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Retcon costs are way too high

pjz99pjz99 Posts: 143 Arc User
Whether you're a subscriber or not, the cost to retcon a freeform slot is just ridiculously high (players have quoted this price being ~150 cash alerts), please reduce the global influence cost to something normal people might practically collect for this purpose. Free retcons handed to subscribers are irrelevant to this. Thanks.
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Comments

  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    pjz99 said:

    Whether you're a subscriber or not, the cost to retcon a freeform slot is just ridiculously high (players have quoted this price being ~150 cash alerts), please reduce the global influence cost to something normal people might practically collect for this purpose. Free retcons handed to subscribers are irrelevant to this. Thanks.

    Why are free retcon tokens given to Golds irrelevant to this discussion? They are entirely relevant.
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  • eiledoneiledon Posts: 1,278 Arc User
    edited December 2015
    The game has next to no coin sinks other than tailor cost, retcon and to some extent fusion (de-slotting mods). There are no repair costs, or travel costs. You can get lots of items just by playing the game with no resource outlay whatsoever. The pricing of the retcon is fine imo, in relation to the cost set of a retcon token in zstore. And i agree with Zenith, want cheaper retcons in game - subscribe. If you are rebuilding characters so much then it would seem that would be a good move.

    The only change I would like to see is the ability to retcon travel powers seperately from the main powersets.​​
  • pjz99pjz99 Posts: 143 Arc User


    Why are free retcon tokens given to Golds irrelevant to this discussion? They are entirely relevant.

    Subscriber freeforms should not pay less (or more) global influence for retcon changes than someone who pays zen for a freeform slot. Retcon tokens are another matter entirely.
    eiledon said:

    The pricing of the retcon is fine imo, ​​

    ~150 cash alerts

    This is not fine for normal people. I'm happy for you that you don't mind the current cost but many people disagree. Thanks for posting!
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015
    pjz99 said:

    This is not fine for normal people. I'm happy for you that you don't mind the current cost but many people disagree. Thanks for posting!

    Nice try, but no cigar. Eilodon gave a very coherent response and you cherry picked 8 words from his post. As the OP of this topic maybe you could try to actually counter his points.

    Here is his post for you to try again....
    eiledon said:

    The game has next to no coin sinks other than tailor cost, retcon and to some extent fusion (de-slotting mods). There are no repair costs, or travel costs. You can get lots of items just by playing the game with no resource outlay whatsoever. The pricing of the retcon is fine imo, in relation to the cost set of a retcon token in zstore. And i agree with Zenith, want cheaper retcons in game - subscribe. If you are rebuilding characters so much then it would seem that would be a good move.



    The only change I would like to see is the ability to retcon travel powers seperately from the main powersets.​​

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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • soulforgersoulforger Posts: 1,654 Arc User
    eiledon said:

    The game has next to no coin sinks other than tailor cost, retcon and to some extent fusion (de-slotting mods). There are no repair costs, or travel costs. You can get lots of items just by playing the game with no resource outlay whatsoever. The pricing of the retcon is fine imo, in relation to the cost set of a retcon token in zstore. And i agree with Zenith, want cheaper retcons in game - subscribe. If you are rebuilding characters so much then it would seem that would be a good move.



    The only change I would like to see is the ability to retcon travel powers seperately from the main powersets.​​

    The game has money sinks in the form of the AH, most people save to buy costumes, keys, vehicles, and auras from others and the AH. THATS the true money sink, not retcons/tailors (and tailor price is fine now, not expensive and doesn't take 160 alerts to do). In truth, retcons are expensive and should be made cheaper. I remember a time when a full retcon use to cost 900g, than they changed it slightly and reduced it to 550ishg. While I love that, people are still saying its to expensive, saying otherwise is no different than ignoring the masses.
  • pjz99pjz99 Posts: 143 Arc User


    Nice try,

    Thanks for posting! 550g is still way too expensive.
  • raighnraighn Posts: 2,339 Arc User
    edited December 2015
    The only way I can agree to reducing the cost of retcons is IFF they rework the retcon system again... to be specific...

    Travel Powers should be separated out
    Specs should be separated out
    Advantages should be separated out but still linked
    and order should only matter in terms of power tier requirements

    Travel Powers are like the number 1 thing that people want to change in a build on a regular basis and the main reason that many people wish for lowered retcon costs. separating them out when removing powers will remove the reduced cost vote from everyone who wishes to simply change a travel power.

    Specs are also a factor that gets changed often, however the cost for them is already very low, they just come with an added annoyance of removing your talents as well... I'd like to see the system revamped to allow for individual spec resetting...

    Advantages... this is a hard one and the main reason the system is how it is currently... and the bulk of the cost... what I see as a possible work-a-round is to make it so that advantages can be removed in any order, however ranks will remain linked... so removing a R2 advantage on an R3 power would remove R3 as well or not be allowed until R3 is removed first...

    Powers... with that out of the way all that remains is powers, and their limitation is only advantages (removing a power should remove all linked advantages) and power tiers... working around power tiers is tricky... and might end up making powers remain in the current "the order you got them" setup... but if at all possible, allow us to remove in any order (only if possible in any way)

    This sort of change would likely come with a static cost for advantages & a new cost setup for powers (base + linked advantages) either a static base (based on tier) or a dynamic base (based on order as current)... I'd expect Retcons to drop to no lower than 350G but honestly doubt they will go below 450... there's no real need for them to be much lower than they are now. Retcons are not meant to be something you do regularly​​
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  • themightyzeniththemightyzenith Posts: 4,612 Arc User

    550g is still way too expensive.

    If you are quoting the price of 550g for a retcon at at max level then if you are Gold you're doing it wrong. At that point if I want different powers I just make a new character with the free character slot from hitting lvl 40 or use the free retcon token I get from hitting lvl 40 (or one of the many other free ones I get with each character)

    It costs me 0g, not 550g.



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  • pjz99pjz99 Posts: 143 Arc User
    edited December 2015
    Thanks, I'm not talking about your situation with free retcons. The topic is the gold price, which is just unreasonably high. If you don't have anything productive to say about this matter maybe you should be posting in the "Gold members should get respec for free/low cost" thread instead, thanks.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015
    pjz99 said:

    Thanks, I'm not talking about your situation with free retcons. The topic is the gold price, which is just unreasonably high. If you don't have anything productive to say about this matter maybe you should be posting in the "Gold members should get respec for free/low cost" thread instead, thanks.

    Thanks, it's not just my situation, but all Gold/LTS members and is relevant to this topic as the topic covers Gold AND Silvers. Free retcons and free character slots have a bearing on the subject(as I pointed out)...unless you'd like make a productive response as to why, in your opinion, they don't.

    Nothing exists in a vacuum.
    Post edited by themightyzenith on
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  • wingedkagoutiwingedkagouti Posts: 566 Arc User
    Retcons, whether partial or full, are not supposed to be a regular thing. Thus they are priced in a way to discourage that.

    Just be happy that you don't have to complete a Lair such as Nemcon, Andrith or Mandragalore every time you want to retcon anything.
  • zamuelpwezamuelpwe Posts: 668 Arc User

    The game has money sinks in the form of the AH, most people save to buy costumes, keys, vehicles, and auras from others and the AH.

    The auction isn't a cash sink, though. Cash sinks outright remove currency from the game while an auction just exchanges it between players. The only thing that accurately makes it a cash sink are the costs the auction house applies for selling.
    "Interesting builds are born from limitations not by letting players put everything into one build."

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  • pjz99pjz99 Posts: 143 Arc User


    Just be happy that you don't have to complete a Lair such as Nemcon, Andrith or Mandragalore every time you want to retcon anything.

    This would be immensely preferable actually, since it takes a lot longer to run 150+ cash alerts than it does to run one instance. Good suggestion!
  • pjz99pjz99 Posts: 143 Arc User

    productive response

    I'm really not interested in justifying this suggestion for a game change, made to the dev team, to you personally. Thanks!
  • wingedkagoutiwingedkagouti Posts: 566 Arc User
    pjz99 said:


    Just be happy that you don't have to complete a Lair such as Nemcon, Andrith or Mandragalore every time you want to retcon anything.

    This would be immensely preferable actually, since it takes a lot longer to run 150+ cash alerts than it does to run one instance. Good suggestion!
    So you'd prefer having to find a team ready to take on non-Alert content and then devote a couple of hours doing above average difficulty content with a build you (and most likely the other 4 people) are not happy with? Just remember that CO Lairs have to be completed in one sitting (outside TT).

    This "solution" would make retcons unavailable to those who can't devote a couple of consecutive hours to the game. The current system at least lets them gradually build up until they can afford it.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    pjz99 said:

    I'm really not interested in justifying this suggestion for a game change, made to the dev team, to you personally. Thanks!

    Thanks, but it's not to me personally, this is a public forum. If you can't justify it and give a constructive alternative then perhaps you should rethink your suggestion.

    Retcons, whether partial or full, are not supposed to be a regular thing. Thus they are priced in a way to discourage that.

    Exactly...and well said. The devs have echoed this in the past.
    zamuelpwe said:

    The auction isn't a cash sink, though. Cash sinks outright remove currency from the game while an auction just exchanges it between players.

    Very true this. As has already been pointed out by another poster, we only really have two cash sinks in CO. Retcon charges and tailor charges .....
    eiledon said:

    The game has next to no coin sinks other than tailor cost, retcon and to some extent fusion (de-slotting mods). There are no repair costs, or travel costs. You can get lots of items just by playing the game with no resource outlay whatsoever. The pricing of the retcon is fine imo, in relation to the cost set of a retcon token in zstore. And i agree with Zenith, want cheaper retcons in game - subscribe. If you are rebuilding characters so much then it would seem that would be a good move.



    The only change I would like to see is the ability to retcon travel powers seperately from the main powersets.​​

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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • pjz99pjz99 Posts: 143 Arc User

    If you can't justify it and give a constructive alternative

    I have justified it completely fine (the price is too high) and I've provided a solution (reduce the price). I think you've made it really clear that you don't agree. I am totally uninterested in trying to convince you otherwise, you're welcome to your opinion. Ok?
  • pjz99pjz99 Posts: 143 Arc User


    So you'd prefer having to find a team ready to take on non-Alert content and then devote a couple of hours doing above average difficulty content with a build you (and most likely the other 4 people) are not happy with? Just remember that CO Lairs have to be completed in one sitting (outside TT).

    This "solution" would make retcons unavailable to those who can't devote a couple of consecutive hours to the game. The current system at least lets them gradually build up until they can afford it.

    You're the one putting a time of "a couple of hours" to it, when such an option doesn't even exist. It can be as long or as short (or as difficult, or as easy) as the dev team might opt to make it. It's a reasonable suggestion in general though so thank you for making it!
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015
    pjz99 said:

    I am totally uninterested in trying to convince you ......

    Or anyone really. I'm only asking you to explain your reasoning in more detail and in a more objective way rather than you think it's "too high" and "reduce the price". These are poorly defined and entirely subjective viewpoints.

    You also haven't responded to the elephant in the room, already voiced by another poster (you unfortunately cherry picked again when quoting him)....

    Retcons, whether partial or full, are not supposed to be a regular thing. Thus they are priced in a way to discourage that.

    What are your thoughts on this?

    If you are able to respond to this and other matters raised in this thread that are entirely relevant to the matter of retcon prices then maybe you will be able to move the discussion forward in a more constructive way. Also, as already stated, this is a public forum and I will continue to respond if I wish.

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  • xcelsior41xcelsior41 Posts: 1,056 Arc User

    pjz99 said:

    I am totally uninterested in trying to convince you ......

    Or anyone really. I'm only asking you to explain your reasoning in more detail and in a more objective way rather than you think it's "too high" and "reduce the price". These are poorly defined and entirely subjective viewpoints.

    You also haven't responded to the elephant in the room, already voiced by another poster (you unfortunately cherry picked again when quoting him)....

    Retcons, whether partial or full, are not supposed to be a regular thing. Thus they are priced in a way to discourage that.

    What are your thoughts on this?

    If you are able to respond to this and other matters raised in this thread that are entirely relevant to the matter of retcon prices then maybe you will be able to move the discussion forward in a more constructive way. Also, as already stated, this is a public forum and I will continue to respond if I wish.

    Okay then..how about this? Bring the price down just a tad, and give us more ways of acquiring G faster than smash alerts, as they: A.) Don't consistantly pop, B.) Don't give too terribly high of a payout(unless you do them in stupendously large increments, as would be necessary for the currently priced retcon.)
    Or..boost the payout of from smashes. Therefore, people still have to earn their retcons(for golds, whenever they run out of tokens.), and have more reason to play things other than an alert.(Smashes, in this instance.)
    B)
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    How about this: if retcon prices are high enough that you have a problem with them, you're doing too many retcons.
  • pjz99pjz99 Posts: 143 Arc User
    edited December 2015
    Or how about this: lower the price of retcons because they are too high! If you wish to pay more, personally, you can buy some rubbish items for globals and delete them and pretend they're still expensive! :)
  • xcelsior41xcelsior41 Posts: 1,056 Arc User

    How about this: if retcon prices are high enough that you have a problem with them, you're doing too many retcons.

    Or...you could maybe have used your retcon early by accident(I know I'm a victim of that at times :D) and could want to do another at 40. Is two too high a number of retcons? If so, wow :)
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Or...you could maybe have used your retcon early by accident(I know I'm a victim of that at times :D) and could want to do another at 40. Is two too high a number of retcons? If so, wow :)

    Golds get one automatically at 40, so you can't use that one too early. Dunno if freeform slots do, they should if they don't.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015

    Golds get one automatically at 40, so you can't use that one too early. Dunno if freeform slots do, they should if they don't.

    FF slots if on a Silver account don't get a free retcon at 40, but they do if they are on a Gold account. Just one of the many Gold subscriber/LTS perks....as well as the many other free retcons they can get with each new toon.

    Edit: I just tested this. Every new toon I create STARTS with 6 retcon tokens to use.

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  • pjz99pjz99 Posts: 143 Arc User
    ~150 cash alerts.
  • wingedkagoutiwingedkagouti Posts: 566 Arc User
    pjz99 said:

    You're the one putting a time of "a couple of hours" to it

    Because that's how long Lairs are in this game.

    On the other hand, if you don't want community input, don't make your posts where the community can see and comment on them.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015
    pjz99 said:

    ~150 cash alerts.

    Maybe, but only at lvl 40, where you get a freeretcon as a gold so Golds don't have to pay this. Oh, and 6 retcon tokens to start each new character with B)

    On the other hand, if you don't want community input, don't make your posts where the community can see and comment on them.

    Pretty much this. It's a shame that the OP can't discuss this properly with other players, kind of detracts from his suggestion.

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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • xcelsior41xcelsior41 Posts: 1,056 Arc User
    edited December 2015

    Golds get one automatically at 40, so you can't use that one too early. Dunno if freeform slots do, they should if they don't.

    FF slots if on a Silver account don't get a free retcon at 40, but they do if they are on a Gold account. Just one of the many Gold subscriber/LTS perks....as well as the many other free retcons they can get with each new toon.

    Edit: I just tested this. Every new toon I create STARTS with 6 retcon tokens to use.

    Are the 6 retcons a LTS perk? I'm gold, and as far as I know, I don't have 6 retcons on any of my 40s, and haven't used one on any of them.
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015

    Are the 6 retcons a LTS perk? I'm gold, and as far as I know, I don't have 6 retcons on any of my 40s, and haven't used one on any of them.

    Nope, Gold Subscriber. AFAIK LTS don't get any more than Gold Subscribers

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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Are the 6 retcons a LTS perk?

    It's a veteran reward; there's a vet reward every 100 days up to 1,000 days, and some of them are a free retcon.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User

    Are the 6 retcons a LTS perk?

    It's a veteran reward; there's a vet reward every 100 days up to 1,000 days, and some of them are a free retcon.
    Yup, Vet Rewards...so that means at lvl 40 each of my toons (provided no retcons are used) will have 7 free retcons :D

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  • riveroceanriverocean Posts: 1,690 Arc User
    edited December 2015
    I agree on one point. If someone actually purchases a $50 FF slot (not one they got in a give away) - then they should get 1 retcon token with it. $50 is a lot money to spend in one sitting on a game - and I think letting that customer have a free retcon is more than fair.

    As far as the cost of retcons. The OP is simply not exploring all of his options. This probably comes from only doing alerts and no other content. If you run content and sell items. You'll have enough globals for a retcon at 40. The downside to running XP alerts until you're 40 is you'll have no gear and no in-game income.

    If you are 40 then it's time for you to start running content. That means opening up Vibora Bay. It may mean farming the Vibora cemeteries and crypts for rare drops and costume bits. These can sell for enough money to cover several retcons. For example, I needed a retcon on my silver account. I sold some CON mods and 1 costume piece. That earned me the money I needed for a retcon. No smash alerts needed. Level 5+ Con mods sell for 50g and up a piece. Some of the VB (New Shadows, Trey Kings, & Dogz) costumes pieces can get you 150 globals and up.

    Another option is to Unlock the dailies for both Unity 1 & 2. Not only do you earn Silver recognition the drops are also fairly good. Not only that you can buy Heroic gear and sell it on the AH. Some of those pieces go from 90g to over 150g.

    Get out of the alert cycle and start playing the game.​​
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  • pjz99pjz99 Posts: 143 Arc User

    As far as the cost of retcons. The OP is simply not exploring all of his options. This probably comes from only doing alerts and no other content. If you run content and sell items. You'll have enough globals for a retcon at 40. The downside to running XP alerts until you're 40 is you'll have no gear and no in-game income.

    Yeah no, I've leveled dozens of characters to 40 (while subscribed even, and before the alert system was introduced) and you absolutely do not make ~500 globals on the way to 40. Closer to 200-250. Aside from that, cash alerts are the baseline for generating globals because they are reliable and high, compared to other activities (farming costume pieces e.g.) that are completely random.

    It may mean farming the Vibora cemeteries and crypts for rare drops and costume bits. These can sell for enough money to cover several retcons.

    Hahaha no. I've unlocked VB and done literally all of the missions in it on something like 10 characters and never made globals on the scale you're talking about. The time required to earn 45 silver champion currency doing UNITY dailies to sell one heroic piece (which might sell, might not), vs. simply doing cash alerts is not a really good comparison.
  • pjz99pjz99 Posts: 143 Arc User

    pjz99 said:

    You're the one putting a time of "a couple of hours" to it

    Because that's how long Lairs are in this game.
    Since you're talking about a lair/instance that doesn't exist, it's weird to already know how long it would take to do. The ones already ingame take a wide variety of times to complete. Robot Factory, Nemcon, these take under an hour easily.
  • wingedkagoutiwingedkagouti Posts: 566 Arc User
    pjz99 said:

    pjz99 said:

    You're the one putting a time of "a couple of hours" to it

    Because that's how long Lairs are in this game.
    Since you're talking about a lair/instance that doesn't exist, it's weird to already know how long it would take to do. The ones already ingame take a wide variety of times to complete. Robot Factory, Nemcon, these take under an hour easily.
    As you've repeatedly decided to ignore: The devs do NOT want retcons to be easily available, so any suggestion that a Lair should be quick or easy is quite simply just going to get ignored by them.
  • pjz99pjz99 Posts: 143 Arc User
    edited December 2015
    There's different degrees of "easily available" and ~150 cash alerts is just way too much.



  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    pjz99 said:

    There's different degrees of "easily available" and ~150 cash alerts is just way too much.

    Anything that takes less time than raising a new alt is saving you time, and if you're optimizing characters, well, bear in mind that top-tier gear can easily run thousands of G.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015
    eiledon said:

    ..... want cheaper retcons in game - subscribe. If you are rebuilding characters so much then it would seem that would be a good move.



    The only change I would like to see is the ability to retcon travel powers seperately from the main powersets.​​

    Retcons, whether partial or full, are not supposed to be a regular thing. Thus they are priced in a way to discourage that.

    Just be happy that you don't have to complete a Lair such as Nemcon, Andrith or Mandragalore every time you want to retcon anything.

    I agree on one point. If someone actually purchases a $50 FF slot (not one they got in a give away) - then they should get 1 retcon token with it. $50 is a lot money to spend in one sitting on a game - and I think letting that customer have a free retcon is more than fair.



    As far as the cost of retcons. The OP is simply not exploring all of his options. This probably comes from only doing alerts and no other content. If you run content and sell items. You'll have enough globals for a retcon at 40. The downside to running XP alerts until you're 40 is you'll have no gear and no in-game income.



    If you are 40 then it's time for you to start running content. That means opening up Vibora Bay. It may mean farming the Vibora cemeteries and crypts for rare drops and costume bits. These can sell for enough money to cover several retcons. For example, I needed a retcon on my silver account. I sold some CON mods and 1 costume piece. That earned me the money I needed for a retcon. No smash alerts needed. Level 5+ Con mods sell for 50g and up a piece. Some of the VB (New Shadows, Trey Kings, & Dogz) costumes pieces can get you 150 globals and up.



    Another option is to Unlock the dailies for both Unity 1 & 2. Not only do you earn Silver recognition the drops are also fairly good. Not only that you can buy Heroic gear and sell it on the AH. Some of those pieces go from 90g to over 150g.



    Get out of the alert cycle and start playing the game.​​

    Pretty much this and nicely explained River, if only the OP would take heed then he wouldn't need to shout "150 cash alerts" .....as you have shown it to be false.

    He's like a madman howling at the moon.

    Post edited by themightyzenith on
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  • xcelsior41xcelsior41 Posts: 1,056 Arc User

    eiledon said:

    ..... want cheaper retcons in game - subscribe. If you are rebuilding characters so much then it would seem that would be a good move.



    The only change I would like to see is the ability to retcon travel powers seperately from the main powersets.​​

    Retcons, whether partial or full, are not supposed to be a regular thing. Thus they are priced in a way to discourage that.

    Just be happy that you don't have to complete a Lair such as Nemcon, Andrith or Mandragalore every time you want to retcon anything.

    I agree on one point. If someone actually purchases a $50 FF slot (not one they got in a give away) - then they should get 1 retcon token with it. $50 is a lot money to spend in one sitting on a game - and I think letting that customer have a free retcon is more than fair.



    As far as the cost of retcons. The OP is simply not exploring all of his options. This probably comes from only doing alerts and no other content. If you run content and sell items. You'll have enough globals for a retcon at 40. The downside to running XP alerts until you're 40 is you'll have no gear and no in-game income.



    If you are 40 then it's time for you to start running content. That means opening up Vibora Bay. It may mean farming the Vibora cemeteries and crypts for rare drops and costume bits. These can sell for enough money to cover several retcons. For example, I needed a retcon on my silver account. I sold some CON mods and 1 costume piece. That earned me the money I needed for a retcon. No smash alerts needed. Level 5+ Con mods sell for 50g and up a piece. Some of the VB (New Shadows, Trey Kings, & Dogz) costumes pieces can get you 150 globals and up.



    Another option is to Unlock the dailies for both Unity 1 & 2. Not only do you earn Silver recognition the drops are also fairly good. Not only that you can buy Heroic gear and sell it on the AH. Some of those pieces go from 90g to over 150g.



    Get out of the alert cycle and start playing the game.​​

    Pretty much this and nicely explained River, if only the OP would take heed then he wouldn't need to shout "150 cash alerts" .....as you have shown it to be false.

    He's like a madman howling at the moon.

    Not really, it is 150 cash alerts without doing other things..and many players feel there is no need to do those things listed, as they usually don't carry enough of a reward for the time invested(except Unity's :P)
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015

    Not really, it is 150 cash alerts without doing other things..and many players feel there is no need to do those things listed, as they usually don't carry enough of a reward for the time invested(except Unity's :P)

    Cash alerts have never been a currency in CO. The main currency is called resources and there are many more profitable ways of earning resources in-game as have already been pointed out in this thread by others.

    Also, the 550g quoted for a retcon is for a character at lvl 40(if that figure is correct).....and ,as has already been pointed out, Gold/LTS get a free retcon at lvl 40 specifically for this (to add to their other free ones).
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  • ealford1985ealford1985 Posts: 3,594 Arc User


    Is this thread done yet?
  • xcelsior41xcelsior41 Posts: 1,056 Arc User

    Not really, it is 150 cash alerts without doing other things..and many players feel there is no need to do those things listed, as they usually don't carry enough of a reward for the time invested(except Unity's :P)

    Cash alerts have never been a currency in CO. The main currency is called resources and there are many more profitable ways of earning resources in-game as have already been pointed out in this thread by others.

    Also, the 550g quoted for a retcon is for a character at lvl 40(if that figure is correct).....and ,as has already been pointed out, Gold/LTS get a free retcon at lvl 40 specifically for this (to add to their other free ones).
    They have been a way of earning resources/have become the main source for many people, so, I'd say they are, to some degree, a currency in CO.
    And very true, I'm just saying that 150 cash alerts is a pretty large number. Even though golds can get tokens for subscribing, was really just commenting on how large that number is to reach 500 or so G in general.
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • pjz99pjz99 Posts: 143 Arc User
    Subscriber benefits are not the topic. Cash price of retcons is the topic. There's already a thread open for subscriber retcons, and I encourage you dudes with multiple years of sub time to take your conversation there where it's relevant. Thanks.
  • raighnraighn Posts: 2,339 Arc User
    edited December 2015
    pjz99 said:

    Subscriber benefits are not the topic. Cash price of retcons is the topic. There's already a thread open for subscriber retcons, and I encourage you dudes with multiple years of sub time to take your conversation there where it's relevant. Thanks.

    Regardless of your view on it, the subscriber benefits are still a factor of this topic. The fact that subscribers get a number of free retcons as a perk of subscription gives them value. The more you reduce the cost of a retcon the more you reduce the value of that benefit. There are many out there who will argue that there are almost no benefits left to going Gold since everything has been made available to Silvers, and with the introduction of Questionite it's all now available for free...

    And even without factoring them in, the remaining factors are still stacked against you on this. Retcon prices are NOT too high. When they were 900G they were too high... if anything they should only come down ~50G so that silvers who have not bought the Resource Cap increase can actually afford a full Retcon without making 2 trips.

    If you want retcons price reduced start with the only 100% valid reason of "full retcon costs more than Silver's base Resource Cap"... I'm sure you'll get some support for reducing the cost by ~50G to bring it under that 500G cap. But you will NOT get much support for reducing the cost drasticly.
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • pjz99pjz99 Posts: 143 Arc User
    raighn said:


    Regardless of your view on it, the subscriber benefits are still a factor of this topic. The fact that subscribers get a number of free retcons as a perk of subscription gives them value.

    All this talk about subscriber benefits ignores the very large number of people who own freeform slots but are not and have never been/never will be subscribed. The retcon global cost is just completely disconnected from any subscriber benefits, and is way too high. The cost needs to be reduced. Thanks!
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited December 2015

    They have been a way of earning resources/have become the main source for many people, so, I'd say they are, to some degree, a currency in CO.

    Currency is a generally accepted form of money which is issued and circulated within an economy. Used as a medium of exchange for goods and services, currency is the basis for trade. Cash alerts are not a currency.....they are one in a number of ways to obtain a currency (resources) in CO.

    I never see [Zone #1] Superhero@championsplayer: WTS [Hoverboard Flight] for 200 cash alerts. PM me.
    pjz99 said:

    All this talk about subscriber benefits ignores the very large number of people who own freeform slots but are not and have never been/never will be subscribed. The retcon global cost is just completely disconnected from any subscriber benefits, and is way too high. The cost needs to be reduced. Thanks!

    So....the retcon global cost is completely disconnected from retcons that subscribers get for paying for the game?

    That really doesn't wash.

    Also, I'll just post this response because the OP only quoted one line of it.....
    raighn said:

    Regardless of your view on it, the subscriber benefits are still a factor of this topic. The fact that subscribers get a number of free retcons as a perk of subscription gives them value. The more you reduce the cost of a retcon the more you reduce the value of that benefit. There are many out there who will argue that there are almost no benefits left to going Gold since everything has been made available to Silvers, and with the introduction of Questionite it's all now available for free...

    And even without factoring them in, the remaining factors are still stacked against you on this. Retcon prices are NOT too high. When they were 900G they were too high... if anything they should only come down ~50G so that silvers who have not bought the Resource Cap increase can actually afford a full Retcon without making 2 trips.

    If you want retcons price reduced start with the only 100% valid reason of "full retcon costs more than Silver's base Resource Cap"... I'm sure you'll get some support for reducing the cost by ~50G to bring it under that 500G cap. But you will NOT get much support for reducing the cost drasticly.

    I'd support reducing the cost by 50g to bring it under the 500g Silvers' cap also.


    Post edited by themightyzenith on
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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • eiledoneiledon Posts: 1,278 Arc User
    Just checked my level 40 automaton AT, to retcon that is 306g 91n 38l (including resetting superstats and talents) - nowhere near the 550g being bandied about for 'most silvers' and now well within the standard 500g resource holding limit of inventory for them (without the global cap increase)

    Retconning one of my FFs (including resetting superstats and talents) would indeed be 545g 71n 07l. Yes this is higher than the standard 500g resource limit of silvers but this then also becomes one of the reasons for buying the global resource cap - along with being able to hold and trade larger values in person or via the AH.

    Could the retcon have a maximum cost that aligns with standard silver inventory holding limit? Possibly - that would put it at 450g maximum + 50g for superstat/talent removal. I could get behind that even for subs - its good going in knowing exactly how much cash you will need on hand.​​
  • kamokamikamokami Posts: 1,634 Arc User
    edited December 2015
    The retcon cost is fine. It's actually where most of my G goes, but I retcon a loooooot! Even then it's relatively trivial to average earning 100g a day purely from running alerts, selling purple drops from lairs, etc....so that gives you 3 full retcons every 2 weeks. I don't think the intention with full retcons is to increase their frequency. They're meant to be done fairly rarely. Changing up your entire character should take 5 days of effort - if not more.

    Also the not retconning the first few choices you made can easily save you at least a 100g.....so let's not just ignore this as it's pretty easy to account for it when you're making your build.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Retcon prices are somewhat variable due to the way they're computed (the cost for any given retcon is based on how many remaining selections you have, and because advantages are variable cost this can change things slightly). I'd be in favor of reducing retcon prices for archetypes, given how few actual choices they can make.
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