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Lagspike: Please REMOVE DoTs/Debuffs FX Visuals from HUGE enemies

avianosavianos Posts: 6,195 Arc User
edited December 2015 in Suggestions Box
(This could be in the Gameplay Bugs and PC & Technical Issues as well)

With the current Mega Destroit Invasion going on, I remember how much I despise fighting Huge Enemies in Champions Online (especially during World Map Events)

It's the LAG! The horrible LAG caused by attacks on them!
Since the Visuals from DoTs and Debuffs scale with the enemies' size and hitbox, the results are quite unpleasant not to mention incredible stupid

Usual lag suspects
  • Clinging Flames
  • Chill
  • Negative Ions
  • Bleed
  • Poison
  • Burning Chi Fist
  • Dragon Uppercut
  • and many more

One of the main reason I avoid Lemurian Invansion is pretty much this! the lag, if you try to fight Harbinger with a character who doesn't use Vehicles and has attacks, you pretty much cause lag to you and everyone else (Took my Inferno and Tempest in LI once, I'm surpiced my RAM and CPU haven't melted yet)
As well as Grond, Mega Destroits, Bronze King, Kigatilik, Psimon's 3rd Form and other super sized villains I may forget

I'm sure that for some people don't have such Performance Issue, but let's assume that everyone runs CO with a Gaming beast PC with full settings (Bloom Visuals? rather useless for me)

DEVs, PLEASE! Fix this issue, it will be a Great Quality of Life
Getting 5-10 Seconds lag in Open world events and Rampages is quite frustating​​
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Post edited by avianos on
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Comments

  • eiledoneiledon Posts: 1,287 Arc User
    I would rather they add an option where you can limit what is onscreen to only seeing your own damage fx, and even to disable that should you wish. I am sure in Neverwinter this first part is the case, wether this can be backcoded to work in CO engine though I don't know.​​
  • stergasterga Posts: 2,353 Arc User
    My issues are more of going blind from all of the effect. I can't tell when I need to block most of the time when a zillion effect are going off. If I'm getting lag, I can't tell because of the blindness.
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  • avianosavianos Posts: 6,195 Arc User
    I also forgot to mention, this issue is quite Disoriented during Cybermind 3rd Battle Phase!
    You cannot see what colour he is if he is getting overrided by attacks SFX
    eiledon wrote: »
    I would rather they add an option where you can limit what is onscreen to only seeing your own damage fx, and even to disable that should you wish. I am sure in Neverwinter this first part is the case, wether this can be backcoded to work in CO engine though I don't know.

    That would work, really liking this suggestion
    and would make it useful for all Bosses
    sterga wrote: »
    My issues are more of going blind from all of the effect. I can't tell when I need to block most of the time when a zillion effect are going off. If I'm getting lag, I can't tell because of the blindness.

    Hear Hear, stacked Eye sore visuals are not very entertaining
    also, this is where Enemies' attacks which are getting Telegramed by the Enemy's Stance and Movement fails​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • soulforgersoulforger Posts: 1,649 Arc User
    I could go for this, it is annoying to have all those graphics going off at once.
  • avianosavianos Posts: 6,195 Arc User
    edited December 2015
    /BUMP

    You know this is STILL annoying, especially against Clarence and Super Mecha Soldier

    oh and I haven't forgot Derpbringer neither

    setting Graphic FX to low, doesn't seem to remove it neither​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • bluhmanbluhman Posts: 2,410 Arc User
    Tip: The Miniturization Drive seems to have a flag on it that either prevents it from visualizing its effect on high-rank enemies, or otherwise just doesn't have any effect on the enemy period (which would be bad, but let's overlook that for now).

    I'd advise them to look at how that effect is coded and see if they can set some kind of flag or trigger that suppresses certain debuff effects on very tall enemies (anything taller than 15 feet?)
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