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Key Bind to Change Costume and Travel Power

jaazaniah1jaazaniah1 Posts: 5,553 Arc User
Never been good at this key binding, so any help is much appreciated.

What I want to do is bind a key that will switch the character to the 2nd costume slot and activate the lower right travel power.

Conversely, I want to bind another key that will switch to the 1st costume slot and activate the upper right travel power.

Things that I have tried based on replies in a few other threads didn't completely work, so I'm doing something partially right/wrong :(

TIA!
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Comments

  • kallethenkallethen Posts: 1,576 Arc User
    edited June 2016
    If you are a Freeform, this should be fairly simple to do. Use two build slots and set two different costumes on each one. In bind commands, the first build slot in your tray is 0, the second is 1, the third is 2, etc.

    So your first command, assuming the first build slot and lower right travel power, and using the Z key:
    bind z "buildset 0 $$ ++PowerTrayExec 14"
    

    Your second command, assuming second build slot and upper right travel power, and using the X key:
    bind x "buildset 1 $$ ++PowerTrayExec 15"
    

    Both of these will switch you to the designated build slot, then toggle on the travel power.

    EDIT: Additional pro-tip: You can also have different equipment on saved to build slots, which includes auras. So you can save different auras on the different build slots and have that change with the costume.​​
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  • eiledoneiledon Posts: 1,287 Arc User
    edited June 2016
    /bind Numpad1 "setactivecostume 0 a $$ +PowerTrayExec 14"
    
    /bind Numpad2 "setactivecostume 0 a $$ +PowerTrayExec 15"
    

    a represents the costume number you wish to use - they are numbered top left to bottom right 0,1,2,3 etc

    so if you want to use the 2nd costume with your main tp
    /bind Numpad1 "setactivecostume 0 1 $$ +PowerTrayExec 14"
    

    and 1st costume with your alt tp
    /bind Numpad2 "setactivecostume 0 0 $$ +PowerTrayExec 15"
    

    for a little extra flair you can add some text to your costume change/flight event
    /bind Numpad1 "setactivecostume 0 1 $$ Playersay Up! Up! And Away! $$ +PowerTrayExec 14"
    


    The above will work for both silver/Archetypes (who do not have builds available) and FFs (who do)​​
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    Cool. That last one worked like a charm. Many thanks!
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    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • kallethenkallethen Posts: 1,576 Arc User
    Good info, eiledon. I never knew about the specific command for costume slots in all my searching. Very awesome.​​
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  • eiledoneiledon Posts: 1,287 Arc User
    edited June 2016
    kallethen wrote: »
    Good info, eiledon. I never knew about the specific command for costume slots in all my searching. Very awesome.

    no problem - linking it to a power of course isn't limited to travel powers - you could link it to a no-target power like brimstone (I think thats the one - hw weapon slam on the ground) to change your costume at the same time much like Thor did originally from Donald Blake. main power tray is numbered 0 - 6, 7-13.​​
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    is there any way to reshade Travel Powers?
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Oh, never mind, I figured out what that button was.
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