don't move along body vertices.

    But seeing overall level of craftsmanship on this piece, I doubt if it even can be weighted properly. It may not have enough horizontal loops to mimic the torso scaling.

    ...

    But then, seeing how all faces were just set to flat and left there with triangles visible over the entire thing... I doubt if anyone there cares about such minuscule details anyway.

    And maybe they should ask players if these are problems with texture channels. There are few people who did figure it long time ago by just opening textures and looking at them.
  • kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
    edited June 2015
    The male Variable chest uses the Defender 2015 chest geometry. The female version uses the old tights/skin chest geometry. If you apply any old normal map to the Defender chest (like say the default muscle normal), it will come out inverted.

    The Variable chest shares the same texture across male and female. It looks fine when applied to the Defender chest, but comes out inverted on the old chest. I suspect the old female chest was altered to fall in line with how the Defender chest is rigged.

    What did this patch do to fix the problems? So far it looks like it inverted some normal maps. Female muscle is the noteworthy one they inverted and explains why the jacket version of the old geo now has inverted muscles (since that model has not been changed).

    The fix I'd like to see for this? Change the female Variable to use the Defender chest model and revert all changes made to the old chest/normal maps.
  • chaelkchaelk Posts: 7,746 Arc User
    edited June 2015
    re:
    about the last 10 or so posts, relating to the problems with costumes.

    I wish I had even a vague idea of what you are talking about.
    (Office work only here, well and video games . I miss arcades and watching other people play)

    wings- ok i can live with them. yes they aren't as detailed or the same as the concept but they are still usable.

    The nauseating way the chest peice twists when you move or get the static movement, is what gets me.

    and the cardboard leg boxes.

    The rest of it, i can probably do things with. Like the partly melted robot.

    watch the rear, top of the leg pieces to the unarmoured... rear end. while moving.
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  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited June 2015
    chaelk wrote: »
    wings- ok i can live with them. yes they aren't as detailed or the same as the concept but they are still usable.


    They aren't wings, to begin with. Labeling them as "wings" in character creator did not turn them into something resembling wings...

    Honestly, I'd model a set of wings and give it to Cryptic if they agreed on including them as a generic f2p piece for everyone...

    Because right now this thing in the Variable Robot is a great guarantee that there might be no jet wings in game ever, because they are an excuse of already having something like that in game.

    Despite this thing not being usable for anything but LEGO minifigure character concept.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited June 2015
    chaelk wrote: »
    re:
    about the last 10 or so posts, relating to the problems with costumes.

    I wish I had even a vague idea of what you are talking about.
    The issue with the wings (okay, meeda, "wings") is that they're flat to the back, so when you're standing there in normal stance, your elbows go right through them. It's quite jarring, really - if I hadn't gone LTS and gotten the Art Deco wings, I couldn't have made the transmode design I used on PTS at all. (With them, I made a toon that's officially named "Test 6", but which I've taken to calling "Hawkwing". Not taking it live, because there are so many other issues, including the lack of a visible weapon in the humanoid form where the jet has two cannon sticking out the front.)
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  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited June 2015
    Do these "wings" at least scale with the wings slider?
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited June 2015
    It's a "jetpack".
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  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited June 2015
    Ah, a non-functional jetpack. Therefore the quotes.

    Joy.

    I haven't seen anyone use this set on Live yet, though the Costume Contest folks I talked to said they had seen a couple toons using parts.
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  • chaelkchaelk Posts: 7,746 Arc User
    edited June 2015
    They aren't wings, to begin with. Labeling them as "wings" in character creator did not turn them into something resembling wings...

    Honestly, I'd model a set of wings and give it to Cryptic if they agreed on including them as a generic f2p piece for everyone...

    Because right now this thing in the Variable Robot is a great guarantee that there might be no jet wings in game ever, because they are an excuse of already having something like that in game.

    Despite this thing not being usable for anything but LEGO minifigure character concept.

    My apologies. The bits that look like toy wings from the front.

    I was thinking more junkbot. bits of this, bits of mecha, bits of the junkbot parts.
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  • eiledoneiledon Posts: 1,278 Arc User
    edited June 2015
    Ah, a non-functional jetpack. Therefore the quotes.

    Joy.

    I haven't seen anyone use this set on Live yet, though the Costume Contest folks I talked to said they had seen a couple toons using parts.


    Haven't seen anything like the take up of Holoforce, Psionic Dragon or Cosmic Sets - Hell I think i even saw more Urban Anime sets when it was first released at least had a majority of parts that were usable - the VR set should have been a no brainer sale wise but as it is a lot of people I know wouldnt even spend their stipend on it (self included)
  • ealford1985ealford1985 Posts: 3,594 Arc User
    edited June 2015
    eiledon wrote: »
    Haven't seen anything like the take up of Holoforce, Psionic Dragon or Cosmic Sets - Hell I think i even saw more Urban Anime sets when it was first released at least had a majority of parts that were usable - the VR set should have been a no brainer sale wise but as it is a lot of people I know wouldnt even spend their stipend on it (self included)

    He'th speak'th the'th truth'th'th.

    It is the ONLY set I haven't bought yet. I even have the emblems packs...
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited June 2015
    He'th speak'th the'th truth'th'th.

    It is the ONLY set I haven't bought yet. I even have the emblems packs...

    I'm in the same boat.
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  • jonsillsjonsills Posts: 6,334 Arc User
    edited June 2015
    I've seen the VR set in the wild twice. My favorite was the all-gray one named "Why Can't I Transform".
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  • crosschancrosschan Posts: 921 Arc User
    edited June 2015
    kaizerin wrote: »
    The male Variable chest uses the Defender 2015 chest geometry. The female version uses the old tights/skin chest geometry. If you apply any old normal map to the Defender chest (like say the default muscle normal), it will come out inverted.

    The Variable chest shares the same texture across male and female. It looks fine when applied to the Defender chest, but comes out inverted on the old chest. I suspect the old female chest was altered to fall in line with how the Defender chest is rigged.

    What did this patch do to fix the problems? So far it looks like it inverted some normal maps. Female muscle is the noteworthy one they inverted and explains why the jacket version of the old geo now has inverted muscles (since that model has not been changed).

    The fix I'd like to see for this? Change the female Variable to use the Defender chest model and revert all changes made to the old chest/normal maps.

    Just quoting this so it's easier to see, just in case.

    I, also, share alot of the sentiments in the past few posts(although, unlike Ratty, I do not own the Ugly Emblem Kits) since I own almost everything in the Z-store for costumes(I also didn't buy the 5k unlock stuff..but have them). As a Gold I have stipend...but wouldn't use it for this set in it's current form. As others have mentioned, I have seen exactly 2 people ingame who have this set("Why Can't I Transform" and Heavyarms has the set for a costume I believe).

    As for the "wings" I am glad they do not flap but would love for them to be hooked up to one of the size sliders. Honestly, if the Psionic Dragon Wings has a stationary feature and better slider usage I would use them over this in a heartbeat(even if VR was fixed). For me it comes down to a basic "Not-Gunamy Look(SEEDish) vs. Not-Seekerish Look(Foc/WFC)...and the costumes I would use this for fit the 1st style more closely.

    Honestly, and I've said this before ingame, perhaps one of the solutions for VR would be to space it out like they did Holoforce/Psionic in a more floaty sense but put in "Back Accessories" which would be smallish connector bits for people who don't want floating back options. This would likely repair the arm/shoulder clipping into them issues and provide more options. Actually, you could copy the Clockwork Back to "Back Accessories" and it would almost do this job on it's own for a starter piece...then maybe add 2-3 more(one being mainly for the lower back and stuff like the lower Psionic Spider backpiece).

    I agree this should have been an easy purchase but it's not and some people I have spoken too see this as a line in the sand point to show that not everything is an automatic purchase just because they want to seem like they're being supportive or showing faith in the future. This time, myself included, this costume set is about the present....and it needs fixed in the present...or the future may be just as...ugly.
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