This build is scheduled to hit PTS at 2:30pm, 6/9/2014
You can find release notes for previous unreleased PTS patches by using the link(s) below:
FC.31.20140602.2Release Notes for FC.31.20140602.7:Holoforce Armor:- Various small fixed to the Holoforce costume set.
- Added glow to the 3rd color channel of the Holoforce brushed metal material.
Release Notes for FC.31.20140602.5:Holoforce Armor:- Fixed various bugs with materials not showing up.
- Fixed a scaling issue with the female chest piece.
- Added Brushed Metal to the material choices of the armor pieces.
- Added a full mask version of the Holoforce head.
Bug Fixes:- Cyberlord in the FATAL ERR0R mission Carrier Wave now properly scales his HP to the mission level.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
So it can reflect a different color like the scifi armor?
*thumbsup
This was an issue? I should really do that mission more often... lol.
Though, what *would* be nice, would be adding a costume unlock for the Kill Perks associated with those Fatal Error mobs. Huh? Huuuuuuh? *nudge nudge*
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Most often Slice N Dice@zap-the-eradicator in-game.
There needs to be a level gate for Fatal Error.
I see new players try and do it before even going to Westside all the time, only to get frustrated and label the whole game based on this experience and immediately quit. This early access to these specific missions is a deal breaker for these new players.
Bug: Holoforce Armor(ALL)/Brushed Metal/Color 3: Missing Glow Option.
Bug: Holoforce Armor/Bracer: Right Bracer is Glass. Left Bracer is Metal.
Bug: Holoforce Armor/Shoulderpads: Right Shoulderpad is Glass. Left Shoulderpad is Metal.
Bug: Holoforce Armor/Front Emblem/Brushed Metal: Color barely shows up at all.
Bug: Holoforce Armor/Belt Accessory/Brushed Metal: Color barely shows up at all.
Bug: Secondary Foot Catagory(which I love BTW) is simply named "Feet" just like the primary catagory.
Bug: Secondary Hip Layer Catagory is simply named "Hip Layer" just like the primary catagory.
Ok, that's it for now. :cool:
Join Date: Aug 2009 | Title: Devslayer
Aha, good to know that Cyberlord being a huge boring wall of HP at lower levels isn't by design!
Huzzah!
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
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So next we can have something more HUGE or more flat? ._.
More like....
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Release Notes for FC.31.20140602.7:
Holoforce Armor:
Thanks!
XS
Missed: Holoforce Hex Pattern available on Short Tight Boots and Short Gloves
Missed: Bug Wings/Spider Back accessories
Missed: Glow options on transparent materials
Missed: Irridescent option on materials
Misinterpretation: It may be down to how I have drew the face on the submission, but would it be possible to get an option where as well as a fully modelled face, the head also has a simple full mask look i.e no defined mouth, nose, ears. See below
Some of these have been covered.
Irridescence: I dont think having the irridescent option on the new holoforce tights is possible due to how they have been created - but they have added it to the armor parts (YAY) as Brushed Steel material. So I'm happy with that halfway house.
Bug Wings: Ideas will be incorporated within Necratech's winning entry later this year.
Spider Legs: They would love to do something but haven't capacity to create new animation skeleton for it atm. Some alternate ideas were posted on the Holoforce Preview thread in the main forum.
Face Mask: A new head option has been added to cover the full mask version asked for.
But I agree these would be the icing on the cake:
Missed: Holoforce Hex Material available on Short Tight Boots and Short Gloves (existing basic costume parts) - Having these available would make the tights themselves feel complete and usable as a set on their own.
Missed: Glow options on transparent materials - Being able to change brightness of transparent materials (glass, psi, holohex) to keep in line with existing costume parts using similar materials.
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
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Ahh ok well guess lordgar just needs to do the ones in red and then we're done, but really want the bug wings on the Holo-Armor..
Does that on the male, too.
It's just one of these minor limitations of the game engine. Or 3d modeling in general.
Everything can be drawn as a 2d concept, but not everything and not always can be realised as a 3d model. Some liberties taken are to be expected.
I believe it is supposed to be like that.......kinda like how the holo emblem and the belt accessory
also hover away from the body, so that with holo-hex and psi-armour material it looks less like actual fitting armour than an energy construct.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Live tailor
female(no idea about male)
when picking shoulder pads and bracers from holoforce armour set in blue box list in tailor.
right side is glass, left is metal
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Ok, that's that I guess.
Join Date: Aug 2009 | Title: Devslayer
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