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FC.31.20140828.3/.5 PTS Update

lordgarlordgar Posts: 267 Arc User
edited September 2014 in PTS - The Archive
This build is scheduled to hit PTS at 3:40pm Pacific Time, 9/3/2014


You can find release notes for previous unreleased PTS patches by using the link(s) below:

FC.31.20140828.1


Release Notes for FC.31.20140828.5:


Steel Crusade

  • The ADIS platforms in UNTIL HQ and GATEWAY Station now have more interesting geometry.

  • The Cislunar Mechanon mission is now repeatable. The repeat time is 0 for PTS testing.


Release Notes for FC.31.20140828.3:


Steel Crusade

  • "Project Clockwork" mission: Sgt-Major Naran now has an indicator when you are looking for her.


GATEWAY Station:

  • The teleporter cutscenes no longer move everyone on the map.

  • Removed an annoying sound from the hologram in the Project Clockwork room.


Cislunar Mechanon:

  • The zero-gravity environment no longer keeps characters stuck in combat.

  • Collision has been added in various places to prevent you from getting stuck in geometry.

  • During the Mechanon Mk 41 and Radiation stages of the boss fight, inner and outer doors lock players in or out of the fight. Mechanon will not pursue players into the corridor, even if you drag him over before the inner door closes.

  • Fixed a problem where players could get stuck in the exploding factory.

  • Fixed a problem where players could sometimes get outside the map.

  • Added more "grip" areas around pipes and wall features to help you stop your movement.

  • Added a "Stabilization Belt" device that has a short self-root. You can use this to more easily use powers that interrupt on movement. Get a belt from the supply crate at the beginning of the mission. (It is not currently available from the locker on GATEWAY.)


Reawakened Automaton:

  • Binding Shot was not scaling with rank. Fixed!




Please format any bugs you find in the following format:
Bug
Where it happens
What happens



Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Post edited by lordgar on

Comments

  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2014
    BUG

    The gateway station door is closed in the UNTIL building, making it impossible to get to the teleporter, or if you were on Gateway before, impossible to leave.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • crypticbuxomcrypticbuxom Posts: 4,635 Arc User
    edited September 2014
    About the inner and outer doors for fighting Mechanon Mk41, can they close only after we agro him? Or is it based on when the cranes see us? Don't want a Cybermind lockout problems to happen.
  • eiledoneiledon Posts: 1,278 Arc User
    edited September 2014
    I may be missing something simple..

    Bug: New Mission Area in Millennium City Unavailable - Unable to pick up mission Project Clockwork


    Edit - Turned on now. Thanks.
  • tditstdits Posts: 561 Arc User
    edited September 2014
    And AotM still can't stack during a boss fight, when you actually need it. On the other hand, I like bug-fixes. Bug-fixes are good.
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  • eiledoneiledon Posts: 1,278 Arc User
    edited September 2014
    Bug: Still an Interact Area within Gateway Station Lounge which does nothing.
    What: When standing near chairs and table in Lounge, Interact button appears but has no effect.



    Also not really a pts bug, but have the new anniversary costume parts been added to the gift boxes on live. I am asking as I havent had any drop nor seen any in AH. Which is unusual.
  • crypticbuxomcrypticbuxom Posts: 4,635 Arc User
    edited September 2014
    Double Post?
  • radioscienceradioscience Posts: 80 Arc User
    edited September 2014
    About the inner and outer doors for fighting Mechanon Mk41, can they close only after we agro him? Or is it based on when the cranes see us? Don't want a Cybermind lockout problems to happen.

    The boss lock is triggered by aggroing Mechanon Mk XLI, or by aggroing the reactor. The robot arms don't matter for this.
  • crypticbuxomcrypticbuxom Posts: 4,635 Arc User
    edited September 2014
    Put up brand new bugs for Aspect of the Machine in the Automaton thread.

    Bug: Pressure Suit makes Head Wear costume piece (Hats & Helmets) disappear.

    I would like to wear my hat under the bubble helmet, please.

    Stabalization Belt and Pressure suit taking up device slots? Make Pressure suit an aura item please.

    Bug: Logged on today and unable to do the final Steel Crusade mission again.

    Please make this mission redoable from Major Caleb Hill.

    Bug: Major Caleb Hill is now wearing one of Cybermind's bracers?

    Not the one we're allowed to have, mind you.
  • toooldforthistoooldforthis Posts: 117 Arc User
    edited September 2014
    The gateway station door is closed in the UNTIL building, making it impossible to get to the teleporter, or if you were on Gateway before, impossible to leave.

    The gateway station door is irrelevant as you teleport to and access the both transporters from the main room in Gateway. If you're referring to UNTIL, it's wide open. Try again.

    All of the missing content bugs in cislunar that I brought up in the previous thread have not been addressed. I won't reiterate them. Entirely up to you if you want to fix them, but the feel remains extremely unpolished.

    Played through on another toon.

    No new red level bugs.

    Yellows:

    Pari Naran has an info icon over her head on the way to the mission, not a ? or !. No arrow either.

    Stabilization belt roots for 1 second with a 3 second cooldown. Interruptable powers tend to be far longer than a 1 second charge.

    Micro muni knockback from Mechanon is unblockable and knocks a toon with 500%+ knock resistance across the room, regardless of 'grip'.

    Brought in a full on tank this time. Knocked every single time with micro munis. Moved to almost every place in room to attempt 'grip' test. No difference.

    There is no tell on micro muni (which I presume is really rocket punch, since it looks like it), and basically, the only effective way to deal with it is to sit by a wall and hope Mechanon chases you over.

    Except unlike his minions who close to melee at all times, he likes to sit at range. So you end up getting to play chase, and knocked again.

    That presents another problem because if you don't have the angle right, you end up getting knocked straight through the energy walls for significant damage. Since you can't not be knocked, or block it, again...your only option is to have your back to the wall and hope he comes over to play.

    Range of 100' on robotic arms is a bit silly.

    Since you're now forcing folks to do the fight in the room, this is going to cause all sorts of problems with ATs.

    My rough math suggests something in the realm of 3.5k base DPS from the three robotic arms that can hit you at once, which even with a behemoth AT with full defiance stacks and good DR will still require something like 1k+ HPS from a healer. That will push beyond the limits of most radiants and all minds and inventors. I suppose the third member can be dedicated to taking out a robot arm or two before they regenerate, but it won't take all that much to kill them once aggro is generated.

    For players like myself, it's an annoyance, but if I was a silver with an AT, I'd be very upset at the forced lock-in unless you allow some strategy to come to play here with being able to use distance and angles to reduce damage.

    As I've stated before, the biggest issue with this arc is that it's a kill-near-all soak damage/dispense damage for an hour, with a lot of repetition. I appreciate you wanted to show off the intended boss fight with the the nasty force walls since it's clear a lot of dev time went into the thing, but it doesn't change the basic problem.

    Unless you figure out ways to let players use their brains in the process, the cislunar fight is not going to be one that players repeat after they unlock the AT. Not that you can currently pick up the mission again on Dr. Silverback once it's been completed, but still.
  • lordgarlordgar Posts: 267 Arc User
    edited September 2014
    We are currently push FC.31.20140828.5 to PTS.


    Release Notes for FC.31.20140828.5:


    Steel Crusade

    • The ADIS platforms in UNTIL HQ and GATEWAY Station now have more interesting geometry.

    • The Cislunar Mechanon mission is now repeatable. The repeat time is 0 for PTS testing.
  • criswolf09criswolf09 Posts: 761 Arc User
    edited September 2014
    Is this the fase 1 of Steel Crusade or will there be more missions added in the future?
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  • chimerafreekchimerafreek Posts: 412 Arc User
    edited September 2014
    Rocket Punch.


    Animation.


    Fix, yes?


    Seriously, something as simple as allowing us to color it in the tailor is better than just shipping it as a distinct fist belonging to Annihilator bots.
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited September 2014
    BUG: The ceiling of the boss room is still... semi-permeable. I guess that's how to describe it. Both my toon and Mark XLI would poke their heads through the ceiling geometry, which caused some power targeting problems (Plasma Beam. I know, right?) along with the usual camera shenanigans.

    THANK YOU: For fixing the annoying whine in the Project Clockwork room.

    SMUG SATISFACTION: Pounding Mechanon into scrap metal after he kept calling Prime "organic". Repeatedly.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • itsbrou#5396 itsbrou Posts: 1,781 Arc User
    edited September 2014
    Caleb Hill needs a bio.
    Brou in Cryptic games.
  • kaiserin#0958 kaiserin Posts: 3,237 Cryptic Developer
    edited September 2014
    Bug: the pressure suit removes beast legs.
  • itsbrou#5396 itsbrou Posts: 1,781 Arc User
    edited September 2014
    Improved signature.
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    Brou in Cryptic games.
  • xrazamaxxrazamax Posts: 982 Arc User
    edited September 2014
    Bug: If the player has the passive Lightning Reflexes, the animation for the passive will activate continously inside of Cinlunar Mechanon. This causes the player to move incredibly slow.

    This is just a suggestion but, the Gateway area seems like a neat little place to hang out. There are a lot of closed doors that might be worth opening up and turning into little areas for RP purposes :) A tailor or more NPCs with lore walking around would be a nice touch. There aren't many "space" areas to hang out at in CO at the moment after all.
  • crypticbuxomcrypticbuxom Posts: 4,635 Arc User
    edited September 2014
    Cryptic, you should have just focused on the new content and not try to implement another new power introduction system on top of it, considering the lack of resources you're willing to put into Champions. Having to make content worthy of Mechanon, the Epic AT being just power armor powers slapped on it (a testament to your lack of build knowledge), on top of the new space suit cosmetic's tech? Get yourselves more devs for this game or stop spreading yourselves too thin.

    End the tradition of making rushed, sub par content. Because this is shaping up to be as much of a mess that Nighthawk and Destroid Invasion was.

    If all the issues and qualms currently present aren't going to be fixed by launch date, admit to your mistakes and hold off the content for another 2 months to make sure you guys do it right. 3 weeks of PTS testing for something of this scale was not enough.
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited September 2014
    SMUG SATISFACTION: Pounding Mechanon into scrap metal after he kept calling Prime "organic". Repeatedly.

    I'd totally rewrite some NPC talks in the game so they stop using phrases like "human", "organic", "mortal", to replace it with something more generic like "hero" or "enemy".
    Given how many player characters have concepts not even close to human. :tongue:
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  • gaarafrednorrispgaarafrednorrisp Posts: 490 Arc User
    edited September 2014
    I'd totally rewrite some NPC talks in the game so they stop using phrases like "human", "organic", "mortal", to replace it with something more generic like "hero" or "enemy".
    Given how many player characters have concepts not even close to human. :tongue:

    Just take pages from my book and call everyone Mortal/Incessant/Insignificant/Foolish/Pathetic (etc.) Bugs/Worms/Fools/Pillbugs/Insects/Mortals/Heroes (etc.)
    AWWWW CHAMPIONS UNIVERSE! DON'T YOU DARE. BE SOUR. CLAP FOR YOUR NIGHTMARE AND FEEEEEEEEEEEL THE POWAAAAAAH!
  • stergasterga Posts: 2,353 Arc User
    edited September 2014
    gradii wrote: »
    Why would prime find that offensive? Provided she's attacking mechanon and all.

    Prime is not an organic anything. Synthetic version of her Paragon City self or something along those lines.
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  • kriss94kriss94 Posts: 88 Arc User
    edited September 2014
    The bar tables and pool table in the Gateway Station bar are destructible, this seems needless.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited September 2014
    kriss94 wrote: »
    The bar tables and pool table in the Gateway Station bar are destructible, this seems needless.
    Well, if they're not destructible, then how are station personnel supposed to blow off steam with a good bar fight?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • cyronecyrone Posts: 1,030 Arc User
    edited September 2014
    kaizerin wrote: »
    Bug: the pressure suit removes beast legs.

    Like so many costume pieces. This kind of kills it for me.
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited September 2014
    sterga wrote: »
    Prime is not an organic anything. Synthetic version of her Paragon City self or something along those lines.

    Yep.

    The original Sister Silicon, my CoH main, is a full-body "brain in a jar" cyborg. Think Major Kusanagi from GitS, but with electric blaster powers instead of exhibitionism and existential angst. Prime is her neural network clone, 100% meat free. The only zombies she fears are vegans. :wink: It's my hand-wavy way of explaining why the "same" character was active in both games.

    Anyway, back to the matter at hand...

    Prime has legitimate beef with Mechanon's assumption that his invaders are all organic, and especially the insinuation that no android would, or should, oppose his genocidal plans.

    (Just one slice of a larger observation about CO lore as it relates to android/AI heroes, but I'll save that for the PnP section. Let's just say the Gold Costume Perk Vendor's place in the NPC hierarchy is a factor.)
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • circleofpsi#4619 circleofpsi Posts: 2,977 Arc User
    edited September 2014
    Question lordgar, the new Nanobots and the cool new power armor looking suits, whuold they be added to the Vendor as unlockable costumes?, Becuse they are so cool and I whuold love to have them

    Images: screenshot_2014_09_04_19_32_26.jpg
    photo uploading

    screenshot_2014_09_04_19_32_31.jpg
    screenshot windows 7

    Also while I'm at it, chuold it be so kind if you chuold add King Sekhen's Legs to go with the Arms, please, it feels so left out with just the arms, and the Arms are a great and wonderful design
    Psi.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited September 2014
    jonsills wrote: »
    kriss94 wrote: »
    The bar tables and pool table in the Gateway Station bar are destructible, this seems needless.

    Well, if they're not destructible, then how are station personnel supposed to blow off steam with a good bar fight?

    Should we be filing bug reports that the furniture in Shererra's and Belle's Saloon are not destructible, then? :biggrin:

    (They might actually be. I've never tried. Just saying, if they're not, they should be.)
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • gaarafrednorrispgaarafrednorrisp Posts: 490 Arc User
    edited September 2014
    cryneting wrote: »
    Question lordgar, the new Nanobots and the cool new power armor looking suits, whuold they be added to the Vendor as unlockable costumes?, Becuse they are so cool and I whuold love to have them

    Images: screenshot_2014_09_04_19_32_26.jpg
    photo uploading

    screenshot_2014_09_04_19_32_31.jpg
    screenshot windows 7

    I want those legs. I WANT THOSE LEGS. Boots might work too, but the legs are so sexy.

    Also, the furniture in Sher's is destructible. Just ask anyone who barfights.
    AWWWW CHAMPIONS UNIVERSE! DON'T YOU DARE. BE SOUR. CLAP FOR YOUR NIGHTMARE AND FEEEEEEEEEEEL THE POWAAAAAAH!
  • doktormarengodoktormarengo Posts: 52 Arc User
    edited September 2014
    I want those legs. I WANT THOSE LEGS. Boots might work too, but the legs are so sexy.

    Yes please.

    I would love to be able to have a Nanobyte pet. Even if it's just an Action Figure. It would be really awesome as an unlockable skin for the Muni Bots!

    And those costume pieces are awesome.
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  • crypticbuxomcrypticbuxom Posts: 4,635 Arc User
    edited September 2014
    They are no doubt being a part of the Coalition vendor. Sold piece by piece for probably up to 50 tokens each.
  • chimerafreekchimerafreek Posts: 412 Arc User
    edited September 2014
    Will we be getting Retcon tokens when this drops? The answer to this may dictate a change in my furious farming of Dark speed.
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  • toooldforthistoooldforthis Posts: 117 Arc User
    edited September 2014
    We’re so excited for the launch of Steel Crusade that we’re running a massive giveaway, with a free Cyborg Beast costume set and an UNTIL Shuttle vehicle available for everyone! Log in the weekend after Part 1 launches to claim your gifts, because they will only be available for a limited time.

    Start: Friday 9/12 @ 11am

    End: Monday 9/15 @ 11am

    I genuinely hope that the free vehicle giveaway is:

    1. 1 per account, not per toon.

    2. Bind on Pickup.
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited September 2014
    I genuinely hope that the free vehicle giveaway is:

    1. 1 per account, not per toon.

    2. Bind on Pickup.

    Why would you even consider making it BoP, when every other vehicle ingame is BoA? I mean, linked to account is fine, thats the standard, but don't screw those of us over who don't have an UNTIL soldier hanging around, waiting for a lift.
  • crypticbuxomcrypticbuxom Posts: 4,635 Arc User
    edited September 2014
    BoA is logical and it seems that there is no point in vehicles anymore since its all reskins of the same stats, based on which themed shape of vehicle you get. Seems they won't be making any more money off of them.
    Will we be getting Retcon tokens when this drops? The answer to this may dictate a change in my furious farming of Dark speed.

    Why should we be getting Retcon tokens for this? No current powers are changing. If they were I could see those characters getting retcon tokens.
  • toooldforthistoooldforthis Posts: 117 Arc User
    edited September 2014
    Why would you even consider making it BoP, when every other vehicle ingame is BoA?

    First, incorrect. Every other vehicle in the game is BoE. Then it's BoA'd, unless you use a tuneup kit.

    For something that seems to require zero work to accomplish besides literally logging in, you should either get to leave them in your bank or use them. Shouldn't benefit players other than that.

    If you want to unbind them and make them BoE/BoA, then buy a tune-up kit.
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  • toooldforthistoooldforthis Posts: 117 Arc User
    edited September 2014
    gradii wrote: »
    I think what he thought you meant by BoP is how justice gear is BoP- Bind to Character on Pickup.

    Which if they do this by character and not by account is exactly what I meant.

    Hopefully, it will simply be one per account, where it will be BoA on receiving it instead of BoE.
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