This is a good idea with my particular quest in mind. Right now I do not have "failure" designed in, but this may be the way to go to spice it up a bit.
Tried this 1st but no matter how low I put the mobs and high i put the roof (got as high as a 50' differential) they would randomly (not every time but often enough to be maddening) generate on top of the wall and screw up the timer. Thanks for your input guys I'll keep searching. In the meantime I'm trying to see if…
Build your own platform, stairs and a piece of flooring is all you need! And thanks for this thread I'm always looking for news ways to spice up the ol' hack & slash.
I have a cryptogram-ish puzzle in the quest I'm working on now with penalties for wrong answers, my favorite of which is a trapdoor which drops the player onto a teleporter which takes them to the beginning of the dungeon ;) Prolly get some downvotes for that one but still makes me giggle.
This is most likely where it will start, though it might be useful to brainstorm what possible paid-for-perks would not break the Foundry as I agree the farming maps would definitely get out of hand. If PWE and Cryptic are going to treat the Foundry as a side-show because it is not paying the bills I for one would like to…
Bulky workaround, invisible clicky that acts as a contact. Unfortunately it means the players actually have to interact with it first. If it is info you absolutely do not want them to miss add in an invisible wall that only disappears after the dialogue. Would love to have what you are asking for though, a place marker…
Loved the entire post but this raised a question for me. Would we as UGC authors be willing to use zen for extra foundry perks? Say, paying for one totally custom mob, 5 place-able skill nodes, 1 extra treasure chest (side-quest reward anyone?), the ability to use an in-game boss, etc etc? I'm not saying I would, but at…
Anyone see any variation in the dye packs yet? Or is it the same boring class packs we've always had? My Alchemy is up to 9 but this is a beating and without some sign of payoff it is going to be time to go back to all leadership all the time. Give us a carrot Cryptic. How about primary colors at 20? That would keep me…
Thanks for your efforts... I've redone the end of the quest and removed the need to travel beck to protectors enclave, hopefully it will work as intended going forward. Perhaps I need to make the spider search easier as well but adding waypoints takes all the fun away :) I will definitely think on it. Again thanks for your…
Hadn't looked on the Foundry for any already done but I pulled out my old (really old) copy of Keep on the Boderlands to modify and incorporate into my current campaign. Maybe I'll do the same for the rest of my collection. Tomb of Horrors and White Plume Mountain to follow :) Now we just need more Foundry tools. A…
Accepted the quest, will get to it tonight or tomorrow. I'll edit this post with my review. Any help getting me out of Review Hell would be welcomed. NW-DFGF2UXQH Thanks! REVIEW: 4/5 stars Great quick romp with a good story. Loved the lore additions, really gave it some depth. Some few critiques, check grammar (things…
I'll gladly try yours either this evening or tomorrow. I'll edit this post with a review. I would appreciate any help in escaping Review Hell Code: NW-DFGF2UXQH Name: Easy Coin... Right? Est time: 16 minutes Url: none yet Handle: @todocaldo REVIEW: 5/5 stars Wow really nice job. Great story and challenging combat. Loved…
I'll check yours out and post my review in game and here. Please review mine as well and we can help each other get out of Review Hell. NW-DFGF2UXQH REVIEW: 5/5 Great for what it is, a fun romp through a decent maze. Brought back some good memories but I'm not going to spoil it :) Nailed what you were going for so I gave…
Reviews are in: Holy Symbol of Khyber: 3/5 stars Straightforward little romp, good start but would like more detiails though. But maybe that is coming later :) Combat was challenging and fun, nice job spacing the encounters though you will get some complaints about stacking hard encounters. 3 Suns Aligned: Incomplete After…
Having trouble finding yours in the catalog but I'll happily play it when I do, always happy to help someone escape Review Hell. Mine is NW-DFGF2UXQH if you care to do the same :) EDIT: Review in 4/5 stars Well done quest, nicely detailed (especially the starting scene) with some good twists and challenging combat,…
Always happy to help someone on their way out of Review Hell. Play mine and put your short code in the review and I will be happy to give you a review as well. NW-DFGF2UXQH
I'll play yours if you play mine :) NW-DFGF2UXQH I'll edit this post with a review once I'm done. EDIT #1: searched by the short code and nothing comes up. Is it published yet?
Glad you got to finish it, that bug is driving me crazy and I'm looking for a work around. I like returning to PE but I think that may causing the problem. Anyway, thanks for your time. Feel free to pm me if you ever need another review.
I just ran through that myself and saw that for the 1st time. Odd too as there is nothing there that is interactable, should be just the door. I'll see what I can do and get back to you. EDIT: Should be fixed now, try it again please :)
I'll check yours out when the shard is back up. I'll edit this post with my review. Looking forward to yours from the reviews so far. Please help me get my quest out of Review Hell - NW-DFGF2UXQH Thanks! Back with my review as promised: 4/5 stars Good: Dialogue (very good writing), Settings (the interiors were very good,…