Release Notes for FC.31.20150919.6
This build is available on PTS now, 10/1/2015
- Fixed an issue that caused Onslaught Tights of Freedom to have an extra mod slot.
- Fixed a display issue in the text description of Onslaught gear with mod slots.
Release Notes for FC.31.20150919.5
This build is available on PTS now, 9/29/2015
- Onslaught secondaries mod slots are now limited to rank 1 through rank 5 modifications.
- Decreased power of Hermes Heavy Laser Turrets. Made Hermes Heavy Laser Turrets only attack and attackable by Onslaught Supervillains.
- Fixed an oversized toxic steel costume icon.
- Fixed an issue regarding color channel selection on the Batsaw weapon.
- Removed the undocumented set bonus from Onslaught Gear.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team:
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http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Are Onslaught Secondaries still limited to "Enhancement" Type Mods? Or can Armoring Mods be used as well?
Also, is there a possibility that Guardian and Villain Tokens could be made Bound to Account & turned into a form of currency on our resources tab and stored in Shared Hideouts?
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Spawn campers? I mean seriously, this argument is really thin.
Silverspar on PRIMUS
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Spawn campers? I mean seriously, this argument is really thin.
You know the OVs who spend most of their time camping players recovering at spawn points. Yes it still happens.
Suggestion:
- The shield on the tank gear should not be tied to dps. A power that does higher dps is already an advantage over a power doing lower dps, that should not also give you a bigger shield. And it's a bit silly a tanking gear works better for a dps build than for a tank build. Please consider tying the shield to incoming damage.
- The ranged dps gear still needs to inherent the damage type from the attack that procs it.
also the defender gloves need a work over, make the shield they grant work based off of the aggro you generate, making it more useful for tanks, and the saviour gloves need the hogwash, nigh useless +energy into the useful +healing around your heal target or something.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Even rank 5 mods is 55 stat points; it's not really that much different from the r7s people would otherwise use.
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When being attacked by more than one Medusa, every Mind Spike stack over 10 refreshes the hold. Either the shield is a higher number for a dps build and thus works better for this, or you can do a "effective shield"/"effective health" and I am pretty sure that would still turn out better for a dps build.
But power activation time would also work, maybe scaling a bit with charge/maintain times too. Pretty much anything would be better than dps.
You mean the ones that spend a good distance away from the police station in west side, and really don't go after anyone unless attacked or the ones that spend their time outside of the wall fighting the multitude of people outside of the prison wall still a good distance away. Or are you still going to claim that nubs are being ganked because they are automatically targetable and attackable by onslaught villains without attacking an OV first, or... perhaps, you are going to tell me that the death debuff people get for recently engaging in a fight is so enticing for a villain to go after because there would be no reward for killing a recently deadified person.
Again, thin ice. Or is the one whole instance that OVs even bother and fights even begin at all the sudden a mass conspiracy of spawn campers, because from where I stand if people don't want to participate that have had it easy in ways that they can get away, and consider you call it spawn camping because villains are waiting but not attacking all the sudden and waiting for others to attack them, which is the most common behavior I see, btw, they are camping? And it's not like swapping instances is a hard thing to do to begin with.
Again, your evidence is very thin.
Silverspar on PRIMUS
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Bug: Hovercars released alongside Ravenswood Lockbox also have oversized icons.
Bug: Scorpion Bikes have oversized icons.
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Still better than vigilante. Especially considering some of these secondaries are basically Justice primaries with fewer mod slots.
[at]riviania Member since Aug 2009
I still worry that either this gear will have to be nerfed at some point after it goes live....which will affect everyone who worked on getting it or that all the stat scaling powers and specs will have to be nerfed more drastically than before....which will likely affect almost everyone in general and make things worse for those who do not have this gear.
In either case, we'd find ourselves with only bad choices ahead of us and I just don't want to be in that position.
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Please make Gravitic Ripple more like hurricane,epidemic or ego storm.
Does any one consider these powers desirable or worth grinding for or worth respecing into?
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
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This change to maximum R5 for slotting into secondaries is actually very okay with me! Just make sure they scale up and down properly according to level, including levels beyond 40, devs.
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I've done the math and looked at the time invested some more to discover that the cost of the gear is actually quite fine. If you only play once a day and you do the missions, you can get 10500 villain tokens. This does NOT include ANY of the tokens you get for defeating players or the requirement amounts to complete the missions. You can do it in a couple weeks if you do it twice a day on average.
So I think the cost is fine. For gear. The power cost though is a bit silly, but I suppose its a proper long term investment. We just need MORE villain rewards and more importantly, guardian rewards other than access to villain device use.
- Vig Armored Bracers: +6.3 defense is about 0.35 impact R5s
- Vig Blostering Bracers (sic): +338 hp is about 0.55 Growth R5s
- Onslaught Tights of Fitness: 51 cc resistance is about 1.2 Sentinel R5s
- Onslaught Tights of Agility: 76/76 dodge/avoid is about 0.6 Gamber R5 and 0.6 Avoidance Core.
- Onslaught Tights of Fitness: 553 hp is about 0.9 Growth R5s, +5 Defense is about 0.3 Impact R5s
- Vig Hastening Bracers: Equivalent to 0.55 Growth R5s, 0.55 Impact R5s, 0.55 Gambler's R5s
- Vig Efficient Bracers: Equivalent to 0.55 Impact R5s, 1.1 Gambler R5s
- Onslaught Mask of Speed: 253 between Cost and CDR is 3x Gambler/Impact R5
- Onslaught Mask of Efficiency: 253 between Cost and CDR is 3x Gambler/Impact R5
- Onslaught Mask of Efficiency: 102 between Cost and CDR is 1.2 Gambler/Impact R5, 15 energy is 1.2 Growth R5. Note that people basically never use Growth in Utility slots.
One R5 core mod is considered the same as +21 superstat, though this may be an underestimate as people rarely use Growth as an offensive core, but it does give us a baseline for comparison.The Onslaught defense items are ahead of the Vigilante defense items by about 0.65 core items, so they'd be equal value if they provided 30 attribute points. I would note that Vigilante defense items are generally considered underwhelming.
The Onslaught utility items are ahead of the Vigilante utility items by about 1.35 core items, so they'd be equal value if they provided 16 attribute points.
I'd like to make a radical suggestion, though: the Onslaught Defense and Utility items are *boring*. I'd like to suggest an alternative version: toss all three, and replace with:
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huh nope with enhancement mods is perfect you will have less stats with core so!
You mean the ones that spend a good distance away from the police station in west side, and really don't go after anyone unless attacked or the ones that spend their time outside of the wall fighting the multitude of people outside of the prison wall still a good distance away. Or are you still going to claim that nubs are being ganked because they are automatically targetable and attackable by onslaught villains without attacking an OV first, or... perhaps, you are going to tell me that the death debuff people get for recently engaging in a fight is so enticing for a villain to go after because there would be no reward for killing a recently deadified person.
Again, thin ice. Or is the one whole instance that OVs even bother and fights even begin at all the sudden a mass conspiracy of spawn campers, because from where I stand if people don't want to participate that have had it easy in ways that they can get away, and consider you call it spawn camping because villains are waiting but not attacking all the sudden and waiting for others to attack them, which is the most common behavior I see, btw, they are camping? And it's not like swapping instances is a hard thing to do to begin with.
Again, your evidence is very thin.
No I mean the OVs who spend their time targeting players who have just released and are just standing up after being killed. They still exist I've seen them in action, they are usually the ones trying to get other players flagged by stepping into their aoes. There is no conspiracy, campers exist a couple days ago there were two gronds, a medusa, and a gravitar camping lowbies who couldn't change instances because they were in combat as soon as they began to stand up. I can't begin to understand why some find this fun or funny but they do.
Anyway back on topic, any plans to address OVs being able to use devices?
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Eventually, you can play twice (or more) per day, using guardian tokens and all that. I guess I'm okay with a serious grind being possible to get something you want. Still, you really need a lot of heroes to get 300 Villain tokens. Most of my logins just don't have enough people available.
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It uses the same naming conventions and graphic style that Justice gear does. Which makes it appear like primary gear that was shoehorned into secondary gear. For consistencies sake, update this gear so that it uses the same conventions we're used to with secondaries (like vigilante). Otherwise, it has the appearance of a shoddy rush job.
And I don't mean that as a jab.. I think when people play the game high-end gear shouldn't look like "oops we made a mistake". It should look like "yup, this was well planned and thought out carefully."
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It's not a nerf, it's not even on live yet.
[at]riviania Member since Aug 2009
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Introducing new, clearly superior gear removes choice. Sure, making a few toons lolop is fun, but then what? Doing the same thing to alts is boring. Been there, done that, can we have something different now?
[at]riviania Member since Aug 2009
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Here are some tests on a HW tank build.
The first one is on full vigilante gear, the second one changing the defense and utility to onslaught and the 3rd full onslaught with the tank offense (dps offense is easy that would just be a full 10% higher dps). I redid the full onslaught gear tests since I thought it was a bit low the first time.
full Vigilante:
Defense and utility Onslaught:
Full Onslaught:
My conclusion is the increase in stat is noticeable but not a huge problem, and not even remotely close to a balance issue by CO standards.
Stop characters lower than level 11 from ever participating in Onslaught, make the villains immune to their attacks and stop them from getting the Battling Supervillains status.
There are unfortunately and unsurprisingly players in CO that think it's funny to harass new players, that don't always know the tricks to avoid them.
As I said, this makes the problem of single statting things a lot worse especially where you don't even have to get a primary super stat to get the highest boost to it anymore as you can get the highest boost from your secondary gear to any stat you want now. It doesn't add more choice, it makes borked spec's even worse and makes the fact stats were never meant to go this high even more stupid too.
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