Release Notes for FC.31.20151015.60
This build is available on PTS as of 12/16/2015
New Action Figures
- Added new Arkayne, Lady Gadfly, Splosions & Kaiserin Action Figures. Look for Kaiserin in-game to find out how you can earn them.
Additional Changes
- Clarence can no longer be interrupted.
- Increased target cap for Clarence's Mecha Blast attack.
- Team up is now enabled for the Clarence open mission.
- Clarence's Mecha Blast is no longer affected by line of sight. Removed the target cap from this ability.
- Medusa can no longer apply her speed recharge debuff to non-player targets (she can still apply Mind Spike stacks to non-player targets).
- Fixed some clipping issues with the Heroic Wrap.
- Fixed clipping issues with the emblems on the Heroic Wrap. Added the costume to eye accessories.
- Emily Lovett's Torment attack now has a chance to apply fear. Her Life Drain will now heal her for a small amount. Slightly buffed her out of combat regen. She should no longer switch between standing and flying. Adjusted her ranges so she should attack more often.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
I don't think this is the correct fix for the problem, pending on what exactly is going on under the hood. If sidekick attacks have their own internal cooldowns, the fix would be to adjust their cooldowns so certain moves are more actively used. If most of their attacks lack cooldowns, it might be better to give them some sort of passive that causes them to slowly increase damage of basic attacks, if not cause them to change outright.
Aaaaand before I fully typed up the above, the patch hit and it looks like the devs have already fixed the problems with her. If it works, I hope the standing/flying fix gets applied to all sidekicks in the game.
-Sterga
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This version of Emily is looking more like something I need to pick up when it hits LIVE. Allowing her Torment attack to apply Fear is a great addition & she is now stabilized and she's going after remaining targets now!
A few things to note however:
*Emily Lovett's Device description needs updating to a similar one as Windchill, though I expect this'll be done as the LIVE server is updated or something.
*PLEASE allow players to have the ornate/arcane costume piece as an unlock.
From what I can tell it is a chest piece.
Perhaps purchasing Emily Lovett could come along with her unique costume piece unlock?
Pleeease!
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-Sterga
Yes to all of the above!!!
It's killing me I can't test this. Everyone pray that River gets a job soon so I can indulge in my CO addiction more fully oncd again !!! That being said... I like the idea of costume or weapon skin unlocks going with some of the Sidekicks. It gives an added reason to purchase them (yes I know other disagree).
I'm assuming the next loyal Sidekicks are going to be the Harijuku twins --- since from what I understand they work well right out of the box already. But in general - I'm hoping they all get some buffs and adjustments to make them more attractive. For ex: Windchill is still much too squishy and could use either a) A passive or b) a HP boost.
Also a "Design A Sidekick" contest could be a lot of fun!!! I bet the community would be really into it.
-Sterga
The adjustment to her Mind Spikes, originally made me think that Positive Mind Spikes stacks would no longer be attainable (I thought that the mechanic and the debuff were one in the same thing, so stopping one would break the other) but I am very happy to be WRONG when it comes to this.
Medusa still has high killing power vs UNTIL Defenders and I just took down the Mega Destroyer in MC with her and ran into no problems.
It is a shame that it was axed but it had to be done in all fairness, it was just nice to have a powerful utility debuff. Then again, it still works on players so...yeah.
All is well on OSV Medusa.
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Bug(?): Heroic Wrap (both versions) - Eyes - Eye slits do not move with Eye Position slider
Bug: Heroic Wrap (both versions) - clipping - Ear Sliders do not deform mask appropriately - large or pointed ears clip through.
Suggestion: Please add a simple alternate pattern to the Solid color - Tricolor - Color 1 Right Slice, Color 2 Mid Slice, Color 3 Left Slice. This would allow some alternate themes - asymmetric, simple vertical banding or true tricolor.
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Forgive me for venturing off topic. But this is a good example of what I mentioned in another thread about open world Cosmic monsters needing the Clarence upgrades. They were created before Vehicles, OV's and Justice Gear. They are woefully under-powered now. Please feel free to move or delete my comment if it's not in the right place.
But I do feel Clarence's upgrades should be ported over to other Cosmics. Especially Mega-D, Kigaltilik, Qwyjibo, and the MegaTerek.
/seconded
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Lamp poles aren't a big deal, I agree. The barriers are as it takes more than moving a couple of inches to the side.
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+1
It would be neat seeing this costume available in the future (and as long as its available for males as well)
We Slowly get access to more and more NPC-exlusive costume pieces
It's different than DEMON vest. It has a built-in collar. Talisman also uses this costume.
R.O.B. would be a nice permanent sidekick. A robotic mook is something compatible with almost any high-tech related character concept.
Was this meant to include Steampunk Goggles 2? On live this is currently only Leather material
Edit: Bug: Steampunk Goggles 2 - Male: Only has leather material - no other options available.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
What Happens: after completing the "Making Naughty Nice" mission and turning it in, it is instantly available again. This allows me to constantly farm for additional Christmas components to trade in without having to wait for the daily reset, etc.
When Does It Happen: I'm not exactly sure. What I do know is that I had the mission in the journal when it was patched, which caused it to drop yet refresh with a new instance (thus I didn't have to visit the quest giver to get it back). I was also part of a team that was doing the mission. I believe 1 other member of that team also got this bug.
Please note this is neither urgent nor mission critical. In fact, it's not even a problem, except...
I only mention it in case, somehow, this all relates to other players not getting credit for their missions. Maybe it's all intertwined. I'd rather believe that Santa picked me to be part of his Secret Slayer Squad, to covertly assassinate those so naughty that they could never be nice, those beyond all redemption.
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Hardy Davidson: 289 dps
Reprogrammed Mechranium: 67 dps
Reprogrammed Spider Unit: 295 dps
Pistolwhip: 235 dps
Harajuko Twins: 179 dps (combined).
ROD: 173 dps.
Steelhead/UNTIL Soldier: 180 dps.
Might want to even things out.
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I'd personally like all sidekicks when they achieve perm status to be comparable to Windchill in terms of DPS from what you've managed to test. Or perhaps all around the 300 mark?
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The only part is her chest piece, which is not currently a player piece. I've tried the combination you suggested last time and it...didn't look anything like it sadly.
I just hope we get access to it soon though
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all powers are cancels/debuffs/unsummons
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Bug: The Making Naughty nice mission is still buggy, this time defeating Clarence doesn't always grant you mission credit.
What Happens: after a Clarence fight, participants aren't getting credit for it, thus can't complete the Daily Mission.
When Does It Happen: there was a theory that players have to score a certain amount of damage/points on Clarence's Leaderboard for the mission to register, roughly around 150k. However, I've seen players score above that and still not get credit. If there is this sort of criteria, maybe it's not based on absolute numbers, but based on percentages? I mention this because this could be because there's much more variance in how much DPS players can put out now than when Clarence was 1st designed, with Justice Gear and Depleted Uranium Cores and other gear, that it screwed up the system? Please investigate further.
I hope this gets fixed, and even so, because of its impact on the quality of the players' experiences in the past weeks, I would recommend an extension of the Winter Event please. I realise and appreciate the extra effort in fixing the previous bug, with the bonus 50 tokens of each type and a cool AF to make up the opportunity cost, but I think this Daily Mission bug has skewed the plans of our most dedicated players. Such a gesture would not be a sign of any wrongdoing or fault or anything; it'd just be about quality of life issues, increasing the value of this event by giving people a chance to get all those new items you've already worked on.
I myself have not suffered from this bug, but post this for the COmmunity...and just to give players a fair chance to get stuff.
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*minimum damage on Clarence
*taking damage from Clarence
*order of Clarence or Black Harlequin first
*having finish Making Naughty Nice or not
*destroying CLarence's toy adds
*level of the toon
*being present for entire fight or just before the end
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I have had toons barely do a few thousand damage before Clarence dies, and get mission credit, and I have had a toon deliver tons of damage for the entire fight, make the leaderboard, and not get mission credit.
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I notice it mostly happens if I do the alert first. I haven't had it happen if I do Clarence first. Other people have tried alert first and not got it.
The Clarence not registering seems to be increasing
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Level 16 - 215k damage(sidekicked) not registered.(22nd from bottom- long list)
-250k damage(sidekicking)
not registered
looks like they're closing down for Christmas.
can we have a news post on what days you're closed, so people know when not to try and ask questions.
@crypticarkayne @ladygadfly
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What would be even cooler is to make them more affordable.
Drop mission
Take mission again
Complete mission in either order
This has worked for me on four different toons.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.