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Strange graphical bug, possibly an artifact.

kriss94kriss94 Posts: 88 Arc User
edited March 2014 in PC & Technical Issues
I've encountered this bug before on two other PCs, I didn't report it on the first one as it was quite horrible and could barely render the game, so I didn't pay it much mind. On the second PC the problem went away after a while (unsure how, but I assumed it was because of a graphics driver update). But now I'm experiencing it on my brand new PC with up to date graphics drivers and I've no idea what is causing it.

The bug itself is the replacement of certain textures with black polygons when Lightning Quality is set to High. This is most commonly seen in Millenium City and Vibora Bay roads, though I've also experienced it on walls and costume pieces.

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Post edited by kriss94 on

Comments

  • eiledoneiledon Posts: 1,278 Arc User
    edited March 2014
    still looks to be a graphics card issue - same locations (as near as i could figure) - if you are using DX11 try switching to DX9 option in settings

    screenshot_2014-03-25-16-17-59_zpsbf94743a.jpg~original
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited March 2014
    Congratulations. You're starting to see all the little parts that construct the city. The streets aren't solid, single pieces.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2014
    Congratulations. You're starting to see all the little parts that construct the city. The streets aren't solid, single pieces.

    Well said sir..
    Psi.
  • kriss94kriss94 Posts: 88 Arc User
    edited March 2014
    eiledon wrote: »
    if you are using DX11 try switching to DX9 option in settings

    Already tried that, it did nothing.
  • kriss94kriss94 Posts: 88 Arc User
    edited March 2014
    Setting compatibility mode to Vista in the client did nothing.
  • kriss94kriss94 Posts: 88 Arc User
    edited March 2014
    PS: Compatibility mode to XP however did the trick. Thanks for the aide, everyone! :D

    PPS: The bug is gone but now I am lagging like hell in compatibility mode. God damn it. :X
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited March 2014
    this is a bug with the DX11 in game, not a graphics card bug. Tricky part is applying the setting to DX9 is incredibly buggy. Set to DX9. Click APPLY then immediately close the client. Open it up again and log into the same character. Should be fixed without being in XP compatibility mode.
  • kriss94kriss94 Posts: 88 Arc User
    edited March 2014
    Oh, I will try that, then.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited March 2014
    I should also note DX9 does not have 16x AA like DX11 does and it only caps at 8x, not a big deal though because It looks to me that 16x is busted on DX11 anyway. DX11 doesn't even add any features other than that broken 16x AA.
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2014
    I should also note DX9 does not have 16x AA like DX11 does and it only caps at 8x, not a big deal though because It looks to me that 16x is busted on DX11 anyway. DX11 doesn't even add any features other than that broken 16x AA.

    In CO shadows are better in DX11 mode. In DX9 mode only the shadows of you own character is detailed, the shadows of other players are all a default blocky shape. In DX11 mode all characters have detailed shadows.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited March 2014
    aiqa wrote: »
    In CO shadows are better in DX11 mode. In DX9 mode only the shadows of you own character is detailed, the shadows of other players are all a default blocky shape. In DX11 mode all characters have detailed shadows.

    Honestly I never really noticed that, but thinking on it yeah, however the shadows also have a bit of an issue when adjusting to time, looks very unnatural and weird. Not sure if thats DX11 only or both, never put much attention to it.

    The improved shadows aren't worth the black textures everywhere though. It's kinda jarring when in Westside.
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