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Teleport is RUINING PVP

spinnytopspinnytop Posts: 16,314 Arc User
edited July 2014 in The Hero Games
And something needs to be done about this.


It's been going on for a long time you know?


You finally get to your opponent and get ready to clobber them.. but oh no! There they go, teleporting away.. just like that....







all the way back to rencen....












plz fix the que bug ._.
Post edited by spinnytop on
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Comments

  • edited July 2014
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  • monaahirumonaahiru Posts: 3,042 Arc User
    edited July 2014
    NW stealth + Teleport stealth + Smoke stealth + etc... stacking stealth + One Shot kill, Good killer but queue killer.
    Assassins! Assassins everywhere!! o3o

    Now all newbies gone from Hero Game queue. Perception Gear/Mods never drop again. :frown:
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    You need 400 int to truly see smoke nade - EM spam and you have to move a lot. The thing is EM and teleport stack.






    Also YEAH TELEPORT!


    Anyway I need a co veteran.

    Review my build pls:

    Wrist Bolter - energy builder

    Power Gauntlet - Primary DPS ability / can interrupt abilities

    Invulnerability - Defense Passive

    Force Eruption - PBAoE Knockback (for melee targets)

    Sonic Device - DPS boost and chance of hold/stun w.e

    Retaliation - Self Damage buff after block

    Containment Field - My only true CC ability that doesnt need a % chance or advantage

    Bionic Shielding - Good for utility in grouping and a nice self reactive heal

    Nanobot Swarm - Useful for burst DPS coupled with Sonic Device and good for refreshing my bio shield ability above

    Chest Beam - Secondary DPS ability, has a defense debuff and a knockback chance

    Unbreakable - This ability confused me in OB, but I want to test it out some more and see if its worthwhile now

    Molecular Self Assembly - Dunno, guess I want a passive for grouping in lairs

    Enrage - Since I have very little offensive powers, I rely on damage boosts from this, Sonic Device, and Retailiation

    Rebirth - Figured this would come in handy for close 1v1 fights if I die


    My superstats would be STR and CON

    STR benefits invuln and Enrage

    Con further benefits invuln
  • nephtnepht Posts: 6,746 Arc User
    edited July 2014
    Perception gear and a rank VII INT mod ( even if ur and AT an even if INT isnt your SS ) and teleport isnt an issue at all.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
    You guys are just pretending to be dumbos who can't read.... right? u3u
  • nephtnepht Posts: 6,746 Arc User
    edited July 2014
    spinnytop wrote: »
    You guys are just pretending to be dumbos who can't read.... right? u3u

    Sorry I cant read moron. That can be taken any way. I'm that deep.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    nepht wrote: »
    Sorry I cant read moron. That can be taken any way. I'm that deep.

    You can't read "moron?" I wonder what you read in it's place... It's like the chrome lockbox bollocks all over again.
  • smashykinssmashykins Posts: 99 Arc User
    edited July 2014
    The biggest problem with teleport is that we've accepted it.
  • imthenightmareimthenightmare Posts: 45 Arc User
    edited July 2014
    Teleport is the best part of pvp, i always have it at r3.
  • eiledoneiledon Posts: 1,275 Arc User
    edited July 2014
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  • nephtnepht Posts: 6,746 Arc User
    edited July 2014
    eiledon wrote: »
    i have always found it is PVPers who ruin PVP. but thats just my opinion.

    Wow that is an old statement I remember people saying that from my old Quake days :3

    War never changes, neither do Carebears, but thats just my opinion .
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    I literally have tele on t3. <_< Nothing wrong with that, get some stealth sight and stop being AD rotation super tanks!
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
    spinnytop wrote: »
    all the way back to rencen....












    plz fix the que bug ._.

    Why you guys got such a bone for teleport defendin? o3o

    It's almost like people only read the topic and them immediately rushed in to respond without even reading the post... but no... you guys wouldn't do something that dumb.

    Not in the Hero Games section. `w`
  • purin1purin1 Posts: 433 Arc User
    edited July 2014
    So I came here by the request of Foxi, and I literally cannot stop laughing at the issue of "teleport."

    GG
    I strive to be the strongest swordsman alive.
  • crypticbuxomcrypticbuxom Posts: 4,573 Arc User
    edited July 2014
    Losing your target instantly after finally finding it is the most annoying thing about PvP.

    Stealth should work the way it used to where you can't use target required to activate powers but could still know where the opponent is going and still position your AoE attacks.

    This game is supposed to be fast paced, not wait to find the opponent.
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  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    Losing your target instantly after finally finding it is the most annoying thing about PvP.

    Stealth should work the way it used to where you can't use target required to activate powers but could still know where the opponent is going and still position your AoE attacks.

    This game is supposed to be fast paced, not wait to find the opponent.

    Green actually looks at footsteps on the ground. It would be a pretty cool feature if they made the footsteps on the ground slightly more while in stealth.

    Losing your target is only super annoying if there are other targets such as pets due to the targeting system being messed up. Stealth is needed for the games balance however to stop everyone from being super tanks.

    But nothing like this will ever be changed / looked into really anyway. I just want the PvP queues to be fixed in some way.
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  • highrealityhighreality Posts: 379 Arc User
    edited July 2014
    Yeah teleport is OP ! Beause of it you can't even hit one attack and the fight is already over. And all the perception in the world won't change it. Trust me, I tried. Some people told me to take Nailed To The Ground, but I don't really see how it's going to help if I can't fire a single power.

    (°∇° ) #megalodon2015
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
    Yeah teleport is OP ! Beause of it you can't even hit one attack and the fight is already over. And all the perception in the world won't change it. Trust me, I tried. Some people told me to take Nailed To The Ground, but I don't really see how it's going to help if I can't fire a single power.

    The teleport is completely immune to Nailed To The Ground. It will teleport your target back to rencen no matter what you do o3o
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    gradii wrote: »
    bind a key to target enemy player and pets are suddenly no longer an annoyance in pvp.

    Yeah this is also known as farming someone in BASH. <_<

    I do use one key for targeting people however I only do it to specific people doing specific dirty play at the time. If someone is playing dirty I'll bind them usually so I can keep an eye on them and stop them from spawn killing or farming a new player / AT.
    Yeah teleport is OP ! Beause of it you can't even hit one attack and the fight is already over. And all the perception in the world won't change it. Trust me, I tried. Some people told me to take Nailed To The Ground, but I don't really see how it's going to help if I can't fire a single power.

    Lol.

    Seems legit.
  • crypticbuxomcrypticbuxom Posts: 4,573 Arc User
    edited July 2014
    spinnytop wrote: »
    The "Teleport to Rencen" device is completely immune to Nailed To The Ground. It will teleport your target back to rencen no matter what you do o3o

    Fixed that for you. You need to be specific in what you are referring to.

    This thread has shifted to talking about the travel power because you weren't specific about what you were talking about to begin with. Even the queue comment at the end of your OP can be misleading to the problems with Hero Game's terrible kicking system.
  • monaahirumonaahiru Posts: 3,042 Arc User
    edited July 2014
    I personally want all Travel Power-non allowed area like in Cyber Mind in Hero Game area. o3o
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
    monaahiru wrote: »
    I personally want all Travel Power-non allowed area like in Cyber Mind in Hero Game area. o3o

    Also change the name to "The Tank Build Games" u3u
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
    Fixed that for you. You need to be specific in what you are referring to.

    This thread has shifted to talking about the travel power because you weren't specific about what you were talking about to begin with. Even the queue comment at the end of your OP can be misleading to the problems with Hero Game's terrible kicking system.


    This thread shifted to talking about the travel power because peoples' butthurt over-rode their reading comprehension u3u I take no responsibility.
  • jerax1011jerax1011 Posts: 950 Arc User
    edited July 2014
    spinnytop wrote: »
    This thread shifted to talking about the travel power because peoples' butthurt over-rode their reading comprehension u3u I take no responsibility.

    This thread was extremely clever... well done OP for confusing everyone else :P






    Also yes, please fix the queue bug
    EU5doX8.jpg
    @Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    spinnytop wrote: »
    Also change the name to "The Tank Build Games" u3u

    Not "Ascension MD Rotation Online" or something along those lines? :D

    Before perma AD's due to unbreakable being buffed that was the rotation people did. I remember in the AE calli war everyone would only be in combat while MD and ego surge was up then when MD goes down they use ascension and fly away.
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    Fixed that for you. You need to be specific in what you are referring to.

    This thread has shifted to talking about the travel power because you weren't specific about what you were talking about to begin with. Even the queue comment at the end of your OP can be misleading to the problems with Hero Game's terrible kicking system.

    Well, it was a joke. ;D
  • highrealityhighreality Posts: 379 Arc User
    edited July 2014
    Fixed that for you. You need to be specific in what you are referring to.

    This thread has shifted to talking about the travel power because you weren't specific about what you were talking about to begin with. Even the queue comment at the end of your OP can be misleading to the problems with Hero Game's terrible kicking system.

    You almost got it. The thread IS about the queue bug.. the "teleport" thing is just a joke. What it meant is that your opponents vanish before you can kill them.. because of the queue bug. They get kicked and go back to RenCen. That's why "teleport" is ruining pvp.

    (sorry for giving it up, someone had to do it.)

    (°∇° ) #megalodon2015
  • xydaxydaxydaxyda Posts: 782 Arc User
    edited July 2014
    spinnytop wrote: »

    plz fix the que bug ._.

    The OP is being way too ambiguous, I am confuseded!! D:























    Hey Devs, Please Fix Que Bug.
  • chimerafreekchimerafreek Posts: 402 Arc User
    edited July 2014
    Teleport is right up there with Ascension as to what's wrong with PvP

    Though I guess some builds need their emergency escape buttons. :v
    __________________
    @Chimerafreek
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    Teleport is right up there with Ascension as to what's wrong with PvP

    Though I guess some builds need their emergency escape buttons. :v

    And the builds that "don't need" emergency escape buttons are called MD rotation tanks. Yes that's tanks that stack every layer of defense possible without effecting their damage so much that they can still do 30k burst damage. These builds are much worse than builds that actually have windows of vulnerability.

    I find a lot of what people think is the problem with coPvP is rather mistaken, without teleport you would see even less differences in builds as not many people would be able to play an offensive build and get face planted as soon as they walk into BASH.

    The fact teleport isn't allowed in duels is due to stealth sight being an issue as I said before I would have no problem with someone using teleport on my build as long as devices are allowed.
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  • purin1purin1 Posts: 433 Arc User
    edited July 2014
    And the builds that "don't need" emergency escape buttons are called MD rotation tanks. Yes that's tanks that stack every layer of defense possible without effecting their damage so much that they can still do 30k burst damage. These builds are much worse than builds that actually have windows of vulnerability.

    The true terror is when these builds still have Ascension.
    I strive to be the strongest swordsman alive.
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    purin1 wrote: »
    The true terror is when these builds still have Ascension.

    Well yeah before perma AD rotation there was MD ascension rotation. MMO PvP is all about rotations and how fast / constant someone can rotate them to counter the other players rotations. You also seem to forget how "defensive" ego surge can make someone and not just due to crit heals but how much pressure it'd put you under by using it.
    gradii wrote: »
    are you really going to be one of those fools who insists ranged players SIT THERE AND TAKE IT because "No running no flying its not fair" ???

    It is generally hard for melee in this game and melee is considered underpowered in PvE let alone PvP where movement actually matters. It's impossible to have the same level of DPS as a melee so you end up having two choices, burst or stun lock.

    To do both you either need some nice holds and it usually helps a lot especially on a melee build that is using something such as ego sleep (which is 50ft) to use LoS wait until they come in range then jump out and catch them running the wrong way. You don't really have to do this so much on a ranged toon especially if you are 100ft. People who don't use LoS will find a squishy melee build in PvP generally impossible to use.

    The thing people forget about teleport is that you can't attack while using it and coming out from teleport will boost you randomly in the direction you are going making true teleporting in combat much less viable in a tight area not to mention the cooldown after attacking. Generally speaking teleport only truly works on burst builds actually in combat, a none burst build would need to only use teleport as it's "oh S**t button" to wipe player threat in a hero game.

    This is another area where something like ice grenade is needed for the balance of the game in it's current state. Ice grenade makes it so the player cannot fly while the debuff is on meaning teleport doesn't get you anywhere. It also means that if you remove TP with something such as omicron and have just thrown a ice nade so they hit at the same time (due to projectile speed) if the person is jumping / flying in the air they'll take fall damage as ice grenade will force them right down onto the ground. I don't like it when people complain about device usage in PvP when generally with how things are it is needed for me to be able to beat some builds / tactics.
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  • xydaxydaxydaxyda Posts: 782 Arc User
    edited July 2014
    I'm all for fixing thigs, but disallowing the usage of items obtained ingame is silly.
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  • purin1purin1 Posts: 433 Arc User
    edited July 2014
    Well yeah before perma AD rotation there was MD ascension rotation. MMO PvP is all about rotations and how fast / constant someone can rotate them to counter the other players rotations. You also seem to forget how "defensive" ego surge can make someone and not just due to crit heals but how much pressure it'd put you under by using it. .

    I'm not even talking about the MD/Ascension rotation. That was manageable. I'm referring to MD/Unbreakable and Ascension. Something that I cannot deal with.
    I strive to be the strongest swordsman alive.
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
    I use all the dumb copypasta tricks and people can still kill me easily, so everybody be dumb about it u3u
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    purin1 wrote: »
    I'm not even talking about the MD/Ascension rotation. That was manageable. I'm referring to MD/Unbreakable and Ascension. Something that I cannot deal with.

    I know what you were referring to, I was stating it was bad enough before with the AD AO rotation.
    gradii wrote: »
    Just making it an option you set beforehand, allow or not allow would do just fine.

    1. This would be hard / take time to create a new system to do this.

    2. Devices and gear that people can buy is one thing that if Cryptic did want to invest into PvP at all they would not take out. Just like in Neverwinter which has artefacts worth over £100 in real world money where you can get three artefacts, not to mention the gear and mod prices there. Pretty much devices being something that people will want yet being a certain price means that people are more tempted to buy keys and "pay to win."

    Having the option to pay to win is something a lot of players actually like however there must always be the ability to get the same amount of cash in game so that there is also an option to play to win.

    Devices have already been nerfed and it was a pretty heavy nerf for all but a few such as telekinetic force field inducer. You can no longer have 5 tele's, you can no longer spam 3-5 ice grenades in a row as your entire build and rotate them and you can no longer rotate omicrons because it used to not put nailed to the ground on.
    spinnytop wrote: »
    I use all the dumb copypasta tricks and people can still kill me easily, so everybody be dumb about it u3u

    PFFT GET GUD!
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
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  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
    stairs0 wrote: »
    I still feel sad :(

    This is what i'd do :'(

    That was the only time ice powers saw any use in pvp :<
  • xavori1xavori1 Posts: 8 Arc User
    edited July 2014
    roflmao..

    I check out the game for the first time in years...and this is one of the most common complaints that people had when I left.

    ZOMG TELEPORT RUINS PVP WHAAAA

    Seriously, I'm already enjoying being back and haven't even finished downloading the client. So many lulz.

    'Course, since I left before the complete gear overhaul, I'm pretty sure all 80 or so of my toons have crap gear so that'll be fun to fix before I can get back to bugzapping people in PvP...but soon...
  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    spinnytop wrote: »
    That was the only time ice powers saw any use in pvp :<

    What lieing lies... :<

    I've used ice blast before and many other's have used ice blast in the past. Nicki still uses it I think. Ice form has a pretty reliable chill/ice cage on it making it one of the best offensive passives.
    xavori1 wrote: »
    'Course, since I left before the complete gear overhaul, I'm pretty sure all 80 or so of my toons have crap gear so that'll be fun to fix before I can get back to bugzapping people in PvP...but soon...

    Haha the OP was actually a joke about it in reference to the old kicking bug that they never fixed despite it being around since the start.

    Good luck getting the best gear on all 80 of your toons. (justice due to the time to get it or even just legions due to cost of getting it)
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  • mrhinkypunkmrhinkypunk Posts: 1,471 Arc User
    edited July 2014
    gradii wrote: »
    Ice Cage. put cripple and subzero cellblock. annoying as hell.

    For me ice cage is ruined because it has damage on it. The damage doesn't remove smoke nades debuff due to ice cage being a pet however it does break/damage sleep despite being such a low damage number not to mention it healing unbreakalbe targets.
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited July 2014
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