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FC.31.20160210.42 - BUG FIXES

kaiserin#0958 kaiserin Posts: 3,185 Cryptic Developer
Rockbox
  • Corrected Johnny Rocker's display text.
  • Added back costumes for the heavy weapons guitars.
  • Gave the rocker hair textures.
  • Fixed some clipping issues with the rocker hair.
  • Added Jagged Spiral and Rocker emblems. These are available to everyone.
  • Added lipstick versions of the face textures for females. Note: These will not show up on PTS but should show up on live due to how our unlock system works.



Foxbatcon
  • Changes Tinfoil Hat ray cooldown to 10 seconds.
  • Fixed a bug where the camera and spotlight heads didn't update their costumes.
  • Bobblehead aura is bind to account on pickup.
  • Updated Cowboyification Ray tooltip. Reduced cooldown to 10 seconds.





Misc
  • Vehicles now have a cooldown of 15 seconds (from 30).
  • Fixed a bug where Wheellock pistol and Blunderbus pistol were not unlocking for the account.
  • Added kitsune tails and male animal heads to the PTS vendor for testing.
  • Ice Blaster now unlocks for Particle Blasters as well



Please format any bugs you find in the following format:
Bug
Where it happens
What happens

Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: http://forum.arcgames.com/championsonline/categories/gameplay-bugs1. Posts that do not pertain to the current PTS patch will be removed.

These player & moderator maintained threads are checked weekly by the development team.
- http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
- http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
- http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
- http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
- http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0​​
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Comments

  • soulforgersoulforger Posts: 1,649 Arc User
    edited March 2016
    Thanks for listening to us on these issues! Loving the heads!

    Good to see the spotlight head resized so that it doesn't clip anymore! Along with the attachments for the camera head!
  • thebuckeyethebuckeye Posts: 814 Arc User
    if we already have the ice blaster unlocked (on live) will it become unlocked for the particle rifles automatically?
  • dakrushmordakrushmor Posts: 592 Arc User

    if we already have the ice blaster unlocked (on live) will it become unlocked for the particle rifles automatically?

    Would be nice to have it for Sniper Rifle as well, not just for Assault and PBR, and possible SMG too.

    Also put there rest of Weapon Replacers too.
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited March 2016
    Bug: There is a minor mirroring issue on the bull head. Its like a narrow strip where the skin tissue doesn't touch. Very small, but noticeable if you know where to look. Other than that, its a beautiful model. Barnaby shall be awesome, if somewhat hoodless. I'm working on a redesign for him now though.

    Suggestion: Please apply the modelling magic that the toaster and TV heads have not to have eyes on the Spotlight head. Spotlight and the camera are working perfectly otherwise now.

    Bug: Male Hyena has two sets of eyes. Might want to apply the toaster magic to all the animal heads.
  • squirrelloidsquirrelloid Posts: 869 Arc User


    Bug: Male Hyena has two sets of eyes. Might want to apply the toaster magic to all the animal heads.

    Can that be optional? That sounds potentially amazing.

  • xrazamaxxrazamax Posts: 979 Arc User
    edited March 2016
    The second color layer for the Rocker Costume Set's Chest piece attachment does not seem to affect anything. Can it be assigned to change the color of the little dots (beads?) on the attachment piece? Currently that part of the costume is assigned to be the same as the outline of the jacket.

    Clipping: The rocker belt clips through the back of the the rocker jacket



    Is it possible to make the bottom of the jacket (chest piece attachment) optional?
    Post edited by xrazamax on
  • bluhmanbluhman Posts: 2,410 Arc User
    Few funky bugs, all to do mainly with scaling:
    • Fox, Husky, Hyena, and Bull heads at high physique values on males do not scale the neck properly. The neck doesn't scale up to match the body shape, forming a ridge between where the body and head meet up. - http://i.imgur.com/3lSMHEZ.png
    • Jigglebones on the Bulls ears cause the earrings to sometimes not be connected to the ears.
    • While bull ears do scale with the ear slider, the earrings do not and will float in midair if the ear size is reduced below average. - http://i.imgur.com/b5w0tkx.png
    • Some eye varieties on male creatures such as hyena and horse, if scaled way up, will clip through the head itself and deform off the surface of the model. Though personally I'm kind of impressed that the heads adapt eye/ear scaling to start with so I'd say that's permissible.
    • Female heads still seem to lack some eye options. It might be my unlocks options or something? But it appears only the female fox and hyena have their eyes yet.
    • Female heads also do not seem to have their ear scalers mapped up like the guys do yet.
    Really like it so far; even with the bugs, this is going well beyond what most would probably expect for a set of heads and tails.
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    Also: Could guys get a version of the Lipstick makeup designs? Eric Draven and Gene Simmons thank you :)
  • squirrelloidsquirrelloid Posts: 869 Arc User
    edited March 2016
    Everything is probably set in stone at this point, but... Devastator thoughts:

    1. There is no build which can manage energy, not use clinging flames, and actually looks like a melee combatant. (Even using the 'reduced cd: 8s' Eruption w/o clinging flames, i run out of energy by the end of the second cycle - not sustainable even on top end gear, and the time to 8 stacks of enrage is obscene even if it did work).

    2. Eruption being AoE by default just looks silly. It had (ie, current live version) a great look and play feel as a single-target melee attack that made it a lot of fun. Now it's some kind of crazy magic thing by default. Ick. I cringe every time i use it against a mob, that's how awful it looks and feels. Stuff i'm not even (visually) hitting goes flying in the air.

    3. Eruption having its cd balanced around an *optional advantage* is ridiculous.

    4. The only other 100% knock options if you take skewer are Earthsplitter (totally useless power that's a *ranged* attack, AoE, doesn't look like a melee strike, and applies clinging flames by default), Vicious Descent (10s cd, looks silly to use in melee, gives up Decimate which makes that a non-choice because Decimate is pretty much essential), and Brimstone (doesn't look like a melee attack - looks like your power of greyskull runs out every 4s if you use this as your knock in your rotation - and you don't get it till 40, which makes it terrible for leveling to boot).

    5. It's really not clear why Earthsplitter isn't the power which got the 'always causes clinging flames' treatment with long cd time. (1) Power is pretty much unused by anyone. (2) It already does 100% cause CF with full charge with no cd, so not sure why anything needed to be changed at all. Let the people who need a CF proc choose this. (3) Eruption was fine as it was, and it seems silly to make even FF HW users have to put away their weapon, go to might, and pick up uppercut to get a tap knock-up power that's available often enough to stack enrage optimally.

    6. It's especially not clear why there's been no re-arrangement of the Devastator redo to allow some of the other attacks which look like melee combat to be taken with skewer. For example, Carrionbaggage's rewrite that moved the Skullcrusher choice to a different slot than Skewer, so Devastators who want to look like they're actually fighting in melee can use that as their knock with skewer.

    Basically, there's been no real accomodation for those of us who don't want to be fire mages whose wands look like swords. When the Devastator AT has allowed playstyles that look like an actual melee combatant for half a decade, that's a pretty jarring change. (This is not about power damage types, this is about appearance and conditions with visible effects).

    End of the day, Devastators who want to use Skewer and not be forced to use obviously fire themed powers or effects need a knock that:
    a-is a 100% knock on tap available every 3s
    b-looks like a melee attack
    c-plays fluidly and naturally as a supporting power

    With the changes to eruption, that doesn't leave many options in HW at all, and none of them are available *with skewer* to devastators.




    Post edited by squirrelloid on
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User



    5. It's really not clear why Earthsplitter isn't the power which got the 'always causes clinging flames' treatment with long cd time. (1) Power is pretty much unused by anyone. (2) It already does 100% cause CF with full charge with no cd, so not sure why anything needed to be changed at all. Let the people who need a CF proc choose this. (3) Eruption was fine as it was, and it seems silly to make even FF HW users have to put away their weapon, go to might, and pick up uppercut to get a tap knock-up power that's available often enough to stack enrage optimally.

    Basically, there's been no real accomodation for those of us who don't want to be fire mages whose wands look like swords. When the Devastator AT has allowed playstyles that look like an actual melee combatant for half a decade, that's a pretty jarring change. (This is not about power damage types, this is about appearance and conditions with visible effects).

    Though we haven't agreed on all the HW changes, I definitely agree with these. Earthsplitter has very fire/earth magic feel: I use it with the magic staff costume part on a mage toon. This really should be the go-to Clinging Flames proc.

    I understand that HW is definitely going to be fire-connected, and that won't change. I wish that more flexibility was left to avoid fire/magic effects in the set. Plenty of folks use HW for characters that just hit enemies with a giant weapon.
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  • chaelkchaelk Posts: 7,732 Arc User
    Everything is probably set in stone at this point, but... Devastator thoughts:

    1. There is no build which can manage energy, not use clinging flames, and actually looks like a melee combatant. (Even using the 'reduced cd: 8s' Eruption w/o clinging flames, i run out of energy by the end of the second cycle - not sustainable even on top end gear, and the time to 8 stacks of enrage is obscene even if it did work).

    2. Eruption being AoE by default just looks silly. It had (ie, current live version) a great look and play feel as a single-target melee attack that made it a lot of fun. Now it's some kind of crazy magic thing by default. Ick. I cringe every time i use it against a mob, that's how awful it looks and feels. Stuff i'm not even (visually) hitting goes flying in the air.

    3. Eruption having its cd balanced around an *optional advantage* is ridiculous.

    4. The only other 100% knock options if you take skewer are Earthsplitter (totally useless power that's a *ranged* attack, AoE, doesn't look like a melee strike, and applies clinging flames by default), Vicious Descent (10s cd, looks silly to use in melee, gives up Decimate which makes that a non-choice because Decimate is pretty much essential), and Brimstone (doesn't look like a melee attack - looks like your power of greyskull runs out every 4s if you use this as your knock in your rotation - and you don't get it till 40, which makes it terrible for leveling to boot).

    5. It's really not clear why Earthsplitter isn't the power which got the 'always causes clinging flames' treatment with long cd time. (1) Power is pretty much unused by anyone.in which case, why bother changing it. if nobody uses it, it's a waste of time. (2) It already does 100% cause CF with full charge with no cd, so not sure why anything needed to be changed at all. Let the people who need a CF proc choose this. (3) Eruption was fine as it was, and it seems silly to make even FF HW users have to put away their weapon, go to might, and pick up uppercut to get a tap knock-up power that's available often enough to stack enrage optimally.

    6. It's especially not clear why there's been no re-arrangement of the Devastator redo to allow some of the other attacks which look like melee combat to be taken with skewer. For example, Carrionbaggage's rewrite that moved the Skullcrusher choice to a different slot than Skewer, so Devastators who want to look like they're actually fighting in melee can use that as their knock with skewer.

    Basically, there's been no real accomodation for those of us who don't want to be fire mages whose wands look like swords. When the Devastator AT has allowed playstyles that look like an actual melee combatant for half a decade, that's a pretty jarring change. (This is not about power damage types, this is about appearance and conditions with visible effects).

    End of the day, Devastators who want to use Skewer and not be forced to use obviously fire themed powers or effects need a knock that:
    a-is a 100% knock on tap available every 3s
    b-looks like a melee attack
    c-plays fluidly and naturally as a supporting power

    With the changes to eruption, that doesn't leave many options in HW at all, and none of them are available *with skewer* to devastators.



    F... This.
    you do remember, you're meant to be testing to see that it works, as it says in the description, NOT to see whether your favourite attack combination still works the same.

    so if, you ever run out of energy. It's no good? who says, you are meant to never run out of energy.

    100% knock every 3 seconds. Is that before or after CD reduction?

    have to agree on the lunge, 15 secs is stupid for a lunge (took off gear, its 15 seconds base not 10)

    and yes, the Brimstone animation looks silly, you are hitting the ground with the HILT of your weapon. That's a great way to ;
    1) drop it, hitting yourself in the process, due to the vibration shock from hitting the ground.
    2) be in an awkward position, your foe can attack you in.

    all the powers with fire damage should have it as as an adv:
    free if it's one of the ones currently WITH fire damage
    1pt for the ones already as adv.
    that way people who don't want fire can skip it.

    That way, people who want it , can get it and those who don't can avoid it.
    let the flaming begin​​
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  • chaelkchaelk Posts: 7,732 Arc User
    edited March 2016
    TYPO LIVE
    on the transport devices for
    enchanted foundry,inventions workshop, mcpd armouy, mutations, arcana library, dojo

    they all say
    a one way trip to Club Caprice​​
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  • avianosavianos Posts: 6,163 Arc User
    So ehm... I guess the pack won't include more costumes pieces like Feline Feet
    if anything, we could use Feline Feet

    It hurts my OCD seeing 3 Feline heads ingame now, but NO Feet to match them! onion-3.gif​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • squirrelloidsquirrelloid Posts: 869 Arc User
    edited March 2016
    chaelk said:


    in which case, why bother changing it. if nobody uses it, it's a waste of time.

    Because if a '100% CF application power' is needed, why wreck people's builds by changing a power that's used a lot when you can change a power that no one currently uses and make it functional so those people who want a 100% CF power will have a reason to take it.

    I can't even tell you if the CF application from Earthsplitter is on live or not, but it's on PTS. The only other fix the power could use is to *flag it as melee*, and the 'wants to emphasize the fire aspect' players would have a fine power for the purpose of CF application.
    chaelk said:



    F... This.

    you do remember, you're meant to be testing to see that it works, as it says in the description, NOT to see whether your favourite attack combination still works the same.

    I'm meant to be providing feedback. That's not just checking to see if it does what it says on the tin. I consider aesthetics and playstyle to be important, and surely i'm not the only one. Some powers have viscerally appealing effects and dynamics, like old eruption (and unlike new eruption). That's especially important feedback because it gets to the heart of the purpose of a game - what fun is.
    chaelk said:


    so if, you ever run out of energy. It's no good? who says, you are meant to never run out of energy.

    When testing with top-end gear? Yes. Live devastator's energy management, even with leveling gear, is one of the things that made it so much fun to play - no matter how you chose to build.

    No one wants to use their EB except as an 'oh crap i made a mistake and i'm out of e' button. It's not fun as a regular thing.

    And when you can play the 'wizard who sets things on fire with their sword' with no energy problems, but can't play the 'melee bruiser who stabs people in the face' without energy problems, the game is pretty much telling you that you should play the wizard and not the melee bruiser. Both should be viable options - and that means have equally good tools for smooth play experience, both mechanically and aesthetically.
    chaelk said:


    100% knock every 3 seconds. Is that before or after CD reduction?

    After would be fine, but with what kind of gear? I don't think you should need justice/osv gear to be playable. Better to be 3s cd base. (Using it more often than that won't help you anyway - can't stack enrage faster than once per 3s).

    FF characters can easily use uppercut or rising knee for the same functionality, with the displeasing aesthetics of your weapon disappearing for your necessary knock all the time. Why HW should be forced to go outside their powerset for a basic function power when they've always had it before makes no sense to me.
    chaelk said:


    have to agree on the lunge, 15 secs is stupid for a lunge (took off gear, its 15 seconds base not 10)

    I thought one of these patchnotes said it was being reduced to 10s. I didn't even test that, just trusted those patchnotes. But yes, ridiculously long cd is ridiculously long.
    chaelk said:


    and yes, the Brimstone animation looks silly, you are hitting the ground with the HILT of your weapon. That's a great way to ;

    1) drop it, hitting yourself in the process, due to the vibration shock from hitting the ground.

    2) be in an awkward position, your foe can attack you in.


    You will get no argument from me on that.
    Post edited by squirrelloid on
  • warcanchwarcanch Posts: 1,115 Arc User
    Is it currently intentional that the Harquebus and Blunderbuss items w/ costume unlock be Bind on Pickup?

    I have several stored in my Muni costume SG bank. I had a couple return via mail from not selling in the AH and they just disappeared. When I went to the bank to look at the stored items they say Bind on Pickup now.
    .

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  • eiledoneiledon Posts: 1,287 Arc User
    warcanch wrote: »
    Is it currently intentional that the Harquebus and Blunderbuss items w/ costume unlock be Bind on Pickup?

    I have several stored in my Muni costume SG bank. I had a couple return via mail from not selling in the AH and they just disappeared. When I went to the bank to look at the stored items they say Bind on Pickup now.

    Happened to me too. This change happened when those items were added as rewards to purchase from the xmas event store - most event costumes are bind on pick up cos they want you to do the event to get them, or use drifter salvage to purchase event currency.

    If you had any from the previous xmas you hadn't sold yet then you are S.O.L i am afraid.​​
  • orangeitisorangeitis Posts: 227 Arc User
    avianos wrote: »
    So ehm... I guess the pack won't include more costumes pieces like Feline Feet
    if anything, we could use Feline Feet

    It hurts my OCD seeing 3 Feline heads ingame now, but NO Feet to match them! onion-3.gif
    Or paws. =(​​
  • dakrushmordakrushmor Posts: 592 Arc User


    Or paws. =(​​

    l want also point, that certain costume pieces with have slightly different textures on their skin part, than plane ones (e.g. Vikorin "Boots", they have scaly skin). Those Texture Patterns might be option on choose into some kind of pack with animal limbs, to we could e.g. make realistic reptiloid without using Vikorin style itself.
  • avianosavianos Posts: 6,163 Arc User
    edited March 2016
    I see the Beastial pack is still WIP and haven't hit LIVE
    So once again
    Suggestion: Please make and add Feline Feet/paws for this set!
    Use the back feet of a Lion as reference

    orangeitis wrote: »
    Or paws. =(

    I REALLY want my Cheetahboy to have cat paws and NOT Wolf feet! onion-12.gif
    Cute Cheetah paws

    which reminds me, we still don't have a Cheetah pattern for the cat head... hmmm​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • aiqaaiqa Posts: 2,620 Arc User
    Bug:
    The lipstick version of the rocker face texture isn't showing up on live.
  • soulforgersoulforger Posts: 1,649 Arc User
    aiqa said:

    Bug:
    The lipstick version of the rocker face texture isn't showing up on live.

    I can confirm this.
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2016
    Bug:
    The mark on the floor from Arc of Ruin is flipped, it is on your left but should be on your right.
  • avianosavianos Posts: 6,163 Arc User
    edited March 2016
    Bug: Grasping Shadows's Devouring Darkness Can Critical Hit
    Bug: Grasping Shadows's Devouring Darkness ADV Description is a copy paste of Unyielding Agony

    Bug: Soul Vortex (tested it in rank 1 with Soul Drain ADV) has a chance to apply an individual stack of Fear​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • criswolf09criswolf09 Posts: 758 Arc User
    Aura of Ebon Destruction doesn't work anymore in either Void AT or FF
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2016
    Bug:
    Arc of Ruin can not hit objects (most of the time), Eruption is single target against objects.
  • chaelkchaelk Posts: 7,732 Arc User
    edited March 2016
    BUG?
    Live
    Cleave is listed as a 10', 360 degree cone.
    isn't that a 10' radius circle
    someone else thought it was meant to be 320.
    also
    cleave_zpsess6aqjx.png​​
    Post edited by chaelk on
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  • beerbanebeerbane Posts: 197 Arc User
    Anyone else having issues with the Glider Hoverboard unlocks on Live? After clicking on the Stereo Glider Hoverboard, the item gives me the 'Costumes for this item are already unlocked' message but remains in my inventory (with the blue tag, no less) and doesn't show up under hoverboard unlocks in the tailor. :(
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    beerbane wrote: »
    Anyone else having issues with the Glider Hoverboard unlocks on Live? After clicking on the Stereo Glider Hoverboard, the item gives me the 'Costumes for this item are already unlocked' message but remains in my inventory (with the blue tag, no less) and doesn't show up under hoverboard unlocks in the tailor. :(

    Stereo Glider is not a hoverboard travel power, it is a vehicle.​​
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  • avianosavianos Posts: 6,163 Arc User
    Costume Bug: Rocker's Jacket
    The EMBLEM Attachement Chest Layer is NOT Available for Males​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    Actually, it's both. There are two costume unlocks for hoverboard skins, and half a dozen vehicles.
  • christy300christy300 Posts: 35 Arc User
    XD now you'll be able to slap enemies with a Guitar !!! LOL
  • beerbanebeerbane Posts: 197 Arc User

    Actually, it's both. There are two costume unlocks for hoverboard skins, and half a dozen vehicles.

    Yes - this is what I was getting at. I have a costume unlock for a hoverboard skin that won't unlock in the tailor. Clicking on it states I've already unlocked it, but, contrary to this message, it remains in my inventory still locked from the tailor despite constant clicks.
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2016
    Bug:
    Power Chord has a selfroot on rank 2 and rank 3.
  • beerbanebeerbane Posts: 197 Arc User
    beerbane said:

    Actually, it's both. There are two costume unlocks for hoverboard skins, and half a dozen vehicles.

    Yes - this is what I was getting at. I have a costume unlock for a hoverboard skin that won't unlock in the tailor. Clicking on it states I've already unlocked it, but, contrary to this message, it remains in my inventory still locked from the tailor despite constant clicks.
    If I try to drag the costume to devices, it states 'Only devices can go there.' Just to clarify I'm not sitting there clicking on the vehicle. ;)
  • aiqaaiqa Posts: 2,620 Arc User
    Bug:
    The description on the Rattle and Deafening advantages on Hypervoice are the same.
  • avianosavianos Posts: 6,163 Arc User
    edited March 2016
    While the self root bug of Power Chord is mentioned

    Suggestion: Can Power Chord get Crowd Control immunity while maintain it like Fury of the Dragon?

    A single mob with CC can ruin the ultimate and put it on cooldown :/​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • christy300christy300 Posts: 35 Arc User
    avianos said:

    While the self root bug of Power Chord is mentioned



    Suggestion: Can Power Chord get Crowd Control immunity while maintain it like Fury of the Dragon?



    A single mob with CC can ruin the ultimate and put it on cooldown :/​​

    Well yes that will be a good idea they should do that as well to unleashed rage.
  • criswolf09 wrote: »
    Aura of Ebon Destruction doesn't work anymore in either Void AT or FF

    seems to work fine for me; damage goes down on all my powers when i unslot it and goes back up when i put it back...though, i haven't seen any black lightning from it in a while​​
    #LegalizeAwoo
  • pantagruel01pantagruel01 Posts: 7,091 Arc User


    seems to work fine for me; damage goes down on all my powers when i unslot it and goes back up when i put it back...though, i haven't seen any black lightning from it in a while​​

    It might have glitchy level scaling, can't say I've tried it at level 8 in a very long time. Also, since the void is running in Hybrid, it's not going to do much for allies regardless.
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2016
    Bug:
    Rocker foot accessories are only available when choosing them separately for left and right.

    Suggestion:
    Extend the strap of the rocker foot accessories to touch the normal sized leg. This would make the foot accessory clip a bit with the wider rocker pants (not visibly). But it would make it much better suited for mixing with other costume parts.
  • criswolf09criswolf09 Posts: 758 Arc User


    seems to work fine for me; damage goes down on all my powers when i unslot it and goes back up when i put it back...though, i haven't seen any black lightning from it in a while​​

    It might have glitchy level scaling, can't say I've tried it at level 8 in a very long time. Also, since the void is running in Hybrid, it's not going to do much for allies regardless.
    I made a brand new void character who reached level 8 and got the AoED passive, but the bug still persists. No damage buff or icon appearing. However FF players have no problem with it.
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  • riveroceanriverocean Posts: 1,690 Arc User


    seems to work fine for me; damage goes down on all my powers when i unslot it and goes back up when i put it back...though, i haven't seen any black lightning from it in a while​​

    It might have glitchy level scaling, can't say I've tried it at level 8 in a very long time. Also, since the void is running in Hybrid, it's not going to do much for allies regardless.
    I made a brand new void character who reached level 8 and got the AoED passive, but the bug still persists. No damage buff or icon appearing. However FF players have no problem with it.
    AoED seems to be buggy on the Void at ALL levels. My Void is level 30 and it doesn't seem to work. I've also heard others in zone complaining that it's not working on their Freeform pet builds. :'(.

    Please fix -- this passive is a welcome addition to The Void.

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  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    edited March 2016
    BUG (???):
    • The Bit skin seems to now be the default skin for Rank 2 Support Drones.

    And confirming this one, which has been reported...
    BUG:
    • Aura of Ebon Destruction appears broken on The Void archetype. The +% damage bonus does not apply, and the AoED icon does not appear under the character's portrait when slotted.
    I haven't noticed any problems using Aura of Ebon Destruction on a freeform character. If people are encountering issues there, more information would be helpful.
  • notyuunotyuu Posts: 1,121 Arc User

    BUG (???):

    • The Bit skin seems to now be the default skin for Rank 2 Support Drones.

    And confirming this one, which has been reported...
    BUG:
    • Aura of Ebon Destruction appears broken on The Void archetype. The +% damage bonus does not apply, and the AoED icon does not appear under the character's portrait when slotted.
    I haven't noticed any problems using Aura of Ebon Destruction on a freeform character. If people are encountering issues there, more information would be helpful.
    I noticed a similar issue with two overlapping Aura of Primal Majesty, Arcane Clarity and Ebon distruction when experimenting with a friend on the PTS, both toons FF, it would not regester the passive Aura of the other player, despite being on a team and well within range and slight line of eachother.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2016
    Suggestion:
    Give Vicious Descent a snare like every other lunge.

    Bug:
    The knock adv on Vicious Descent does not stack enrage when it kills your target.
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2016
    About Arc of RUin not hitting objects.
    It seems that when you first damage the object a bit in any way Arc of Ruin can hit it.

    Bug:
    Apart from not being able to hit objects, Arc of Ruin is also prone not miss normal enemies. It decides who to hit far to early during the charge, so when charging the power while walking towards your enemies it often misses. Very similar powers like Sword Cyclone + Buntcher's Blade do not have these problems.
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2016
    Bug:
    Rocker bracers is missing mirror geometry entry.

    Colors on the Rocker bracers does not update properly, when using the random colors the straps end up in different colors. For me that can be fixed by changed the base colors while keeping all the colors linked, but for a friend that didn't work out, she has to switch bracers every time to changed colors.

    This is what happens:
    Start:


    After using random (base):


    After selecting the 1st base colors in the same color as was randomly picked:

  • avianosavianos Posts: 6,163 Arc User
    edited March 2016
    Suggestion: Please make [FoxBatCon Swag Bag]s pickup map icons ROTATE like the Lockboxes
    Due to the fact the bags are 2D and so small, they are really easy to miss​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • dakrushmordakrushmor Posts: 592 Arc User
    edited March 2016

    BUG (???):

    • The Bit skin seems to now be the default skin for Rank 2 Support Drones.
    They need to enable changing pet costumes for all players, not only subbed ones. It's not tinting after all. l bet in all lawbooks, such as membership features, everywhere a term "tinting" or "coloring" figures, but not "customization". Because with further skin addition there'll be even more screwations and wreckations like that.
This discussion has been closed.