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Costumes
- Added Celestial Dragon Horns to the Celestial Dragon unlock.
- Added additional color channels to Hyena hair.
- Added Hyena and Cat hair as regular hair options from the Animal Pack.
- Updated the textures on the Animal Pack heads to let players choose a darker detail option.
- Updated Cat and Hyena texture to allow coloring the inside of the ears.
- The Firewing head texture on males has been restricted. This costume was not meant to be freely available to players. Costumes that are already using this texture will retain it. However, if you edit the costume it will remove itself.
- Added Dragon head, Lizard head and Fur Mane costumes to the debugger. Currently male only. These costumes will be part of a much larger pack, but we will be introducing them in pieces on PTS for feedback.
Mods
- Updated icons for existing armoring and enhancement mods for consistency.
- Added Dual Armoring mods to the debugger. Currently we are testing the Armoring versions before making Enhancement versions. These mods combine two stats. These items will eventualy be added as regular mob drops and most likely be introduced into the mod packs found in Lockboxes.
Forum Malvanum/Circus Malvanum
- Added Firewing's tights (Partial Mask, Chest, Legs) as a rare reward from Forum Malvanum.
- Added Gladiator Head costume to the Circus Malvanum store.
- Added Dread Steam Vehicle to the Circus Malvanum store.
- Gave Firewing a Fireball attack to mix up his short cooldown attack chain as spamming the Flashfire snap looked a bit silly.
- Made it so Firewing's attacks are properly colored as some were using default colors.
- Increased Firewing's attack range slightly and adjusted his attack priority so he tries to use his big attacks when they become available.
- Updated Firewing's costume and stance.
- Added preview images to costumes found in Forum Malvanum.
- Added Glass, Psi, Holo, Ghost and Ice materials to Malvan Eyebrows.
Misc
- Fixed a bug where Reaper's Embrace's rupture damage was not scaling with forms.
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Comments
Oh. My. God. Is this the head that the Dragon AFs use?? It's nice to see these type of mods. Gives more choice rather than stacking just one stat.
Can't wait until these stuff goes Live!
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Thank you so much!
Im really glad that those hair are get to become available for humans as well, they have potential
\o/
This sounds really interesting, it gives more options for the stats distribution
Oh...it isn't. Well, hopefully I can tweak it in tailor. Is it possible to have a slider option for the snout? like link it with chin/jaw slider?
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
That looks really nice, any chance that we'll get a Detail option that makes it look a bit more scaled along the dark green skin?
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
(Apparently the R word is a violation?)
Let's try this one more time...apparently if you have a negative opinion you'll be censored.
So let's try this again with constructive-ness...people use this piece a lot, it's an alternative for masks and etc because you can use facial details (unlike all partial mask) it's been available for many many years and it would be like taking out Ironclads bracer away after like 7 years just to make them a reward. If they weren't meant to be then they should have been removed over three years ago.
Now people are going to have to earn a piece they already have/had or any character costume will be ruined unless they farm for this...there, constructive criticism.
I have a question though, if you're revisiting some of the animal heads, would you be revisiting some of the old one too, like deer and feline, and maybe giving them a Detail > None option, or is that asking too much?
Also: Please leave it In! I use it too!
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
Update a NEW head texture for Firewing. Make it something that we don't already have. (leave the 4 year old version alone and add something NEW)
Telling us that it's being taken away because we weren't supposed to have gotten it in the first place would be an acceptable reason if it had only just been released (like what happened with the Scarlet Shield tights way back), but we've had this piece for years now.
Where's the harm?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Please re-consider this implementing the above. I suggest not implementing it. This is seriously a non-value added effort. In fact, it seems to be a value-minus effort.
In fact, I reckon the only way this could be received more poorly is if if you removed that option, ONLY to add it LATER as a token vendor item that players had to farm. Players would see through that.
More action at Champions Online Comics @ http://co-comics.webs.com
This was not a reward, it was a accidentally set to be available for male characters. The female versions, chest and legs were always restricted.
While we know this is not a popular decision, and in most cases something like this would not be changed, this being part of an iconic character's getup and only 1 part of the costume being available to 1 gender, are some reasons as to why we're choosing to correct the bug and restrict it.
We can consider adding some freely available other mask options (some have actually been added recently).
And I will reiterate that the texture won't poof on a character as long as that costume isn't edited in the tailor after the texture has been restricted.
also I have NEVER noticed that the Firewing head was available in tailor before To me, The first one looks like a Dolphin! :U
The lion mane is majestic
You don't say?
And now for something more to the point here. The Firewing Mask is not Iconic in the sense Cryptic has used that term in the past. It is, I believe, iconic to the playerbase because it has access to facial options which make it superior to other partial mask options. I would request that it just be adapted so a female option is available....even if I have to unlock the bloody thing a second time.
When it comes to Mr. Firewing....Phoenix Flight is his "Iconic" bit when you get right down to it. Since I do not have this power on PTS I had to use a Legacy Fire Aura and a Fire Wings Aura....but you get the picture. Since he's a "tights hero(villain)" you don't even really see those bits. It's the whole "dude on fire with flaming wings trying to kill you" that's the iconic bit.
The other stuff looks pretty positive and I'll test it more in the next day or two when I have more time.
Join Date: Aug 2009 | Title: Devslayer
The set archieved to be creative for Marine mammal as well
Oh No... this is actually a REALLY popular costume piece and I see it being used very often
The removal of it is definatly going to cause controversy
I'm glad you brought up the Scarlet Shield issue
rip firewing mask
and
sup gex
We got a big animal pack a.. year ago? And a lot of other themes have been wholly neglected. A lot of knightly, futuristic, and bestial stuff.
And if we're having to take the animal route, there are always birds, crustaceans, aquatics and insects to think about, not just mammals and reptiles.
Just concerned! Hope there is room to say more about it!
[Daily Login Rewards] - They sure would spice things up a bit!
[Monthly Rewards and Silver Players] - Surely there should be some way to get them, no matter how difficult!
[Discussion Concerning Event Powers] - Feel like you're missing out on Holy Water? Uh, probably shouldn't.
[Discussion Concerning Energy Stats] - More or less what it says on the tin, there.
[Analysis of Sorcery Copy-Powers] - I showcase some visual chopjobs, and such.
[Analysis of a Poison Spread Bug] - The different interactions Virulent Propagation and Bite has with all poisons.
Please tell me, in which category/ies the Lion mane is available?
I hope its available for BOTH neck accessories and collars for the sake of flexibility
if it isn't, it should be made, you can archieve some interest combos if you combine it with jackets
My super cool CC build and how to use it.
I also hope those mentioned upcoming masks make up for yoinking the Firewing one away from the players. I've only used it a couple times, but I've seen some toons that have it as part of their own iconic look.
It shouldn't matter that it wasn't MEANT to be used by players, The fact is that it currently is, whether intended or not, usable by players, and is USED by players.
Restricting, or shoving it behind a costume unlock (See; the Destroid boots) doesn't fix this, it just makes it annoying for the player using the costume.
@Chimerafreek
Epic Stronghold
Block timing explained
Suggestion: The new MANE pieces in the Collar and Neck categories are only using one color channel, please consider weaving more color channels into those pieces.
It would be glorious if we could have this and yeah, that's why I use it.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
*crossing fingers and toes*
This is a big journey, so far if you're reading this, wish you a good day
RIP Firewing's Mask, you were the best of the best.
Added Firewing's tights (Partial Mask, Chest, Legs) as a rare reward from Forum Malvanum.
And these are separate drops i gather?...
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
It's a single costume unlock for all the pieces.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
> So...could we get the time extended on the Forum alert so that players can actually see Firewing? I've fought him a total of once since it went live.
>
> What with power escalation, it's not that hard to reach Firewing.
Your experience has differed vastly from mine.
Epic Stronghold
Block timing explained
last week was actually a (pleasant) abberation, since i manged to see 5-6 characters make it all the way to, and beat, firewing
I assume the core concept behind FM is "progressive challenge" but that concept falls flat on it's face becasue the final stage is vastly more easier than stage eight.
I'm with sonofzod on this one. If you wanna show off your fancy new Firewing to the players, rectify stage eight so players can pass it with more regularity and perhaps without the necessity of dedicated DPS kill teams.
The obvious solution is to boost the difficulty of stages 9 and 10.
Epic Stronghold
Block timing explained
Don't get me wrong, WoW-style enrage timers are fine, as their primary purpose is to keep fights from lasting too long rather than to be the primary source of challenge. With Duraclad/Irontok though, that's all they have in terms of challenge. IMO, that's the fight that should be reexamined, since it's pretty much just "hit these giant meat sacks as hard as you can--if you and your team's dpspeen is big enough, you'll win."
I dislike the timer because FM is (lore-wise) supposed to be entertainment, and a timer fail is just about the least entertaining way to end a gladiatorial fight. I'd probably tweak for something like:
Epic Stronghold
Block timing explained
[at]riviania Member since Aug 2009
And for crying out loud just gag Tateklys with his robes already. Those cutscenes are just annoying.
@Chimerafreek
I DON'T ask for the alert became easier, I ask for the alert to become LESS GOSH DARN ANNOYING, the cutscenes spam makes me want to shoot myself when I farm Vigilante with multiply characters
Time Limits have no place in Colosseums, I mean really? I see time limit mods on single player games, but those are challenges you unlock after defeating the normal mode
it really needs a revamp, but taken the DEVs time this wont happen any time soon
just focus on those awesome costume pieces for the time being
Its really fascinating that you guys are able to update already existing costume sets and add additional pieces, I have no knowledge of how the CODE works but this is really impressive