While l tested some of in-game powers, l accidently noticed, that while being in description "increase all ranged technology attacks", TC doesn't amplify with some of them, nor triggers reticle. These powers incluse Boomerang Toss & Strafing Run for instance. Probably these powers were added & inadvertently just weren't include into list of powers TC triggers. Just here also persists copied description for Force Bolts in Boomerang Toss, so probably that's a reason.
As for Strafing Run TC doesn't amplify base damage, while Quarry does it. Note, that TC does amplify damage for certain powers like that like Orbital Cannon. l already sent a ticked with in-game option, although l'm not sure it will work. l know, TC is assumed being not too much powerful slotted, which usually have AT's. But that lMO doesn't mean that it should remain being bugged. Perhaps it'll get a little more usage if it wasn't. Still, when you added an Automation, you added some of new powers in game (like Rocket Punch), which were added to list of TC-triggered powers. Please, couldn't you find a time to make sure that all ranged technology attacks are added here near some of next updates.
Thanks in advance!
Boomerang Toss
Strafing Run
Bolas
Tractor Beam
Grapple Gun Pull
Gas Pellets
Implosion Engine
Note, that Boomerang Toss doesn't work, while Throwing Blades, which have almost same visuals do. Tractor Beam doesn't work while Concussor Beam do. At last Energy Wave does work with it being placed within closed area caterogy, but still counting as ranged damage.
Honestly, I've always felt TC needed to be pretty much completely redone. You remember that part in Top Gun where Maverick had to shoot the enemy jet and then get a target lock-on so he could shoot it some more? Yeah....me neither. :cool:
Boomerang Toss
Strafing Run
Bolas
Tractor Beam
Grapple Gun Pull
Gas Pellets
Implosion Engine
Note, that Boomerang Toss doesn't work, while Throwing Blades, which have almost same visuals do. Tractor Beam doesn't work while Concussor Beam do. At last Energy Wave does work with it being placed within closed area caterogy, but still counting as ranged damage.
Implosion Engine, Gas Pellets, and Strafing Run are sort of odd cases. They are all damage dealers that sort of deal damage by themselves rather than from you if that makes any sense? Like the gas pellets are on the ground and producing the damage not you so your TC does not really proc because of them.
Everything else, besides Boomerang Toss which seems to be a bug, is considered to be more of a pull/bind type of move and not really a ranged attack by its nature.
On the other hand, not stacking up lock might not matter; I'm having trouble finding the thread, but somebody ran some numbers a while back and found that Targeting Computer is not giving the crit chance bonus it's supposed to...
On the other hand, not stacking up lock might not matter; I'm having trouble finding the thread, but somebody ran some numbers a while back and found that Targeting Computer is not giving the crit chance bonus it's supposed to...
I haven't had other players really test TC's LockOn specifically, but (at least for my copy of the game) it ain't working as advertized.
Anyways, more to the topic- hasukurobi had the right idea w/ why some don't seem to trigger LockOn regardless, as they are separate entities or 'pets'. It sounds like TC has even more bugs than we thought, though.
I haven't had other players really test TC's LockOn specifically, but (at least for my copy of the game) it ain't working as advertized.
Anyways, more to the topic- hasukurobi had the right idea w/ why some don't seem to trigger LockOn regardless, as they are separate entities or 'pets'. It sounds like TC has even more bugs than we thought, though.
Any chance you could quickly run that test again, just to make sure it hasn't been stealth fixed? I mean... it very probably wasn't, but you know.... ( ._.) also can you do it with some of the PA toggle attacks?
Any chance you could quickly run that test again, just to make sure it hasn't been stealth fixed? I mean... it very probably wasn't, but you know.... ( ._.) also can you do it with some of the PA toggle attacks?
Yea, I can give it another quest test to see if there was a stealth fix or w/e.
This time I'll prob use Elec Form and the Particle dmg powers in PA as a control groups, since in the past I've tested it vs. Quarry or w/o a passive.
I avoided Guardian since Find the Mark can be a bit too rng, but exact specs don't really matter here as long as only the passives change.
Just sat in CoAP and toggled on both Eye and Concussor Beams and let them both run their course each time, and for about 5 mins. Had no energy problems at all.
450-500 hits each test per power. 32% vs. 36% crit for Concussor and 37% vs. 33% for Eye. Not an appreciable difference either way. The max hits (crits) also were also not much different between the tests, implying the same crit severity.
Base crit was ~27.5% (88% severity), adding 3/3 Focused Strikes brings expected crit to ~33-34%, so these results aren't awry, though do support that LockOn is still bugged.
For 500 shots at 33.5% crit probability, standard deviation is about 10.5 shots or 2.1%. 37% would be +3.5% or about a 10% probability, 32% (when lock on should get it to 38.5%) is 6.5% or less than a 1% chance. I suspect the severity buff is also not working.
Darn. Well at least this time the average crit % didn't go UP when you unslotted TC ;_;
yeah, at least they didn't program it to have the opposite effect- though it would be amusing to take a slotted passive so you could have a harder time.
For 500 shots at 33.5% crit probability, standard deviation is about 10.5 shots or 2.1%. 37% would be +3.5% or about a 10% probability, 32% (when lock on should get it to 38.5%) is 6.5% or less than a 1% chance. I suspect the severity buff is also not working.
Yea if the SD interval is only about 2% here, then a 3x SD interval would be a very large outlier if the diff wasn't due to random chance. I'm not much of a stats guy, but I assume that means a p value of 0.1 and 0.01? Even for just one 5 min test each, that's pretty small.
edit: oh and R3 TC is supposed to be a +10% crit chance, so I'd actually expect a ~43.5% avg crit rate for the R3 TC test (which is waaay off).
l just discovered that very recently - & after testing l came to next conclusion:
After lock on is set up to target, subsequent shots refresh timer only for visible debuff icon & anim, while timer of its actual benefits runs out after 15 seconds (stopping increase of crit chance, crit sev & damage resistance). Moreover, visible "lock on" effect prevents Targeting Computer from being recasted, making only way to refresh these benefits wait 15 seconds until visible effect is faded, then shoot at enemy & it'll recast after 3 seconds.
I can help ya w/ this if ya want, but it may be good to provide some parsed data for this finding. Could be tough for the crit portions cause its more rng-based, though. Good find, regardless.
I can help ya w/ this if ya want, but it may be good to provide some parsed data for this finding. Could be tough for the crit portions cause its more rng-based, though.
If it works with plasma beam at all, 10 shots per second should give you a large enough sample set without too much work.
Targeting computer ruins this game, giving every mob you are fighting a cheap and ugly 2D sprite graphic, when all the other powers have lovely 3D awesomeness going on.
Put the target on the ground like sigils and every other MMO/RTS/TBS game.
Just make it invisible, Extremely transparent.
Go fight five different mob types with targeting computer and take screenshots, you'll see it trashes the scene. Who are you fighting?Targets. I hate targets, kill em all!
Quick & rough parsing data before I rest, using Plasma Beam as suggested.
lvl 40 Hybrid, 2.2% base crit and 50% severity, R3 TC and R3 Plasma Beam used. INT/End/Rec SS setup; no specs. OD and CoAP used so energy wasn't an issue.
Slightly higher crit rate here (5%) is prob due to the 15sec window being more prominent in a 84 sec parse.
Test 2: tap Plasma Beam to trigger TC debuff, end build for a few sec (using Eld Bolts, a non-Ranged Tech power), channel PB x2.5 (<15 sec), end build until TC debuff drops, repeat:
Just looking at the result for PB, this supports that the debuff is not properly refreshing the crit benefits (~16% overall crit when used in the 15 sec window), at least as far as crit rate is concerned. The few crits I got outside of the 15 sec window on Test #1 were also a lower amount than those inside (102-118 vs. 118-136 ranges, approx), so the same prob also holds true for the severity bonus.
I'm submitting a patch that, if it passes QA, should add Targeting Computer's damage bonus to Boomerang Toss, Bolas, Tractor Beam, and Grapple Gun Pull. Strafing Run, Gas Pellets, and Implosion Engine work a little differently under the hood and the TC power can't directly modify them without more work.
I'm submitting a patch that, if it passes QA, should add Targeting Computer's damage bonus to Boomerang Toss, Bolas, Tractor Beam, and Grapple Gun Pull. Strafing Run, Gas Pellets, and Implosion Engine work a little differently under the hood and the TC power can't directly modify them without more work.
Well thats good and all, but what about the other long standing issues with TC and it's crit buff from Lock-on?
I have been running a test with a technology themed character and have made a discovery. Targeting Computer is not treating Power Bolts as a Technology Tree Power despite it being a Power Armor Energy Builder.
And before you say the Energy Builders do not trigger Targeting Computer, I have to say that is False through my testing, Strafe (Archery) triggers Targeting Computer, Both Sonic Blaster and Particle Rifle (Gadgeteering) trigger Targeting Computer, Both Steady Shot and Gunslinger (Munitions) trigger Targeting Computer and Wrist Bolters (Power Armor) triggers Targeting Computer. However Power Bolts (Power Armor) does not trigger the Lock On effect and is not boosted by it.
It is easy to replicate these results. Simply take the stated Energy Builders (one of the T1 Power Armor powers to meet the requirement to get Targeting Computer) then go find a target and shoot it with the Energy Builder. The Targeting Reticule indicating the Lock On effect has begun will trigger on all Ranged Technology Energy Builders except Power Bolts.
EDIT: after Testing the following powers also failed to trigger Targeting Computer.
Boomerang Toss (Gadgeteering Energy Builder)
Ricochet Throw (When Fully Charged) It applies on a tap however not on a charge.
Grapple Gun Pull
Bolas
Strafing Run (probably due to the power spawning an invisible pet and its the pet actually doing the damage)
Gas Pellets (Same as with Strafing Run and so am not worried about it.)
Throwing Blades and Fire All Weapons however did trigger the Targeting Computer...however Throwing Blades began triggering the Lock On sequence before Damage was dealt.
I'm betting that Boomerang Toss and Power Bolts are still being seen by Targeting Computer as Force Bolts, the power they were modeled after.
Just my contribution to this. From February last year...including the bug report ticket number when I reported it, if that helps, crypticarkayne and jheinig
I don't mean this as a derail (more of a quick & related inquiry), but on the topic of TC: is it possible for the devs to consider adding the few melee powers in Technology to its benefit?
I'm submitting a patch that, if it passes QA, should add Targeting Computer's damage bonus to Boomerang Toss, Bolas, Tractor Beam, and Grapple Gun Pull. Strafing Run, Gas Pellets, and Implosion Engine work a little differently under the hood and the TC power can't directly modify them without more work.
Yes, l guess those three powers spawn invisible player-made entities, which damage enemies, but not players (as it can be seen from Combat Log). & those entities haven't Targeting Computer buff on them, so they couldn't have extra Crit Chance/Crit Sev or setup debuff due that. But lMO still wouldn't be bad if they'll benefit from bonus % of damage (because damage 80% increase for SR is still valuable bonus).
But fixing a problem of its refreshing is more vital lMO. Without that it's just weaker version of Electric Form (w/out resistance, for particle damage).
I've always thought that Targeting Computer should just increase your crit chance. An advantage would let it increase the crit chance of everyone in your group.
I don't mean this as a derail (more of a quick & related inquiry), but on the topic of TC: is it possible for the devs to consider adding the few melee powers in Technology to its benefit?
Honestly - I feel this is on topic. TC really should affect ALL technology powers. We'll see how it pans out. But for now I'm satisfied that it's even being looked at.
all ranged technology powers - in theory melee powers require no targetting assistance as you are right on top of the foe. frankly how it is currently set up makes sense and the fixes make sense. if they can also apply it to the few ranged tech powers which operate differently as was mentioned above then that would be great
In theory I would prefer a dedicated melee technology passive to cover these powers, which would I think encourage more varied builds than piling all powers to benefit from a single passive.
It is an overall mistep in the various power trees - each family I feel should have a pure ranged, a pure mele and a mid point mixed passive (which has a tradeoff in that it does half the benefit on ranged/melee as the pure passives do.)
Comments
Strafing Run
Bolas
Tractor Beam
Grapple Gun Pull
Gas Pellets
Implosion Engine
Note, that Boomerang Toss doesn't work, while Throwing Blades, which have almost same visuals do. Tractor Beam doesn't work while Concussor Beam do. At last Energy Wave does work with it being placed within closed area caterogy, but still counting as ranged damage.
Join Date: Aug 2009 | Title: Devslayer
Implosion Engine, Gas Pellets, and Strafing Run are sort of odd cases. They are all damage dealers that sort of deal damage by themselves rather than from you if that makes any sense? Like the gas pellets are on the ground and producing the damage not you so your TC does not really proc because of them.
Everything else, besides Boomerang Toss which seems to be a bug, is considered to be more of a pull/bind type of move and not really a ranged attack by its nature.
As a passive, it's only slightly better than when MSA was a passive.
Maybe even AoAC should be a toggle form, too.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Yeah that was me:
http://co-forum.perfectworld.com/showthread.php?t=286471
I haven't had other players really test TC's LockOn specifically, but (at least for my copy of the game) it ain't working as advertized.
Anyways, more to the topic- hasukurobi had the right idea w/ why some don't seem to trigger LockOn regardless, as they are separate entities or 'pets'. It sounds like TC has even more bugs than we thought, though.
- Be safe and have fun, champs - for science!
Any chance you could quickly run that test again, just to make sure it hasn't been stealth fixed? I mean... it very probably wasn't, but you know.... ( ._.) also can you do it with some of the PA toggle attacks?
My super cool CC build and how to use it.
Yea, I can give it another quest test to see if there was a stealth fix or w/e.
This time I'll prob use Elec Form and the Particle dmg powers in PA as a control groups, since in the past I've tested it vs. Quarry or w/o a passive.
Edit: I'll just put the results here. Using a partial build on the PH tester toon (Hybrid role):
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1427OHKTLIG00009100980397039I009F00LB039C0315030000000000000000000000002WAL2MGB42nt
I avoided Guardian since Find the Mark can be a bit too rng, but exact specs don't really matter here as long as only the passives change.
Just sat in CoAP and toggled on both Eye and Concussor Beams and let them both run their course each time, and for about 5 mins. Had no energy problems at all.
Test 1 - w/ R3 TC:
Test 2 - w/ R3 Elec Form:
450-500 hits each test per power. 32% vs. 36% crit for Concussor and 37% vs. 33% for Eye. Not an appreciable difference either way. The max hits (crits) also were also not much different between the tests, implying the same crit severity.
Base crit was ~27.5% (88% severity), adding 3/3 Focused Strikes brings expected crit to ~33-34%, so these results aren't awry, though do support that LockOn is still bugged.
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
yeah, at least they didn't program it to have the opposite effect- though it would be amusing to take a slotted passive so you could have a harder time.
Yea if the SD interval is only about 2% here, then a 3x SD interval would be a very large outlier if the diff wasn't due to random chance. I'm not much of a stats guy, but I assume that means a p value of 0.1 and 0.01? Even for just one 5 min test each, that's pretty small.
edit: oh and R3 TC is supposed to be a +10% crit chance, so I'd actually expect a ~43.5% avg crit rate for the R3 TC test (which is waaay off).
- Be safe and have fun, champs - for science!
After lock on is set up to target, subsequent shots refresh timer only for visible debuff icon & anim, while timer of its actual benefits runs out after 15 seconds (stopping increase of crit chance, crit sev & damage resistance). Moreover, visible "lock on" effect prevents Targeting Computer from being recasted, making only way to refresh these benefits wait 15 seconds until visible effect is faded, then shoot at enemy & it'll recast after 3 seconds.
I can help ya w/ this if ya want, but it may be good to provide some parsed data for this finding. Could be tough for the crit portions cause its more rng-based, though. Good find, regardless.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
Targeting computer ruins this game, giving every mob you are fighting a cheap and ugly 2D sprite graphic, when all the other powers have lovely 3D awesomeness going on.
Put the target on the ground like sigils and every other MMO/RTS/TBS game.
Just make it invisible, Extremely transparent.
Go fight five different mob types with targeting computer and take screenshots, you'll see it trashes the scene.
Who are you fighting? Targets. I hate targets, kill em all!
lvl 40 Hybrid, 2.2% base crit and 50% severity, R3 TC and R3 Plasma Beam used. INT/End/Rec SS setup; no specs. OD and CoAP used so energy wasn't an issue.
Test 1: Just channeling plasma beam for a bit: Slightly higher crit rate here (5%) is prob due to the 15sec window being more prominent in a 84 sec parse.
Test 2: tap Plasma Beam to trigger TC debuff, end build for a few sec (using Eld Bolts, a non-Ranged Tech power), channel PB x2.5 (<15 sec), end build until TC debuff drops, repeat: Just looking at the result for PB, this supports that the debuff is not properly refreshing the crit benefits (~16% overall crit when used in the 15 sec window), at least as far as crit rate is concerned. The few crits I got outside of the 15 sec window on Test #1 were also a lower amount than those inside (102-118 vs. 118-136 ranges, approx), so the same prob also holds true for the severity bonus.
- Be safe and have fun, champs - for science!
Well thats good and all, but what about the other long standing issues with TC and it's crit buff from Lock-on?
Well, atleast we now know ya'll are aware of it... and hopefully it's on the board for things being looked into...
Just my contribution to this. From February last year...including the bug report ticket number when I reported it, if that helps, crypticarkayne and jheinig
- Be safe and have fun, champs - for science!
Yes, l guess those three powers spawn invisible player-made entities, which damage enemies, but not players (as it can be seen from Combat Log). & those entities haven't Targeting Computer buff on them, so they couldn't have extra Crit Chance/Crit Sev or setup debuff due that. But lMO still wouldn't be bad if they'll benefit from bonus % of damage (because damage 80% increase for SR is still valuable bonus).
But fixing a problem of its refreshing is more vital lMO. Without that it's just weaker version of Electric Form (w/out resistance, for particle damage).
Honestly - I feel this is on topic. TC really should affect ALL technology powers. We'll see how it pans out. But for now I'm satisfied that it's even being looked at.
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It is an overall mistep in the various power trees - each family I feel should have a pure ranged, a pure mele and a mid point mixed passive (which has a tradeoff in that it does half the benefit on ranged/melee as the pure passives do.)
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In