Rockbox
- Corrected Johnny Rocker's display text.
- Added back costumes for the heavy weapons guitars.
- Gave the rocker hair textures.
- Fixed some clipping issues with the rocker hair.
- Added Jagged Spiral and Rocker emblems. These are available to everyone.
- Added lipstick versions of the face textures for females. Note: These will not show up on PTS but should show up on live due to how our unlock system works.
Foxbatcon
- Changes Tinfoil Hat ray cooldown to 10 seconds.
- Fixed a bug where the camera and spotlight heads didn't update their costumes.
- Bobblehead aura is bind to account on pickup.
- Updated Cowboyification Ray tooltip. Reduced cooldown to 10 seconds.
Misc
- Vehicles now have a cooldown of 15 seconds (from 30).
- Fixed a bug where Wheellock pistol and Blunderbus pistol were not unlocking for the account.
- Added kitsune tails and male animal heads to the PTS vendor for testing.
- Ice Blaster now unlocks for Particle Blasters as well
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1. Posts that do not pertain to the current PTS patch will be removed.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Good to see the spotlight head resized so that it doesn't clip anymore! Along with the attachments for the camera head!
Also put there rest of Weapon Replacers too.
Suggestion: Please apply the modelling magic that the toaster and TV heads have not to have eyes on the Spotlight head. Spotlight and the camera are working perfectly otherwise now.
Bug: Male Hyena has two sets of eyes. Might want to apply the toaster magic to all the animal heads.
Clipping: The rocker belt clips through the back of the the rocker jacket
Is it possible to make the bottom of the jacket (chest piece attachment) optional?
- Fox, Husky, Hyena, and Bull heads at high physique values on males do not scale the neck properly. The neck doesn't scale up to match the body shape, forming a ridge between where the body and head meet up. - http://i.imgur.com/3lSMHEZ.png
- Jigglebones on the Bulls ears cause the earrings to sometimes not be connected to the ears.
- While bull ears do scale with the ear slider, the earrings do not and will float in midair if the ear size is reduced below average. - http://i.imgur.com/b5w0tkx.png
- Some eye varieties on male creatures such as hyena and horse, if scaled way up, will clip through the head itself and deform off the surface of the model. Though personally I'm kind of impressed that the heads adapt eye/ear scaling to start with so I'd say that's permissible.
- Female heads still seem to lack some eye options. It might be my unlocks options or something? But it appears only the female fox and hyena have their eyes yet.
- Female heads also do not seem to have their ear scalers mapped up like the guys do yet.
Really like it so far; even with the bugs, this is going well beyond what most would probably expect for a set of heads and tails.1. There is no build which can manage energy, not use clinging flames, and actually looks like a melee combatant. (Even using the 'reduced cd: 8s' Eruption w/o clinging flames, i run out of energy by the end of the second cycle - not sustainable even on top end gear, and the time to 8 stacks of enrage is obscene even if it did work).
2. Eruption being AoE by default just looks silly. It had (ie, current live version) a great look and play feel as a single-target melee attack that made it a lot of fun. Now it's some kind of crazy magic thing by default. Ick. I cringe every time i use it against a mob, that's how awful it looks and feels. Stuff i'm not even (visually) hitting goes flying in the air.
3. Eruption having its cd balanced around an *optional advantage* is ridiculous.
4. The only other 100% knock options if you take skewer are Earthsplitter (totally useless power that's a *ranged* attack, AoE, doesn't look like a melee strike, and applies clinging flames by default), Vicious Descent (10s cd, looks silly to use in melee, gives up Decimate which makes that a non-choice because Decimate is pretty much essential), and Brimstone (doesn't look like a melee attack - looks like your power of greyskull runs out every 4s if you use this as your knock in your rotation - and you don't get it till 40, which makes it terrible for leveling to boot).
5. It's really not clear why Earthsplitter isn't the power which got the 'always causes clinging flames' treatment with long cd time. (1) Power is pretty much unused by anyone. (2) It already does 100% cause CF with full charge with no cd, so not sure why anything needed to be changed at all. Let the people who need a CF proc choose this. (3) Eruption was fine as it was, and it seems silly to make even FF HW users have to put away their weapon, go to might, and pick up uppercut to get a tap knock-up power that's available often enough to stack enrage optimally.
6. It's especially not clear why there's been no re-arrangement of the Devastator redo to allow some of the other attacks which look like melee combat to be taken with skewer. For example, Carrionbaggage's rewrite that moved the Skullcrusher choice to a different slot than Skewer, so Devastators who want to look like they're actually fighting in melee can use that as their knock with skewer.
Basically, there's been no real accomodation for those of us who don't want to be fire mages whose wands look like swords. When the Devastator AT has allowed playstyles that look like an actual melee combatant for half a decade, that's a pretty jarring change. (This is not about power damage types, this is about appearance and conditions with visible effects).
End of the day, Devastators who want to use Skewer and not be forced to use obviously fire themed powers or effects need a knock that:
a-is a 100% knock on tap available every 3s
b-looks like a melee attack
c-plays fluidly and naturally as a supporting power
With the changes to eruption, that doesn't leave many options in HW at all, and none of them are available *with skewer* to devastators.
I understand that HW is definitely going to be fire-connected, and that won't change. I wish that more flexibility was left to avoid fire/magic effects in the set. Plenty of folks use HW for characters that just hit enemies with a giant weapon.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
you do remember, you're meant to be testing to see that it works, as it says in the description, NOT to see whether your favourite attack combination still works the same.
so if, you ever run out of energy. It's no good? who says, you are meant to never run out of energy.
100% knock every 3 seconds. Is that before or after CD reduction?
have to agree on the lunge, 15 secs is stupid for a lunge (took off gear, its 15 seconds base not 10)
and yes, the Brimstone animation looks silly, you are hitting the ground with the HILT of your weapon. That's a great way to ;
1) drop it, hitting yourself in the process, due to the vibration shock from hitting the ground.
2) be in an awkward position, your foe can attack you in.
all the powers with fire damage should have it as as an adv:
free if it's one of the ones currently WITH fire damage
1pt for the ones already as adv.
that way people who don't want fire can skip it.
That way, people who want it , can get it and those who don't can avoid it.
let the flaming begin
Get the Forums Enhancement Extension!
on the transport devices for
enchanted foundry,inventions workshop, mcpd armouy, mutations, arcana library, dojo
they all say
a one way trip to Club Caprice
Get the Forums Enhancement Extension!
if anything, we could use Feline Feet
It hurts my OCD seeing 3 Feline heads ingame now, but NO Feet to match them!
I can't even tell you if the CF application from Earthsplitter is on live or not, but it's on PTS. The only other fix the power could use is to *flag it as melee*, and the 'wants to emphasize the fire aspect' players would have a fine power for the purpose of CF application. I'm meant to be providing feedback. That's not just checking to see if it does what it says on the tin. I consider aesthetics and playstyle to be important, and surely i'm not the only one. Some powers have viscerally appealing effects and dynamics, like old eruption (and unlike new eruption). That's especially important feedback because it gets to the heart of the purpose of a game - what fun is. When testing with top-end gear? Yes. Live devastator's energy management, even with leveling gear, is one of the things that made it so much fun to play - no matter how you chose to build.
No one wants to use their EB except as an 'oh crap i made a mistake and i'm out of e' button. It's not fun as a regular thing.
And when you can play the 'wizard who sets things on fire with their sword' with no energy problems, but can't play the 'melee bruiser who stabs people in the face' without energy problems, the game is pretty much telling you that you should play the wizard and not the melee bruiser. Both should be viable options - and that means have equally good tools for smooth play experience, both mechanically and aesthetically. After would be fine, but with what kind of gear? I don't think you should need justice/osv gear to be playable. Better to be 3s cd base. (Using it more often than that won't help you anyway - can't stack enrage faster than once per 3s).
FF characters can easily use uppercut or rising knee for the same functionality, with the displeasing aesthetics of your weapon disappearing for your necessary knock all the time. Why HW should be forced to go outside their powerset for a basic function power when they've always had it before makes no sense to me. I thought one of these patchnotes said it was being reduced to 10s. I didn't even test that, just trusted those patchnotes. But yes, ridiculously long cd is ridiculously long.
You will get no argument from me on that.
I have several stored in my Muni costume SG bank. I had a couple return via mail from not selling in the AH and they just disappeared. When I went to the bank to look at the stored items they say Bind on Pickup now.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Happened to me too. This change happened when those items were added as rewards to purchase from the xmas event store - most event costumes are bind on pick up cos they want you to do the event to get them, or use drifter salvage to purchase event currency.
If you had any from the previous xmas you hadn't sold yet then you are S.O.L i am afraid.
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
So once again
Suggestion: Please make and add Feline Feet/paws for this set!
Use the back feet of a Lion as reference
I REALLY want my Cheetahboy to have cat paws and NOT Wolf feet!
Cute Cheetah paws
which reminds me, we still don't have a Cheetah pattern for the cat head... hmmm
The lipstick version of the rocker face texture isn't showing up on live.
The mark on the floor from Arc of Ruin is flipped, it is on your left but should be on your right.
Bug: Grasping Shadows's Devouring Darkness ADV Description is a copy paste of Unyielding Agony
Bug: Soul Vortex (tested it in rank 1 with Soul Drain ADV) has a chance to apply an individual stack of Fear
Arc of Ruin can not hit objects (most of the time), Eruption is single target against objects.
Live
Cleave is listed as a 10', 360 degree cone.
isn't that a 10' radius circle
someone else thought it was meant to be 320.
also
Get the Forums Enhancement Extension!
Stereo Glider is not a hoverboard travel power, it is a vehicle.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
The EMBLEM Attachement Chest Layer is NOT Available for Males
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
Power Chord has a selfroot on rank 2 and rank 3.
The description on the Rattle and Deafening advantages on Hypervoice are the same.
Suggestion: Can Power Chord get Crowd Control immunity while maintain it like Fury of the Dragon?
A single mob with CC can ruin the ultimate and put it on cooldown
seems to work fine for me; damage goes down on all my powers when i unslot it and goes back up when i put it back...though, i haven't seen any black lightning from it in a while
Epic Stronghold
Block timing explained
Rocker foot accessories are only available when choosing them separately for left and right.
Suggestion:
Extend the strap of the rocker foot accessories to touch the normal sized leg. This would make the foot accessory clip a bit with the wider rocker pants (not visibly). But it would make it much better suited for mixing with other costume parts.
Please fix -- this passive is a welcome addition to The Void.
And confirming this one, which has been reported...
BUG:
- Aura of Ebon Destruction appears broken on The Void archetype. The +% damage bonus does not apply, and the AoED icon does not appear under the character's portrait when slotted.
I haven't noticed any problems using Aura of Ebon Destruction on a freeform character. If people are encountering issues there, more information would be helpful.Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Give Vicious Descent a snare like every other lunge.
Bug:
The knock adv on Vicious Descent does not stack enrage when it kills your target.
It seems that when you first damage the object a bit in any way Arc of Ruin can hit it.
Bug:
Apart from not being able to hit objects, Arc of Ruin is also prone not miss normal enemies. It decides who to hit far to early during the charge, so when charging the power while walking towards your enemies it often misses. Very similar powers like Sword Cyclone + Buntcher's Blade do not have these problems.
Rocker bracers is missing mirror geometry entry.
Colors on the Rocker bracers does not update properly, when using the random colors the straps end up in different colors. For me that can be fixed by changed the base colors while keeping all the colors linked, but for a friend that didn't work out, she has to switch bracers every time to changed colors.
This is what happens:
Start:
After using random (base):
After selecting the 1st base colors in the same color as was randomly picked:
Due to the fact the bags are 2D and so small, they are really easy to miss