Release Notes for FC.31.20150630.1:
This build is available on PTS now, 7/2/2015.
Lock Box Vehicles added to the PTS Debugger store
As detailed
here.
- Flaming Hovercar - Mark 2 Vehicle (Pink/Cyan; Black/Orange Flame options) w/Supercharger & Mark 2 Flamethrowers.
- Cherry Bomb Hovercar - Mark 2 vehicle w/Supercharger module & Mark 2 Micromunitions.
- Rustbucket Hovercar - Mark 2 vehicle w/Supercharger module & Mark 2 Anti-Aircraft Missile.
Adds the Gravity Driver Ultimate Power to the PTS Debugger store.
As detailed
here.
More details about the upcoming Ravenswood lock box are coming soon!
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
Please have a look at rank 2 & 3 of the power, the debuff value is incredibly high and needs to be toned down. Currently it goes from 20% to 200% then 300% which, as far as I can tell is causing ridiculous results.
However, the power itself is beautiful and I LOVE LOVE LOVE the animation, not only can it be force fields but a variety of different concepts. Love it, fantastic work!
As the ranks of the power are bugged (debuff value wise) or at least I hope they are, I'm guessing values we are seeing on PTS right now cannot really be trusted.
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Funny screenshot
The stun on it should be dropped down to 3-4 seconds. The longest stun currently in game is 1.4, seems excessive.
How are you able to stun them? They seem to die before we can stun them and I'm not even running a damage focused build.
I guess with proper resist values we'll be able to test better.
As for being put in lockboxes....
Read the blog post on it. Players will be able to trade the tokens. I for one will be handing out free tokens after I have mine, but that's just me. Also not everyone will want a force ultimate in their build, just like not everyone unlocked Rocket Fist.
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Yeah... that seems like a good way to piss off everyone.
-Ogre
Second: This move is going to be quite divisive among the player base. Though the big middle won't much care, many will, particularly if the power is as good as Unleashed Rage or better.
Third: The new hovercars
Can the cars have zero pitch on moving forward? That would let them skim along level surfaces as if hovering.
The time/animation it takes for a character to "get into" the hovercar just seems off. Too long, too odd--I dunno.
Fourth: I can't remember how to format for colors without hints. Wish that these forums had the buttons for color.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Yeah. I'd have been totally fine for it to be a Lockbox Series reward. As an item to gamble for though? No. I hate EVERYTHING about this and you should be ashamed of yourselves for trying to pull this stunt, Cryptic. So, I'm going to be quite frank with this and treat Gravity Driver much like how the Lemurian Invasion was first envisioned and how it forced players to be Lv30.
Gravity Driver is "bugged". It appears randomly as a Lockbox reward.
Suggested "fixes":
-Change it to be a Lockbox Series reward
-Create a new Reawakend Archetype that utilizes it and have it unlock through playing said Archetype
-Remove it from existence completely
Now then, rant out of the way. That Resistance Debuff seems way too powerful at the moment. I'd suggest toning that down by making sure it stacks only once regardless of how many players are using the power. Any Gravity Driver abilities that go off while the debuff is still active should simply refresh it. Also, make sure that Rank 2 and Rank 3 of the power don't give different instances of said debuff that are more powerful than Rank 1. I'm totally fine having the one same debuff for all three ranks only giving off -25% Resistance
Go redeem yourselves while you still can. Fix the biggest Gravity Driver "bug" of them all BEFORE it goes live!
And I will always be @DZPlayer122.
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It coming as a token doesn't change the fact that it is a power in a lockbox, that sets a bad precedence. This is just one more step closer to the p2w line. Unlocking powers in game through leveling a character is a very different from unlocking a power by opening a lockbox.
Also, not really seeing much drawback to Supercharger Module. The damage ticks are trivial as Reconstructive Biosteels (I don't think people run anything else...) handily outdoes the -health. The recharge on the power is so short (3 seconds) that letting it be toggled on for too long shouldn't be a concern. 19 seconds, toggle off, wait 3, toggle on.
I think the power should scale up its damage bonus and -health as you keep it toggled on. Give some reason to risk taking damage.
The damage on Gravity Driver is good. It shouldn't touch Unleashed Rage for damage for a number of reasons: UR is close range, only has a 15ft sphere and requires you having a rage form. GD is a whopping 80 ft with a 40ft sphere and has no conditions for its effects. The debuff on it also takes effect before the damage hits.
Happens with Gravity Driver at Rank 2 or Rank 3
The defense bebuff is so high that it is acting as a damage bonus against targets with little or no defense. You can see the result in Kaizerin's post, above.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Whilst I am aware of the issues with this power, I will go on about how pretty it is. Thank you Splosions, Gentleman_Crush & any other developers involved in this...it is very pretty...now...lets see about those ranks being fixed :P
As for the vehicles, I'll test them when I have more time.
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This is an excellent way to put it. A ranged AoE power that does damage, CC, and debuff is pretty cool.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I am a Gold. I have been a Gold since September 4th 2009(Gamestop sucks). I pay my sub. I have always paid my sub. One of the benefits of my sub are powers, powers which have pretty much stopped coming with the exception of poorly "ported" powers from devices(nice idea, not so nice implimentation) and I understand this team didn't make those so no blame there. If this had been packaged with some actual content additions or something more positive than the majority of the 2015 track record then...well then it would, honeslty IMO, still be a bad idea but with nothing to shield it and the current state of moral I am observing....it's that much worse.
This is standing on the edge of the next big PWE/Cryptic/CO PR Blunder IMO. This is the few sites that follow CO latching onto this. This is the doomy fuel forever. Now I don't know what this power will look like when finished(if finished) but if it's junk then people will be annoyed and if it's OP then "Welcome to P2Win." CO has dodged this particular bullet, for the most part, for almost 6 years now.
If you want my money that's perfectly understandable but there are so many unused unlocks and such(not even counting things lost with On Alert) that it should not be hard for you to get my money. I'm betting your data shows that people buy unlocks in this game. So why not go with what you know? Why not just release the power? Give something to add value to the game.
Overall, and once again, please...do not do this.
Join Date: Aug 2009 | Title: Devslayer
That's just my suggestion, though take it with a grain of salt.
What I'm not fine with is the lack of a proper PTS testing phase for the new lockbox costume. If the Timewarp promotion is only for 1 week, that means this Ravenswood lockbox is coming out in 1 week. We do not have sufficient time to test and give feedback on the new costume set. That is a recipe for disaster.
I do agree with roughbearmattach about the cars. Can they not pitch forward when moving forward? It looks strange when a vehicle's front end digs into the road. I don't think the Pharaoh's Chariot pitches forward. Can you copy that vehicle's behaviour?
For the next future lockbox, please make hover-motorcycles. I mean the actual realistic motorcycles that already exist in Westside. Just resuse the assets and tweak them a bit into hoverbikes. There are so many great-looking motorcycles there just waiting to become player vehicles. I guarantee they would be popular.
Very nice work on the power itself though, it looks amazing.
I have to agree with Voyagersix, here, everything what he says his true, while it is a bit of an sting that an new power is in an lockbox, but so what?, alot of people here are overreacting, its not like they are forcing you to buy their keys and froceing you to use lockboxs, if YOU want the power, its YOUR choice, and that's the price you have to pay, if you don't want to pay for the keys and gamble, then just smiplely DON'T.
While I enjoy the fact its going to be an really high-droprare, I mean, I was able to get an item from the lockbox, on day one, with enough gold. Tho I do rather have the power as an reward for opening the lockboxs, Im fine with any-way.
Just because you don't like something, that is NOT going your way, don't mean, the world is ending or all hope is lost for a poor lost puppy. I hope the mod here, removes most comments here. Im really attempted to say what I want to say, but Im worried that everyone will go fan-boy on me and beat me down.
But yes, an suggestion: Make the drop-rate higher, OR make it an token thingy, that you get at the end of unlocking all lockboxs.
Btw, with enough negative feedback, ladygadfly gotta have something else in mind, why not even just massage him about it, if your that annoyed with it.
P.S No one talks about the new Supercharge for your vehicles, that bacily is an free-kill-me device?
To a silver it's giving them a prize then sticking out your hand again for money before letting them use it. That sort of behavior got me to abandon EQ2. I understand they eventually worked out it was a bad idea and stopped doing it.
As a gold you're changing the rules out from under me. The deal was subs get to use every power. There was some outcry about locking powers behind the Automaton, but at least money wasn't involved.
Then there's the PTW aspect, of couse. Careful balance is required for this sort of thing, and that's never been a strength of this game.
For what it's worth, I'm fine with powers being sold, but not as a limited time thing, nor as a chance-based thing. Putting it in the c-store for 500 zen would be favorite, as putting it in stippend-range honors the idea of subs getting all powers.
-Ogre
I think the resistance value is just an oversight. The resistance debuf on r1 is dropped from 100% to 20%, but r2 and r3 are still 200% and 300% resistance debufs. Even if it had the old 100%, ranks should only add 20% to the effectiveness (for 20 base meaning 20/24/29, not 20/40/60).
But I don't think any low ranked targets are supposed to have a resistance cap? Obviously the invulnerable dummies do have such a cap, but trying this power on a few destroids it does the same damage as on the normal dummies.
new shadows L39.
Combat (Self)] Your Gravity Driver deals 21006 (5251) Crushing Damage to Feeder.
[Combat (Self)] Your Gravity Driver deals 31645 (7911) Crushing Damage to Blooddrinker.
[Combat (Self)] Your Gravity Driver deals 25016 (5003) Crushing Damage to Vampiric Bats.
mi
L41
Combat (Self)] Your Gravity Driver deals 18824 (4706) Crushing Damage to Dark Sorcerer.
[Combat (Self)] Your Gravity Driver deals 31038 (7759) Crushing Damage to Dark Sorcerer.
[Combat (Self)] Your Gravity Driver deals 34045 (8511) Crushing Damage to Excavator.
This is only an average FF. nothing special
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All this is going to do is piss off people, sure you might think that "it's ok because we put the cursed in a lockbox in the past" the cursed was a re-colour of the scourge, making it little more than a costume...what you're doing now is making it that one of the most brutal powers that has existed to date is exclusive to the extremely lucky/rich few who can spam lockboxes enough to get the power, so simply put, make it a lockbox card reward or drifter store item that costs a stupid amount of salvage, but not a lockbox power.....
This post has been edited to remove content which violates the PWE Community Rules and Policies[/URL] -Kaiserin (Tone down the language please)
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
This.
Aside from that...I'm not really sure what the point of Supercharger really is aside from making the car look like I'm on the highway to hell whilst driving (which in itself is pretty awesome).
I would remove the minor damage throughout the use of this ability and instead just leave them with the final damage.
If people are using this ability it likely means their vehicle will be under fire or in a fight, so helping enemies to attack you is a bit counter productive...but I guess you use this ability at your own peril...
I do like the designs for the cherry bomb and both flaming versions.
Back to Gravity Driver....
Description wording of "knock prone" this seems to translate into knocked down, in Champions Online, so perhaps that is what it should be changed to.
The description also speaks of a stun mechanic within the power which is six seconds long. Whilst I personally do not mind the six second stun duration on an Ultimate Power...I would like to be able to test it. So far this stun seems non-existent.
I am unable to get it to proc on test dummies and there does not appear to be any animation for the stun nor any icon to represent them being stunned.
I've tried this on battle holograms and they are not stunned either.
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Bosses seem to cap out at -30%, where anything below lacks a cap (including players, I tried layering Will of the Tiger and Gravity Driver, funny stuff).
I think the cap should be 20% at r3 though. -20% all is pretty darn good for a 40ft sphere aoe.
In practical experience, the only things for which the debuff matter are Supervillains and above. It is rare that there is more than one, and even when there are two or more, they are usually right near each other anyway. The debuff in 40' sphere just doesn't matter much.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
This. I've just run it against the Mega Destroid in MC as well as a few super villains, the damage isn't as powerful as I've seen in PH. Then again I'm sure most people are using highly offensive builds to test this power.
I'd be interested to see if we can't have the debuff work like so:
Rank 1 - 20%
Rank 2 - 25%
Rank 3 - 30%
I'd be okay with this minor increase since it can stack (but as already pointed out, the debuff won't stack past the cap on bosses).
The six second stun needs to be activated on Gravity Driver or at least noticeable, at the moment any enemy which survives the blast does not get stunned.
Also, I'm guessing that we'll have two Ravenswood students & Rowan in Ren Cen as the vendors?
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People have said that the debuff is applied before the damage. I wonder if the stun is applied BEFORE the damage, too. That would essentially cancel the stun for any mobs that survive.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Hmm, I read this then tested it...
I think you are correct in a way, I think the stun is applied WITH damage, whereas the debuff is applied before damage.
Gravity Driver does stack Manipulator, so the stun component is in there somewhere lol. (Or it could be the debuff part of the power which is stacking Manipulator).
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Mm, that's not true. Lair/Alert enemies are much tougher than outside mobs and can take hits from it, which will in turn make it much easier to take them down.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
https://www.youtube.com/watch?v=e5s0BtZBz5Y
It's working, but it's bugged and is not giving hold immunity. That needs fixing.
Master Villains are being stunned for significantly less of a duration, but I imagine that's intentional.
Thank you for testing that, I'll try it myself now.
I do wonder if this will work correctly (for once) versus Shamballah Vampires in Vibora Bay, they have some sort of issue vs crowd control.
EDIT: I've just realised you were using Rank 1 of the power? At least that's what it looks like...so at least something would survive to be stunned.
There's also no icon for the stun, and as Kaizerin has pointed out, no hold resistance granted.
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Simply tie the power tray position to the slot in which the vehicle weapon mod is held - i.e slot 1 > Tray 2, Slot 2 > Tray 3 etc.
Almost 2 years we have had to put up with this annoyance.
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Also: It's sad that a new Ultimate that isn't full of failure is being put in a lockbox. Most Ultimates are terrible. Very much so.
It's about time you guys started making vehicles that had better paint jobs. Burnout Paradise has tons of cars with fun paint jobs. Go steal some ideas. +1000 to the hover motorcycles stolen from Westside idea.
Edit: This profanity filter is ridiculous.
[at]riviania Member since Aug 2009
No. An OVERWHELMING amount of negative feedback is required for something like this. Cryptic is not your homies and your friends. The video game does not have feelings or rights or protection from criticism. This is a BAD idea. Next we'll be able to buy XP and top-tier gear.
Powers in a lockbox means that someone will have to gamble for it. What's the drop rate? What's the price on the AH going to be? Hey, I paid money for FREEFORM. Which meant I was supposed to have full access to all the powers in this game. But hey, what can I expect?
Seriously, Cryptic. It's like you're trying to outright torpedo this game intentionally. If this is your strategy for 2015 and beyond, let's go ahead and start a pool on the shut-down date.
It should also be added, this is something that even smaller F2P/whatever games didn't try doing. All gameplay-affecting items in games like TF2, Loadout, Minimum, and Robocraft? Those all can be earned through work via gameplay and building up hours/experience, and the only things that really cost cash there are silly little cosmetic differences like hats, clothing, decals, or alternate weapon skins. That's part of the reason I suggest putting this thing in the QStore, since that's an option that can enable players to obtain it through either gameplay time or just buying it quickly, and it won't go away after a period of time.
This will be the 3rd lockbox in Series 3, for the Lockbox Bonus Card. What will the reward be?
..
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Lucky you can only effectively do that again Kiga. The debuff on Grav Driver does seems to stack, at least the icons do, so it could be funny to see in how little seconds Kiga can be killed.
For debuff strength I am fine with either 20% or 29%, but like with so many things it get problematic meanly due to cooldown reduction.
Any old animation from a martial arts form reskinned as an emote, probably.
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Cryptic, I've held out on hope that somehow you would do a major turn around and overhaul of the game, but now it seems all PWI wants is to try to squeeze whatever little cash they can out of this husk of a cow before they kick it into a gutter just like CoX.