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FC.31.20140602.5 PTS Update

lordgarlordgar Posts: 267 Arc User
edited June 2014 in PTS - The Archive
This build is scheduled to hit PTS at 2:30pm, 6/9/2014

You can find release notes for previous unreleased PTS patches by using the link(s) below:

FC.31.20140602.2


Release Notes for FC.31.20140602.7:

Holoforce Armor:

  • Various small fixed to the Holoforce costume set.

  • Added glow to the 3rd color channel of the Holoforce brushed metal material.



Release Notes for FC.31.20140602.5:


Holoforce Armor:

  • Fixed various bugs with materials not showing up.

  • Fixed a scaling issue with the female chest piece.

  • Added Brushed Metal to the material choices of the armor pieces.

  • Added a full mask version of the Holoforce head.


Bug Fixes:

  • Cyberlord in the FATAL ERR0R mission Carrier Wave now properly scales his HP to the mission level.




Please format any bugs you find in the following format:
Bug
Where it happens
What happens




Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Post edited by lordgar on

Comments

  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited June 2014
    Does the brushed metal have the glow on the third material?

    So it can reflect a different color like the scifi armor?
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  • maleb666maleb666 Posts: 364 Arc User
    edited June 2014
    Oh wow!! Keep up the good work guys!

    *thumbsup
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  • ninjapiffninjapiff Posts: 283 Arc User
    edited June 2014
    lordgar wrote: »
    Bug Fixes:
    • Cyberlord in the FATAL ERR0R mission Carrier Wave now properly scales his HP to the mission level.

    This was an issue? I should really do that mission more often... lol.
    Though, what *would* be nice, would be adding a costume unlock for the Kill Perks associated with those Fatal Error mobs. Huh? Huuuuuuh? *nudge nudge*
    It makes sense, if you don't think about it.
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited June 2014
    A full mask option is definitely another bonus. Hopefully its under headwear.

    There needs to be a level gate for Fatal Error.

    I see new players try and do it before even going to Westside all the time, only to get frustrated and label the whole game based on this experience and immediately quit. This early access to these specific missions is a deal breaker for these new players.
  • crosschancrosschan Posts: 920 Arc User
    edited June 2014
    Bug: Female(haven't tested male yet) Holoforce Helmet does not properly(or at all) adjust with head sliders(more specifically cheek, ears, & ear points) making it really easy to clip through the helm.

    Bug: Holoforce Armor(ALL)/Brushed Metal/Color 3: Missing Glow Option.

    Bug: Holoforce Armor/Bracer: Right Bracer is Glass. Left Bracer is Metal.

    Bug: Holoforce Armor/Shoulderpads: Right Shoulderpad is Glass. Left Shoulderpad is Metal.

    Bug: Holoforce Armor/Front Emblem/Brushed Metal: Color barely shows up at all.

    Bug: Holoforce Armor/Belt Accessory/Brushed Metal: Color barely shows up at all.

    Bug: Secondary Foot Catagory(which I love BTW) is simply named "Feet" just like the primary catagory.

    Bug: Secondary Hip Layer Catagory is simply named "Hip Layer" just like the primary catagory.


    Ok, that's it for now. :cool:
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  • bluhmanbluhman Posts: 2,410 Arc User
    edited June 2014
    lordgar wrote: »

    Bug Fixes:

    • Cyberlord in the FATAL ERR0R mission Carrier Wave now properly scales his HP to the mission level.

    Aha, good to know that Cyberlord being a huge boring wall of HP at lower levels isn't by design!
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  • tditstdits Posts: 666 Arc User
    edited June 2014
    lordgar wrote: »

    Bug Fixes:

    • Cyberlord in the FATAL ERR0R mission Carrier Wave now properly scales his HP to the mission level.
    [/COLOR]

    Huzzah! :D
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  • monaahirumonaahiru Posts: 3,073 Arc User
    edited June 2014
    lordgar wrote: »

    [*]Fixed a scaling issue with the female chest piece.

    So next we can have something more HUGE or more flat? ._.
    Desu-1.jpg
  • mrhinkypunkmrhinkypunk Posts: 1,569 Arc User
    edited June 2014
    monaahiru wrote: »
    So next we can have something more HUGE or more flat? ._.

    More like....

    tumblr_m827kyCjgk1qgx70ro1_500.png
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  • lordgarlordgar Posts: 267 Arc User
    edited June 2014
    We are currently pushing FC.31.20140602.7 to PTS.

    Release Notes for FC.31.20140602.7:

    Holoforce Armor:

    • Various small fixes to the Holoforce costume set.

    • Added glow to the 3rd color channel of the Holoforce brushed metal material.
  • nbkxsnbkxs Posts: 776 Arc User
    edited June 2014
    While you're fixing colors, can you please fix the 3rd color on the victorian dress? It's still not working correctly.

    Thanks!

    XS
    [NbK]XStorm
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  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited June 2014
    Will it be possbile to add the missing things in the list?


    Missed: Holoforce Hex Pattern available on Short Tight Boots and Short Gloves

    Missed: Bug Wings/Spider Back accessories

    Missed: Glow options on transparent materials

    Missed: Irridescent option on materials

    Misinterpretation: It may be down to how I have drew the face on the submission, but would it be possible to get an option where as well as a fully modelled face, the head also has a simple full mask look i.e no defined mouth, nose, ears. See below
    Psi.
  • eiledoneiledon Posts: 1,287 Arc User
    edited June 2014
    cryneting wrote: »
    Will it be possbile to add the missing things in the list?


    Missed: Holoforce Hex Pattern available on Short Tight Boots and Short Gloves

    Missed: Bug Wings/Spider Back accessories

    Missed: Glow options on transparent materials

    Missed: Irridescent option on materials

    Misinterpretation: It may be down to how I have drew the face on the submission, but would it be possible to get an option where as well as a fully modelled face, the head also has a simple full mask look i.e no defined mouth, nose, ears. See below


    Some of these have been covered.

    Irridescence: I dont think having the irridescent option on the new holoforce tights is possible due to how they have been created - but they have added it to the armor parts (YAY) as Brushed Steel material. So I'm happy with that halfway house.

    Bug Wings: Ideas will be incorporated within Necratech's winning entry later this year.

    Spider Legs: They would love to do something but haven't capacity to create new animation skeleton for it atm. Some alternate ideas were posted on the Holoforce Preview thread in the main forum.

    Face Mask: A new head option has been added to cover the full mask version asked for.



    But I agree these would be the icing on the cake:

    Missed: Holoforce Hex Material available on Short Tight Boots and Short Gloves (existing basic costume parts) - Having these available would make the tights themselves feel complete and usable as a set on their own.

    Missed: Glow options on transparent materials
    - Being able to change brightness of transparent materials (glass, psi, holohex) to keep in line with existing costume parts using similar materials.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited June 2014
    eiledon wrote: »
    Some of these have been covered.

    Irridescence: I dont think having the irridescent option on the new holoforce tights is possible due to how they have been created - but they have added it to the armor parts (YAY) as Brushed Steel material. So I'm happy with that halfway house.

    Bug Wings: Ideas will be incorporated within Necratech's winning entry later this year.

    Spider Legs: They would love to do something but haven't capacity to create new animation skeleton for it atm. Some alternate ideas were posted on the Holoforce Preview thread in the main forum.

    Face Mask: A new head option has been added to cover the full mask version asked for.



    But I agree these would be the icing on the cake:

    Missed: Holoforce Hex Material available on Short Tight Boots and Short Gloves (existing basic costume parts) - Having these available would make the tights themselves feel complete and usable as a set on their own.

    Missed: Glow options on transparent materials
    - Being able to change brightness of transparent materials (glass, psi, holohex) to keep in line with existing costume parts using similar materials.

    Ahh ok well guess lordgar just needs to do the ones in red and then we're done, but really want the bug wings on the Holo-Armor..
    Psi.
  • draogndraogn Posts: 1,269 Arc User
    edited June 2014
    Is the back of the holoforce chest piece suppose detached from the female body by so much?
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited June 2014
    draogn wrote: »
    Is the back of the holoforce chest piece suppose detached from the female body by so much?

    Does that on the male, too.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited June 2014
    I suppose it is inevitable.

    It's just one of these minor limitations of the game engine. Or 3d modeling in general.

    Everything can be drawn as a 2d concept, but not everything and not always can be realised as a 3d model. Some liberties taken are to be expected. :wink:
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited June 2014
    draogn wrote: »
    Is the back of the holoforce chest piece suppose detached from the female body by so much?

    I believe it is supposed to be like that.......kinda like how the holo emblem and the belt accessory
    also hover away from the body, so that with holo-hex and psi-armour material it looks less like actual fitting armour than an energy construct.
    zrdRBy8.png
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  • chaelkchaelk Posts: 7,732 Arc User
    edited June 2014
    BUG
    Live tailor
    female(no idea about male)

    when picking shoulder pads and bracers from holoforce armour set in blue box list in tailor.
    right side is glass, left is metal
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  • crosschancrosschan Posts: 920 Arc User
    edited June 2014
    I posted this in the maintenance thread but I guess I should post it here as well just in the name of being thorough. Just to be clear, these are the set bugs which made it to live.
    Bug: Holoforce Armor/Shoulderpads: Right Shoulderpad is Glass. Left Shoulderpad is Metal.

    Bug: Female(haven't tested male yet) Holoforce Helmet does not properly(or at all) adjust with head sliders(more specifically cheek, ears, & ear points) making it really easy to clip through the helm.

    Bug: Holoforce Armor/Arm Acc: Right Arm Acc is Glass. Left Arm Acc is Metal.

    Ok, that's that I guess.
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  • chaelkchaelk Posts: 7,732 Arc User
    edited June 2014
    arm accessory both turned up as glass. I had the Bracers turn up split
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