test content
What is the Arc Client?
Install Arc

Fallout 76 aka The facts why Fallout 76 is bad. Or why Bethesda is.

1356789

Comments

  • beezeezebeezeeze Posts: 927 Arc User
    spinnytop wrote: »
    Gotta have traders. Trading with merchants is part of what players like me like to do \o/​​

    Well there are plenty of cookie cutter robot vendors dotted around the place but they don't really have very much personality and what little personality they do have seems to be shared among all of them.

  • nevyn34nevyn34 Posts: 104 Arc User
    I got the game on launch day and have been playing and enjoying it every day since. I knew exactly what I was getting because I read articles and payed attention to what was being offered. Fallout 76 is an online sandbox survival game. If you don't like those you aren't going to like Fallout 76. It's a bit of a buggy mess at the moment but that's typical of most game launches these days and Bethesda particularly. I had to wait 2 updates for Fallout 4 to not crash to desktop on me after release and I broke crafting in Skyrim after 12 hours of playing (make alteration clothes, wear them to make better alteration clothes, rinse and repeat until you can make godly weapons and armor). Fallout 76 only occasionally drops me from the server or does something weird like reset enemy HP.

    I would recommend the game to anyone who likes sandbox survival games because that's what it is. If you want Fallout 5 then you'll just have to wait. If you do want to try it I have a few pieces of advice:

    1. Read this thread, follow instructions: https://bethesda.net/community/topic/282761/remove-dof-and-blur/3
    2. You don't have to loot every wrench or piece of junk you find. No seriously, all that stuff respawns. Only loot what you need.
    3. Put 3 points in Endurance and buy all three ranks of Lead Belly. Your food, water and rad problems will disappear.

    If anyone wants to hit me up on PC my handle is Urban_Blackbear. I run with a mic but I know where the mute button is on it.

    Oh and for the record, yes there are rock cliffs all over the place in the real WV. Gray sandstone or limestone though, not basalt.

    Current Roster:

    Frostbiter (Freeform Ice DPS)
    Battle Hazard (Unleashed AT)
    Glacial Tyrant (Glacier AT)
    Silver Mantra ( Freeform Single Blade DPS)
    Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
  • markhawkmanmarkhawkman Posts: 4,488 Arc User
    well, maybe they should try using an engine that can handle tracking data from more than a few thousand items before s.hitting itself then​​
    Um, did you hear about how last year's Hitman game has a bug that the devs have declared to be unfixable and that players will have to live with it?

    It's simply really. The game engine animates dead people in a way that uses more resources than live people, so each person you kill increases the system load. Unless you use a form of corpse removal that destroys the body. Those do exist in some levels. The actual bug is that the devs didn't anticipate the effect of having corpses piled up in the game would have. Once you have several dozen laying around it starts creating a major drag on the game engine and in some levels can actually crash the game. It takes over a hundred corpses laying on the ground dead, but eventually it happens.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • shadowfang240shadowfang240 Posts: 1,391 Arc User
    and that's why you don't use shitty decades old engines for modern games​​
  • spinnytopspinnytop Posts: 15,192 Arc User
    Yeah, they picked an interesting time to set the game and an equally interesting place. But the story threw people off since the story they chose assumes that almost everyone in the area died for one of several reasons.

    Well it is an apocalypse. Everybody being dead makes sense and it's actually kinda neat to have a fallout game that comes that way vanilla. It also means more real estate for shootin' and lootin'!​​
  • baelogventurebaelogventure Posts: 492 Arc User
    spinnytop wrote: »
    Well it is an apocalypse. Everybody being dead makes sense and it's actually kinda neat to have a fallout game that comes that way vanilla. It also means more real estate for shootin' and lootin'!​​

    Except everyone isn't dead. Mole Miners, Scorched, Ghouls, Mutants...all very much alive and (former) Human. It also just so happens that (almost) all of them are extremely hostile.

  • flyingfinnflyingfinn Posts: 7,845 Arc User
    2. You don't have to loot every wrench or piece of junk you find. No seriously, all that stuff respawns. Only loot what you need.

    I carry toothpaste and toothbrush. Soap. Hairbrush. Lighter. Forks, knives, spoons. Different plates and bowls for different foods. Cuttingboards for meat, fish, vegetables and 2 extra. Pots and pans. Coffeepot and cupx2. Teapot and cupx2. Sugar. Salt and pepper. Spices. Dogfood. Cereals. Boiled and purified water. Medicine. Pillow. Alarmclock. Teddybears. Pyjamas. Bathrobe. Axe. Firewood. Lantern. Binonuclars. Booze. Beer. Colas. Drugs. Cigarettes. (i know i forgot something important...)
    Pistol. Shotgun. Rifle. Scoped Rifle. Machinegun. Crossbow. Ammo. Machete. Big axe. Bowie knife. Combat knife. Crowbar. Grenades. Molotowcocktails. Mines. Some bodyarmor. Assortement of clothes. Eyeglasses. Hats.
    (i know i forgot something important...)
    :#
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • spinnytopspinnytop Posts: 15,192 Arc User
    Except everyone isn't dead. Mole Miners, Scorched, Ghouls, Mutants...all very much alive and (former) Human. It also just so happens that (almost) all of them are extremely hostile.

    Scroll up. We be talkin' about interactable friendly NPCs with story content! Yarr!​​
  • baelogventurebaelogventure Posts: 492 Arc User
    spinnytop wrote: »
    Scroll up. We be talkin' about interactable friendly NPCs with story content! Yarr!​​

    Error 404: Friendly NPCs with story content not found, please check your audio logs.


  • spinnytopspinnytop Posts: 15,192 Arc User
    spinnytop wrote: »
    Scroll up. We be talkin' about interactable friendly NPCs with story content! Yarr!

    Error 404: Friendly NPCs with story content not found, please check your audio logs.


    Scroll up, already covered \o/​​
  • jonsillsjonsills Posts: 6,160 Arc User
    spinnytop wrote: »
    Gotta have traders. Trading with merchants is part of what players like me like to do \o/​​
    Grahm is a Super Mutant who was persuaded to engage in trade. His philosophy is that if you kill someone, you can only take their stuff once, but if you trade with them, you can take it over and over! Cholly the Moo-Moo is his pack brahmin.

    And today, I encountered the last surviving raider - a former Miss Nanny named Rose. She seems a little unclear on the distinction between robot and human, or for that matter between living and non-living, but she does need your help with some things, because her laser and saw just aren't the right tools sometimes.

    And of course if you absolutely insist on humanoid traders, just gather up a bunch of stuff and set yourself up as a roadside trader somewhere. A half-wall makes an acceptable walkup window in your building... :smile:
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • shadowfang240shadowfang240 Posts: 1,391 Arc User
    who said ANYTHING about hitman? i don't even know what the **** hitman is - i'm talking about the creation engine which is a shitty decades old engine being used in modern games that it isn't designed for​​
  • markhawkmanmarkhawkman Posts: 4,488 Arc User
    and that's why you don't use shitty decades old engines for modern games​​
    Ohh… I laughed myself silly with that one. [url="https://hitman.fandom.com/wiki/HITMAN™"] HITMAN™[/url]
    As far as I know they built a new engine for this game since it has a lot of features the older ones didn't.

    The actual terrain geometry in missions is shared by every mission that uses that location, however each mission is a bit different and certain details may vary. Also there are many things to interact with in the environment and the game has to remember them all. For example, any item the player picks up can be dropped in pretty much any location that the player chooses and it has to stay there without despawning. There is probably over 100 items that can be relocated in this way per level.

    Also you can CREATE items with certain interactions. For example: knock a guard unconscious, hide him in a closet, steal his clothes and gun. The game has to remember all of this, including the location of the clothes you were wearing before you stole the guard's clothes.

    A "shitty decades old engine" couldn't do that. The reality is that it's a ridiculously complex game and the crash is not something that happens in normal gameplay.

    EDIT: Link fix for the Link Fix god!

    EDIT2: I really hate this stupid forum post eating bug.....
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • markhawkmanmarkhawkman Posts: 4,488 Arc User
    ugh, yes really the wiki page has a tm in the name of the article, but apparently the forum software hates those... meh.... the redirect page will do.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • markhawkmanmarkhawkman Posts: 4,488 Arc User
    who said ANYTHING about hitman? i don't even know what the **** hitman is - i'm talking about the creation engine which is a shitty decades old engine being used in modern games that it isn't designed for​​
    You say that like you think Bethesda never makes changes or improvements. And "shitty"? AJAAHAHAHAAHAHAH oh boy.... It handles some of the most complex and arcane quest coding the world has ever seen. Skyrim has quests with secret completion pathways that technically fail the quest, but give a completely different reward instead. Fallout 4 has quests with variable completion methods with different rewards depending on your choices. Skyrim and Fallout 4 have random NPC encounters that are triggered by story events or the completion of side quests. And of course both of them have a world map that can get rearranged by decisions the player has made. Help the Institute? Blow up the Institute? Like I said, player choice makes a difference.

    So why do you call it "shitty"?
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • shadowfang240shadowfang240 Posts: 1,391 Arc User
    because the unofficial patches exist, and every single one is nearly half a gigabyte in size

    it's a shitty engine - PERIOD​​
  • markhawkmanmarkhawkman Posts: 4,488 Arc User
    because the unofficial patches exist, and every single one is nearly half a gigabyte in size

    it's a shitty engine - PERIOD​​
    Um.... those "patches" you talk about don't change the engine at all. If the engine actually was shitty, then modders wouldn't be able to change the game so extensively and have it actually work.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • spinnytopspinnytop Posts: 15,192 Arc User
    A lot of people don't realize that a very large portion of the unofficial patches aren't actually bug fixes, but simply changes made to the game according to the author's taste - they're not fixing something, just changing it so it "makes sense" to the author. And yes, of course, those patches have nothing whatsoever to do with the engine - claiming otherwise shows a fundamental misunderstanding of both what the patches and the engine are. Engine is often another one of those words that people toss around without really knowing what a game engine actually is.​​
  • jennymachxjennymachx Posts: 2,983 Arc User
    edited November 2018
    It's clear that shadowfang isn't referring to patches that make changes to according to the author's tastes. Unofficial patches have been created by community modders in the past specifically to fix bugs when it comes to Bethesda's game engine. If the intended result is not having the bug / glitch appear in the game, then it counts as a fix plain and simple, regardless of the method used to do it.

    On the other hand I disagree with dismissing it as a shitty engine. It's just dated at this point and is in need of an upgrade. You don't use a 7 year old game engine designed with single player as its main focus and then slap on an online multiplayer component on it and then expect things to work exactly the way you want it to, especially when you allow existing bugs left over in that game engine to carry over from one game to another. Hell, bugs in the PC version of Skyrim were actually carried over to the Switch version released 6 years later. Some minimal effort in fixing some of them would be nice before actually making that port.

    Anyway Bethesda has just publically addressed the playerbase's negative backlash and has admitted that a lot more work needs to be done on FO76, so that's a positive step forward. Heck, it might have been better for them to give the game another year of fine-tuning before official release but hey, corporate deadlines and all that. I just hope they do a better job with Starfield and maybe, just maybe work on improving the engine for that game.
  • colonelwingcolonelwing Posts: 183 Arc User
    Another oopsie, from Bethesda:
  • colonelwingcolonelwing Posts: 183 Arc User
    jonsills wrote: »

    YouTube can be a good place to find how-to videos and "Let's Play"-style videos. As a news source, however, it tends to amplify the stupid.

    How is stating facts, amplifying the stupid? Are we aware of the fact, that most YouTubers get their information from actual gaming journalists? (most of them ARE in fact, journalists themselves) You make no sense.
  • spinnytopspinnytop Posts: 15,192 Arc User
    edited November 2018
    jonsills wrote: »

    YouTube can be a good place to find how-to videos and "Let's Play"-style videos. As a news source, however, it tends to amplify the stupid.

    How is stating facts, amplifying the stupid? Are we aware of the fact, that most YouTubers get their information from actual gaming journalists? (most of them ARE in fact, journalists themselves) You make no sense.

    It's the old "discredit any source that proves you wrong" routine. Popular nowadays. Bit of a variation on ad hominem.
    jennymachx wrote: »
    It's clear that shadowfang isn't referring to patches that make changes to according to the author's tastes. Unofficial patches have been created by community modders in the past specifically to fix bugs when it comes to Bethesda's game engine. If the intended result is not having the bug / glitch appear in the game, then it counts as a fix plain and simple, regardless of the method used to do it.

    I'm talking about the Unofficial Skyrim Patch, same as Shadowfang. And nope, still no, you can't patch the engine. Closest they came to that is shenon's memory fix, but otherwise no. You can alter records, which is what the USKP does, but you cannot patch the engine. If you could I'm sure someone would have fixed that light flicker bug years ago.

    Fun fact, I actually have a patch for the unnofficial patch to revert some of the non-bug fix changes that Arthmoor made. Making a patch for a patch is the true modding experience!

    Why do you care if it's all bug fixes or just half bug fixes anyways. Still plenty of bug fixes in there.​​
    Post edited by spinnytop on
  • jennymachxjennymachx Posts: 2,983 Arc User
    edited November 2018
    "Patching" was a somewhat inaccurate term to use I guess, should have stuck to "fixes" via mods.

    So I'm curious to know how the whole modding thing is going to work with FO76 being online only then. Would player mod unofficial fixes still be a thing since it's no longer entirely localized?
  • xcelsior41xcelsior41 Posts: 1,032 Arc User
    > @markhawkman said:
    > shadowfang240 wrote: »
    >
    > because the unofficial patches exist, and every single one is nearly half a gigabyte in size
    >
    > it's a shitty engine - PERIOD​​
    >
    >
    >
    > Um.... those "patches" you talk about don't change the engine at all. If the engine actually was shitty, then modders wouldn't be able to change the game so extensively and have it actually work.

    You like fallout 76? Great! Guess what though, objectively it DOES have an over assortment of issues. Accepting that doesn’t change facts that a majority of people didn’t. Look at the multitude of reviews.
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • flyingfinnflyingfinn Posts: 7,845 Arc User
    edited November 2018
    Stop arguing, because...
    72152618.jpg
    oh, and forgot to mention my @name...Finndalf. I'm easy to spot, i walk reeeaallly reeeaallly slooowww.
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • jonsillsjonsills Posts: 6,160 Arc User
    flyingfinn wrote: »
    Stop arguing, because...
    72152618.jpg
    oh, and forgot to mention my @name...Finndalf. I'm easy to spot, i walk reeeaallly reeeaallly slooowww.
    Someone has recreated Preston in 76; he likes to hang out near the Vault and tell people another settlement needs their help. :smile:

    That "controversy"? Is stupid. I didn't get the Powered Armor edition because I wanted a canvas bag, I got it because I wanted a T-51b helmet of my very own. Bonus, it's big enough to fit on my head, and comes with a battery-powered voice changer (and cheap batteries). The nylon bag is used only when I want to make sure the helmet doesn't get dusty, and nylon does that at least as well as canvas. (Honestly, I couldn't tell you whether the bag material was even mentioned in the original advertising, because I didn't care.) And any "class-action suit" on that basis is doomed in court, because there's no material loss involved - it's not like the bag material is going to affect resale value. (An argument could be made that nylon improves the resale value over time, because of the aromas that old canvas can start to get.)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • markhawkmanmarkhawkman Posts: 4,488 Arc User
    jennymachx wrote: »
    "Patching" was a somewhat inaccurate term to use I guess, should have stuck to "fixes" via mods.

    So I'm curious to know how the whole modding thing is going to work with FO76 being online only then. Would player mod unofficial fixes still be a thing since it's no longer entirely localized?
    I think this is part of why the Creation club is a thing now. You can submit mod ideas to Bethesda and if they like them they'll put them on the server for other players to use. Or at least that's my guess as to where it's going.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • markhawkmanmarkhawkman Posts: 4,488 Arc User
    jonsills wrote: »
    YouTube can be a good place to find how-to videos and "Let's Play"-style videos. As a news source, however, it tends to amplify the stupid.
    How is stating facts, amplifying the stupid? Are we aware of the fact, that most YouTubers get their information from actual gaming journalists? (most of them ARE in fact, journalists themselves) You make no sense.
    A lot of the negative stuff I've seen on youtube is poorly researched, so much so that it's hard to tell whether the person complaining about a bug is talking about a genuine bug or it they're just bad at playing the game.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • colonelwingcolonelwing Posts: 183 Arc User
    A lot of the negative stuff I've seen on youtube is poorly researched, so much so that it's hard to tell whether the person complaining about a bug is talking about a genuine bug or it they're just bad at playing the game.

    No, not really. You said you didn't even watch the reviews, so you're contradicting yourself. Watch this:
  • jennymachxjennymachx Posts: 2,983 Arc User
    edited November 2018
    A lot of the negative stuff I've seen on youtube is poorly researched, so much so that it's hard to tell whether the person complaining about a bug is talking about a genuine bug or it they're just bad at playing the game.

    No, it really isn't "hard" to tell, especially when it's being shown in full unmitigated detail in dozens of videos.

    What even is this logic of a player's skill being proportional to the authencity of a bug anyway? Bugs rear their ugly heads either unintentionally from the player's interaction with game mechanics or generally at random instances while the game is running. If it's something like stats and numerical data, okay fine, they're a little trickier to catch, but the obvious ones that happen visually in plain sight are undisputable.
    Post edited by jennymachx on
Sign In or Register to comment.