If I spent ages getting the best purples and plenty of zen making sure I have all rank 9 mods and after that I found I couldn't rolf stomp elite. I would be really pissed off.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
If I spent ages getting the best purples and plenty of zen making sure I have all rank 9 mods and after that I found I couldn't rolf stomp elite. I would be really pissed off.
Exactly. We are playing super heroes. That means we should be just that awesome. What they expect everyone to be a push over for the build of the week like other games?
Oh no, not this again.
I don't know if it's me or else.
My Disciple got utterly destroyed on the final fight with the Terror thing in Aftershock #2 with that VIPER guy alive and the two girl sidekick on.
On lv16, On lv32, then On lv40.
Yes, I know how to block and all these.
All I know is, this boss attacks, Captain down, another attack, sidekicks down, another attack, I got hit for thousands of damage. while the boss still has like 1/2 health left
and I'm playing on Normal.
I recently retrained this AT into freeform and I think I'll have a much bigger chance at beating this guy because of the heal and rebirth coming into play. And I suspect it'll be much easier, but still, please think of the slivers who cannot get freeforms. Outright increase the difficulty does nothing.
Please read the OP's first post fully... Normal difficulty would not change, only the top end difficulties would.
The game should not be balanced around ATs. The game should be balanced around Freeforms. Sort of common sense... why balance the game for the freebies and leave the paying folks with a snorefest?
The freebies are impulse buying costume packs, powers, freeform slots, and lock box keys. If subs and LTS were bringing in as much cash as the churn, they wouldn't have gone F2P in the first place.
Unless you believe that the move to F2P was nothing more than a meany-pants greed move done just to make people with subs sad. That then would be a personal issue to deal with that is outside the scope of this thread.
I really hate threads like these.. I really do.. Especially when some "hardcore" to say players complain about a game that's designed for EVERYONE to be able to <@#$!?> ENJOY instead of having trouble playing it..
Did anyone of you "I want more difficulty" people realize that the game is also played by people who play to RELAX instead of been on edge all the time? Did you even realize that sometimes people WANT to solo cause they're either tired or they simply FEEL like it? Did you even realize that this game is also played by family men/women (namely people like me) who don't have insane amount of time to spend on playing so they can "get a team every time" or "mash around 400 powers to defeat a foe"? Did you even realize that other people play for RolePlay instead of having their <@#$!?> kicked by a single foe simply cause you WANT more difficulty? What would the rest of the population who doesn't do? Quit the game?
I don't know about you, but i definitely don't want to get RSI from button mashing simply cause more difficulty is a "must".. Besides, like it's mentioned above, we are Superheroes for crying out loud!
You want an additional "Supah-Elite" difficulty? That's fine by me, as long as the other ones are kept as they are..
You force something in a community, you lose it.. Plain and simple.. And then CO will shut down due to the lack of funds, or new players joining as they won't be able to enjoy a GAME.. Read the word : GAME! It's meant to be fun for everyone, even for those who don't like challenges and want to have FUN for God's sake! I don't want to see CO getting CoX's fate here, and neither should you!
To be honest, people who demand more difficulty are usually kids who brag about been the ultimate badasses, and when the difficulty goes UP, they're the first ones who rage quit a game THEY destroyed with their mindless ranting, as it's too damn "difficult"!
Please read the OP's first post fully... Normal difficulty would not change, only the top end difficulties would.
100% Enemy HP Normal mode
Who's the one who didn't read the first post fully, i wonder... :rolleyes:
Seriously, if you want more difficulty either play on Elite and create squishy characters if you're so "badass" that nothing can stop you, wait for Cryptic to add (if they're planning to do so) the Supah-Elite difficulty mode, or go play XCom Enemy Unknown on the Nightmare difficulty, with the autosave feature that you can't un-do what you've done.. That will definitely please you.. :biggrin:
Okay, I'll bite. How do I build my character so that the mobs behave more intelligently, have a more diverse list of abilities, and use interesting engaging mechanics? I'm not seeing a power set that does that... help me understand.
Also, you do realize that atm elite difficulty doesn't award better gear right? And Gravitar, who was supposed to be "challenging content" doesn't award any gear whatsoever? I think you're seeing power creep where there isn't any, and isn't going to be any.
The game should not be balanced around ATs. The game should be balanced around Freeforms. Sort of common sense... why balance the game for the freebies and leave the paying folks with a snorefest? Any gold player who decides to play an AT.... well, listen, you paid for the cruise ship, but decided to head into stormy weather in the free canoo... you knew what you were gettin' yourself into.
Who's the one who didn't read the first post fully, i wonder... :rolleyes:
Seriously, if you want more difficulty either play on Elite and create squishy characters if you're so "badass" that nothing can stop you, wait for Cryptic to add (if they're planning to do so) the Supah-Elite difficulty mode, or go play XCom Enemy Unknown on the Nightmare difficulty, with the autosave feature that you can't un-do what you've done.. That will definitely please you.. :biggrin:
Maybe it's because I'm Mexican but 100% means there's no change. The +1000% and +3000% are the percentages by which the initial 100% normal mode HP is being increased.
I really hate threads like these.. I really do.. Especially when some "hardcore" to say players complain about a game that's designed for EVERYONE to be able to <@#$!?> ENJOY instead of having trouble playing it..
Did anyone of you "I want more difficulty" people realize that the game is also played by people who play to RELAX instead of been on edge all the time? Did you even realize that sometimes people WANT to solo cause they're either tired or they simply FEEL like it? Did you even realize that this game is also played by family men/women (namely people like me) who don't have insane amount of time to spend on playing so they can "get a team every time" or "mash around 400 powers to defeat a foe"? Did you even realize that other people play for RolePlay instead of having their <@#$!?> kicked by a single foe simply cause you WANT more difficulty? What would the rest of the population who doesn't do? Quit the game?
I don't know about you, but i definitely don't want to get RSI from button mashing simply cause more difficulty is a "must".. Besides, like it's mentioned above, we are Superheroes for crying out loud!
You want an additional "Supah-Elite" difficulty? That's fine by me, as long as the other ones are kept as they are..
You force something in a community, you lose it.. Plain and simple.. And then CO will shut down due to the lack of funds, or new players joining as they won't be able to enjoy a GAME.. Read the word : GAME! It's meant to be fun for everyone, even for those who don't like challenges and want to have FUN for God's sake! I don't want to see CO getting CoX's fate here, and neither should you!
To be honest, people who demand more difficulty are usually kids who brag about been the ultimate badasses, and when the difficulty goes UP, they're the first ones who rage quit a game THEY destroyed with their mindless ranting, as it's too damn "difficult"!
100% Enemy HP Normal mode
Who's the one who didn't read the first post fully, i wonder... :rolleyes:
Seriously, if you want more difficulty either play on Elite and create squishy characters if you're so "badass" that nothing can stop you, wait for Cryptic to add (if they're planning to do so) the Supah-Elite difficulty mode, or go play XCom Enemy Unknown on the Nightmare difficulty, with the autosave feature that you can't un-do what you've done.. That will definitely please you.. :biggrin:
You do realize that 100% HP normal mode means that mobs HP would stay the same right ?
You might want to hold off on describing others as mindless so long as you have difficulty understanding kindergarten level math (1 = 1).
The freebies are impulse buying costume packs, powers, freeform slots, and lock box keys. If subs and LTS were bringing in as much cash as the churn, they wouldn't have gone F2P in the first place.
Unless you believe that the move to F2P was nothing more than a meany-pants greed move done just to make people with subs sad. That then would be a personal issue to deal with that is outside the scope of this thread.
Do you believe that? I don't see why you would mention it otherwise; I think that view point is pretty silly myself. Personally I believe they went F2P to increase the population since players were complaining that all the zones seemed mostly abandoned.
Can you provide documentation that proves that silver players bring in large amounts of money, or that they are impulse buying costume packs and things of that like? The questionite exchange has a healthy amount of questionite being sold for Zen, so I would imagine that that's how folks are buying a lot of the things they're buying in the Zen shop, especially cheap items like costume packs which don't take long to farm up through questionite at all.
Now, I would say that there might be some validity to folks buying freeform slots since they take a while to farm, but since you seem to be insisting that the game needs to be balanced around ATs, I will assume that you are also saying that you believe most people are sticking with their ATs and not buying freeform slots.
However, if silver players are buying up FF slots like crazy, and thereby generating all that revenue that puts them ahead of gold players, then that really supports my idea that the game should be balanced around the paying players, aka freeforms.
I really hate threads like these.. I really do.. Especially when some "hardcore" to say players complain about a game that's designed for EVERYONE to be able to <@#$!?> ENJOY instead of having trouble playing it..
Did anyone of you "I want more difficulty" people realize that the game is also played by people who play to RELAX instead of been on edge all the time? [...]
I love responses like these, because I get to smugly ask if you even read the post you're commenting on, implying that you didn't and that you look quite foolish right now because of it.
Who's the one who didn't read the first post fully, i wonder... :rolleyes:
Um... well, basically it's still you. Do you understand the concept of percentages? It might help if you mentioned what grade you're at in school, so we know if your teachers have covered that topic yet.
Champions Online: Be the hero you wish you could be in a better game.
Well, i still stand to my beliefs whether you like it or not.. As for me been foolish, i suppose rage makes you foolish, and i have no regrets posting how i feel about it.. Simple.. Not everyone is supposed to agree with everyone, yes? :cool:
As for percentages, where i come from, 100% increase means double, not nothing.. At least titotito333999 was nice enough to clarify his post and what the OP wants to say instead of releasing kindergarten nonsense at my face like you two are doing.. Not everyone uses English as a natural language.. It shows someone's age and class though, doesn't it? At least i attend kindergarten, i'm not a 2 year old like you two..
So i rest my case if i'm wrong on this subject, as numbers vary from place to place.. Heck, US uses feet, we use meters..
You do realize that 100% HP normal mode means that mobs HP would stay the same right ?
You might want to hold off on describing others as mindless so long as you have difficulty understanding kindergarten level math (1 = 1).
Friend, don't accuse someone for something you don't have.. And since i lack a mind as you say, would you please explain to me where exactly i called titotito333999 mindless, as i don't see any insults on my post.. Speaking of which, learn how to read, as the XCom comment wasn't addressed at him, was a general one..
If i did insult him however, i apologize..
As for you two, it's really funny to see you trying to look cool by assaulting someone.. Kudos!
Now, I would say that there might be some validity to folks buying freeform slots since they take a while to farm, but since you seem to be insisting that the game needs to be balanced around ATs, I will assume that you are also saying that you believe most people are sticking with their ATs and not buying freeform slots.
Can you provide documentation that proves that silver players bring in large amounts of money, or that they are impulse buying costume packs and things of that like? The questionite exchange has a healthy amount of questionite being sold for Zen, so I would imagine that that's how folks are buying a lot of the things they're buying in the Zen shop, especially cheap items like costume packs which don't take long to farm up through questionite at all.
So how about silver players who actually bought the Z-store ATs? Shouldn't they be taken into consideration regarding game balance / difficulty, or do Freeforms still have #1 priority? If the justification is that freeform players bring in more money than silver players do, where's the financial information to determine that? Where's the data to support the claim that the majority of silver players gain ZEN solely using the questionite exchange?
I can personally point a few fingers to some Silver players who actually bought Zen when they needed it.. Still, when it comes to changes, everyone should be taken into consideration.. Gold players may look more important to some people, but we're all in the same boat if you ask me.. What affects one side affects the other, and too much difficulty can vex even the most skilled player in the long run, regardless of him being Silver or Gold..
Besides, i doubt the game would've gone F2P if a "Gold" Player's spending was satisfying..
Rather fight something, than ya know, NOT fight it, isnt that what heroes do?
Keep in mind that not everyone out there has a build that deals tremendous amounts of damage. Let's just say that +1000% increase to enemy health as you've suggested does provide tougher fights to players with such builds, anyone else who doesn't deal such damage (but yet can survive anything thrown at them) isn't going to find it challenging at all, just brain-numbingly tedious and the fight gets unnecessary longer in the process. What's more, this would mean that only anyone who is able to one-shot is considered qualified to play such a difficulty setting and that's ridiculous.
Just imagine the boss villain in Pyramid Power getting the major health boost from the power surge but at the same time the heroes don't get the damage boost from it at all. Imagine how much fun that battle would be.
I really hate threads like these.. I really do.. Especially when some "hardcore" to say players complain about a game that's designed for EVERYONE to be able to <@#$!?> ENJOY instead of having trouble playing it..
Did anyone of you "I want more difficulty" people realize that the game is also played by people who play to RELAX instead of been on edge all the time? Did you even realize that sometimes people WANT to solo cause they're either tired or they simply FEEL like it? Did you even realize that this game is also played by family men/women (namely people like me) who don't have insane amount of time to spend on playing so they can "get a team every time" or "mash around 400 powers to defeat a foe"? Did you even realize that other people play for RolePlay instead of having their <@#$!?> kicked by a single foe simply cause you WANT more difficulty? What would the rest of the population who doesn't do? Quit the game?
My posts say nothing about teaming, and one of them actually says that I'm in fact a "casual" (non-hardcore) player that thinks that the difficulty in this game is negligible, and I don't even farm for purple gear or have 100% min-maxed toons. I tend to solo every single game I play. The difference is I can pull enemies from all over the place and barely pay attention to want I'm doing here, and often still not get killed, while in other games I actually have to watch for how many enemies I pull and keep track of my heal cooldowns and such just to stay alive. But I can still solo everything effectively in them.
I don't know about you, but i definitely don't want to get RSI from button mashing simply cause more difficulty is a "must".. Besides, like it's mentioned above, we are Superheroes for crying out loud!
Its also a "game" and games are about challenges that players need to overcome in order to attain success, and the "we're Superheroes" excuse gets old and provides no real answers to this issue. It just an excuse not to address the situation on the basis that "we're Superheroes" therefore game balance issues are not a problem, because 100% every "super" heroe is an indestructible powerhouse like Superman and there are no normal superheroes like Batman (except there are).
Just because its a game about "Superheroes" that does not mean everything has to be easy, and there's nothing "heroic" about rolling over enemies that stand no chance against you. If anything, abusing powers others stand no chance against has more in common with being a bully than being a hero. What makes a person a hero is daring to face dangers common folk don't dare to face, not being able to roflstomp through those dangers.
I'm also not sure what superhero's comic is about fighting hoards of enemies, which is what we have to do here to get anything resembling some kind of challenge.
You want an additional "Supah-Elite" difficulty? That's fine by me, as long as the other ones are kept as they are..
You force something in a community, you lose it.. Plain and simple.. And then CO will shut down due to the lack of funds, or new players joining as they won't be able to enjoy a GAME.. Read the word : GAME! It's meant to be fun for everyone, even for those who don't like challenges and want to have FUN for God's sake! I don't want to see CO getting CoX's fate here, and neither should you!
To be honest, people who demand more difficulty are usually kids who brag about been the ultimate badasses, and when the difficulty goes UP, they're the first ones who rage quit a game THEY destroyed with their mindless ranting, as it's too damn "difficult"!
Its easy to claim something without any hard data to back it up--and that goes for both sides of this issue. But if roflstomp easy difficulty is really the key to this, or any other game's success I wonder why is it that many games that are more challenging than this one are doing better than CO, and all that extra power we got since On Alert hasn't done anything to improve this game's situation. It seems to me that making everything roflstompingly easy has never done anything to improve this game's success.
Nope, we don't need tougher opponents or opponents with insta-kill attacks.
We need smarter opponents who are using tactics, or are forcing players to play tactically.
Mob skills and their usage should be more on pair with players (though real equality is probably impossible).
Now matter how much mobs will be pumped with more HP and damage output, they will remain only dumb bags of HP.
Why mobs have lunges, but not NTTG on their attacks? I can recall only one boss with TP cancel mechanic - Viperia.
Or why snipers's rifle performed by mobs is so laughable? It should work exactly like SR employed by players - interruptable but lethal.
More things like TP cancels, block cancels, more "gimmick" powers.
Second thing is - mobs in this game are horribly homogenous. The only more diverse groups are probably ARGENT and VIPER, because of Combat Engineers/Operatives/Counteragents and Brickbusters/Infiltrators.
The rest of factions is differentiated mainly by textures.
Especially since all zombies are gimped.
Not every mob in this game needs ranged attack. This is really stupid idea, it removes kiting-based tactics from this game and makes playing ranged toons redundant. What is point of being ranged, at least in regular leveling?
Make meele-only mobs and put them in groups with ranged-only and with supporters/healers. Make them working together.
My posts say nothing about teaming, and one of them actually says that I'm in fact a "casual" (non-hardcore) player that thinks that the difficulty in this game is negligible, and I don't even farm for purple gear or have 100% min-maxed toons. I tend to solo every single game I play. The difference is I can pull enemies from all over the place and barely pay attention to want I'm doing here, and often still not get killed, while in other games I actually have to watch for how many enemies I pull and keep track of my heal cooldowns and such just to stay alive. But I can still solo everything effectively in them.
No arguments there, i simply would prefer to have both options to choose, depending on my mood, status and tiredness.. I usually return home from work in a half dead status, and all i want to do, is log into a game that helps me relax.. CO does that, for the reason you well describe : I don't have to pay attention too much to what i do, i simply enjoy my game, washing off the stress of the day.. If i were to be stressed out again while playing, then i have no reason to do so.. Plus, i get cramps lately if i stress my hands too much.. Not as young as i used to be i'm afraid.. :redface:
Its also a "game" and games are about challenges that players need to overcome in order to attain success, and the "we're Superheroes" excuse gets old and provides no real answers to this issue. It just an excuse not to address the situation on the basis that "we're Superheroes" therefore game balance issues are not a problem, because 100% every "super" heroe is an indestructible powerhouse like Superman and there are no normal superheroes like Batman (except there are).
I believe that a game is pure fun / way to relax myself.. a Challenge is a good thing, but not for every time, and especially not if it's forced on you.. As for the superhero example, it's just a matter of speech.. I don't think Batman lets his enemies take the best of him either, and he can be quite effective in "roflstomping" them too in some cases.. Does this makes him a bully?
Just because its a game about "Superheroes" that does not mean everything has to be easy, and there's nothing "heroic" about rolling over enemies that stand no chance against you. If anything, abusing powers others stand no chance against has more in common with being a bully than being a hero. What makes a person a hero is daring to face dangers common folk don't dare to face, not being able to roflstomp through those dangers.
Like i said before, it's a matter of choice.. Some want challenge, while others want to "roflstomp" things for pure fun.. Different people, different playstyles.. I believe the only thing we have in common, is the game we play.. Everything else is a personal choice, and it should stay that way.. Heroes, Vigilantes, Villains, Thugs, Rogues, and goes on.. There's room for everyone, and speaking in these terms, i'm a genuine Thug.. :cool:
I'm also not sure what superhero's comic is about fighting hoards of enemies, which is what we have to do here to get anything resembling some kind of challenge.
I totally agree here.. But welcome to the MMO world..
Its easy to claim something without any hard data to back it up--and that goes for both sides of this issue. But if roflstomp easy difficulty is really the key to this, or any other game's success I wonder why is it that many games that are more challenging than this one are doing better than CO, and all that extra power we got since On Alert hasn't done anything to improve this game's situation. It seems to me that making everything roflstompingly easy has never done anything to improve this game's success.
I think the sole reason this game is at this state, is cause it lacks the "attention" it deserves from the Devs.. All we got for the last year is some lousy content, based on a 5 minute event which we have to grind over and over, and goes on.. There's no "meaning" into the alerts, they're simply there.. As for the "roflstomp" difficulty? What can i say? I'm a fan.. Nothing wrong with challenge, as long as the "roflstomp" is there as an option for the extremely casual or tired player..
EDIT : meedacthunist says something very smart about the enemy's AI here, and i would love to see such a thing at a higher difficulty level than normal myself.. Not higher HP, simply clever enemies..
Rather fight something, than ya know, NOT fight it, isnt that what heroes do?
LOL isn't that exactly what you did in your video? :eek:
An FF build pouring buffs and defenses on a CON stat and blocking through every critter in the instance is probably not going to be considered "normal play" by the Devs. Nothing to see here, move along.
Hmmm... perhaps after 4800 hours this "game" is no longer for you?
Keep in mind that not everyone out there has a build that deals tremendous amounts of damage.
*sigh* Do i have to say it again? i do...im repeating myself now.
No, everyone doesnt have a build that can do tremendous amount of damage or have good survivability or abiliity to play well...THATS WHAT NORMAL MODE IS FOR!! If YOU dont want to take YOUR game further and YOU want to play CASUALLY. STAY IN NORMAL!
YOU are ruining the possibility that PEOPLE WHO DONT PLAY LIKE YOU could actually get a good game out of ELITE MODE
if you dont work hard to make a powerful build, to make something very effective at PvE then STAY IN NORMAL MODE.
OTHER people however (and a lot of them!) like to min-max, like to make the best PvP or PvE build they can, like to push the limits of the games power combinations in trying to find the absolute best in themselves: THIS IS what Elite should cater for!
Im sick of being told we're a minority when there's a tonne of you, including you jenny who know how to do 5 man content with a good build.
And to everyone else ignoring the other part of my original post:
100% Enemy HP Normal mode +1000% Enemy HP+50% Damage Very Hard mode +3000% Enemy HP+100% Damage Elite mode
You see there i am asking for more damage on enemies too, because lets face it, more figures ARE needed. If you have a team that has NO HEALS with people running (and this is a very common sight in-game btw):
Player 1: Defiance + IDF + Dodge powers + Sigils of Weakness
Player 2: Way of Englightened Warrior + Dodge powers
Player 3: Invulnerability + Dodge powers
Player 4: Lightning Reflexes + Dodge powers
Player 5: Aura of Radiant Protection + IDF
the enemies even in Elite mode are incapable of scratching a player for more than 250 on a charged attack from a Master Villain, the rest are doing 1 damage.
1 damage
1 damage
2 damage
1 damage...
this crap right here should have ended 2 years ago, its a joke and you know it. It becomes NOT a game at that point, why bother. I also ask for a damage increase because mobs on their possible largest charged attacks are ever only worth something like 1500 damage...which is pathetic, and reduced to nothingness.
More examples (i can do this forever!):
http://www.youtube.com/watch?v=ArKqyJ9gMgg - My View http://www.youtube.com/watch?v=aytyv0I6sIA - Friends View
Nobody takes a scratch in this nemcon...
13 Minute speedrun of nemcon including the world record speedkill of Dr Destroyer (before ANY healing can be done). We've also been able to do it in 11 minutes several times but it wasnt recorded, couldnt be bothered.
Notice during the Dr Destroyer fight the warriors who come through the portal again and again, they dont get to make a single attack, and ITS LIKE THAT IN MOST PEOPLES GAME.
http://www.youtube.com/watch?v=ZP9BFjna-7k
Champions Online is Too Easy - Part 1: How to kill Mega Terak, naked with only Block and Regen (you can probably do 99% of the whole game with this too.
http://www.youtube.com/watch?v=hmy2WRpCUAM
Champions Online is Too Easy - Part 2: Killing Shadow Colossus without being in Mega'd's (we've done it in elite mode too...he's probably the best fight in the game for anyone actually wanting some sort of challenge)
http://www.youtube.com/watch?v=tqcGVXNwS5I
Champions Online is Too Easy - by Falchoin
Elite Serpent Lantern bunker with a half equipped, PURPOSELY BAD build, SOLO. (With the Old eye beams that were super weak)
Aaaaand im gunna work on another video now. Im going to drill this into you :P until you get it. That Elite Mode should not cater for you nor to Casuals. You guys have multiple difficulties to play with, you can at least give us the curteusy of having 1 thats worth anything to a gamer.
Frankly I do have to agree that Elite is too easy, however any difficulty increase should come with these stipulations:
Loot should not be exclusive to any difficulty level, any chance increase should be minor.
Increasing enemy HP simply makes for a longer, more boring fight (plus you don't fell particularly super spending a full 20 secs to drop one Lemurian), block breakers/debuffs should be the preferred method of difficulty increase.
This would allow people to play how they want, without disadvantaging themselves or being cornered into playing above the standard they want to.
On the other hand honestresearcher is obviously really focusing on power building, it annoys me that he would complain about the game being too easy when he is actively trying to minimise difficulty.
Frankly I do have to agree that Elite is too easy, however any difficulty increase should come with these stipulations:
Loot should not be exclusive to any difficulty level, any chance increase should be minor.
Increasing enemy HP simply makes for a longer, more boring fight (plus you don't fell particularly super spending a full 20 secs to drop one Lemurian), block breakers/debuffs should be the preferred method of difficulty increase.
This would allow people to play how they want, without disadvantaging themselves or being cornered into playing above the standard they want to.
On the other hand honestresearcher is obviously really focusing on power building, it annoys me that he would complain about the game being too easy when he is actively trying to minimise difficulty.
The longer health is so that enemies are actually alive enough to make a move, else they WILL be defeated before being effective. Trust me 30x HP is not as big sounding as it looks when you see just how highly damaging a team of 5 well-played freeforms can do. (easily surpass 15,000 DPS)
Kigatilik has millions, MILLIONS of HP, but he goes down in less than 5 minutes, so you have a perspective of what Mob HP should be.
Trust me, an increase into the time required to defeat a powerful mob, would be much welcomed by those who are looking for a challenge. To get that challenge, enemies MUST be allowed to make attacks. To make attacks they have to be alive for a few seconds :P hopefully if they arent being knocked, sleeped, held or more. (because theyre too easy to completely neutralise on top of that with status changes)
I completely agree though, and ill clarify this here, we dont need better loot, Elite mode having better loot is something i dont even care about :P its just the challenge we seek.
Why have such insane gear (as we currently have) ifs nothing currently requires it.
I should have made it more clear but I'm not opposed to a health increase, perhaps not to the extent you are talking about (although your points are fair).
Once again I have to ask, if a team of 5 well-played freeforms make everything seem trivial; why not play a less thought out build? Or try to synthesize a powerset that isn't available through unusual (or a lack of) synergies. It would boost the difficulty and give you a unique character that people would have a lot of respect for. Building under self-enforced constraints is a challenge in itself but worth the effort.
Glad to see you agree about loot, it's a shame people in this thread aren't being open to your ideas.
In reality...if people really want the game to be more difficult...then they should simply add more difficulty settings.
There is absolutely no reason to make Normal more "difficult".
I can understand wanting "Elite" to be more difficult...but asking for "Normal" to be more difficult is absurd because you can already set the challenge level higher than "Normal".
I play for pure conceptual fun...and I always play on normal because of this.
Once again I have to ask, if a team of 5 well-played freeforms make everything seem trivial; why not play a less thought out build? Or try to synthesize a powerset that isn't available through unusual (or a lack of) synergies. It would boost the difficulty and give you a unique character that people would have a lot of respect for. Building under self-enforced constraints is a challenge in itself but worth the effort.
Glad to see you agree about loot, it's a shame people in this thread aren't being open to your ideas.
Yeah i dont know why the aggression half the time, ppl like Xaogarrant simply have a grudge against people who once farmed the cosmics and attempt to trash any topic they make about absolutely anything. (ahh the mute function )
I play a MMORPG, to get better and improve my character and defeat more powerful enemies, i cant find it acceptable in any way that i have to make my character naked with mp gear, with almost no powers, to get a challenge (and even then i can still do everything). There's obviously something wrong with the game if it has to come to that...
I cant bring myself to that. I cant do it its boring to me and anyone else would be bored having an almost "no-powers on the bar" character aswell.
At this point even my theme'd characters are having no problems.
@Vitalityprime, Definitely, Normal mode is absolutely fine as it is and think everyone else would agree with that. This topic is about upping the difficulty of other difficulty modes, especially Elite mode, which to the experienced player is not very hard at all, too easy in fact.
Glad to see you agree about loot, it's a shame people in this thread aren't being open to your ideas.
Because...
A: Anyone who's actually an "honest researcher" would find that the likelihood of something like this being implemented without receiving an exclusive gear trail and exclusive costume unlocks- in addition to what's already in game- (I. E. Therak's Sword) is little to nill, because even if such a thing were to happen, the massive cryfest from the elitist crowd would ultimately result in it happening anyway. I. E. what basically happened last time. Cept now it's worse, because people will DEMAND far superior gear due to how long it takes to burn down enemies, and wont settle for the paltry smattering of points we got last time.
And...
B: No matter how many times he tries to to argue the contrary, increasing mob HP by some retardedly huge number is a stupid as hell way to go about increasing difficulty, assuming it is desirable at all. It's not interesting, it doesn't make things harder for the characters that the game isn't already fairly difficult for, all it does is make fights long winded and drawn out which is completely going against the direction of the game... And most interestingly, the direction the game was originally said to be meant to be in. CO was always supposed to have fast conflict resolution on average.
Also, people are judging the game's difficulty based on leveling content and not bothering to even think about what a ridiculous effect some of the suggested stat buffs would have on level 43 *Tough* mobs- Oh, and let's not forget that the TT bosses actually have enrage timers! The last thing CO needs in any capacity is a hall of Brickbusters with 3000% HP.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Yeah i dont know why the aggression half the time, ppl like Xaogarrant simply have a grudge against people who once farmed the cosmics and attempt to trash any topic they make about absolutely anything. (ahh the mute function )
No, I trash your topic completely on the merits of its own stupidity.
Actually, when you think about it that way, it was trashed before I even showed up.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Why mobs have lunges, but not NTTG on their attacks? I can recall only one boss with TP cancel mechanic - Viperia.
There used to be more enemies with NTTG once uppon a time (including every enemy in VB, IIRC) but they got rid of it. I wasn't very active around that time (I was taking a break from gaming around the time) so I didn't experience all of it, but apparently you couldn't move or explore around the map without having a mob of enemies forcing you into a fight every two seconds by spamming NTTG the moment you got within range. So people started to complain "What tha hell is the point of having travel powers if we can't use them because they're getting cancelled all the time?" and there were huge, massive complaint threats about it so they got rid of it entirely.
Still, I agree that more enemies should have NTTG and pretty much ALL of the tools that we have and vice versa (enemies currently have stronger holds than we do, though, it used to be the complete opposite). But they should do so with moderation--enemies shouldn't be spamming NTTG every two seconds against characters that haven't even started a fight with them (if they get hit its open season on them, though), and while I definitely want to see support mobs with heals they probably shouldn't have so much heals that the fights last indefinitely.
A harder game will drive away the casual players Cryptic want to lure in.
QFT
Also, I am an avid player--12 alts, been here 2 years, multiple lvl 40 toons--and I don't have any toon that routinely beats 5-man lairs on Elite. Those players, with those builds really are a minority, and a small minority, at that.
My absolute toughest toon can do level 41 mission on Elite, but still can't solo the hardest lairs on anything other than normal. I don't have 4 slot gear on this toon--heck, I don't even have all-purples and the best devices.
When my toons hit level 40, I do a few more missions, then only bring them out for events and such. That way, none of them become overpowered, boring heroes that never lose. I start a new toon, instead.
Why mobs have lunges, but not NTTG on their attacks?
We had this before and it sucked. It sucked mainly because every mob had them and it was seemingly always the first thing they did. No one wants to play as "Angel", "Firestar", "Silver Surfer", "Human Torch", etc. and run around instead of fly but that's exactly what happened. Every fight had to take place on the ground which is was much less dynamic and much more boring.
There used to be more enemies with NTTG once uppon a time (including every enemy in VB, IIRC) but they got rid of it. I wasn't very active around that time (I was taking a break from gaming around the time) so I didn't experience all of it, but apparently you couldn't move or explore around the map without having a mob of enemies forcing you into a fight every two seconds by spamming NTTG the moment you got within range. So people started to complain "What tha hell is the point of having travel powers if we can't use them because they're getting cancelled all the time?" and there were huge, massive complaint threats about it so they got rid of it entirely.
A: Anyone who's actually an "honest researcher" would find that the likelihood of something like this being implemented without receiving an exclusive gear trail and exclusive costume unlocks- in addition to what's already in game- (I. E. Therak's Sword) is little to nill, because even if such a thing were to happen, the massive cryfest from the elitist crowd would ultimately result in it happening anyway. I. E. what basically happened last time. Cept now it's worse, because people will DEMAND far superior gear due to how long it takes to burn down enemies, and wont settle for the paltry smattering of points we got last time.
And...
B: No matter how many times he tries to to argue the contrary, increasing mob HP by some retardedly huge number is a stupid as hell way to go about increasing difficulty, assuming it is desirable at all. It's not interesting, it doesn't make things harder for the characters that the game isn't already fairly difficult for, all it does is make fights long winded and drawn out which is completely going against the direction of the game... And most interestingly, the direction the game was originally said to be meant to be in. CO was always supposed to have fast conflict resolution on average.
Also, people are judging the game's difficulty based on leveling content and not bothering to even think about what a ridiculous effect some of the suggested stat buffs would have on level 43 *Tough* mobs- Oh, and let's not forget that the TT bosses actually have enrage timers! The last thing CO needs in any capacity is a hall of Brickbusters with 3000% HP.
Being an idiot myself I take offense to an idiot that claims to be a honest researcher. ITS ALL LIES :O
A harder game will drive away the casual players Cryptic want to lure in.
See what i mean and it's not all lies at all.
As i expected, and there you have witnessed simply rage because of the past, with absolutely no proper arguement but just bringing despite to the topic. The same of a few who simply have a grudge and have gotten away with a flurry of insults for years without being properly moderated when real on-topic business is trying to be conducted.
You guys couldnt have made it anymore apparent to everyone else how mature you and that your arguement against this is quite pathetic and grudge based.
Back on the factual topic now rather than personal opinion from a extreme minority of gamer hating:
Oh btw, i'm Snake Wildlife, and tonne of the stuff out there you wouldnt even have had a sniff of unless we told you. I know exactly what is in this game, inch by lovely inch, even the unintended mechanics you still probably dont even have a clue about. So before you wave your epeen and 'high-almighty' attitude around, you better know who youre talking to.
Im here to show you EXACTLY what experienced players are capable of, and why the games difficulty especially in Elite Mode, must rise to players expectation.
We have gotten stronger and stronger, and a global nerf wouldnt help enemies become more threatening, it has been done before. Enemies must be updated to compete.
Travel Power removers on Villain or Higher was a great suggestion! Crippling Challenge on certain mobs, excellent! More enemies using Heal Reducing debuffs, also great! (brickbusters are a wonderful example of a good mob) Giving Enemies passives or even auras, beautiful! Extra health, needed to prevent the current 1-shot-the-whole-game structure. Extra damage, tanks and high-self healing characters NEED to be pushed to their limits.
I remember when i started the game before launch, and when i couldnt do something i had to use a Retcon to figure it out and overcome that challenge (back when enemies like gadroon aliens could actually kill you with a nasty uppercut), those where the most exciting days of CO where you had to change to adapt and overcome powerful foes.
Now you can make an almost powerless, gearless character and beat everything...
that ladies and gentleman is the fact that over 99% our opponents in this game, are no longer threatening at all to a player...
That's about the only thing I wouldn't want to see regardless of the difficulty setting unless it was on higher than villians (MVs minimum). That doesn't increase the difficulty for most of the content as much as it just changes the aesthetics.
I'm deliberately not factoring in the stuff we can abuse by staying at a certain range/angle when I say this. That stuff just needs to be fixed but tacking a TP remover isn't a proper fix.
Yeah i think TP removers would be best on mobs 'In Instances' rather than in world, because the world Tp removing DID used to be a complaint and i totally understand why.
We shouldnt be able to TP through instances like we do today so brazenly, or block-sprint through either. Enemies need to drag your butt back into the fight if you got yourself into a big pickle.
The real problem is that people apparently are unable to have a realistic conversation about game difficulty.
Whenever difficulty is discussed on these forums, the "anti-difficulty" crowd always assumes that the conversation is about making every part of the game more difficult, as if someone somewhere ( maybe a man made of straw ) is trying to force them out of the game by making it so difficult that it would be unplayable for them.
When in fact, it's never been about that.
But hey, let's go back a few months in time and have this whole conversation again, lol, did someone mention stagnation?
Oh the pretty beautiful delicious irony.
Champions Online: Be the hero you wish you could be in a better game.
Yeah i think TP removers would be best on mobs 'In Instances' rather than in world, because the world Tp removing DID used to be a complaint and i totally understand why.
We shouldnt be able to TP through instances like we do today so brazenly, or block-sprint through either. Enemies need to drag your butt back into the fight if you got yourself into a big pickle.
I guess it's just because I play a pure melee character...but adding TP removers to mobs would not add any difficulty to my play.
It would simply change the "aesthetics" as Kenpo had previously mentioned...and for the worse in my case...as I love fighting while flying.
I can understand how some "big bad" like Ripper or White Rhino picking up a big chuck of earth and throwing it at me could knock me out of flight...but not regular mobs...instances or not.
As i expected, and there you have witnessed simply rage because of the past, with absolutely no proper arguement but just bringing despite to the topic. The same of a few who simply have a grudge and have gotten away with a flurry of insults for years without being properly moderated when real on-topic business is trying to be conducted.
You guys couldnt have made it anymore apparent to everyone else how mature you and that your arguement against this is quite pathetic and grudge based.
That's nice and all, but could you point out where you answered Xao's concerns. since they actually are legitimate? Did I miss it back thread somewhere? Would you be happy with Elite getting a difficulty bump without a reward bump?
That's nice and all, but could you point out where you answered Xao's concerns. since they actually are legitimate? Did I miss it back thread somewhere? Would you be happy with Elite getting a difficulty bump without a reward bump?
Yes i did answer it earlier, and all thats really wanted here is a challenge in the highest difficulty modes, greater loot is something im not interested in, and its a bad idea to limit the best items/gear like that in my opinion.
I think people would agree the gear we already have, is already too much.
Yes i did answer it earlier, and all thats really wanted here is a challenge in the highest difficulty modes, greater loot is something im not interested in, and its a bad idea to limit the best items/gear like that in my opinion.
I think people would agree the gear we already have, is already too much.
First off, I didn't even know who you are, past that you've made some rather lousy posts recently.
Secondly you have no argument. What you have is hopeless fantasizing and unrealistic expectations, as well as some kind of blinding hardon for high HP numbers. I pointed out why this is nonsense, you did nothing to address that.
You're still not getting it. You give Cryptic waaay too much credit, didn't we learn anything from vehicles?
EDIT: Alright, my tired **** brain skipped about three lines in your wall-o-text. Now that I know you're snake this ridiculous crap makes a ton of sense, I thought the way you wrote was familiar.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
While this stance on rewards is not the OP's position, there it is -- the not-so-invisible 20 ton gorilla that's been hovering in the conversation.
I'd like to think that any reasonable individual would have no issue with the inclusion of a Nightmare Mode, which would challenge min-maxed builds, which would scale up based on team size, and which would in no way impact the play experience of anyone who chooses not to use it. However, as soon as you introduce the idea of better rewards, people are going to object.
Why? It's human nature. Plus, players have been conditioned by most every adventure game going back to PNP to expect loot. Most everyone likes loot, and wants the best loot. Some of them don't want to have to number crunch to get it.
A compromise solution? Put the better rewards (whatever they are) into Nightmare and the current Elite difficulties. If you want them, play one or the other. Make Nightmare Mode so challenging that you have to team to complete it to get those rewards faster than you could solo get them in Elite. Voila, harder content, team content and better rewards that don't lock out all but those who optimize.
The fly in the ointment? How many would play the new difficulty, and more importantly, would it attract new blood to the game that might pay. That is going to be the most important factor in motivating Cryptic.
The caveat? This is the new Cryptic, better rewards might be shinier lockboxes.
Post edited by kaiserin#0958 on
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I been a long time leaving but I'm going to be a long time gone.
Willie Nelson
T.U.F.K.A.S. (the user formerly known as Scarlyng)
Wrong on the CO forums since November, 2008
I'm going to be totally honest here and say that Elite mode doesnt feel that Elite anymore.
HOWEVER!
That is only true for SOME of my characters not all. My personal experience is that any of my builds not fully geared towards self preservation can be wiped out very quickly, on anything from Hard - Elite. This is my own lack of defense or self preservation powers for the sake of theme.
Some of my builds can tackle Elite with a good healer/tank, no problem as if it was Normal Mode.
The problem is when numbers are amped up in Elite, that is usually when things start to break down or when ambushes are sprung (Like in Therakiel's Temple), those sorts of "stressful situations" show how tough the game can be.
I think that personally if mobs were in more numbers and attacked faster in higher levels of difficulty in addition to all other buffs they get, that could present a better feel for difficulty.
Then again, difficulty perception really then depends on the build and team you are running and the kind of experience you have with either certain maps or power combinations to make an effective build.
An example would be, a team of 5 AT players with 1 years worth of game experience (but no TT experience)vs a team of FreeForm players with 1 years worth of game experience (but WITH TT experience).
With all variables controlled except for the amount of powers that FF's can have as well as freedom of combinations vs the 5 AT's who for the sake of this example will be: Radiant, Tempest, Behemoth, Unleashed and Night Warrior AT's (Perhaps not the best combinations ). It is entirely possible that the AT's may find it more difficult to pass through TT from start to finish when compared to FF's and due to having run it a number of times are familiar with the map and make less mistakes and complete it in a faster time to the AT players. The FF's may say that it was a relatively easy mission with perhaps only 1 or 2 deaths and the AT players may have died a number of times and call the mission extremely hard.
My main point is (which perhaps has been said before) difficulty is totally based on Perception, if there are any difficulties which need to be changed/ modified it needs to be Hard - Elite or Very Hard - Elite, so that they actually feel that way again. Also it is based upon build, an example would be my PFF char, who has limited defense but a high PFF value (7.9k) and other shield stacking to attempt to stay alive as well as a threat wipe and a heal. I know that I cannot do Elite content without dying loads. Whereas my DPS char with an offensive passive in the same role can handle the situation ALOT better than my PFF char.
I feel that UNITY Missions need an increase in difficulty as standard, their final missions dont seem that final, the big boss isnt so big.
Perhaps an increase in difficulty is needed but should be interchangeable and selectable by players and rewards should scale up e.g. extremely low chance of getting green or lower gear (I personally think green gear should be eliminated from lvl 40 missions), higher chance of getting blue - purple mods, gear etc.
Changes in difficulty may repromote teaming as it doesnt seem to be done much these days
Just a little thought from me ^^ ((Sorry if my example is biased or a bit unclear..it was just off the top of my head ))
[...]
Why? It's human nature. Plus, players have been conditioned by most every adventure game going back to PNP to expect loot. Most everyone likes loot, and wants the best loot. Some of them don't want to have to number crunch to get it.
A compromise solution? Put the better rewards (whatever they are) into Nightmare and the current Elite difficulties. If you want them, play one or the other. Make Nightmare Mode so challenging that you have to team to complete it to get those rewards faster than you could solo get them in Elite. Voila, harder content, team content and better rewards that don't lock out all but those who optimize.
[...]
Here's an even better solution. Just have everything drop Recognition tokens and we'll all continue to grab our loot from the recognition vendors. Maybe the higher difficulties drop more tokens. In the end, we all have access to the same loot.
One of the things I appreciate about CO is how little focus there is on loot here. To me it's hilarious that these threads always seem to end up being about "casuals" being worried they'll be left out of gear drops... can anyone point out to me any part of the game other than the Unity dailys that is actually about acquiring gear in the endgame?
Champions Online: Be the hero you wish you could be in a better game.
The caveat? This is the new Cryptic, better rewards might be shinier lockboxes.
Disregarding that if they tried any type of increased difficulty they'd do absolutely NOTHING smart we've suggested here, this right here is the ENTIRE reason this is simply not going to happen. At least, if we're lucky.
While the gear treadmill and exclusive unlocks are flat out retarded, we're likely saved by the other evil, the unlikelihood that Cryptic will release anything rewards wise that they can't use to make profits off revolving door customers and people with more money than sense.
I hate to say it, but even before we get into the futility of expecting our current development to produce a new feature with a level of solid competency, there's always that looming "can they make quick cash off it" factor. If the answer is 'no' there's good odds it wont happen, or if it does, it'll be really badly implemented because little to no time and effort was dedicated to it.
Long gone are the days of stuff like awesomesauce Tacofangs and maybe a few of his henchmen pulling a new feature out of nowhere. Long gone are the days of that feature being moderately priced.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Here's an even better solution. Just have everything drop Recognition tokens and we'll all continue to grab our loot from the recognition vendors. Maybe the higher difficulties drop more tokens. In the end, we all have access to the same loot.
One of the things I appreciate about CO is how little focus there is on loot here. To me it's hilarious that these threads always seem to end up being about "casuals" being worried they'll be left out of gear drops... can anyone point out to me any part of the game other than the Unity dailys that is actually about acquiring gear in the endgame?
Might I remind you that current Elite still controls one of the most coveted costume drops in the game.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Comments
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Exactly. We are playing super heroes. That means we should be just that awesome. What they expect everyone to be a push over for the build of the week like other games?
[SIGPIC][/SIGPIC]
Does Cryptic have game designers?
For me its bad design when the game hast the same difficulity on lvl 1 like with lvl 20! :mad:
Ways to increase the challenge on PVE besides the uncreative way of just add HP/Damage to Enemies:
- Slower Combat/Lesser Auto-Attack Damage but more dangerous special attacks
- Attacks which force you to move like firegrenades
Please read the OP's first post fully... Normal difficulty would not change, only the top end difficulties would.
[SIGPIC][/SIGPIC]
This was awesome while it lasted
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The freebies are impulse buying costume packs, powers, freeform slots, and lock box keys. If subs and LTS were bringing in as much cash as the churn, they wouldn't have gone F2P in the first place.
Unless you believe that the move to F2P was nothing more than a meany-pants greed move done just to make people with subs sad. That then would be a personal issue to deal with that is outside the scope of this thread.
Wait? Whaaaa..?
Did anyone of you "I want more difficulty" people realize that the game is also played by people who play to RELAX instead of been on edge all the time? Did you even realize that sometimes people WANT to solo cause they're either tired or they simply FEEL like it? Did you even realize that this game is also played by family men/women (namely people like me) who don't have insane amount of time to spend on playing so they can "get a team every time" or "mash around 400 powers to defeat a foe"? Did you even realize that other people play for RolePlay instead of having their <@#$!?> kicked by a single foe simply cause you WANT more difficulty? What would the rest of the population who doesn't do? Quit the game?
I don't know about you, but i definitely don't want to get RSI from button mashing simply cause more difficulty is a "must".. Besides, like it's mentioned above, we are Superheroes for crying out loud!
You want an additional "Supah-Elite" difficulty? That's fine by me, as long as the other ones are kept as they are..
You force something in a community, you lose it.. Plain and simple.. And then CO will shut down due to the lack of funds, or new players joining as they won't be able to enjoy a GAME.. Read the word : GAME! It's meant to be fun for everyone, even for those who don't like challenges and want to have FUN for God's sake! I don't want to see CO getting CoX's fate here, and neither should you!
To be honest, people who demand more difficulty are usually kids who brag about been the ultimate badasses, and when the difficulty goes UP, they're the first ones who rage quit a game THEY destroyed with their mindless ranting, as it's too damn "difficult"!
100% Enemy HP Normal mode
Who's the one who didn't read the first post fully, i wonder... :rolleyes:
Seriously, if you want more difficulty either play on Elite and create squishy characters if you're so "badass" that nothing can stop you, wait for Cryptic to add (if they're planning to do so) the Supah-Elite difficulty mode, or go play XCom Enemy Unknown on the Nightmare difficulty, with the autosave feature that you can't un-do what you've done.. That will definitely please you.. :biggrin:
Well said.
'Caine, miss you bud. Fly high.
Maybe it's because I'm Mexican but 100% means there's no change. The +1000% and +3000% are the percentages by which the initial 100% normal mode HP is being increased.
[SIGPIC][/SIGPIC]
This was awesome while it lasted
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You do realize that 100% HP normal mode means that mobs HP would stay the same right ?
You might want to hold off on describing others as mindless so long as you have difficulty understanding kindergarten level math (1 = 1).
'Caine, miss you bud. Fly high.
Do you believe that? I don't see why you would mention it otherwise; I think that view point is pretty silly myself. Personally I believe they went F2P to increase the population since players were complaining that all the zones seemed mostly abandoned.
Can you provide documentation that proves that silver players bring in large amounts of money, or that they are impulse buying costume packs and things of that like? The questionite exchange has a healthy amount of questionite being sold for Zen, so I would imagine that that's how folks are buying a lot of the things they're buying in the Zen shop, especially cheap items like costume packs which don't take long to farm up through questionite at all.
Now, I would say that there might be some validity to folks buying freeform slots since they take a while to farm, but since you seem to be insisting that the game needs to be balanced around ATs, I will assume that you are also saying that you believe most people are sticking with their ATs and not buying freeform slots.
However, if silver players are buying up FF slots like crazy, and thereby generating all that revenue that puts them ahead of gold players, then that really supports my idea that the game should be balanced around the paying players, aka freeforms.
I love responses like these, because I get to smugly ask if you even read the post you're commenting on, implying that you didn't and that you look quite foolish right now because of it.
Um... well, basically it's still you. Do you understand the concept of percentages? It might help if you mentioned what grade you're at in school, so we know if your teachers have covered that topic yet.
Champions Online: Be the hero you wish you could be in a better game.
As for percentages, where i come from, 100% increase means double, not nothing.. At least titotito333999 was nice enough to clarify his post and what the OP wants to say instead of releasing kindergarten nonsense at my face like you two are doing.. Not everyone uses English as a natural language.. It shows someone's age and class though, doesn't it? At least i attend kindergarten, i'm not a 2 year old like you two..
So i rest my case if i'm wrong on this subject, as numbers vary from place to place.. Heck, US uses feet, we use meters..
Friend, don't accuse someone for something you don't have.. And since i lack a mind as you say, would you please explain to me where exactly i called titotito333999 mindless, as i don't see any insults on my post.. Speaking of which, learn how to read, as the XCom comment wasn't addressed at him, was a general one..
If i did insult him however, i apologize..
As for you two, it's really funny to see you trying to look cool by assaulting someone.. Kudos!
So how about silver players who actually bought the Z-store ATs? Shouldn't they be taken into consideration regarding game balance / difficulty, or do Freeforms still have #1 priority? If the justification is that freeform players bring in more money than silver players do, where's the financial information to determine that? Where's the data to support the claim that the majority of silver players gain ZEN solely using the questionite exchange?
Besides, i doubt the game would've gone F2P if a "Gold" Player's spending was satisfying..
Keep in mind that not everyone out there has a build that deals tremendous amounts of damage. Let's just say that +1000% increase to enemy health as you've suggested does provide tougher fights to players with such builds, anyone else who doesn't deal such damage (but yet can survive anything thrown at them) isn't going to find it challenging at all, just brain-numbingly tedious and the fight gets unnecessary longer in the process. What's more, this would mean that only anyone who is able to one-shot is considered qualified to play such a difficulty setting and that's ridiculous.
Just imagine the boss villain in Pyramid Power getting the major health boost from the power surge but at the same time the heroes don't get the damage boost from it at all. Imagine how much fun that battle would be.
My posts say nothing about teaming, and one of them actually says that I'm in fact a "casual" (non-hardcore) player that thinks that the difficulty in this game is negligible, and I don't even farm for purple gear or have 100% min-maxed toons. I tend to solo every single game I play. The difference is I can pull enemies from all over the place and barely pay attention to want I'm doing here, and often still not get killed, while in other games I actually have to watch for how many enemies I pull and keep track of my heal cooldowns and such just to stay alive. But I can still solo everything effectively in them.
Its also a "game" and games are about challenges that players need to overcome in order to attain success, and the "we're Superheroes" excuse gets old and provides no real answers to this issue. It just an excuse not to address the situation on the basis that "we're Superheroes" therefore game balance issues are not a problem, because 100% every "super" heroe is an indestructible powerhouse like Superman and there are no normal superheroes like Batman (except there are).
Just because its a game about "Superheroes" that does not mean everything has to be easy, and there's nothing "heroic" about rolling over enemies that stand no chance against you. If anything, abusing powers others stand no chance against has more in common with being a bully than being a hero. What makes a person a hero is daring to face dangers common folk don't dare to face, not being able to roflstomp through those dangers.
I'm also not sure what superhero's comic is about fighting hoards of enemies, which is what we have to do here to get anything resembling some kind of challenge.
Its easy to claim something without any hard data to back it up--and that goes for both sides of this issue. But if roflstomp easy difficulty is really the key to this, or any other game's success I wonder why is it that many games that are more challenging than this one are doing better than CO, and all that extra power we got since On Alert hasn't done anything to improve this game's situation. It seems to me that making everything roflstompingly easy has never done anything to improve this game's success.
We need smarter opponents who are using tactics, or are forcing players to play tactically.
Mob skills and their usage should be more on pair with players (though real equality is probably impossible).
Now matter how much mobs will be pumped with more HP and damage output, they will remain only dumb bags of HP.
Why mobs have lunges, but not NTTG on their attacks? I can recall only one boss with TP cancel mechanic - Viperia.
Or why snipers's rifle performed by mobs is so laughable? It should work exactly like SR employed by players - interruptable but lethal.
More things like TP cancels, block cancels, more "gimmick" powers.
Second thing is - mobs in this game are horribly homogenous. The only more diverse groups are probably ARGENT and VIPER, because of Combat Engineers/Operatives/Counteragents and Brickbusters/Infiltrators.
The rest of factions is differentiated mainly by textures.
Especially since all zombies are gimped.
Not every mob in this game needs ranged attack. This is really stupid idea, it removes kiting-based tactics from this game and makes playing ranged toons redundant. What is point of being ranged, at least in regular leveling?
Make meele-only mobs and put them in groups with ranged-only and with supporters/healers. Make them working together.
Perhaps another difficulty mode could be added--"Overpowered"?
Wait! I got another idea--play without any gear on Elite. That would make the game harder, right?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I believe that a game is pure fun / way to relax myself.. a Challenge is a good thing, but not for every time, and especially not if it's forced on you.. As for the superhero example, it's just a matter of speech.. I don't think Batman lets his enemies take the best of him either, and he can be quite effective in "roflstomping" them too in some cases.. Does this makes him a bully?
Like i said before, it's a matter of choice.. Some want challenge, while others want to "roflstomp" things for pure fun.. Different people, different playstyles.. I believe the only thing we have in common, is the game we play.. Everything else is a personal choice, and it should stay that way.. Heroes, Vigilantes, Villains, Thugs, Rogues, and goes on.. There's room for everyone, and speaking in these terms, i'm a genuine Thug.. :cool:
I totally agree here.. But welcome to the MMO world..
I think the sole reason this game is at this state, is cause it lacks the "attention" it deserves from the Devs.. All we got for the last year is some lousy content, based on a 5 minute event which we have to grind over and over, and goes on.. There's no "meaning" into the alerts, they're simply there.. As for the "roflstomp" difficulty? What can i say? I'm a fan.. Nothing wrong with challenge, as long as the "roflstomp" is there as an option for the extremely casual or tired player..
EDIT : meedacthunist says something very smart about the enemy's AI here, and i would love to see such a thing at a higher difficulty level than normal myself.. Not higher HP, simply clever enemies..
LOL isn't that exactly what you did in your video? :eek:
An FF build pouring buffs and defenses on a CON stat and blocking through every critter in the instance is probably not going to be considered "normal play" by the Devs. Nothing to see here, move along.
Hmmm... perhaps after 4800 hours this "game" is no longer for you?
People are broken. - Lum the Mad
*sigh* Do i have to say it again? i do...im repeating myself now.
No, everyone doesnt have a build that can do tremendous amount of damage or have good survivability or abiliity to play well...THATS WHAT NORMAL MODE IS FOR!! If YOU dont want to take YOUR game further and YOU want to play CASUALLY. STAY IN NORMAL!
YOU are ruining the possibility that PEOPLE WHO DONT PLAY LIKE YOU could actually get a good game out of ELITE MODE
if you dont work hard to make a powerful build, to make something very effective at PvE then STAY IN NORMAL MODE.
OTHER people however (and a lot of them!) like to min-max, like to make the best PvP or PvE build they can, like to push the limits of the games power combinations in trying to find the absolute best in themselves: THIS IS what Elite should cater for!
Im sick of being told we're a minority when there's a tonne of you, including you jenny who know how to do 5 man content with a good build.
And to everyone else ignoring the other part of my original post:
You see there i am asking for more damage on enemies too, because lets face it, more figures ARE needed. If you have a team that has NO HEALS with people running (and this is a very common sight in-game btw):
Player 1: Defiance + IDF + Dodge powers + Sigils of Weakness
Player 2: Way of Englightened Warrior + Dodge powers
Player 3: Invulnerability + Dodge powers
Player 4: Lightning Reflexes + Dodge powers
Player 5: Aura of Radiant Protection + IDF
the enemies even in Elite mode are incapable of scratching a player for more than 250 on a charged attack from a Master Villain, the rest are doing 1 damage.
1 damage
1 damage
2 damage
1 damage...
this crap right here should have ended 2 years ago, its a joke and you know it. It becomes NOT a game at that point, why bother. I also ask for a damage increase because mobs on their possible largest charged attacks are ever only worth something like 1500 damage...which is pathetic, and reduced to nothingness.
More examples (i can do this forever!):
http://www.youtube.com/watch?v=ArKqyJ9gMgg - My View
http://www.youtube.com/watch?v=aytyv0I6sIA - Friends View
Nobody takes a scratch in this nemcon...
13 Minute speedrun of nemcon including the world record speedkill of Dr Destroyer (before ANY healing can be done). We've also been able to do it in 11 minutes several times but it wasnt recorded, couldnt be bothered.
Notice during the Dr Destroyer fight the warriors who come through the portal again and again, they dont get to make a single attack, and ITS LIKE THAT IN MOST PEOPLES GAME.
http://www.youtube.com/watch?v=ZP9BFjna-7k
Champions Online is Too Easy - Part 1: How to kill Mega Terak, naked with only Block and Regen (you can probably do 99% of the whole game with this too.
http://www.youtube.com/watch?v=hmy2WRpCUAM
Champions Online is Too Easy - Part 2: Killing Shadow Colossus without being in Mega'd's (we've done it in elite mode too...he's probably the best fight in the game for anyone actually wanting some sort of challenge)
http://www.youtube.com/watch?v=tqcGVXNwS5I
Champions Online is Too Easy - by Falchoin
Elite Serpent Lantern bunker with a half equipped, PURPOSELY BAD build, SOLO. (With the Old eye beams that were super weak)
Aaaaand im gunna work on another video now. Im going to drill this into you :P until you get it. That Elite Mode should not cater for you nor to Casuals. You guys have multiple difficulties to play with, you can at least give us the curteusy of having 1 thats worth anything to a gamer.
This would allow people to play how they want, without disadvantaging themselves or being cornered into playing above the standard they want to.
On the other hand honestresearcher is obviously really focusing on power building, it annoys me that he would complain about the game being too easy when he is actively trying to minimise difficulty.
Brick_McDuggins in game.
The longer health is so that enemies are actually alive enough to make a move, else they WILL be defeated before being effective. Trust me 30x HP is not as big sounding as it looks when you see just how highly damaging a team of 5 well-played freeforms can do. (easily surpass 15,000 DPS)
Kigatilik has millions, MILLIONS of HP, but he goes down in less than 5 minutes, so you have a perspective of what Mob HP should be.
Trust me, an increase into the time required to defeat a powerful mob, would be much welcomed by those who are looking for a challenge. To get that challenge, enemies MUST be allowed to make attacks. To make attacks they have to be alive for a few seconds :P hopefully if they arent being knocked, sleeped, held or more. (because theyre too easy to completely neutralise on top of that with status changes)
I completely agree though, and ill clarify this here, we dont need better loot, Elite mode having better loot is something i dont even care about :P its just the challenge we seek.
Why have such insane gear (as we currently have) ifs nothing currently requires it.
I should have made it more clear but I'm not opposed to a health increase, perhaps not to the extent you are talking about (although your points are fair).
Once again I have to ask, if a team of 5 well-played freeforms make everything seem trivial; why not play a less thought out build? Or try to synthesize a powerset that isn't available through unusual (or a lack of) synergies. It would boost the difficulty and give you a unique character that people would have a lot of respect for. Building under self-enforced constraints is a challenge in itself but worth the effort.
Glad to see you agree about loot, it's a shame people in this thread aren't being open to your ideas.
Brick_McDuggins in game.
In reality...if people really want the game to be more difficult...then they should simply add more difficulty settings.
There is absolutely no reason to make Normal more "difficult".
I can understand wanting "Elite" to be more difficult...but asking for "Normal" to be more difficult is absurd because you can already set the challenge level higher than "Normal".
I play for pure conceptual fun...and I always play on normal because of this.
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
Yeah i dont know why the aggression half the time, ppl like Xaogarrant simply have a grudge against people who once farmed the cosmics and attempt to trash any topic they make about absolutely anything. (ahh the mute function )
I play a MMORPG, to get better and improve my character and defeat more powerful enemies, i cant find it acceptable in any way that i have to make my character naked with mp gear, with almost no powers, to get a challenge (and even then i can still do everything). There's obviously something wrong with the game if it has to come to that...
I cant bring myself to that. I cant do it its boring to me and anyone else would be bored having an almost "no-powers on the bar" character aswell.
At this point even my theme'd characters are having no problems.
@Vitalityprime, Definitely, Normal mode is absolutely fine as it is and think everyone else would agree with that. This topic is about upping the difficulty of other difficulty modes, especially Elite mode, which to the experienced player is not very hard at all, too easy in fact.
Because...
A: Anyone who's actually an "honest researcher" would find that the likelihood of something like this being implemented without receiving an exclusive gear trail and exclusive costume unlocks- in addition to what's already in game- (I. E. Therak's Sword) is little to nill, because even if such a thing were to happen, the massive cryfest from the elitist crowd would ultimately result in it happening anyway. I. E. what basically happened last time. Cept now it's worse, because people will DEMAND far superior gear due to how long it takes to burn down enemies, and wont settle for the paltry smattering of points we got last time.
And...
B: No matter how many times he tries to to argue the contrary, increasing mob HP by some retardedly huge number is a stupid as hell way to go about increasing difficulty, assuming it is desirable at all. It's not interesting, it doesn't make things harder for the characters that the game isn't already fairly difficult for, all it does is make fights long winded and drawn out which is completely going against the direction of the game... And most interestingly, the direction the game was originally said to be meant to be in. CO was always supposed to have fast conflict resolution on average.
Also, people are judging the game's difficulty based on leveling content and not bothering to even think about what a ridiculous effect some of the suggested stat buffs would have on level 43 *Tough* mobs- Oh, and let's not forget that the TT bosses actually have enrage timers! The last thing CO needs in any capacity is a hall of Brickbusters with 3000% HP.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
No, I trash your topic completely on the merits of its own stupidity.
Actually, when you think about it that way, it was trashed before I even showed up.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
I agree with Xao here.
Being an idiot myself I take offense to an idiot that claims to be a honest researcher. ITS ALL LIES :O
A harder game will drive away the casual players Cryptic want to lure in.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
There used to be more enemies with NTTG once uppon a time (including every enemy in VB, IIRC) but they got rid of it. I wasn't very active around that time (I was taking a break from gaming around the time) so I didn't experience all of it, but apparently you couldn't move or explore around the map without having a mob of enemies forcing you into a fight every two seconds by spamming NTTG the moment you got within range. So people started to complain "What tha hell is the point of having travel powers if we can't use them because they're getting cancelled all the time?" and there were huge, massive complaint threats about it so they got rid of it entirely.
Still, I agree that more enemies should have NTTG and pretty much ALL of the tools that we have and vice versa (enemies currently have stronger holds than we do, though, it used to be the complete opposite). But they should do so with moderation--enemies shouldn't be spamming NTTG every two seconds against characters that haven't even started a fight with them (if they get hit its open season on them, though), and while I definitely want to see support mobs with heals they probably shouldn't have so much heals that the fights last indefinitely.
QFT
Also, I am an avid player--12 alts, been here 2 years, multiple lvl 40 toons--and I don't have any toon that routinely beats 5-man lairs on Elite. Those players, with those builds really are a minority, and a small minority, at that.
My absolute toughest toon can do level 41 mission on Elite, but still can't solo the hardest lairs on anything other than normal. I don't have 4 slot gear on this toon--heck, I don't even have all-purples and the best devices.
When my toons hit level 40, I do a few more missions, then only bring them out for events and such. That way, none of them become overpowered, boring heroes that never lose. I start a new toon, instead.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Agreed. 10 char
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Serving since September, 2009 / 65 Characters, 63 Level 40's
We had this before and it sucked. It sucked mainly because every mob had them and it was seemingly always the first thing they did. No one wants to play as "Angel", "Firestar", "Silver Surfer", "Human Torch", etc. and run around instead of fly but that's exactly what happened. Every fight had to take place on the ground which is was much less dynamic and much more boring.
"Oh look, it's Superman!"
*throws bottle*
*Superman falls from sky*
Ayup.
My Amazon author page
How to build a freeform character...the Kenpo way
Demon Keypo's Building Guide
Freeform Builds Directory (Last updated: 04/23/2016)
Serving since September, 2009 / 65 Characters, 63 Level 40's
See what i mean and it's not all lies at all.
As i expected, and there you have witnessed simply rage because of the past, with absolutely no proper arguement but just bringing despite to the topic. The same of a few who simply have a grudge and have gotten away with a flurry of insults for years without being properly moderated when real on-topic business is trying to be conducted.
You guys couldnt have made it anymore apparent to everyone else how mature you and that your arguement against this is quite pathetic and grudge based.
Back on the factual topic now rather than personal opinion from a extreme minority of gamer hating:
I thought id put together another little video:
http://www.youtube.com/watch?v=7cuVXlQBAkw
Only took about 30 minutes. I could make hundreds to prove my point.
Oh btw, i'm Snake Wildlife, and tonne of the stuff out there you wouldnt even have had a sniff of unless we told you. I know exactly what is in this game, inch by lovely inch, even the unintended mechanics you still probably dont even have a clue about. So before you wave your epeen and 'high-almighty' attitude around, you better know who youre talking to.
Im here to show you EXACTLY what experienced players are capable of, and why the games difficulty especially in Elite Mode, must rise to players expectation.
We have gotten stronger and stronger, and a global nerf wouldnt help enemies become more threatening, it has been done before. Enemies must be updated to compete.
Travel Power removers on Villain or Higher was a great suggestion!
Crippling Challenge on certain mobs, excellent!
More enemies using Heal Reducing debuffs, also great! (brickbusters are a wonderful example of a good mob)
Giving Enemies passives or even auras, beautiful!
Extra health, needed to prevent the current 1-shot-the-whole-game structure.
Extra damage, tanks and high-self healing characters NEED to be pushed to their limits.
I remember when i started the game before launch, and when i couldnt do something i had to use a Retcon to figure it out and overcome that challenge (back when enemies like gadroon aliens could actually kill you with a nasty uppercut), those where the most exciting days of CO where you had to change to adapt and overcome powerful foes.
Now you can make an almost powerless, gearless character and beat everything...
that ladies and gentleman is the fact that over 99% our opponents in this game, are no longer threatening at all to a player...
gets boring after a while...reeeaaaal boring.
That's about the only thing I wouldn't want to see regardless of the difficulty setting unless it was on higher than villians (MVs minimum). That doesn't increase the difficulty for most of the content as much as it just changes the aesthetics.
I'm deliberately not factoring in the stuff we can abuse by staying at a certain range/angle when I say this. That stuff just needs to be fixed but tacking a TP remover isn't a proper fix.
My Amazon author page
How to build a freeform character...the Kenpo way
Demon Keypo's Building Guide
Freeform Builds Directory (Last updated: 04/23/2016)
Serving since September, 2009 / 65 Characters, 63 Level 40's
We shouldnt be able to TP through instances like we do today so brazenly, or block-sprint through either. Enemies need to drag your butt back into the fight if you got yourself into a big pickle.
Oh the pretty beautiful delicious irony.
Champions Online: Be the hero you wish you could be in a better game.
I guess it's just because I play a pure melee character...but adding TP removers to mobs would not add any difficulty to my play.
It would simply change the "aesthetics" as Kenpo had previously mentioned...and for the worse in my case...as I love fighting while flying.
I can understand how some "big bad" like Ripper or White Rhino picking up a big chuck of earth and throwing it at me could knock me out of flight...but not regular mobs...instances or not.
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
"I thought bottles only worked against Iron Man..."
That's nice and all, but could you point out where you answered Xao's concerns. since they actually are legitimate? Did I miss it back thread somewhere? Would you be happy with Elite getting a difficulty bump without a reward bump?
Yes i did answer it earlier, and all thats really wanted here is a challenge in the highest difficulty modes, greater loot is something im not interested in, and its a bad idea to limit the best items/gear like that in my opinion.
I think people would agree the gear we already have, is already too much.
Haha well technically theyre both drunkards who cant handle their liquor.
Ah, gotcha. My bad and no worries!
Secondly you have no argument. What you have is hopeless fantasizing and unrealistic expectations, as well as some kind of blinding hardon for high HP numbers. I pointed out why this is nonsense, you did nothing to address that.
You're still not getting it. You give Cryptic waaay too much credit, didn't we learn anything from vehicles?
EDIT: Alright, my tired **** brain skipped about three lines in your wall-o-text. Now that I know you're snake this ridiculous crap makes a ton of sense, I thought the way you wrote was familiar.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
While this stance on rewards is not the OP's position, there it is -- the not-so-invisible 20 ton gorilla that's been hovering in the conversation.
I'd like to think that any reasonable individual would have no issue with the inclusion of a Nightmare Mode, which would challenge min-maxed builds, which would scale up based on team size, and which would in no way impact the play experience of anyone who chooses not to use it. However, as soon as you introduce the idea of better rewards, people are going to object.
Why? It's human nature. Plus, players have been conditioned by most every adventure game going back to PNP to expect loot. Most everyone likes loot, and wants the best loot. Some of them don't want to have to number crunch to get it.
A compromise solution? Put the better rewards (whatever they are) into Nightmare and the current Elite difficulties. If you want them, play one or the other. Make Nightmare Mode so challenging that you have to team to complete it to get those rewards faster than you could solo get them in Elite. Voila, harder content, team content and better rewards that don't lock out all but those who optimize.
The fly in the ointment? How many would play the new difficulty, and more importantly, would it attract new blood to the game that might pay. That is going to be the most important factor in motivating Cryptic.
The caveat? This is the new Cryptic, better rewards might be shinier lockboxes.
I been a long time leaving but I'm going to be a long time gone.
Willie Nelson
T.U.F.K.A.S. (the user formerly known as Scarlyng)
Wrong on the CO forums since November, 2008
HOWEVER!
That is only true for SOME of my characters not all. My personal experience is that any of my builds not fully geared towards self preservation can be wiped out very quickly, on anything from Hard - Elite. This is my own lack of defense or self preservation powers for the sake of theme.
Some of my builds can tackle Elite with a good healer/tank, no problem as if it was Normal Mode.
The problem is when numbers are amped up in Elite, that is usually when things start to break down or when ambushes are sprung (Like in Therakiel's Temple), those sorts of "stressful situations" show how tough the game can be.
I think that personally if mobs were in more numbers and attacked faster in higher levels of difficulty in addition to all other buffs they get, that could present a better feel for difficulty.
Then again, difficulty perception really then depends on the build and team you are running and the kind of experience you have with either certain maps or power combinations to make an effective build.
An example would be, a team of 5 AT players with 1 years worth of game experience (but no TT experience)vs a team of FreeForm players with 1 years worth of game experience (but WITH TT experience).
With all variables controlled except for the amount of powers that FF's can have as well as freedom of combinations vs the 5 AT's who for the sake of this example will be: Radiant, Tempest, Behemoth, Unleashed and Night Warrior AT's (Perhaps not the best combinations ). It is entirely possible that the AT's may find it more difficult to pass through TT from start to finish when compared to FF's and due to having run it a number of times are familiar with the map and make less mistakes and complete it in a faster time to the AT players. The FF's may say that it was a relatively easy mission with perhaps only 1 or 2 deaths and the AT players may have died a number of times and call the mission extremely hard.
My main point is (which perhaps has been said before) difficulty is totally based on Perception, if there are any difficulties which need to be changed/ modified it needs to be Hard - Elite or Very Hard - Elite, so that they actually feel that way again. Also it is based upon build, an example would be my PFF char, who has limited defense but a high PFF value (7.9k) and other shield stacking to attempt to stay alive as well as a threat wipe and a heal. I know that I cannot do Elite content without dying loads. Whereas my DPS char with an offensive passive in the same role can handle the situation ALOT better than my PFF char.
I feel that UNITY Missions need an increase in difficulty as standard, their final missions dont seem that final, the big boss isnt so big.
Perhaps an increase in difficulty is needed but should be interchangeable and selectable by players and rewards should scale up e.g. extremely low chance of getting green or lower gear (I personally think green gear should be eliminated from lvl 40 missions), higher chance of getting blue - purple mods, gear etc.
Changes in difficulty may repromote teaming as it doesnt seem to be done much these days
Just a little thought from me ^^ ((Sorry if my example is biased or a bit unclear..it was just off the top of my head ))
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__________________________
Here's an even better solution. Just have everything drop Recognition tokens and we'll all continue to grab our loot from the recognition vendors. Maybe the higher difficulties drop more tokens. In the end, we all have access to the same loot.
One of the things I appreciate about CO is how little focus there is on loot here. To me it's hilarious that these threads always seem to end up being about "casuals" being worried they'll be left out of gear drops... can anyone point out to me any part of the game other than the Unity dailys that is actually about acquiring gear in the endgame?
Champions Online: Be the hero you wish you could be in a better game.
Disregarding that if they tried any type of increased difficulty they'd do absolutely NOTHING smart we've suggested here, this right here is the ENTIRE reason this is simply not going to happen. At least, if we're lucky.
While the gear treadmill and exclusive unlocks are flat out retarded, we're likely saved by the other evil, the unlikelihood that Cryptic will release anything rewards wise that they can't use to make profits off revolving door customers and people with more money than sense.
I hate to say it, but even before we get into the futility of expecting our current development to produce a new feature with a level of solid competency, there's always that looming "can they make quick cash off it" factor. If the answer is 'no' there's good odds it wont happen, or if it does, it'll be really badly implemented because little to no time and effort was dedicated to it.
Long gone are the days of stuff like awesomesauce Tacofangs and maybe a few of his henchmen pulling a new feature out of nowhere. Long gone are the days of that feature being moderately priced.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Might I remind you that current Elite still controls one of the most coveted costume drops in the game.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Costume drops. Gear. Difference. :biggrin:
Champions Online: Be the hero you wish you could be in a better game.