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FC.31.20150630.20 - Bug Fixes

ladygadflyladygadfly Posts: 279 Cryptic Developer
edited August 2015 in PTS - The Archive
Release Notes for FC.31.20150630.20:
This build is available on PTS now, 8/4/2015.

- Colorbleeding of colors 2 and 3 on several pieces of the Ravenswood costume has been fixed.
- Targeting Computer's bonus to critical and damage will now have its duration refreshed by use of another appropriate ability on the locked on enemy. (Previously, debuff icon/FX on target would refresh, but bonus on player would not.)

Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: LIVE Bug Reports

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Post edited by ladygadfly on

Comments

  • purin1purin1 Posts: 433 Arc User
    It's cool seeing these two fixes in this update. Keep up the good work.
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  • riveroceanriverocean Posts: 1,690 Arc User
    Targeting Computer got fixed!!! It's a miracle - thanks!
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  • soulforgersoulforger Posts: 1,649 Arc User
    riverocean wrote: »
    Targeting Computer got fixed!!! It's a miracle - thanks!

    Yes, thats one passive down that needs fixing, now for them to fix PFF.
  • chaelkchaelk Posts: 7,732 Arc User
    edited August 2015
    someone found a good one by accident.
    http://www.arcgames.com/en/forums#/discussion/1198183/smoke-bomb-bug-unusable
    Smoke bomb;
    cost is equal to your equilibrium(meant to be)

    person with Electric form(increases equilibrium)
    support role(ditto)
    Rec SS(ditto)

    made his smoke bomb cost more than his total energy.
    so it needs a" but not more than half total energy added"​​
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  • cyronecyrone Posts: 1,028 Arc User
    edited August 2015
    soulforger wrote: »
    riverocean wrote: »
    Targeting Computer got fixed!!! It's a miracle - thanks!

    Yes, thats one passive down that needs fixing, now for them to fix PFF.

    PFF only has one issue that I'm aware of, and it's one that I would never have found. Supposedly when the shield "breaks" (zero shield points) any incoming damage will negate the shield regen effect. The only time mine breaks is if I get nuked dead instantly, which is why I never noticed this until it was mentioned to me. The shield regen problem with halving when entering combat is no longer present. Discovered this after watching my shield numbers reflect the tooltip and did a thorough test with it.

    As for Targeting Computer. It's about time. :yum: Now to work on a build to use it!
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    Nice fixes :) Thank you ladygadfly.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Brava!

    People playing Soldier ATs are going to notice a significant performance increase.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Not that soldiers were underperforming to start with; they've always been one of the better pure DPS archetypes, and because of buffs scaling differently on ATs than on FFs, decently competitive with FFs. Of course, there are other ATs with TC, such as Awakened Automaton, that need it more.
  • mrlatourmrlatour Posts: 8 Arc User
    Bug- game crashing after clicking on mail box or the mail symbol in the menus
  • aiqaaiqa Posts: 2,620 Arc User
    edited August 2015
    Not that soldiers were underperforming to start with; they've always been one of the better pure DPS archetypes, and because of buffs scaling differently on ATs than on FFs, decently competitive with FFs. Of course, there are other ATs with TC, such as Awakened Automaton, that need it more.

    I've never seen a confirmation from a dev that AT's not have a diminishing return on their damage bonuses it intended, and Ame did state it was not by design:
    http://www.arcgames.com/en/forums#/discussion/227894/archetype-freeform-damage/p1

    It's not a good balancing mechanic anyway, since it affects the dps ATs far more than the support and the tank ATs (which makes it quite unfair for FF dps builds). So it might be a good idea to put that on the bugs list, even if only to get a statement saying it is now intended.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    aiqa wrote: »
    I've never seen a confirmation from a dev that AT's not have a diminishing return on their damage bonuses it intended
    I've also never seen confirmation from a dev that the diminishing returns on damage bonuses is intended to start with, or even exists, though it does and was probably deliberate by someone.
  • aiqaaiqa Posts: 2,620 Arc User
    aiqa wrote: »
    I've never seen a confirmation from a dev that AT's not have a diminishing return on their damage bonuses it intended
    I've also never seen confirmation from a dev that the diminishing returns on damage bonuses is intended to start with, or even exists, though it does and was probably deliberate by someone.

    True, but we did get a confirmation AT's were intended to follow the same rules as freeforms for their damage bonuses.
  • deadman20deadman20 Posts: 1,529 Arc User
    Glad to see these fixes coming up. Do you guys have plans on any more being added before it goes live, or is it just these two?​​
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  • chaelkchaelk Posts: 7,732 Arc User
    I'd like to know why all but one stat gets hits with diminishing returns.Why not all ad keep it even?
    ​​
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  • aiqaaiqa Posts: 2,620 Arc User
    chaelk wrote: »
    I'd like to know why all but one stat gets hits with diminishing returns.Why not all ad keep it even?
    ​​

    END does not have any DR either, and I am not sure about REC.
  • soulforgersoulforger Posts: 1,649 Arc User
    aiqa wrote: »
    chaelk wrote: »
    I'd like to know why all but one stat gets hits with diminishing returns.Why not all ad keep it even?
    ​​

    END does not have any DR either, and I am not sure about REC.

    One could say that END is REC's DR. With how equilibrium works and all. But, rather, no REC does not have any DR as far as I am aware of.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    aiqa wrote: »
    END does not have any DR either, and I am not sure about REC.
    The energy strength bonus on rec has DR. The equilibrium increase does not. Plenty of things on other stats don't have DR, though -- damage and energy per stack of (concentration/enrage/whatever), most energy unlocks, I think healing strength on presence, knockback bonus and resistance on strength, ...
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited August 2015
    ladygadfly wrote: »
    - Targeting Computer's bonus to critical and damage will now have its duration refreshed by use of another appropriate ability on the locked on enemy. (Previously, debuff icon/FX on target would refresh, but bonus on player would not.)

    *Spits tea everywhere.*

    Truly..?

    Good work. Now, how about we take a peek at Smokebomb's threat resetting effect no longer working on supevillain+ enemies since the change that made its stealth component not work on them?

    Snark never dies.
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  • riveroceanriverocean Posts: 1,690 Arc User
    edited August 2015
    Really is time to fix the DR for freeforms versus ATS discrepancy, yes. Make it universally the AT value.

    Nope what will happen is AT's will get nerfed. As if they needed any more disadvantages. Why people who mostly play FF freak out over the one tiny benefit AT's get is beyond me. FF are still far superior in just about every way including dps.

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  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    Really is time to fix the DR for freeforms versus ATS discrepancy, yes. Make it universally the AT value.

    Great googly moogly no. Players already do obscene damage, we don't need another massive damage boost. Archetypes should be brought in line.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I don't object to ATs getting the benefit. I object to it being invisible and undocumented. But yes, removing DR for players would be quite hilarious, particularly on people who are heavily stacking the key stat for a form. Some quick math suggests my main would get a 25-30% real increase in damage output.​​
  • nbkxsnbkxs Posts: 776 Arc User
    kaizerin wrote: »
    Really is time to fix the DR for freeforms versus ATS discrepancy, yes. Make it universally the AT value.

    Great googly moogly no. Players already do obscene damage, we don't need another massive damage boost. Archetypes should be brought in line.

    What she said! I think this is the first thing that should happen! :D

    ​​
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  • notyuunotyuu Posts: 1,121 Arc User
    kaizerin wrote: »
    Really is time to fix the DR for freeforms versus ATS discrepancy, yes. Make it universally the AT value.

    Great googly moogly no. Players already do obscene damage, we don't need another massive damage boost. Archetypes should be brought in line.
    kaizerin wrote: »
    Really is time to fix the DR for freeforms versus ATS discrepancy, yes. Make it universally the AT value.

    Great googly moogly no. Players already do obscene damage, we don't need another massive damage boost. Archetypes should be brought in line.

    While I do agree with you there, it does raise the question as to why you would do this to ATs in the first place?

    considering how much of a disadvantage they are already at, I honestly think that this "bug" on them needs to be made into a feature for them to remain even somewhat viable to play as.
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  • aiqaaiqa Posts: 2,620 Arc User
    This bug does not adress the difficulties players face when playing some AT's (lack of heals), and those difficulties are largely avoidable with good gear and devices.
    Also it affects dps AT's far more than support or tank AT's, while tank and support AT's have at least as big a disadvantage compared to FF support and tank builds.
    Besides the healing, the advantages on FF builds are mostly a select few powers/mechanics that are severily overperforming, which have to be adressed but not by artificially inflating AT damage.
    And the inflation on damage bonus over the past years has and will make the differences between AT and FF damage even bigger as stronger gear is added to the game.

    So all in all it's not a good balancing mechanic in any way.
  • edited August 2015
    This content has been removed.
  • stergasterga Posts: 2,353 Arc User
    DPS ATs are suicide machines. How is that out performing a decent FF which can do high dps and live through the aggro?
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  • chaelkchaelk Posts: 7,732 Arc User
    currently at's have
    21 sheild, 25 energy unlock(for those who get them) then 30 next power.

    if you shuffled a bit
    21 sheild
    24 and 27 small self heal or HoT and energy unlock
    30 power


    it only puts your energy unlock of by another 2 levels.​​
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  • riveroceanriverocean Posts: 1,690 Arc User
    edited August 2015
    Hey folks - I think the AT discussion is a good one - but I feel like it's way off topic for this thread.

    I created a new thread here to discuss AT issues. So if you want to talk about diminishing returns or improvements for AT's come on over. ​​
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  • rtmartma Posts: 1,198 Arc User
    It actually hurts them - huger DPS = higher threat,and outside high-end content a good tank is a gamble at best.

    I never said 'remove', I said 'make FF have same DR as ATs currently do.'

    Always has stuck in my craw that "don't pay to win" was a thing. ATs outperforming Freeforms in any way at all seems wrong.

    ..ATs in general seems wrong to me too,but eh, pick your battles...

    Yes, so my DPS builds actually start hitting hard as intended, it's sad that when I tested FF Devestator vs AT on PTS, Lvl 40, used Both Primary/Secondary Samurai Gear for test, AT was doing ~double damage compared to FF, it's frustrating, and the AT damage felt like as Heavy Weapons should be, slow but hits like a truck!

    for those that are curious on Damage, Rank 3 Cleave for FF on lvl 40 test dummies was about 1-2K per hit and AT was 2-4k -..- non crit.


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