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PTS Update FC.30.20120706a.1

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  • bioshrikebioshrike Posts: 5,491 Arc User
    edited July 2012
    gamehobo wrote: »
    I don't really agree with the dodge buff on the passive.. Stealth is its own reward.

    I think stealth should be stronger for PvP purposes. I think teleport should be as weak as the OLD sneak was for PvP purposes.

    I think these one shot kills should be possible in PvP but require panning and strategy. I would like to see a larger charge time applied to the Shadow Strike powers.. making them a tad harder to get off.

    Well, the passive needs to provide some survival benefit while you are not stealthed - someone using Nightwarrior should be useful even if the enemy sees you...
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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    Official NW_Legit_Community Forums
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    Looking at the numbers, I can't honestly say that Shadow Strike is remotely balanced, either. I'd hate to see other passives 'improved' to this level if that's what is considered the new 'balance' point.

    Mudflation is horrible. Pulling a 40+k crit off even a tenth of the time is ridiculous on it's face. Having an advantage with that huge of a CritSev buff is patently ridiculous as well (let alone one that has it as a persistent, base bonus - looking at you, Dragon's Claw).

    I have to agree with Kaiserin and Falchoin's initial assessment of this - if this is intended, this is crap.

    My statements were not about the balance of shadow strike, necessarily, moreover the crying from kaiserin and falchoin, i will say, Shadow Strike is definitely stronger than it should be, either is shouldn't crit, (and have its base damage slightly rise) or it should drop from my 18k noncrit to 12k noncrit, Shadow Strike is a good idea and I want to see it in action, but saying "Nerf nerf nerf" is what makes powers die and become useless.
  • gamehobogamehobo Posts: 1,970 Arc User
    edited July 2012
    My statements were not about the balance of shadow strike, necessarily, moreover the crying from kaiserin and falchoin, i will say, Shadow Strike is definitely stronger than it should be, either is shouldn't crit, (and have its base damage slightly rise) or it should drop from my 18k noncrit to 12k noncrit, Shadow Strike is a good idea and I want to see it in action, but saying "Nerf nerf nerf" is what makes powers die and become useless.

    See.. i dont know if I agree with that. Providing a out of stealth benefit to me takes away from the uniqueness of the stealth mechanic as a whole.

    Players who use this passive should be encouraged to stay in stealth as often as possible and not receive the benefits of the power when not in stealth.. It has to be a trade off of why characters choose this power vs the other passives.

    Also Shadow Strike needs a higher cooldown.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2012
    My statements were not about the balance of shadow strike, necessarily, moreover the crying from kaiserin and falchoin, i will say, Shadow Strike is definitely stronger than it should be, either is shouldn't crit, (and have its base damage slightly rise) or it should drop from my 18k noncrit to 12k noncrit, Shadow Strike is a good idea and I want to see it in action, but saying "Nerf nerf nerf" is what makes powers die and become useless.

    Wow, back peddling Ryder. Please, stop pretending. It's blatantly OP. Sorry balance is a foreign word to you.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • ukatoenasniukatoenasni Posts: 224 Arc User
    edited July 2012
    My statements were not about the balance of shadow strike, necessarily, moreover the crying from kaiserin and falchoin, i will say, Shadow Strike is definitely stronger than it should be, either is shouldn't crit, (and have its base damage slightly rise) or it should drop from my 18k noncrit to 12k noncrit, Shadow Strike is a good idea and I want to see it in action, but saying "Nerf nerf nerf" is what makes powers die and become useless.

    'I'm not talking about the balance, but nerfing is bad.'

    I'm sorry, I'm having trouble following that logic - you're doing nothing but discussing the balance of this in your post, and in the previously quoted post. If you have a personal beef with one or two posters, I recommend you take it to PMs or something (as that's what I'm getting from this).

    I don't disagree that Shadow Strike is an acceptable idea, but it's current implementation isn't balanced. We seem to agree there. A nerf to it in some capacity would likely make it more balanced (something you suggested yourself, right there).

    Again - I'm having trouble following you, especially with the mixed signals.

    [SIGPIC]Also, this poster rambles.[/SIGPIC]
  • hocofaisanhocofaisan Posts: 190 Arc User
    edited July 2012
    Nightwarrior is handsdown the best passive in the game for an offensive DPS character whether melee or ranged in its current iteration on PTS.

    A loss of 20-30% Additive Damage (I will spare you the discussion about why I highlight additve because you as a dev should understand why.) bonus is a cheap price to pay for all the bonuses that Nightwarrior confers.

    Elemental? Poison? Physical? Ego? Nightwarrior is the best option if your set has chargeable attacks.

    Lets use Ego Form as an example?

    With my stats Ego Form provides a 103% Paranormal damage bonus, 51% physical damage bonus, and 18% cost discount to mentalist attacks, and 20% resistance to all, 110% ego resistance.

    NightWarrior provides a 82% Addive damage bonus, 32ish Charge speed boost, 50ish Dodge/Avoidance rating, Stealth, a Free Shadow Strike Melee attack, and 100% melee Damage boost from stealth, 50% ranged damage boost from stealth. EDIT: Oh it also has a 15% penetration. There is no question: Nightwarrior > any other DPS passive. (unless you are power armor!)


    Unless your build uses Maintains, (and honestly any powerbuilder will be switching to charged builds if this goes live as is) Nightwarrior is the way to go.

    I have to ask:

    How did this power even get created on paper?

    I can't see this powe being seen as balanced on the spreadsheets, then moving outlier on implimentation, this power is blatantly overpowered.


    Doesn't Champions have a Power Design Bible that determines power curves and damage spreads?

    EDIT: I want to thank Falchoin for taking the time to help me fix one of my toons on PTS so I could actually test things out. He didn't have to do that, and it shows why he is such a treasure for the community.
    POSITIVE ABOUT CO IN 2013!
  • dagconfaraday#1221 dagconfaraday Posts: 89 Arc User
    edited July 2012
    Wow, back peddling Ryder. Please, stop pretending. It's blatantly OP. Sorry balance is a foreign word to you.

    Alright please stop, its counter-productive and not helping anyone. This isn't about anyone but the changes themselves.

    None of us have any control over the changes in the game beyond voicing our opinions and concerns. This isn't addressed specifically to just the above quote either but it has to end at some point.
    _____________

    The guy who formally posted as @Sky_Commander. Now posts as: "劫"
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    Wow, back peddling Ryder. Please, stop pretending. It's blatantly OP. Sorry balance is a foreign word to you.

    Your thickheadedness is rather annoying, if you actually read the post, I stated it is strong and needs to go down in tone, but I said crying about is foolish, and as for Kaiserin, in PvE, is a PBAoE capable of 30k crits per target with the same cooldown as Shadow Strike balanced?
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    Bugged post, move along.
  • dagconfaraday#1221 dagconfaraday Posts: 89 Arc User
    edited July 2012
    Your thickheadedness is rather annoying, if you actually read the post, I stated it is strong and needs to go down in tone, but I said crying about is foolish, and as for Kaiserin, in PvE, is a PBAoE capable of 30k crits per target with the same cooldown as Shadow Strike balanced?

    Please stop. Take it somewhere else. The only attention that will be attracted if any, is a forum mod who has no power in making any changes to powers.
    _____________

    The guy who formally posted as @Sky_Commander. Now posts as: "劫"
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    1. Hi Pan has 200k hp in his alert. How many shadow strikes should it take to kill him?

    2. Adding night warrior will screw over people who dont have legacy gear.
    Legacy perception gear will let some see through all the stacked stealth way better than others.
    The Eagle sniper power re placer will be ridiculous.

    3. you can use evasive maneuvers or smoke bomb to enter stealth.

    4. Im starting to think that NW should be mainly melee

    5. as it stands, i don't think NW needs the dodge buff.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • nisdiddumsnisdiddums Posts: 91 Arc User
    edited July 2012
    Hello, everyone.

    The PTS shard will be going down so that we can updated it with a newer build that includes:

    -Added polish to the three previously release Alert missions (Ao'Qephoth, The Madstone and Rockjaw.)

    -We are adding the remaining three five-man Alert missions for testing form our "Create-a-Villain" contest(Devana Hawke, Hrodegir the Unending, and Madam Mayhem)!


    Known Issue:
    -The Alert missions will still need to be accessed form the 'PvP and Instances' queue button until we are able to resolve the issue with the missing Alert buttons.


    Thank you for your time!
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    1. Hi Pan has 200k hp in his alert. How many shadow strikes should it take to kill him?

    2. Adding night warrior will screw over people who dont have legacy gear.
    Legacy perception gear will let some see through all the stacked stealth way better than others.
    The Eagle sniper power re placer will be ridiculous.

    3. you can use evasive maneuvers or smoke bomb to enter stealth.

    4. Im starting to think that NW should be mainly melee

    5. as it stands, i don't think NW needs the dodge buff.

    2. is a limited point, we need perception gear to be like it was, otherwise if stealth was nerfed, those who have legacy gear completely nullify stealth (Sneak and Smoke Bomb can be nullified with intelligence and new perception gear anyway) 4. is a point I entirely agree on. Stealthing is something that /should/ be a melee tactic, at minimum, it should be physical damage and nonphysical bu half (like Quarry). 5. I don't agree with, I think there needs to be a defense for this passive (especially so if its a melee passive)
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    2. is a limited point, we need perception gear to be like it was, otherwise if stealth was nerfed, those who have legacy gear completely nullify stealth (Sneak and Smoke Bomb can be nullified with intelligence and new perception gear anyway)

    Maybe i could have worded 2 better. i agree that we need better perception gear and that we should not balance stealth around the new crappy post on alert gear.

    Until the devs fix perception gear, NW will be just one more reason no one pvps after on alert.

    It would be very reassuring if the devs would acknowledge/speak on the state of perception gear.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • theapygoostheapygoos Posts: 384 Arc User
    edited July 2012
    nisdiddums wrote: »
    Hello, everyone.

    The PTS shard will be going down so that we can updated it with a newer build that includes:

    -Added polish to the three previously release Alert missions (Ao'Qephoth, The Madstone and Rockjaw.)

    -We are adding the remaining three five-man Alert missions for testing form our "Create-a-Villain" contest(Devana Hawke, Hrodegir the Unending, and Madam Mayhem)!


    Known Issue:
    -The Alert missions will still need to be accessed form the 'PvP and Instances' queue button until we are able to resolve the issue with the missing Alert buttons.


    Thank you for your time!

    still crash on character select screen..actualyl didnt even make it there this time
    @apygoos ticket number 14101771
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited July 2012
    Will this even happen?...

    The Night Warrior AT!

    Mix of Martial Arts and Gadgeteering?

    If so..the Dark Knights will truly rise...xP
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited July 2012
    By the way are there any plans to look at threads such as

    http://co-forum.perfectworld.com/showthread.php?p=2149621#post2149621

    and

    http://co-forum.perfectworld.com/showthread.php?t=130904

    not to mention

    http://co-forum.perfectworld.com/showthread.php?t=124019

    Some of the problems pointed out require small fixes...others need new powers/adjustments to current powers.

    I think alot of players would be satisfied to see these long standing issues/ thoughts to be considered and at least get some answers.

    Back to the OP, I am liking the new powers.

    My friend managed to get a 30k crit with some power I think it was shadow strike...not sure
  • pwkampfykaufmannpwkampfykaufmann Posts: 253 Arc User
    edited July 2012
    Come on, what's up with some people being able to access the PTS, while others aren't? :rolleyes:

    There's also for me still the issue of crashing to desktop when entering the chracter select screen. So what'll it be when this build hits live?

    Example error: @KampfyKaufmann/ error ticket: 13912329
  • thedarkshadowenthedarkshadowen Posts: 20 Arc User
    edited July 2012
    Bug: Henchmen in Battle Station have 10K hit points

    Where: Canada Powerhouse

    What: Creating a 2 person, Normal opponent battle station has some henchmen with over 10K hit points but Master Villains with only 5K.
  • rafahil893rafahil893 Posts: 50 Arc User
    edited July 2012
    benevon wrote: »
    I don't know if this is intended, but Shadow Strike cannot be used with a travel power active. It is always 2 energy more than you have and cannot be used. Turn TP off, you're fine.

    This is most likely a bug. Smoke Bomb had a similar problem with the equilibrium and they fixed that after I pointed it out as I remember.
  • thedarkshadowenthedarkshadowen Posts: 20 Arc User
    edited July 2012
    Bug: Attempting to move Smoke Grenades into Item slots disconnects from server

    Where: Canada - by Lee Tosi

    What: Traveling from Steelhead to Lee Tosi. Talk to Lee Tosi. Move Smoke Grenades from main bag inventory to active item slot and server disconnects. Happened twice.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    Please give us a ranged thrown weapon energy builder.
    In testing, I've been noticing that its easier to maintain focus stacks with a EB that does dmg at range.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • dagconfaraday#1221 dagconfaraday Posts: 89 Arc User
    edited July 2012
    Okay I've seen enough.

    So last build I tried out Smoke Bomb and Evasive Maneuvers with Night Warrior and it applied the damage bonus on single target attacks when in Stealth mode from those powers as expected.

    Now in this build, without Night Warrior; I tried using Smoke Bomb and Evasive Maneuvers with a single target attack to see if it applied the damage bonus regardless of the passive. It did not which was expected but not clear in the powers description.

    However, when I added Night Warrior, running the same test using Smoke Bomb and Evasive Maneuvers; it now does not apply the damage buff. Meaning only Sneak can be used now.
    -
    1. Some useful patch notes. I understand its not what you wanted tested right now; but that's uncool not letting us know.
    2. Its just reaffirming that the intent is to make an entire role & playstyle into one power. As a Passive, the choice is made for us as soon as we select the power that we are to only play one way. No combinations or bonuses beyond stat buffs.
    -
    Its a 3 power combo for the price of 1 in which it doesn't really need any other power to be an effective build. I'd mind less if it was at least a Form instead of a Passive.

    It actually lowers the usefulness of Smoke Bomb and Evasive Maneuvers in comparison as they use the "old" sneak mechanics. Especially since the Sneak granted with Night Warrior is a click toggle. so no prolonged activation time.

    Regardless, I'm gonna again say pass on it. I'd only which I had an option to filter people who use it when searching for teams in the way one can filter people using "Boss" characters in Fighting Games from online play. I'd also personally drop from any group or duel that I see using this power.

    I apologies for not being able to look at the new Villain Alerts at this time though when I do I'll be sure to give feedback on it.
    _____________

    The guy who formally posted as @Sky_Commander. Now posts as: "劫"
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    I'd only which I had an option to filter people who use it when searching for teams in the way one can filter people using "Boss" characters in Fighting Games from online play. I'd also personally drop from any group or duel that I see using this power.
    You make it sound like the team search function is useful.:tongue:

    I understand why you wouldn't want to duel against NW but why would you not want one on your team?

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2012
    You make it sound like the team search function is useful.:tongue:

    I understand why you wouldn't want to duel against NW but why would you not want one on your team?

    Because people like challenge and skill involved in their fights. One shots are not challenging or skilled.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    Because people like challenge and skill involved in their fights. One shots are not challenging or skilled.
    I'm still not getting it. Some of the long standing complaints about this game are that its NOT challenging and that the only "skills" needed are tank n spank.

    What part of this game is challenging? Its not Alerts, its not APs and its not open world missions. The only thing that was remotely challenging in this game was pvp, and that's dead now.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited July 2012
    "[19:38] [Combat (Self)] Your VB-A1A "Eagle" Blaster Rifle deals 26251 Particle Damage to Test Dummy."

    I'm ok with this, especially since sniper puts me out of range of combat so i can continuously use stealth again and always fire with the sneak bonus and never have to fight anything in the game ever again now.

    I suppose this will have to do as my munitions pass i've been waiting for for three years. Thanks.

    Snark never dies.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    I think we both know that's not going live like that.

    Although.... if Nighthawk has shadow strike when we fight him that could be "challenging".:biggrin:

    EDIT:
    Ranged Assassin Strike!

    Nighthawk isn't a Villain, he's a vigilante hero, he was formerly a Champion until he beat the crap out of Defender and left.

    EDIT: Oh hey, look, 25k crits that can be done every 4 seconds at 120 feet, yea, Shadow Strike is definitely overpowered even though Sneak doesn't work in melee range unless your opponent has 5 int(it doesn't work at all in PvE Elite mode), and anyone with a PBAoE or DoT (cough cough, Ebon Ruin, Bestial, Single Blade, Infernal) could stop sneak. But yea, Shadow Strike? Definitely the most overpowered attack there is.
    EDIT2: Forgot to mention 30k crits per target (Unleashed Rage, max 10 targets), oh and yea, this power has a 90 second base cooldown.
  • pwkampfykaufmannpwkampfykaufmann Posts: 253 Arc User
    edited July 2012
    Nighthawk isn't a Villain, he's a vigilante hero, he was formerly a Champion until he beat the crap out of Defender and left.

    Defender: "Nighthawk! We cant let you act above the law anymore! Please turn yourself in!"

    Nighthawk: "...you don't understand. I do what I have to do. Leave me be..."

    Defender: "Then we have no choice... I'm sorry, old friend..."

    :tongue:
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    Nighthawk isn't a Villain, he's a vigilante hero, he was formerly a Champion until he beat the crap out of Defender and left.

    I realize that, I assumed that we would fight him because:
    mysterious vigilante Nighthawk ? a former member of the Champions - and asks if he is friend? or foe?
    I assumed he would be introduced ambitiously (maybe at a crime scene) and we may think hes a villain and fight him before teaming up with him to catch the real villain.

    EDIT:
    Defender: "Nighthawk! We cant let you act above the law anymore! Please turn yourself in!"

    Nighthawk: "...you don't understand. I do what I have to do. Leave me be..."

    Defender: "Then we have no choice... I'm sorry, old friend..."

    Nighthawk: SHADOW STRIKE

    Defender: Carry on. T_T

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited July 2012
    I think we both know that's not going live like that.

    Although.... if Nighthawk has shadow strike when we fight him that could be "challenging".:biggrin:

    EDIT:
    Ranged Assassin Strike!

    But seriously, I hope Strafing run turns out well, I've wanted that power ever since first doing the Stronghold missions in the Desert back in October of '09. (In other words, please don't go all mini mines on this one, please...)

    Snark never dies.
  • dagconfaraday#1221 dagconfaraday Posts: 89 Arc User
    edited July 2012
    You make it sound like the team search function is useful.:tongue:

    I understand why you wouldn't want to duel against NW but why would you not want one on your team?

    Its just a general boycott of the power. I've said my peace about it so there's not much to do at this point. I'm just moving on and treating it like it doesn't exist.
    _____________

    The guy who formally posted as @Sky_Commander. Now posts as: "劫"
  • pwkampfykaufmannpwkampfykaufmann Posts: 253 Arc User
    edited July 2012
    But seriously, I hope Strafing run turns out well, I've wanted that power ever since first doing the Stronghold missions in the Desert back in October of '09. (In other words, please don't go all mini mines on this one, please...)

    Hey, as soon as they're out Gas Pellets are gonna be my Mini Mines. They look better and honestly, they cant perform any worse. :tongue:

    Agree on Strafing Run though.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited July 2012
    EDIT: Oh hey, look, 25k crits that can be done every 4 seconds at 120 feet, yea, Shadow Strike is definitely overpowered even though Sneak doesn't work in melee range unless your opponent has 5 int(it doesn't work at all in PvE Elite mode), and anyone with a PBAoE or DoT (cough cough, Ebon Ruin, Bestial, Single Blade, Infernal) could stop sneak. But yea, Shadow Strike? Definitely the most overpowered attack there is.

    Every 3.33 seconds, actually, and I can also hit for 30k with shadow strike, while in ranged dps. Plus, the eagle could already hit for 25k+ before this, it's just now I can stealth at all times for free and have a defensive benefit on top of that, and defense penetration, as well.

    Snark never dies.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    Every 3.33 seconds, actually, and I can also hit for 30k with shadow strike, while in ranged dps. Plus, the eagle could already hit for 25k+ before this, it's just now I can stealth at all times for free and have a defensive benefit on top of that, and defense penetration, as well.

    This sounds more like a problem with legacy gear than a problem with NW it self. Im not saying NW should go live as is, but i don't think we should balance it around things that officially aren't part of the game any more.

    I would be more interested in what a regular (post on alert) Sniper Rifle can do.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    Every 3.33 seconds, actually, and I can also hit for 30k with shadow strike, while in ranged dps. Plus, the eagle could already hit for 25k+ before this, it's just now I can stealth at all times for free and have a defensive benefit on top of that, and defense penetration, as well.

    Oh amazing...maybe Night Warrior really should be a melee passive...:O
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited July 2012
    This sounds more like a problem with legacy gear than a problem with NW it self. Im not saying NW should go live as is, but i don't think we should balance it around things that officially aren't part of the game any more.

    I would be more interested in what a regular (post on alert) Sniper Rifle can do.

    I'm hitting for 17k with it, with NW + concentration + sneak + ice sheathe. Only 2k more than on live with Quarry. Basically, it's exactly the same, except the defense penetration. On live I hit for 17k mitigated down to ~15k.

    The real benefit is being able to dust off my eagle blaster, and keep it in my last bag for a quick build swap to sniper mode on bosses.

    *edit*: And being able to actually use powers that deal multiple types of damage to their fullest potential, in general, i guess.

    Snark never dies.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    I'm hitting for 17k with it, with NW + concentration + sneak + ice sheathe. Only 2k more than on live with Quarry. Basically, it's exactly the same, except the defense penetration. On live I hit for 17k mitigated down to ~15k.

    The real benefit is being able to dust off my eagle blaster, and keep it in my last bag for a quick build swap to sniper mode on bosses.

    These statements only further my support of making Night Warrior a melee passive
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited July 2012
    These statements only further my support of making Night Warrior a melee passive

    I'll be fine with that, when i get a munitions passive that gives +105% to all munitions damage, minor flat damage absorb (Body armor plz.), and dodge/avoidance.

    Snark never dies.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    I'll be fine with that, when i get a munitions passive that gives +105% to all munitions damage, minor flat damage absorb (Body armor plz.), and dodge/avoidance.

    Oh yes... /signed
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    These statements only further my support of making Night Warrior a melee passive

    Maybe, but im not ready to fully commit to that until i see a more final version of NW.
    Sniper Rifle hitting for 2k more with the assassin passive than quarry sounds about right.
    I think i would be more afraid of defile with NW than Sniper.

    I'm acting under the assumption that a cool down on how often you can enter sneak will be one of the changes.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012

    I'm acting under the assumption that a cool down on how often you can enter sneak will be one of the changes.

    I agree on an INCOMBAT cooldown for sneak that works the same way as the teleport cooldown
  • kaiserin#0958 kaiserin Posts: 3,196 Cryptic Developer
    edited July 2012
    Nighthawk isn't a Villain, he's a vigilante hero, he was formerly a Champion until he beat the crap out of Defender and left.

    EDIT: Oh hey, look, 25k crits that can be done every 4 seconds at 120 feet, yea, Shadow Strike is definitely overpowered even though Sneak doesn't work in melee range unless your opponent has 5 int(it doesn't work at all in PvE Elite mode), and anyone with a PBAoE or DoT (cough cough, Ebon Ruin, Bestial, Single Blade, Infernal) could stop sneak. But yea, Shadow Strike? Definitely the most overpowered attack there is.
    EDIT2: Forgot to mention 30k crits per target (Unleashed Rage, max 10 targets), oh and yea, this power has a 90 second base cooldown.

    You can get off Shadow Strike in combat.

    Edit: Is it easy? No. Requires a bit of timing. Frankly it's probably very unintended. Also removed redundant part of post.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited July 2012
    I think i would be more afraid of defile with NW than Sniper.

    You mean Like dis?

    Snark never dies.
  • purg777purg777 Posts: 42 Arc User
    edited July 2012
    Totally not overpowered at all :rolleyes:
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2012
    So here we are again with blademaster, again, trying to tell us that the sky is not blue and that water is dry or something. :rolleyes:
    Champions Online player since September of 2008, forumite since February of 2008.
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  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    So here we are again with blademaster, again, trying to tell us that the sky is not blue and that water is dry or something. :rolleyes:

    You are quite petty and foolish, you obviously aren't reading the posts, my several last posts were bringing up overpowered ranged attacks with Night Warrior and how I wanted it to be a MELEE passive, I also agreed for an incombat cooldown on sneak, but you are too busy cuddling your precious Bestial set to actually look at numbers we have now, such as 25k critting Eagle rifle at 120 feet range, or 16k defiles while stealthed at 100 feet, and again, 30k crit per target Unleashed Rage using Enrage, Brawler mode, and Electric sheath
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012

    yup.
    hmm...maybe ranged players will have to just be satisfied with evasive maneuvers/smoke bomb/Sigils of Radiant Sanctuary for stealth.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited July 2012
    yup.
    hmm...maybe ranged players will have to just be satisfied with evasive maneuvers/smoke bomb/Sigils of Radiant Sanctuary for stealth.

    Rank 3 Smoke Grenade is effective enough to stealth a ranged player from Gravitar, I'm pretty sure they can live without Night Warrior :P
  • xaadexaade Posts: 70 Arc User
    edited July 2012
    These statements only further my support of making Night Warrior a melee passive

    Oh please....

    Finally a flat % increase in damage across the board that can be used in ranged/melee roles, and doesn't have fluffy hands. Heck, it even provides some defensive qualities half on par with Quarry.

    Don't gimp it into another melee only passive.

    It already increases ranged by half in sneak.

    If you want to compare broken stuff to broken stuff leave the passive out of it.

    Boomerang throw easily outclasses that, I've hit 10k crit per hit, and it spawns a 2nd rang after the first hit, which can bounce back to the first target, easily getting 40-50k with PRE-Alert gear.

    Have a few boxes near a boss, and it dies.
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