Nightmare Event
The Nightmare Event has been enabled on PTS.
Spider Lockbox
- Added Steel Arachnid costume to the PTS store.
- Known Issues: Currently color map choices are limited, but will have more choices in the next pts patch. The female version is currently missing a few costumes. The male back item has some clipping issues. The shoulds are missing textures on the top spike
- Added Steel Arachnid gravbike to the PTS store.
- Known Issues: The exhaust FX does not currently line up properly.
- Added Mechanical Monstrosity ultimate power to the PTS store.
Items
- Added Dripping Venom, Toxic Aura, Shadowed Aura and Radioactive Debris Aura to the PTS store.
- Added Tech Energy and Energy Daggers to the PTS store.
- Added Loyal Henchman: Reprogrammed Spider Unit to the PTS store
- Reprogrammed Spider Unit has received significant increases to its attacks and can apply Negative Ions to enemies.
ArchetypesNew Archetype: The Predator
Note: Costume and Icons are not in place yet and are using placeholders.
Power Progression:
- Level 1: Bestial Fury
- Level 1: Shred
- Level 6: Frenzy OR Venomous Breath
- Level 8: Pestilence
- Level 11: Pounce
- Level 14: Aspect of the Bestial
- Level 17: Massacre
- Level 21: Antagonize
- Level 15: Supernatural Power
- Level 30: Bite OR Thrash
- Level 35: Masterful Dodge OR Intensity
- Level 40: Howl OR Eviscerate
The Savage
New Power Progression:
- Level 1: Bestial Fury
- Level 1: Shred
- Level 6: Frenzy
- Level 8: Regeneration
- Level 11: Pounce
- Level 14: Aspect of the Bestial
- Level 17: Massacre
- Level 21: Antagonize
- Level 15: Supernatural Power
- Level 30: Howl OR Bite
- Level 35: Resurgence OR Aggressor
- Level 40: Devour Essence OR Thrash
Power ChangesNote: The new bestial powers DO NOT have finalized values and will likely change dramatically next pts patch. Please keep this in mind when providing feedback.Note: FX is still being worked on for the new Bestial attacks.
Note: In-game power descriptions and tooltips are still being worked on.New Power: Mechanical Monstrosity
Technology Ultimate
Summons a giant mechanical spider for 30 seconds that assaults your foes. This pet has increased threat generation and can snare, knock and stack poison onto foes.
New Power: Thrash
Tier 2 Bestial
Maintained attack that heals you based on the number of bleeds on your target.
Advantage: Fester. Applies a damage debuff that scales off of the number of poison stacks on your target.
New Power: Feint
Tier 1 Bestial
Quick attack that stuns.
New Power: Eviscerate
Tier 3 Bestial
On Tap: Refreshes all bleeds on the target.
On Full Charge: Ruptures all bleeds, applying Deep Wound for every one ruptured. Deep Wound is a dot that snares, ignores shielding, dodge and half of resistance. You cannot apply any bleeds while your deep wounds are on a target.
New Power: Antagonize
Block
When taking damage applies Antagonized. Antagonized increases your run speed, jump height, knock resistance and repel resistance for 10 seconds. Stacks up to 3 times.
Advantage: Quills. Gives Antagonize a 15% chance to apply Bleed or Poison to nearby attacking targets.
Frenzy
New Advantage: Poison Tipped Claws. Gives Frenzy a 25% chance to apply Poison.
Resurgence
Heal is now percentage based, cannot crit and does not scale with anything.
Now buffs your Max HP for 15 seconds.
Pestilence
Now buffs Toxic and Slashing damage.
Debuffs slashing resistance on enemies by 2% for every one of your bleeds on them.
Damage dealt by this power no longer scales with any of your damage bonuses and can no longer crit.
Damage dealt by this power now ignores half of shields and half of resistance.
Note: The amount of damage the passive deals is still being worked on.Aspect of the Bestial
Can proc when you apply Bleed or Poison.
Now has an internal cooldown of 4 seconds before it can apply a new stack of rage.
Venomous Breath
Now has a 15% chance to apply Poison.
Infectious Bile: Now increases your chance to apply poison to 50% if the target is bleeding.
Bite
No longer applies Bleed on full charge.
Damage lowered
(damage/cost values not final).
On Full Charge: Ruptures all bleeds and applies a hot on you for every bleed ruptured
(heal values not final).
Furor Venenum: No longer applies Rage. Instead applies Furious if your target is bleeding.
New Advantage: Rabies. Gives bite a 20% chance to apply poison. On full charge on a Poisoned Target spreads the poison to up to 5 nearby targets and refreshes all poison stacks.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
Posts that do not specifically pertain to the current PTS patch will be removed.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
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http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
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http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
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http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
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http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
and if we ever get a water powerset and a water damage type, i hope Rabies will be updated to provide a water damage resist debuff - to properly reflect the extreme hydrophobia it causes in infected individuals
This is amazing!!!!
-Trash shows as having having 4/5 adv points spend by default. This prevents any advantages to be taken on the power.
-Antagonize R3 costs 1 adv point.
-Sterga
The stackable buff that the block can place on you is called that. Kind of like Enrage gives Enraged.
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Suggestions for Bestial Powers;
Well the new powers make me happy and giddy, these are at their rawest so any comment on damage I am reserving. Now I am actually having to sit down and decide, how will I build Terra, and really really wish we could have dual builds now hehe.
Silverspar on PRIMUS
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Could you please make alternate summons for this like the rest of summons?
Asking because I REALLY want a robot tank summon but hate spiders
Probably not the only one
I would assume melee DPS given it uses Pestillence.
Silverspar on PRIMUS
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PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
-Sterga
to repeat, find an NPC that stays nearby when the fight starts. spam Cleave. the hostile Npc needs to survive a while after the third hit to get the friendly.
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HELLO NEW SINGLE BLADE SYNERGY!
I second those
Make Howl something more interesting
and give Regenaration permantly the Resistance buff
The first one doesnt seem so imposible
Also more Active Offenses would be neato! variety!
What: If Red R1C1 is selected the aura appears to color using Green R4C1, etc
Also at present Dripping Venom doesnt really feel right - blobs of color appear and drop, I guess I was expecting something more like the water drip effect when you get out of water.
Note: All below refer to a male character.
Bug: Chest Layer > Steel Arachnid - Clipping of body through back of left shoulder area of chestwear (even at default scaling)
Bug: Back > Steel Arachnid - odd deformation on lower left spike ( deformation alters with Shoulders slider)
Bug?: Hipwear > Steel Arachnid - item looks quite flat compared to styling of other pieces
What: Could the angled lines on the front be given a more layered look like the chest wear - atm seems more like the lines are etched into the piece.
Bug: Feet > Steel Arachnid - left and right default material mismatch
What: Unlike rest of parts which default to metal. Right foot defaults to Leather, Left Foot to
Cloth
Bug: Shoulders > Steel Arachnid - missing from costume list: Both (available in Search, Left and Right).
Bug: Shoulders > Steel Arachnid - Missing Material Options/Default Mismatch
What: When selected from search/Right list - no material options. Left shoulder defaults to cloth (unlike the metal of rest of set)
Bug: Shoulders > Steel Arachnid > Left - costume piece clips through front of set's own chestwear (This does not happen to the right shoulder) on default heroic stance.
Suggestion: Steel Arachnid costume pieces Channel 1 and 2 - Add Glow (These appear to generally be the etched/recessed areas which on other sets would be lights)
Suggestions: Back > Steel Arachnid - Please add alternate version of this which has the spikes lower/further appear - back of shoulder rather than lower neck/centre of back
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
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Im curious to see how it trasnlate ingame
EDIT: Nevermind, thanks Iron my Man!
More people need to use Steam's broadcasting feature for CO
Here is the original artwork for the Costume for everyone who wants to compare
YES! MORE BLOCK VARIETY! All powerframes need their thematic blocks
I am so HYPED for this patch!!
These powers will fit my characters well. Can't wait for this to come! Yay for Ruptures! xD
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Ranking up Mechanic Monstrosity seems to do nothing...anybody else confirm?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Add different (more drab) color options for Mechanical Monstrosity, not everone might like the neon colors.
(posting other people screenshots again)
Eww Purple and Neon Green! Is this Evangelion?
GET IN THE FREAKING ROBOT SHINJI
-Trash (like other life steal attacks) can apply Brilliance (PRE spec) to your target.
-Eviscerate breaks your own back when used in flight.
Bite is becoming Bleed Rapture which gives you a Healing over Time
How is that LESS useful?
-The actual color on Radioactive Debris Aura is about 3 rows under the color you pick.
-Antagonize with in-combat flight speed is using a walking animation.
-Bite + Rabies does not refresh poison
Bite is becoming Bleed Rapture which gives you a Healing over Time
How is that LESS useful?
Aside from aspect of the beast requiring bleeds and it doing less damage? I'd rather spend the charge time on massacre or a few more shreds.
Add a Furious refresh to bite.
Once the hue becomes adjustable and the other kinks are worked out, I can definitely see myself using it.
Note: Anatagonize's description is a bit too transparent atm, contains a lot of information.
EDIT: Redsnake had no business here. >_>
My Characters on PRIMUS
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I am @RavenForce in game
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Update: Elysium's Store currency limit is at 800. Is this in error or as intended?
2. Antagonize needs colourability
3. Antagonize description has "ressitance" and then "resistance" in there, in the MAINTAIN desc field
Looking for more stuff.
Antagonize Quills should be 3pt like Ebon Void's and Parry's advs.
I would like to suggest scaling it so that it can be used at least on cooldown or even make it stack something that could maybe be ruptured for a large spike heal/damage.
Further suggestion:
Energy Unlock: Reverence. You gain energy every time a hostile target affected by illuminate takes dimensional damage, or a friendly target affected by Illuminate gains health.
I've tested a few of the powers as well and noticed a bug... the new Antagonize buff from the new block when paired with Acrobatics will actually reduce your jump height... in combat before gaining the buff I am able to jump approximately 30% higher than I can with the buff. Normally in combat with r1 acrobatics you can jump from the ground up to the top of the corner platforms in the battle station, but with even 1 stack of the antagonize buff this is nolonger the case.
Thrash appears to have it's advantage points locked for some reason... when I went to add advantage points to the powers it was already locked at 4/5 with no advantages actually selected for it.
Toxic Aura cannot be recolored, all hues result in the default green
Bug:
Dripping Venom Aura uses hues 3 rows below the selected
Bug: Radioactive Debris Aura uses hues 3 rows below the selected
My Predator Feedback:
Pros: It's an aoe powerhouse quite frankly. The bestial powers, Pestilence, and the bleed + poison interactions are quite nasty. I love it. He even ticks damage while blocking with the "Quills" Advantage + Pestilence. There are some issues with new powers but they've been adequately pointed out by others. The elemental resists inherent in Pestilence might prove very useful for Cosmics (Fire, Cold, Toxic). Masterful dodge is a very useful AD.
Cons: The predator is squishy. Really squishy for an AT that's going to live in melee. It has no crushing or physical damage resistance of any kind. Also no CON. Weird for a melee fighter IMHO. Also, I couldn't get Bite's heal to tick at all. I checked my combat log and couldn't find any evidence that it worked. But that could be user error (i.e me). I really wanted a little more physical toughness out of this AT.
Wishes: Honestly, I wish Quills was it's own power. Very similar to Cosmic Teliosaur's spine burst - obviously not as strong but a similar animation. I also wish that the Predator had a more reliable self heal, like Devour Essence.. or that the self heal from bite ticked more often and healed more intensely.