Since the PTS thread is being cleansed of all posts relating to this discussion, the discussion can be continued here.
Should there be an intended reason to play an AT instead of a FF once you have access to FF? Do subscribers/FF slot owners that are knowledgeable about FF power synergies need a reason to play an AT over an FF? Should ATs have some sort of competitive edge over FFs? ( note: not a pvp question ) Should ATs be just as powerful as FFs? Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
The way I've alway looked at ATs is that they are options for people that do not want to pay (as much), don't want to bother making their own build, or want to experience a more restricted theme character. Those reasons are unchanged. The only thing I've ever seen about the DR difference is that it was unintended. And like I've said in the past, if ATs need any help that should not be restricted to, or focused on, the damage dealing part.
To balance FF/AT damage a bit better, I would like to see a handfull of hugely overperforming damage buffs toned down a bit.
There IS a reason. ATs are free. There you go, all the reason in the world to play one. Free. They definitely should not be more powerful than a well-built FF, like they are now. That is actually a DISincentive to spend money to buy an FF slot. Want to know why CO can't afford to hire a decent number of devs? Well that is one of the BIG reasons.
- - - - -
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Honestly, I cannot understand why anyone would buy one of those.
As someone who did buy a few of the premium ATs I can give you my reasons of which there were 2 primary ones:
1) They looked neat and I wanted something different to play. 2) Someone kicked my butt with them in AT PvP ( irony, my favorite long time pvp AT ended up being... the Soldier ).
Two additional reasons were that my budget didn't allow for a sub or lts, and that FF slots weren't a thing yet. Once FF slots came out AT purchases were pretty much done for me.
1) They looked neat and I wanted something different to play. 2) Someone kicked my butt with them in AT PvP ( irony, my favorite long time pvp AT ended up being... the Soldier ).
Those were exactly my reasons, in that order.
I think ATs don't need special bonuses, lack of DR on damage, or special powers. I DO think that ATs need to be built very, very well. Like, either min/maxed as good as possible, or as self-sufficient as possible (particularly for Hybrid role ATs).
The biggest thing that I would like to see with ATs, is the ability to choose role: Hybrid or the role that matches the AT's passive.
1) They looked neat and I wanted something different to play. 2) Someone kicked my butt with them in AT PvP ( irony, my favorite long time pvp AT ended up being... the Soldier ).
Those were exactly my reasons, in that order.
I think ATs don't need special bonuses, lack of DR on damage, or special powers. I DO think that ATs need to be built very, very well. Like, either min/maxed as good as possible, or as self-sufficient as possible (particularly for Hybrid role ATs).
The biggest thing that I would like to see with ATs, is the ability to choose role: Hybrid or the role that matches the AT's passive.
About Hybrid ATs, Before I saved enough money to purchase an LTS I was a silver player for a while with my only cash investment being to buy the Impulse AT. I know it's been called "trash" but that AT's combination of PFF and IDF enabled me to survive anything that was thrown at me in game. it never needed healing. Sure it was slightly slower at killing things, but the survivability made up for that.
Even now my freeform character is a modified version of the Impulse with Gravitic Ripple and Gravity Driver thrown in instead of force snap etc.
I got Specialist because I liked the description of the AT.
Then I got LTS and haven't used an AT since. 3 of my 4 characters are basically modified ATs though. Tsin'xing started as a Grimoire and still uses a ranged magic setup, but with different power choices. Lautna started as a Specialist, but got healing powers added after conversion. Nelko started as an Marksman AT, and still uses similar skills. Tanya Wilson is the only one I created as FF. I can't think of any AT that's similar to her build.
Should there be an intended reason to play an AT instead of a FF once you have access to FF?
Not really... there shouldn't be a true "intended" reason to play ATs if you have access to FF... They serve to be an introductory class system to the game and provided limited choices for those who don't want to have a million choices.
ABSOLUTELY YES! All of the existing ATs need a rework to bring them in line with the standard power level of FFs. I know it's impossible to truly balance ATs to FFs since the very nature of FF allows for builds on the extreme end of both Overpowered and Underpowered... However, ATs should sit at the same standard power level as most FFs.
Did the DR Bug make ATs "more balanced" in relation to FFs?
In some cases it did... in other's it threw the balance off even more than it is now. For example, the Tank ATs benefited from actually being able to hold aggro over the typical FF build due to their buffed up damage values, now unless you're on a Behemoth spamming Defensive Combo, you're going to have a hard time holding aggro against a FF DPS. However, on the other end of the spectrum you have DPS ATs like the Inferno or the Blade who's damage was just so over the top that even a lot of high powered FF Tanks had trouble holding aggro over them.
Tank ATs should have some sort of power buff making it easier for them to hold aggro than they do now (though it may be better to just rework the entire threat system)... Support ATs are quite honestly, largely non-existent... The Inventor is a DPS in support role, the Grimoire doesn't really know what it wants to be, the Radiant is more of a DPS than a support, and the Mind teeters between an actual Support, a reliable CC, and a terrible DPS...
Not to mention the simple fact that many silver players pick ATs based on power types and don't actually care one bit about the role the AT is assigned to which can make group content involving AT characters rather annoying at time as the Tank or Support think they are playing a DPS or in some cases, the DPS thinks they can be a Tank... They really should expand the AT system to include a build for each power set in each role... They should pick an assortment of "basic" power types and provide all ATs for those powers as free silver ATs and then change the purchasable ones to purchasable AT power types... So like buying the Void would unlock Darkness DPS, Tank, Hybrid, and Support ATs.
Should there be an intended reason to play an AT instead of a FF once you have access to FF?
I imagine that the intended reason is for ATs to provide safety bumpers for the people who want them. For some people that's a good thing because they don't have to worry about taking "the wrong stuff". Between specs, stats, and all the power choices the game is actually pretty complex for new players so that reason should stay.
For others it's too restrictive and they will get a freeform slot or subscribe instead of using ATs.
Did the DR Bug make ATs "more balanced" in relation to FFs?
It mostly helped min-maxers find a way to deal 20%-35% more damage than they would as a fully optimal FF. Nothing wrong with that, but min maxers can and do take care of themselves.
For players who do not have great gear the DR bug is not that helpful because they would not hit DR as an FF anyway. Arguably, once the AT builds are reviewed, some of the ATs will deal more damage...due to having having a better heal or better passive or having their superstats actually scale their toggle forms....as opposed to just getting a bugged 5-15% damage boost.
Tanks got the same damage bonus everyone else did, but it's even less helpful for them because damage is not their direct goal. It's more about maximizing threat to hold aggro while staying alive. FF Tanks are much better at accomplishing that than ATs with or without the DR bug.
Support did not get more balanced with FFs due to this. With Healers specifically, healing bonus already has no DR....regardless of whether you're an AT or FF.
Should there be an intended reason to play an AT instead of a FF once you have access to FF?
-Lazyness.
Should ATs have some sort of competitive edge over FFs?
-There is, they're free.
Should ATs be just as powerful as FFs?
-Who's FFs?
Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
-idk.
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
1) They looked neat and I wanted something different to play. 2) Someone kicked my butt with them in AT PvP ( irony, my favorite long time pvp AT ended up being... the Soldier ).
Those were exactly my reasons, in that order.
I think ATs don't need special bonuses, lack of DR on damage, or special powers. I DO think that ATs need to be built very, very well. Like, either min/maxed as good as possible, or as self-sufficient as possible (particularly for Hybrid role ATs).
The biggest thing that I would like to see with ATs, is the ability to choose role: Hybrid or the role that matches the AT's passive.
I think it would be kind of awesome for them to have some sort of AT-building contest, and have the top picks added as either Free or purchasable ATs. Obviously they'd need to fit a coherent theme, like other ATs, but giving the players some input on available ATs seems like it would be a good community building thing AND an easy (an maybe even cheaper) way to get some new AT builds in the mix.
Since the PTS thread is being cleansed of all posts relating to this discussion, the discussion can be continued here.
Should there be an intended reason to play an AT instead of a FF once you have access to FF? Maybe some AT-specific achievements? Other than that, no. Should ATs have some sort of competitive edge over FFs? No. Should ATs be just as powerful as FFs? Don't strongly care. Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs? The DR bug was most useful to people who least need help (people able to max out on gear, and with the experience to know how to do so with best results), which should not be a goal.
Should ATs have some sort of competitive edge over FFs? Should ATs be just as powerful as FFs?
Probably one or the other. People may not want pay-to-play/win, but they want pay-to-not-have-advantage less, so that leaves the second. So they should be equal/ish (but restricted?).
Might be better in that other thread, but the equal part would probably be a lot easier with a full 14 power powerset. More work re-coding on the back end, but alot easier shoving in the 1 theme heal without removing key powers. Then there's 1 extra left as a hole. Room for something special later?
Not sure what special could be sadly currently my ideas overlap with current developments ... 'Type X damage mastery' for high theme build (get back 5-10% no-DR damage) = too similar to damage mods ... Second form = overlaps with new AT role rollout (Glacier/Icicle Dev/Rockstar are just dps/tank alternates) ... Both AO and AD ... New AT bulk heal, self rev, teammate rev. = Removal of Rev devices makes me think rev is special
Why AT, yes laziness/cheapness. Prebuilt powerset, no decisions, free to play, less costly to 'fix' on gameplay changes. Also bragging rights when you solo hard content. "FF .. go away .. I do that on a heal-less glass cannon"
1) Should there be an intended reason to play an AT instead of a FF once you have access to FF?
2) Should ATs have some sort of competitive edge over FFs?
3) Should ATs be just as powerful as FFs?
4) Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
Going down the list:
1) The way I see it, they already have 1 advantage: If you're a free player, you can use an AT (some by default, some by event unlocks, some by making a 1-time purchase) as much as you want when you get it. FF requires either an active sub or a slot so expensive that you either wait for the 50% off sales or, if you're okay with buying 4 at full price, just wait and buy LTS to have an almost unlimited number instead.
2) Should a prebuilt HP computer have an edge over a custom built computer? Aside from price, I don't see why. The former is prebuilt while the latter is a custom design. The only edge ATs should really have over FFs is the price tag.
3) They should have the potential to be as powerful--same numbers on abilities, etc. I'll agree that some of them could be built better.
4) No--if anything, that bug hurt balance. When you see people pulling disgusting numbers with their ATs compared to everyone else, that's actually a good indication that something is seriously wrong and I'm glad they decided to finally address it. It's not like these people were somehow "clever" with their choices because the whole AT is already assembled. As for tank and support ATs, I have no idea.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
Should there be an intended reason to play an AT instead of a FF once you have access to FF?
I assume the reason right now is to provide safety bumpers for new players to enjoy the game without worrying about picking the "wrong the thing". That reason should stay and be further improved via reviews to the AT builds.
Did the DR Bug make ATs "more balanced" in relation to FFs?
The DR bug helped min-maxers find a way to deal 20-35% more damage than their previous highly optimized build.
For anyone not min-maxing with great gear, it gave them a 5-15% damage boost relative to what they'd have with the same build as an FF. This is because they're barely hitting DR ceiling anyways, so not having one is not very helpful.
In fact, with the build reviews that are accompanying the bug fix, many ATs will likely do more damage assuming they can get an effective heal, a better matching passive and super stats that actually scale their toggle forms.
Tanks benefit even less from the DR bug because damage is not their direct goal. Tank FFs are way more capable of surviving while maximizing threat to hold aggro and the DR bug does nothing to change that either way.
Support ATs would also benefit way more from a build review. For Healers specifically, healing bonus does not have any DR regardless of whether you're an FF or an AT.
Should there be an intended reason to play an AT instead of a FF once you have access to FF?
I am assuming that reason is to provide safety bumpers for people who want them. So that players can experience the game without forced to worry about "picking the wrong thing". This should stay and be enhanced even more with AT build reviews to make sure that they're fun and effective.
Did the DR Bug make ATs "more balanced" in relation to FFs?
The DR bug helped min-maxers deal 20-35% more damage than their previous fully optimized FF builds. Anyone that's not min-maxing is barely hitting the DR ceiling so not having one doesn't help much. Typically geared ATs get a 5-15% damage boost relative to what they'd do as an FF with the same build.
Given that the bug fix is accompanied by build reviews it's likely that many ATs will actually do more damage afterwards because they'll be able to heal themselves, have better passives, and have superstats that actually scale their toggle forms.
Tank ATs benefit even less than the DPS ones because their direct goal is not to deal damage, but to survive while holding aggro. FF Tanks are generally much better at this and will stay that way unless Tank AT builds are also reviewed.
Support sees the least benefit. Healers, specifically, see no benefit from the AT bug because healing bonus already has no DR even for FFs....that might be another bug.
Should there be an intended reason to play an AT instead of a FF once you have access to FF?
Only if you are Lazy and Unexperience with FF building
Which can be easily fixed if you ask/search FreeForm builds on the forums (like I did years ago with my first FFs) OR YOU KNOW, Just copy the AT's build into FF with little changes
Should ATs have some sort of competitive edge over FFs?
I don't give a flying feather about PvP
Should ATs be just as powerful as FFs?
Yes, It was so insulting seeing my characters who turned from ATs into FF builds (Unleashed, Devastator and Specialist) having their OLD AT damage highter than their FF counterpart builds, despite the builds being identical
Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
NO! ABSOLUTLY NOT!
I feel Disgusted with people who ignored their theme builds and just build an Unleashed or a Tempest AT for Cosmics (see Teleiosarus ) to exploit the DR Bug
Support and Tanks ATs will be doing fine even after the fix
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
God damn it, I hate the deletion comment bug of the forums
Should there be an intended reason to play an AT instead of a FF once you have access to FF?
Only if you are Unexperience or Lazy with FF building
Which you can fix by just asking friends, posting of forums or SEARCHING on the forums about FF builds, Builds and roles will be always be here
Should ATs have some sort of competitive edge over FFs?
I don't give a flying feather about PeeVeePee
Should ATs be just as powerful as FFs?
Yes, they should both have the same damage potential, with the only difference that FF can have access to more/different powers
There was nothing more dissapointing than seeing my characters who were remade from ATs into FFs (Unleashed, Devastator, Specialist) having lower damage output than their AT days, despite the builds being the same
Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
ABSOLUTELY NOT
Not only they had unfair damage outputs but they also made people exploiting it for endgame
I find it really pathetic that skilled players Ditched their FF themed builds to convert/remake characters into ATs (Unleashed, soldier, tempest) just to EXPLOIT the DR differences for cosmics (teleiosarus' DPS checks)
Disgusting
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Since the PTS thread is being cleansed of all posts relating to this discussion, the discussion can be continued here.
Should there be an intended reason to play an AT instead of a FF once you have access to FF? Should ATs have some sort of competitive edge over FFs? Should ATs be just as powerful as FFs? Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
1) Some people may just want to try out a power set before committing to a freeform. Some people may just want to have a character that they dabble with and don't want to spend too much time thinking about a build. Some people may want a character for AT PvP. Different reasons for different people, but there are reasons.
2) Depends on the freeform, doesn't it? I mean, someone can put together a non-synergistic freeform that is horrible at any role it tries to fill, and I certainly think that ATs should be better than that.
Speaking of competently built freeforms however? No. ATs should not be better.
3) Keeping with the "competently built" theme, I say no.
Free ATs should be good, premium ATs should be better, freeforms should be best.
The difference shouldn't be so large that a team of free ATs can not get through level-appropriate challenges, nor should competently designed freeforms make it boringly easy, but there should be a difference. In the case of freeforms the extra powers could be all the difference needed.
One idea I have seen is to give premium ATs an extra power. I think that is a good idea, but I would like to see that extra power be another passive when the build allows it, so that premium ATs could switch between roles. If there was no extra passive that would work then give them some other power that would help them fill their role and possibly even another power choice or two along the way to help them be a little more unique than the next guy who has the same premium AT.
In any case I think that ATs should be allowed to switch between hybrid and whatever role their passive is for. This would not only help some of them while leveling, but would also help when they are fighting cosmics... They may not think they are tough enough to tank, but at least they could get out of tank role while they stand with the DPS.
4) DPs is something that helps everyone, and when free DPs ATs are overperforming then that is a big disincentive to getting people to pay for more.
Why pay for freeform or even premium DPs when I can do as much or more for free?
Well everyone knows my basic AT vs. FF stance already.....
AT = Good Premium AT = Better Free From = Best
It's a simple paradigm but it works and I'm fine with that. Free Form should be top of the heap -- and the preferred style of game play.
And while AT's have a bad reputation, Kaiserin's tweaks has vastly improved most AT's. For example, the Void is excellent right now and the Savage is compatible with a FF build. Personally, I'd give AT's a teaming buff. That would boost a team of AT's working together. Similar to the Team-Up buffs that different characters have in the Marvel game. And one tiny nitpick... the majority of AT's are PREMIUM. That means you have make a purchase or be a subscriber to use them. People purchase them for a variety of reasons, but those players tend to not be forum goers.
Is the argument basically to "nerf free ATs and make FFs the undisputed best because we paid money for them?"
Lack of DR on ATs was a bug which should have been fixed long ago; as a means of 'balancing' AT vs FF it does a really terrible job, as it ranges from useless to overpowering depending on the build, and the builds that benefit most often need it least. That said, there is still a legitimate discussion to be had about whether an effort should be made to balance AT vs FF, or whether AT should just be considered a teaser/training wheels for the strictly superior FF.
Is the argument basically to "nerf free ATs and make FFs the undisputed best because we paid money for them?"
When you cut through all the rationalization, yes, it is exactly that. Except you can get a FF slot without even having to pay for it, so it's even dumber than that.
Since the PTS thread is being cleansed of all posts relating to this discussion, the discussion can be continued here.
Should there be an intended reason to play an AT instead of a FF once you have access to FF? Should ATs have some sort of competitive edge over FFs? Should ATs be just as powerful as FFs? Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
If LTSs are going to have access to ATs, that means that they are indeed an equivalent option. It proves that they aren't just the free (or cheaper) option. Furthermore, Silvers do have access to FFs. In fact, through Arc client quests, it is possible to eventually unlock a FF slot without playing the game at all. It is therefore irrational to consider FF to be somehow special. It is simply one more class in the game.
If by "competitive edge", you mean having their own niche, then yes. Balance demands it. If you mean being better overall, then no.
It isn't necessary for ATs to be as powerful as FFs. They simply need to have some niche of their own. The situation as it currently stands now is a good example of that. FFs are far more powerful than ATs (and anyone claiming otherwise is extremely foolish, because converting a FF to an AT sacrifices a massive defensive advantage for a much smaller offensive one), but ATs get the niche of being able to do better on dps checks, an advantage which only matters in about 4 places in the entire game (whereas the advantages of FFs matter everywhere, including those areas).
The DR bug gave ATs a niche. This was most notable in the case of dps ATs, but it also helped other ATs. The Behemoth, for example, is able to get much higher haymaker damage than a FF.
Now, all that said, balance does not demand that ATs have higher damage. It is entirely possible for ATs to have a niche while letting FFs have the damage edge.
Just off the top of my head:
AT-specific powers could theoretically work, but only if they actually offered something that FF powers don't, and that would be difficult to accomplish since we now know that certain people will scream bloody murder if FFs don't have more damage, durability, and healing. I suppose you could give all ATs some sort of Rebirth power that has half the recharge so that ATs can claim better self-rez capabilities (call it "Determination" or something, to represent that they're the underdog), but that's about all that comes to my mind.
Better CC resist is an idea that has floated through my mind, but that wouldn't be able to overcome the fact that FFs can have two AOs. Better knock resist is another, but I don't think that would be able to overcome the fact that FFs can choose their own SSs (it might help ATs that already use Str as a SS, but that won't do much for the Radiant or Soldier). Another possibility might be some sort of bonus with devices. But again, I have a hard time figuring out what such a bonus might be, and how to ensure that it gives them a real edge without being overpowered in its own way.
One thing I think would (technically) work would be to just make ATs immune to certain annoying conditions. Hypothetically, if ATs were immune to, say, snare, fear, disorient, and stun (for example), it would give them an edge in content where those conditions exist, without cutting into the advantages that FFs possess. It would be a very clunky solution though.
Another option would be to have the game content officially recognize ATs as weaker, and adjust itself accordingly. Specifically, instanced content could check to see if there is an archetype in the team, and if it finds one, reduce the stats of the enemies within by a certain amount.
The last solution I can think of (and probably the only one that is in any way likely), would be through the introduction of Archetype-only content. Specifically, if the rumored PvP rewards pass were to occur and AT Hero Games were to become a thing again, ATs could then claim a niche in their ability to access that content, all without threatening the mechanical superiority of the almighty FF gods. But even if the Hero Games were revitalized, that still doesn't give people much incentive for queueing AT Hero Games over unrestricted Hero Games, unless the gap between FFs and ATs is so large (and the rewards for victory great enough) that ATs can't hope to win in the unrestricted games.
If LTSs are going to have access to ATs, that means that they are indeed an equivalent option.
No, it just means that being lifetime doesn't remove options from you. The only rationalization given for it at the time that was done was so you could create a character able to queue for AT PvP.
If LTSs are going to have access to ATs, that means that they are indeed an equivalent option.
No, it just means that being lifetime doesn't remove options from you. The only rationalization given for it at the time that was done was so you could create a character able to queue for AT PvP.
It would be kind of silly if getting LTS removed access to ATs.
From a business standpoint (because people don't seem to think about the business aspect enough), it wouldn't make sense if ATs were made to match up with FF. FF has always been intended to be the superior option that comes with paying for monthly gold or LTS as a premium feature.
There's no reason why I would play AT if I was already paying for monthly gold. Why would I waste hours on my gold month playing an AT with silver limitations when I can instead play FF without said limitations, also considering that the DR bug is going to get fixed? I can see how someone who is LTS (like myself) would do it because they aren't on the monthly-gold clock any longer and have time to kill, but that's the only exception I see.
If the game was using a business model similar to the Guild Wars games where you pay for just the retail and nothing else, then sure, ATs could be given something unique that FF does not have, as a reward for restricting yourself to a fixed AT framework.
That's not the case here, and the distinction between FF and AT has to do with how this game's F2P business model works. It was never a question of balance between ATs and FF. Consideration for how ATs should somehow match up with FF in one way or another pretty much goes out of the window since PWE / Cryptic obviously would prefer people to not remain as silver and pony up the cash to go gold instead, since it's all still a business and businesses don't exactly run entirely on goodwill to remain relevant and running.
The intented distinction between AT and FF always had to do with exactly how the F2P business model works in this game ever since F2P started.
ATs are supposed to be the inferior option compared to paying for gold and getting the superior, premium option that is FF. It makes no sense from a business standpoint to somehow make ATs as powerful as FF. PWE / Cryptic obviously would want as many people as possible to sign up for gold, and the incentive is to make FF the superior option. This applies for paid-ATs too since they're still ATs at their core and are not a gold premium feature. They're just added in as alternative stand-alone purchases.
If this game was like the Guild Wars ones where you only had to make a one-time payment for the retail then sure, ATs can be given some kind of edge over FF to reward players for restricting themselves to a rigid AT framework. That's not the case for this game, and at the end of the day any prospect of balance between ATs and FF goes completely out the window considering how this game's F2P business model works.
Except that golds can access ATs and silvers can get FF slots (without playing the game, even). So that argument goes out the window.
But even if we accepted the idea that people who pay money should have stronger characters (which, again, isn't even true right now), that wouldn't be a reason to make ATs weaker; it would be an argument for limiting whatever benefits they have to subscribers.
Your sentences contradict one another. If ATs can access content FFs can't, then they do indeed have a niche, which would make them an equivalent option.
Your sentences contradict one another. If ATs can access content FFs can't, then they do indeed have a niche, which would make them an equivalent option.
They do have a niche, it's just a niche that no-one actually plays.
Except that golds can access ATs and silvers can get FF slots (without playing the game, even). So that argument goes out the window.
Silvers have to spend a significant amount of time grinding for Questionite to convert into ZEN to be able to afford a single FF slot, and the bigger bulk of the Questionite rewards are gated behind dailies that can be repeated in a limited amount of times.
Gold players have access to ATs because as expected of any online service that has multiple grade ratings like silver and gold, the higher grades obviously get access to whatever the lower grades include.
Golds get instant access to everything because they paid for it, outside of standalone purchases like costume packs. Silvers have to spend time grinding for stuff if they want to avoid paying for gold. It's not as simple or even accurate a concept as "Well golds and silvers can technically access everything so there's no real difference!" as you make it out to be.
But even if we accepted the idea that people who pay money should have stronger characters (which, again, isn't even true right now), that wouldn't be a reason to make ATs weaker; it would be an argument for limiting whatever benefits they have to subscribers.
It's very possible to make a FF that somehow performs worse than an AT, but that's really besides the point. FF opens up the opportunity to create builds significantly more potent than any AT, so technically yes, people do pay money to have stronger characters, because the paid-for premium service allows for it. This isn't just some "idea" that's being discussed. It's something that's happening right now, and has been happening for years now.
Silver players are able to enjoy the full content experience of the game without paying a single cent. Gold players make the decision to pay and expect to get the full range of services offered. Limitations that come with a silver account by default should be expected. Limitations to gold players who ponying up actual cash and actually supporting the game are justified by... what exactly?
Except that golds can access ATs and silvers can get FF slots (without playing the game, even). So that argument goes out the window.
Golds can access ATs because the paid-for premium service obviously would unlock everything a lower-tiered service level includes in addition to what the higher one has. Silvers have to spend a significant amount of time grinding for Questionite to convert into ZEN in order to afford a FF slot. Golds and silvers don't actually have equal standings with relation to the F2P model just because both can "technically" access everything, nor should they even.
But even if we accepted the idea that people who pay money should have stronger characters (which, again, isn't even true right now), that wouldn't be a reason to make ATs weaker; it would be an argument for limiting whatever benefits they have to subscribers.
But people do pay money for gold to create stronger characters; something that only FF gives them the potential to do so that isn't found with silver ATs, something that will be further reinforced after the DR bug is fixed. It comes with actually paying for a premium service that should come with more sought-after things that isn't found in a silver account that can be entirely played for free.
Why should benefits ever be limited to subscribers who made the decision to pay for stuff and support the business? For the benefit of silver ATs? Last I checked Silver players already get access to every bit of content the game has to offer without being put behind a pay wall like so many other MMOs do. If nothing more is being made to limit Silver players' gaming experience, then don't have the audacity to suggest limitations to that of gold players.
There are valid reasons for a Gold Subscriber to play a FF. For example, The Savage is an adequate bestial supernatural melee build. A FF build of the same type would closely resemble it. If I'm a alt-a-holic Just picking up the Savage for my bestial concept is a quick and easy choice. I liked my Savage so much that when I went silver, I paid the $15 to unlock it. With Kaiserin's improvements it's gone from very good to OMG good. I know I'm not the only one who does/did that. There are some AT's that are good enough to compete with FF already. It's like this little secret no one talks about -- maybe because they are afraid of jealousy and nerfs.
If ATs are strictly inferior, then nothing is being removed; you would be gaining options by being limited to FF.
You would be gaining options that you already have by having other options removed?
Post-patch, ATs aren't going to be an option for LTSs, they will be a lack of an option.
I once had a discussion with you where you defended the idea of the DR fix (back when it was just an idea), where you said, and I quote "why should anyone ever be motivated to choose to have less choices?". Well, it applies here. If ATs are just going to be inferior versions of FFs, then by past Spinnytop's logic, LTSs shouldn't have ATs, because the possibility exists that someone will be motivated by that shiny button to choose fewer options.
Your sentences contradict one another. If ATs can access content FFs can't, then they do indeed have a niche, which would make them an equivalent option.
They do have a niche, it's just a niche that no-one actually plays.
Except that golds can access ATs and silvers can get FF slots (without playing the game, even). So that argument goes out the window.
Golds can access ATs because the paid-for premium service obviously would unlock everything a lower-tiered service level includes in addition to what the higher one has. Silvers have to spend a significant amount of time grinding for Questionite to convert into ZEN in order to afford a FF slot. Golds and silvers don't actually have equal standings with relation to the F2P model just because both can "technically" access everything, nor should they even.
But even if we accepted the idea that people who pay money should have stronger characters (which, again, isn't even true right now), that wouldn't be a reason to make ATs weaker; it would be an argument for limiting whatever benefits they have to subscribers.
But people do pay money for gold to create stronger characters; something that only FF gives them the potential to do so that isn't found with silver ATs, something that will be further reinforced after the DR bug is fixed. It comes with actually paying for a premium service that should come with more sought-after things that isn't found in a silver account that can be entirely played for free.
Why should benefits ever be limited to subscribers who made the decision to pay for stuff and support the business? For the benefit of silver ATs? Last I checked Silver players already get access to every bit of content the game has to offer without being put behind a pay wall like so many other MMOs do. If nothing more is being made to limit Silver players' gaming experience, then don't have the audacity to suggest limitations to that of gold players.
Absolutely nothing in this post addresses the point I made. FFs are not a gold-specific reward. You therefore cannot use the money argument as justification for FF supremacy.
Is the argument basically to "nerf free ATs and make FFs the undisputed best because we paid money for them?"
When you cut through all the rationalization, it is exactly that. Except it's even dumber than that, because silvers have FFs, too. So in effect what it comes down to is people who use the overpowered class wanting it to not only remain overpowered, but to become even more overpowered relative to the other classes. Wanting FFs to remain at the top of the heap is fine, because some class always will be. But trying to take away the one thing keeping the overpowered class from becoming an outright gamebreaker? That's just dumb.
Watch, someone will now try to argue that CO isn't a class-based game, even though it clearly has been for the majority of its lifetime. Then they'll try to bring up developer intent as though they themselves haven't argued against the dev team's decisions in the past. It's happened multiple times now.
Absolutely nothing in this post addresses the point I made. FFs are not a gold-specific reward.
Pay money for gold account. Get immediate access to FF. Not a gold-specific reward? Really now? I guess in some bizarro reality you seem to be describing, FF isn't an incentive to get people to invest in a gold subscription. At all.
You therefore cannot use the money argument as justification for FF supremacy.
It's like people entirely ignore how the whole game is essentially a business with the highest priority to attract people to pay for its services, with how its F2P model is structured.
Absolutely nothing in this post addresses the point I made. FFs are not a gold-specific reward. You therefore cannot use the money argument as justification for FF supremacy.
Yes, yes you make the point of how "silver has access to FF too". A silver who purchases a FF slot as an alternative to paying for a monthly gold sub simply means that they've paid to override being restricted to playing an AT and get to play FF instead. And why would they even bother to pay for a FF slot? Because they've acknowledged that FF is something superior and allows for more flexible and potentially better builds in general as compared to playing AT, something that still remains intended as the inferior choice, as intended by the developers all along as an incentive to get people to pony up cash for either gold subs or FF slots.
I can't use the "money argument" as justification for FF supremacy? Tell it to the company who has every interest to get people to pay money for gold or FF slots, and has every interest in remaining in business as long as possible.
One reason I can think of for using FF is that not every conceivable build setup has been or can be done as an AT. For example; Tanya Wilson, who uses a multi-element skill setup that NO AT uses.
Comments
To balance FF/AT damage a bit better, I would like to see a handfull of hugely overperforming damage buffs toned down a bit.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Others will disagree.
But, what I would say is this, a paid AT should be a little more powerful than a free one, but still not as powerful as a well-built FF.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
That is all that matters IMVHO.
Omicron - Lvl 4x - Mind
Emerald Myst - Lvl 2x - Claws/Fighting Hybrid
Epsilon - Lvl 2x - Blade
Asterius - Lvl 1x - Electric/Void Hybrid
1) They looked neat and I wanted something different to play.
2) Someone kicked my butt with them in AT PvP ( irony, my favorite long time pvp AT ended up being... the Soldier ).
Two additional reasons were that my budget didn't allow for a sub or lts, and that FF slots weren't a thing yet. Once FF slots came out AT purchases were pretty much done for me.
My super cool CC build and how to use it.
I think ATs don't need special bonuses, lack of DR on damage, or special powers.
I DO think that ATs need to be built very, very well. Like, either min/maxed as good as possible, or as self-sufficient as possible (particularly for Hybrid role ATs).
The biggest thing that I would like to see with ATs, is the ability to choose role: Hybrid or the role that matches the AT's passive.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Even now my freeform character is a modified version of the Impulse with Gravitic Ripple and Gravity Driver thrown in instead of force snap etc.
Then I got LTS and haven't used an AT since. 3 of my 4 characters are basically modified ATs though. Tsin'xing started as a Grimoire and still uses a ranged magic setup, but with different power choices. Lautna started as a Specialist, but got healing powers added after conversion. Nelko started as an Marksman AT, and still uses similar skills. Tanya Wilson is the only one I created as FF. I can't think of any AT that's similar to her build.
-=-=-=-=-=-=-=-
My characters
Support ATs are quite honestly, largely non-existent... The Inventor is a DPS in support role, the Grimoire doesn't really know what it wants to be, the Radiant is more of a DPS than a support, and the Mind teeters between an actual Support, a reliable CC, and a terrible DPS...
Not to mention the simple fact that many silver players pick ATs based on power types and don't actually care one bit about the role the AT is assigned to which can make group content involving AT characters rather annoying at time as the Tank or Support think they are playing a DPS or in some cases, the DPS thinks they can be a Tank... They really should expand the AT system to include a build for each power set in each role... They should pick an assortment of "basic" power types and provide all ATs for those powers as free silver ATs and then change the purchasable ones to purchasable AT power types... So like buying the Void would unlock Darkness DPS, Tank, Hybrid, and Support ATs.
For others it's too restrictive and they will get a freeform slot or subscribe instead of using ATs. ATs and FFs that have the same powers, stats, specs, and role should be completely identical in terms of performance. It mostly helped min-maxers find a way to deal 20%-35% more damage than they would as a fully optimal FF. Nothing wrong with that, but min maxers can and do take care of themselves.
For players who do not have great gear the DR bug is not that helpful because they would not hit DR as an FF anyway. Arguably, once the AT builds are reviewed, some of the ATs will deal more damage...due to having having a better heal or better passive or having their superstats actually scale their toggle forms....as opposed to just getting a bugged 5-15% damage boost. Tanks got the same damage bonus everyone else did, but it's even less helpful for them because damage is not their direct goal. It's more about maximizing threat to hold aggro while staying alive. FF Tanks are much better at accomplishing that than ATs with or without the DR bug.
Support did not get more balanced with FFs due to this. With Healers specifically, healing bonus already has no DR....regardless of whether you're an AT or FF.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
-Lazyness.
Should ATs have some sort of competitive edge over FFs?
-There is, they're free.
Should ATs be just as powerful as FFs?
-Who's FFs?
Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
-idk.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Maybe some AT-specific achievements? Other than that, no.
Should ATs have some sort of competitive edge over FFs?
No.
Should ATs be just as powerful as FFs?
Don't strongly care.
Did the DR Bug make ATs "more balanced" in relation to FFs? What about support and tank ATs?
The DR bug was most useful to people who least need help (people able to max out on gear, and with the experience to know how to do so with best results), which should not be a goal.
Epic Stronghold
Block timing explained
Might be better in that other thread, but the equal part would probably be a lot easier with a full 14 power powerset. More work re-coding on the back end, but alot easier shoving in the 1 theme heal without removing key powers. Then there's 1 extra left as a hole. Room for something special later?
Not sure what special could be sadly currently my ideas overlap with current developments
... 'Type X damage mastery' for high theme build (get back 5-10% no-DR damage) = too similar to damage mods
... Second form = overlaps with new AT role rollout (Glacier/Icicle Dev/Rockstar are just dps/tank alternates)
... Both AO and AD
... New AT bulk heal, self rev, teammate rev. = Removal of Rev devices makes me think rev is special
Why AT, yes laziness/cheapness. Prebuilt powerset, no decisions, free to play, less costly to 'fix' on gameplay changes.
Also bragging rights when you solo hard content. "FF .. go away .. I do that on a heal-less glass cannon"
Epic Stronghold
Block timing explained
1) The way I see it, they already have 1 advantage: If you're a free player, you can use an AT (some by default, some by event unlocks, some by making a 1-time purchase) as much as you want when you get it. FF requires either an active sub or a slot so expensive that you either wait for the 50% off sales or, if you're okay with buying 4 at full price, just wait and buy LTS to have an almost unlimited number instead.
2) Should a prebuilt HP computer have an edge over a custom built computer? Aside from price, I don't see why. The former is prebuilt while the latter is a custom design. The only edge ATs should really have over FFs is the price tag.
3) They should have the potential to be as powerful--same numbers on abilities, etc. I'll agree that some of them could be built better.
4) No--if anything, that bug hurt balance. When you see people pulling disgusting numbers with their ATs compared to everyone else, that's actually a good indication that something is seriously wrong and I'm glad they decided to finally address it. It's not like these people were somehow "clever" with their choices because the whole AT is already assembled. As for tank and support ATs, I have no idea.
For anyone not min-maxing with great gear, it gave them a 5-15% damage boost relative to what they'd have with the same build as an FF. This is because they're barely hitting DR ceiling anyways, so not having one is not very helpful.
In fact, with the build reviews that are accompanying the bug fix, many ATs will likely do more damage assuming they can get an effective heal, a better matching passive and super stats that actually scale their toggle forms. Tanks benefit even less from the DR bug because damage is not their direct goal. Tank FFs are way more capable of surviving while maximizing threat to hold aggro and the DR bug does nothing to change that either way.
Support ATs would also benefit way more from a build review. For Healers specifically, healing bonus does not have any DR regardless of whether you're an FF or an AT.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Given that the bug fix is accompanied by build reviews it's likely that many ATs will actually do more damage afterwards because they'll be able to heal themselves, have better passives, and have superstats that actually scale their toggle forms. Tank ATs benefit even less than the DPS ones because their direct goal is not to deal damage, but to survive while holding aggro. FF Tanks are generally much better at this and will stay that way unless Tank AT builds are also reviewed.
Support sees the least benefit. Healers, specifically, see no benefit from the AT bug because healing bonus already has no DR even for FFs....that might be another bug.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Which can be easily fixed if you ask/search FreeForm builds on the forums (like I did years ago with my first FFs) OR YOU KNOW, Just copy the AT's build into FF with little changes
I have this FF build Directory Bookmarked 4 years now
I don't give a flying feather about PvP
Yes, It was so insulting seeing my characters who turned from ATs into FF builds (Unleashed, Devastator and Specialist) having their OLD AT damage highter than their FF counterpart builds, despite the builds being identical NO! ABSOLUTLY NOT!
I feel Disgusted with people who ignored their theme builds and just build an Unleashed or a Tempest AT for Cosmics (see Teleiosarus ) to exploit the DR Bug
Support and Tanks ATs will be doing fine even after the fix
Only if you are Unexperience or Lazy with FF building
Which you can fix by just asking friends, posting of forums or SEARCHING on the forums about FF builds, Builds and roles will be always be here
Heck, I have this FreeForm build directory bookmarked 3 years now I don't give a flying feather about PeeVeePee Yes, they should both have the same damage potential, with the only difference that FF can have access to more/different powers
There was nothing more dissapointing than seeing my characters who were remade from ATs into FFs (Unleashed, Devastator, Specialist) having lower damage output than their AT days, despite the builds being the same
ABSOLUTELY NOT
Not only they had unfair damage outputs but they also made people exploiting it for endgame
I find it really pathetic that skilled players Ditched their FF themed builds to convert/remake characters into ATs (Unleashed, soldier, tempest) just to EXPLOIT the DR differences for cosmics (teleiosarus' DPS checks)
Disgusting
2) Depends on the freeform, doesn't it? I mean, someone can put together a non-synergistic freeform that is horrible at any role it tries to fill, and I certainly think that ATs should be better than that.
Speaking of competently built freeforms however? No. ATs should not be better.
3) Keeping with the "competently built" theme, I say no.
Free ATs should be good, premium ATs should be better, freeforms should be best.
The difference shouldn't be so large that a team of free ATs can not get through level-appropriate challenges, nor should competently designed freeforms make it boringly easy, but there should be a difference.
In the case of freeforms the extra powers could be all the difference needed.
One idea I have seen is to give premium ATs an extra power. I think that is a good idea, but I would like to see that extra power be another passive when the build allows it, so that premium ATs could switch between roles. If there was no extra passive that would work then give them some other power that would help them fill their role and possibly even another power choice or two along the way to help them be a little more unique than the next guy who has the same premium AT.
In any case I think that ATs should be allowed to switch between hybrid and whatever role their passive is for.
This would not only help some of them while leveling, but would also help when they are fighting cosmics... They may not think they are tough enough to tank, but at least they could get out of tank role while they stand with the DPS.
4) DPs is something that helps everyone, and when free DPs ATs are overperforming then that is a big disincentive to getting people to pay for more.
Why pay for freeform or even premium DPs when I can do as much or more for free?
It was bad for the game. Forget "balance".
AT = Good
Premium AT = Better
Free From = Best
It's a simple paradigm but it works and I'm fine with that. Free Form should be top of the heap -- and the preferred style of game play.
And while AT's have a bad reputation, Kaiserin's tweaks has vastly improved most AT's. For example, the Void is excellent right now and the Savage is compatible with a FF build. Personally, I'd give AT's a teaming buff. That would boost a team of AT's working together. Similar to the Team-Up buffs that different characters have in the Marvel game.
And one tiny nitpick... the majority of AT's are PREMIUM. That means you have make a purchase or be a subscriber to use them. People purchase them for a variety of reasons, but those players tend to not be forum goers.
Epic Stronghold
Block timing explained
If LTSs are going to have access to ATs, that means that they are indeed an equivalent option. It proves that they aren't just the free (or cheaper) option. Furthermore, Silvers do have access to FFs. In fact, through Arc client quests, it is possible to eventually unlock a FF slot without playing the game at all. It is therefore irrational to consider FF to be somehow special. It is simply one more class in the game.
If by "competitive edge", you mean having their own niche, then yes. Balance demands it. If you mean being better overall, then no.
It isn't necessary for ATs to be as powerful as FFs. They simply need to have some niche of their own. The situation as it currently stands now is a good example of that. FFs are far more powerful than ATs (and anyone claiming otherwise is extremely foolish, because converting a FF to an AT sacrifices a massive defensive advantage for a much smaller offensive one), but ATs get the niche of being able to do better on dps checks, an advantage which only matters in about 4 places in the entire game (whereas the advantages of FFs matter everywhere, including those areas).
The DR bug gave ATs a niche. This was most notable in the case of dps ATs, but it also helped other ATs. The Behemoth, for example, is able to get much higher haymaker damage than a FF.
Now, all that said, balance does not demand that ATs have higher damage. It is entirely possible for ATs to have a niche while letting FFs have the damage edge.
Just off the top of my head:
AT-specific powers could theoretically work, but only if they actually offered something that FF powers don't, and that would be difficult to accomplish since we now know that certain people will scream bloody murder if FFs don't have more damage, durability, and healing. I suppose you could give all ATs some sort of Rebirth power that has half the recharge so that ATs can claim better self-rez capabilities (call it "Determination" or something, to represent that they're the underdog), but that's about all that comes to my mind.
Better CC resist is an idea that has floated through my mind, but that wouldn't be able to overcome the fact that FFs can have two AOs. Better knock resist is another, but I don't think that would be able to overcome the fact that FFs can choose their own SSs (it might help ATs that already use Str as a SS, but that won't do much for the Radiant or Soldier). Another possibility might be some sort of bonus with devices. But again, I have a hard time figuring out what such a bonus might be, and how to ensure that it gives them a real edge without being overpowered in its own way.
One thing I think would (technically) work would be to just make ATs immune to certain annoying conditions. Hypothetically, if ATs were immune to, say, snare, fear, disorient, and stun (for example), it would give them an edge in content where those conditions exist, without cutting into the advantages that FFs possess. It would be a very clunky solution though.
Another option would be to have the game content officially recognize ATs as weaker, and adjust itself accordingly. Specifically, instanced content could check to see if there is an archetype in the team, and if it finds one, reduce the stats of the enemies within by a certain amount.
The last solution I can think of (and probably the only one that is in any way likely), would be through the introduction of Archetype-only content. Specifically, if the rumored PvP rewards pass were to occur and AT Hero Games were to become a thing again, ATs could then claim a niche in their ability to access that content, all without threatening the mechanical superiority of the almighty FF gods. But even if the Hero Games were revitalized, that still doesn't give people much incentive for queueing AT Hero Games over unrestricted Hero Games, unless the gap between FFs and ATs is so large (and the rewards for victory great enough) that ATs can't hope to win in the unrestricted games.
Epic Stronghold
Block timing explained
It would be kind of silly if getting LTS removed access to ATs.
My super cool CC build and how to use it.
There's no reason why I would play AT if I was already paying for monthly gold. Why would I waste hours on my gold month playing an AT with silver limitations when I can instead play FF without said limitations, also considering that the DR bug is going to get fixed? I can see how someone who is LTS (like myself) would do it because they aren't on the monthly-gold clock any longer and have time to kill, but that's the only exception I see.
If the game was using a business model similar to the Guild Wars games where you pay for just the retail and nothing else, then sure, ATs could be given something unique that FF does not have, as a reward for restricting yourself to a fixed AT framework.
That's not the case here, and the distinction between FF and AT has to do with how this game's F2P business model works. It was never a question of balance between ATs and FF. Consideration for how ATs should somehow match up with FF in one way or another pretty much goes out of the window since PWE / Cryptic obviously would prefer people to not remain as silver and pony up the cash to go gold instead, since it's all still a business and businesses don't exactly run entirely on goodwill to remain relevant and running.
ATs are supposed to be the inferior option compared to paying for gold and getting the superior, premium option that is FF. It makes no sense from a business standpoint to somehow make ATs as powerful as FF. PWE / Cryptic obviously would want as many people as possible to sign up for gold, and the incentive is to make FF the superior option. This applies for paid-ATs too since they're still ATs at their core and are not a gold premium feature. They're just added in as alternative stand-alone purchases.
If this game was like the Guild Wars ones where you only had to make a one-time payment for the retail then sure, ATs can be given some kind of edge over FF to reward players for restricting themselves to a rigid AT framework. That's not the case for this game, and at the end of the day any prospect of balance between ATs and FF goes completely out the window considering how this game's F2P business model works.
But even if we accepted the idea that people who pay money should have stronger characters (which, again, isn't even true right now), that wouldn't be a reason to make ATs weaker; it would be an argument for limiting whatever benefits they have to subscribers.
@pantagruel1
Your sentences contradict one another. If ATs can access content FFs can't, then they do indeed have a niche, which would make them an equivalent option.
@spinnytop
If ATs are strictly inferior, then nothing is being removed; you would be gaining options by being limited to FF.
Epic Stronghold
Block timing explained
Gold players have access to ATs because as expected of any online service that has multiple grade ratings like silver and gold, the higher grades obviously get access to whatever the lower grades include.
Golds get instant access to everything because they paid for it, outside of standalone purchases like costume packs. Silvers have to spend time grinding for stuff if they want to avoid paying for gold. It's not as simple or even accurate a concept as "Well golds and silvers can technically access everything so there's no real difference!" as you make it out to be. It's very possible to make a FF that somehow performs worse than an AT, but that's really besides the point. FF opens up the opportunity to create builds significantly more potent than any AT, so technically yes, people do pay money to have stronger characters, because the paid-for premium service allows for it. This isn't just some "idea" that's being discussed. It's something that's happening right now, and has been happening for years now.
Silver players are able to enjoy the full content experience of the game without paying a single cent. Gold players make the decision to pay and expect to get the full range of services offered. Limitations that come with a silver account by default should be expected. Limitations to gold players who ponying up actual cash and actually supporting the game are justified by... what exactly?
But people do pay money for gold to create stronger characters; something that only FF gives them the potential to do so that isn't found with silver ATs, something that will be further reinforced after the DR bug is fixed. It comes with actually paying for a premium service that should come with more sought-after things that isn't found in a silver account that can be entirely played for free.
Why should benefits ever be limited to subscribers who made the decision to pay for stuff and support the business? For the benefit of silver ATs? Last I checked Silver players already get access to every bit of content the game has to offer without being put behind a pay wall like so many other MMOs do. If nothing more is being made to limit Silver players' gaming experience, then don't have the audacity to suggest limitations to that of gold players.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
I once had a discussion with you where you defended the idea of the DR fix (back when it was just an idea), where you said, and I quote "why should anyone ever be motivated to choose to have less choices?". Well, it applies here. If ATs are just going to be inferior versions of FFs, then by past Spinnytop's logic, LTSs shouldn't have ATs, because the possibility exists that someone will be motivated by that shiny button to choose fewer options.
If a player queues alone in a forest... Absolutely nothing in this post addresses the point I made. FFs are not a gold-specific reward. You therefore cannot use the money argument as justification for FF supremacy. When you cut through all the rationalization, it is exactly that. Except it's even dumber than that, because silvers have FFs, too. So in effect what it comes down to is people who use the overpowered class wanting it to not only remain overpowered, but to become even more overpowered relative to the other classes. Wanting FFs to remain at the top of the heap is fine, because some class always will be. But trying to take away the one thing keeping the overpowered class from becoming an outright gamebreaker? That's just dumb.
Watch, someone will now try to argue that CO isn't a class-based game, even though it clearly has been for the majority of its lifetime. Then they'll try to bring up developer intent as though they themselves haven't argued against the dev team's decisions in the past. It's happened multiple times now.
I can't use the "money argument" as justification for FF supremacy? Tell it to the company who has every interest to get people to pay money for gold or FF slots, and has every interest in remaining in business as long as possible.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
-=-=-=-=-=-=-=-
My characters