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Name colours in tailor

bobsy26bobsy26 Posts: 212 Arc User
edited October 2014 in Suggestions Box
Something I'm always finding irritating is trying to remember which precise colour to use on a costume piece. If I've used several similar shades of blue in a costume, it's actually very hard to pick out the exact one I want from the recently-used colour list. It's even worse if I'm trying to recreate a colour scheme on a different character.

This could be alleviated by naming every colour in the palette, so that there's something more tangible to remember. Rather than trying to remember row 4, column 5, it'd just be 'Toxic Green', or 'UNTIL Blue'. They don't all have to be unique names either, the grey scales could just be named as percentages: '40% Gray', for example.

Essentially, a quality of life suggestion.
Post edited by bobsy26 on

Comments

  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited October 2014
    I just count down and over to remember, there is no room for text maybe as a mouse over but that would be the only way
  • eiledoneiledon Posts: 1,287 Arc User
    edited October 2014
    hell if they added A - J (or however many columns) over the top, and 1 - 10 (or however many rows down the side) I could live with that. so you could remember or tell people the colors quickly - A10, D4 etc.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    STO has both features, color names and numeric values visible next to the body sliders.
    It's not a complex change, data are there, just make them visible in UI.

    /signed
  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    edited October 2014
    eiledon wrote: »
    hell if they added A - J (or however many columns) over the top, and 1 - 10 (or however many rows down the side) I could live with that. so you could remember or tell people the colors quickly - A10, D4 etc.

    Now that might work.
  • bluhmanbluhman Posts: 2,410 Arc User
    edited October 2014
    Less intrusive than that: Hover over a color for a couple of seconds to get a name and coordinate position; it'll appear as a tooltip:

    njCO9p5.png
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  • jerax1011jerax1011 Posts: 966 Arc User
    edited October 2014
    bluhman wrote: »
    Less intrusive than that: Hover over a color for a couple of seconds to get a name and coordinate position; it'll appear as a tooltip:

    njCO9p5.png

    signed!!! (silly pun color names are also approved :P)
    EU5doX8.jpg
    @Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
  • vorshothvorshoth Posts: 596 Arc User
    edited October 2014
    As someone who is colour blind and suspects he's made multiple pinkredders, loads of purple people eaters who were meant to be blue, and green sun-themed characters, such a thing would make playing CO much more enjoyable.
    [SIGNATURE REDACTED]
  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited October 2014
    eiledon wrote: »
    hell if they added A - J (or however many columns) over the top, and 1 - 10 (or however many rows down the side) I could live with that. so you could remember or tell people the colors quickly - A10, D4 etc.

    This or the hover tooltip would help so much.
    "Interesting builds are born from limitations not by letting players put everything into one build."

    -Sterga
  • bobsy26bobsy26 Posts: 212 Arc User
    edited October 2014
    bluhman wrote: »
    Less intrusive than that: Hover over a color for a couple of seconds to get a name and coordinate position; it'll appear as a tooltip:

    njCO9p5.png

    Yes, this is exactly what I meant but explained poorly. It's so nice that you live in my brain to do all the good thinking for me, Bluhman.
  • bluhmanbluhman Posts: 2,410 Arc User
    edited October 2014
    Having done HCI/UI design, stuff like the distinction between tooltips and labels is something that I sort of focus on. It's only natural that it gets forgotten sometimes.
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