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Feedback Thread: Power Changes

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  • johnystelar1johnystelar1 Posts: 64 Arc User
    edited February 14
    I saw someone peacefully reporting a possible exploit with darkness, why'd it get deleted O.O
  • leuchadegoutiereleuchadegoutiere Posts: 24 Arc User
    Devs don't want exploits to be publicly exposed. For obvious reasons :) They prefer to get private messages about it.
    @Leucha - Cascade, Praise, Gluh, Sanglots, Chernozem, Saadhaka, Ralsershei, La Lice, Cardinale and so on
  • johnystelar1johnystelar1 Posts: 64 Arc User
    Devs don't want exploits to be publicly exposed. For obvious reasons :) They prefer to get private messages about it.

    Makes sense.
  • avianosavianos Posts: 4,483 Arc User
    edited February 14
    Ebon Ruin
    Increased base damage of power.
    Cost has been recalculated for new damage.
    Removed Despair from this power.
    Removed Return to the Darkness advantage. This advantage has been moved to Shadow Blast.
    Increased Nyctophobia advantage to 2 points, increased damage value.
    New Advantage (1): Using this power doubles the effectiveness of the Shadow Feast heal on Shadow Form.
    Ok, I was REALLY cautius and upset about this change for Visual Aesthetics reasons alone,
    in general, Im not a fan of sacrificing power visuals for the sake of ADV points (example: HW Annihilate-Scorching Blade, RANK2 having no ground damage visuals)

    bAZkb4Q.gif7Se4rXh.gif
    Keep in mind that the power's size change with the height of the character.
    The scale of the Dark Ball visuals will be different on a smaller and bigger character
    Extra, rank 1
    7B5UgRq.gif


    Suggestion: Since the power change is forcing you to take 2 points adv for better offensive results. Readjust the visuals for rank2 and 3 Ebon Ruin to be more similar, especially the Dark Ball
    A lot of people enjoy the visuals of R3 Ebon Ruin
    ​​
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 72+ Characters (7 ATs, 65 FFs) Loving all of them, ALTitis for Life
  • avianosavianos Posts: 4,483 Arc User
    edited February 14
    Ebon Rift
    The pull will now only target entities outside of its damage radius.
    The pull now scales with rank.
    Updated tooltips.
    New Advantage (2): Chance to apply Bane to targets.
    New Advantage (2): Applies Flashfire when partially maintained.
    Please, please, please oh so much please
    Suggestion: Change Ebon Rift-Vengeful Shadows ADV from knock back into knock down or just Reduce it knock back the mobs 4-8 feet away from the center

    The Knock Back power of the power with EGO primary is RIDICULOUS, scatters the whole group of mobs, makes the power annoying in team alerts and its anti-productive in general
    People want to use the power as AOE Dark Hole

    EdbXbzT.gif​​
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 72+ Characters (7 ATs, 65 FFs) Loving all of them, ALTitis for Life
  • aiqaaiqa Posts: 2,613 Arc User
    edited February 15
    The dps on new darkness is very very nice.
    It's nicely balanced compared to other ranged sets, as long as you ignore existence of NW and other charge speed buffs.
    But since we do have lots of AoAC on organized cosmic fights it will outperform any maintain based ranged sets quite a bit (PA is technically not maintains).

    Using NW:
    darkness-nw.png

    Using Shadow Form:
    darkness-shadowform.png

    Just to compare, my lightning dps:
    lightning.png

    2 issues I ran into
    - Ebon Ruin does not proc Concentration form on taps
    - the Devoid refresh from Dimensional Collapse is a bit to tightly timed. With a bit of server lag it dropped of a few times even when I was only 1 second late with DC (meaning, using it 1 second after cooldown). A 16 seconds duration for Devoid, slightly lower cooldown on DC, or a double refresh on DC would make the set a lot more fun to play.

    ps.
    Please add a darkness damage mod to the debugger. Making a r9 was a big hassle.
    Post edited by aiqa on
  • lezard21lezard21 Posts: 1,191 Arc User
    avianos wrote: »
    EdbXbzT.gif

    lmao​​
    @lezard21
    Kaiser Behemoth, Ethereal Queen, Fenrir, Galen, Fujin, Madeen
  • spinnytopspinnytop Posts: 14,770 Arc User
    edited February 15
  • flowcytoflowcyto Posts: 9,291 Arc User
    edited February 15
    avianos wrote: »
    ONGOING BUG: Ebon Rift Maintaining this power STILL doesn't trigger neither Concentration nor Chill Form​​
    I guess that's cause Rift is a sep entity (Soul Vortex has the same issue). Would be nice to get this changed, though.
    spinnytop wrote: »
    BUG: Shadow Manifestation's energy gain does not scale with Presence.​​
    Yea, can corroborate that. It seems to be scaling up w/ Rec atm.
    ________________
    <CO docs> .: Petco :. // Base DPS Sheet (older power data) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • avianosavianos Posts: 4,483 Arc User
    edited February 17
    I see that the Auras Visuals for the activation of Shadow Shroud and Immolation AOs got updated with discreet aura visuals, this makes me really happy because I was avoiding those AOs for the obnoxious visuals takeover alone :grin: :+1:
    Unfortunately Electric Sheath was not touched yet at least

    Suggestion: Update Electric Sheath's visuals. This AO has been using obnoxious overwelming outdated visuals a long time now in the same manners like the old Shadow Shroud and old Immolation

    Dark Tranfusion got updated too, no more negative colours :+1: :+1: :+1: :+1:​​
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 72+ Characters (7 ATs, 65 FFs) Loving all of them, ALTitis for Life
  • chaosdrgnz43chaosdrgnz43 Posts: 1,358 Arc User
    After testing Feral Rage for a while, I concluded that it's not worth getting.

    It's a shame too. It's a neat-looking power but it's cons outweighs the pros. The movement speed boost seem ideal, but it's just too hard to move to the target when it's active. In other words, you become too fast and might outrange the target.

    Oh well. another Ult to the recycling bin.
    mfZ37eB.png
    __________________________________________________________________
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  • lezard21lezard21 Posts: 1,191 Arc User
    edited February 19
    I think Ultimates as a whole have to be reevaluated as to what are they intended to do. Ultimates, if used within the intended set, currently can be divided into 4 groups:

    Burst and Increase in overall DPS: Vorpal Blade, Whirling Dragon Strike, Ego Blade Pandaemonium, Unleashed Rage, Master of the Mind?, Gravity Driver?

    Burst but overall decrease in DPS: Crashing Incantation, Devastating Strikes, Meltdown, Feral Rage, Showdown, Fire All Weapons, Mental Impact, Storm Strike.

    Low damage and decrease in DPS: Meteor Blaze, Endbringer's Grasp, Energy Storm (lol)

    Utility: Whirpool, Implosion Engine, Fractal Aegis, Power Chord, Planar Fracture, Mind Link (it's worth mentioning that outside of Whirpool, all other powers in this category suck at their intended "Utility" role).

    Out of the 3 categories of Ultimates that deal damage 2 of them are actually detrimental to your overall performance, which is something that you don't think of when you think the word "Ultimate". Ultimates should either
    a) increase your overall DPS, or
    b) deal burst damage while mantaining your overall DPS​​
    Post edited by lezard21 on
    @lezard21
    Kaiser Behemoth, Ethereal Queen, Fenrir, Galen, Fujin, Madeen
  • spinnytopspinnytop Posts: 14,770 Arc User
    edited February 19
    lezard21 wrote: »
    a) increase your overall DPS, or
    b) deal burst damage while mantaining your overall DPS

    That is generally not how the dynamic between dps and burst damage works. Burst produces lower dps, because its value lies in producing a big chunk of damage. If a power can take out 3/4ths of a group at the start of a battle, then it's a bit much for it to also be good dps. There's more to the game than cosmics, so it's fine if not every power in your tray is useful at cosmics - though of course many of the powers in that 2nd category apply Overpower, so they are useful at Cosmics. Meltdown is a great move to start dpsing as a laser sword with because it starts up all your plasma burn stacks. Also not so sure Devastating Strikes is a dps decrease, it does quite a lot in a very small window of time. Fire All Weapons can literally kill an entire group on its own.​​
  • lezard21lezard21 Posts: 1,191 Arc User
    spinnytop wrote: »
    lezard21 wrote: »
    a) increase your overall DPS, or
    b) deal burst damage while mantaining your overall DPS

    That is generally not how the dynamic between dps and burst damage works. Burst produces lower dps, because its value lies in producing a big chunk of damage.

    Said chunk of damage should always be equal, or ideally higher, than the amount of DPS that you'd do in the same amount of time of the Ultimate's charge/activation time but using your normal rotation.

    In all of the cases cited under "Burst but Overall Decrease in DPS" you'd do more damage in that same window of time just by sticking with your normal rotation. Exception being the newly introduced Feral Rage whose decrease in DPS comes from the fact that it eats all your form stacks.

    (pd: I moved Gravity Driver up into Burst and Overall increase in DPS since the criteria I used was "when used within their own powerset")​​
    @lezard21
    Kaiser Behemoth, Ethereal Queen, Fenrir, Galen, Fujin, Madeen
  • pantagruel01pantagruel01 Posts: 6,025 Arc User
    I would rename your 'Burst but overall decrease in DPS' to '10 target AoE nukes'. Meteor Blaze and Endbringer's Grasp are also supposed to fill the role of blowing up groups of foes but are bad at it. Whirlpool is a dps increase (and implosion engine is if it doesn't get killed).
  • avianosavianos Posts: 4,483 Arc User
    After testing Feral Rage for a while, I concluded that it's not worth getting.

    It's a shame too. It's a neat-looking power but it's cons outweighs the pros. The movement speed boost seem ideal, but it's just too hard to move to the target when it's active. In other words, you become too fast and might outrange the target.

    Oh well. another Ult to the recycling bin.
    Gotta wait for Fighting Claws Ultimate now to fill the gap, I will never use Feral Rage, sticking with Unleashed Rage​​
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 72+ Characters (7 ATs, 65 FFs) Loving all of them, ALTitis for Life
  • lezard21lezard21 Posts: 1,191 Arc User
    I would rename your 'Burst but overall decrease in DPS' to '10 target AoE nukes'.

    I'll do that once we get any fight where there are 10 targets that you want to kill fast or with little time inbetween each. So far the only endgame fight were you want to kill multiple targets at once is FnI, and that's only 2 targets.​​
    @lezard21
    Kaiser Behemoth, Ethereal Queen, Fenrir, Galen, Fujin, Madeen
  • pantagruel01pantagruel01 Posts: 6,025 Arc User
    lezard21 wrote: »
    I'll do that once we get any fight where there are 10 targets that you want to kill fast or with little time inbetween each.
    They tend to have uses for warzone farming. Note that the ones that apply Overpower are likely to be a dps increase at cosmics.
  • chaosdrgnz43chaosdrgnz43 Posts: 1,358 Arc User
    avianos wrote: »
    Gotta wait for Fighting Claws Ultimate now to fill the gap, I will never use Feral Rage, sticking with Unleashed Rage​​

    I'm scared that Kaizerin might bring back UR's Enrage consumption so she can "balance" it with Feral Rage.
    mfZ37eB.png
    __________________________________________________________________
    Alts:
    Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
    - - - - - -
    Feel free to visit my websites!^^:
    DeviantART|FurAffinity|
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  • spinnytopspinnytop Posts: 14,770 Arc User
    avianos wrote: »
    Gotta wait for Fighting Claws Ultimate now to fill the gap, I will never use Feral Rage, sticking with Unleashed Rage

    I'm scared that Kaizerin might bring back UR's Enrage consumption so she can "balance" it with Feral Rage.

    Oh you beasts and your irrational fears :P​​
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