Remove the crafting skill restriction on investigating crafting objects.
I don't really see the point of it anymore. If I go into a warehouse in Westside and find an ammo case, I shouldn't need 100+ Arms skill to open a box in a lvl14 mission.
Seriously. Crafting in this game is mindlessly trite. Lucky for me I have 3 characters who I maxed crafting in BEFORE the On Alert update- but I've moved mains since. I'd like my latest Main to be able to open these things as I find them, but spending $200 to get enough crafting ups is not even an option I'd take if I had a money tree.
Its absolutely horrific playing a game as a MAXED out and almost fully equipped (2/3 Legion pieces, 3/3 Vigilante- yes I know no Justice but one day) and running across boxes in Westside I can't open.
Its infuriating and honestly just adding the ability to breakdown items again would fix this issue for most. Its a band-aid for sure, but it'd help stop the bleeding.
Its like the devs never played a game where crafting was an integral part of the gameplay before.
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no, becasue the level cap increases for the crafting skill (needed to get from 100 to 200 to 300 to 400) are level restricted at the vendors.
but srsly, i support this idea, remove the restriction from the crafting nodes because, ya know....crafting don't do jack any more.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Its absolutely horrific playing a game as a MAXED out and almost fully equipped (2/3 Legion pieces, 3/3 Vigilante- yes I know no Justice but one day) and running across boxes in Westside I can't open.
Its infuriating and honestly just adding the ability to breakdown items again would fix this issue for most. Its a band-aid for sure, but it'd help stop the bleeding.
Its like the devs never played a game where crafting was an integral part of the gameplay before.