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The Old School titles brought to life

bladen1234bladen1234 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
edited May 2013 in The Foundry
Somehow I keep thinking the foundry could be a source where old school D&Ders can find the classics...

http://www.librarything.com/bookaward/Dungeon+magazine%27s+%22The+30+Greatest+D%2526D+Adventures+of+All+Time%22

Anyone think this is a possibility?

Tomb of Horrors, for example, would make a fantastic crawl in this format.
Post edited by bladen1234 on

Comments

  • myrkolithmyrkolith Member Posts: 212 Arc User
    edited May 2013
    We don't really have an official word as to whether or not we can re-create Past Video games and D&D Adventures in the foundry without it being a copyright issue, so everyone is sort of no taking the chance.

    You can talk about events and people and such though, just not outright recreate stuff.
    Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
    Search @Longshire for 12 Foundry Quests, all are story driven adventures
    Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Keep on the Borderlands is already done in Foundry.
  • bladen1234bladen1234 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    Keep on the Borderlands is already done in Foundry.

    Sweet. I imagine that once you get through the trainer, they'll be a whole host of mods to run through to level and help gear out a toon. Also, the main source guy who hands out the quests in the main story line (his name escapes me at the moment) should then base your quest choices on experience instead of sequentially. This way leveling a toon to 60 can take many different paths.

    Kind of like the old D&D.
  • ellindar1ellindar1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    bladen1234 wrote: »
    Sweet. I imagine that once you get through the trainer, they'll be a whole host of mods to run through to level and help gear out a toon. Also, the main source guy who hands out the quests in the main story line (his name escapes me at the moment) should then base your quest choices on experience instead of sequentially. This way leveling a toon to 60 can take many different paths.

    Kind of like the old D&D.

    I am starting work on the Ghost Tower of Inverness after my 3rd quest is done. Also, Apoc is in the middle of Ravenloft.
    Halls_Sig.jpg
  • bladen1234bladen1234 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    I've played around with some XNA stuff, who knows maybe I'll try my hand at designing a mod. How long does it take for you to detail out a crawl start to finish with the template/editor?
  • zahinderzahinder Member Posts: 897 Arc User
    edited May 2013
    I'm strongly considering doing Zork in Foundry, replacing all proprietary names and wording. I THINK that's legit.

    But first going to do some purely original stuff.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    Tomb of Horrors, for example, would make a fantastic crawl in this format.

    Could be cool, but are most of the traps, monsters, and situations even possible in the foundry? Not knocking the idea, i love people doing things like old modules, but that wasn't so much a hack and slash that i remember, which is where the foundry seems to be more set up for.

    It would be cool if the creators of foundries of old modules (or even inspired by) could put a search term that they share. So you can find them easier. After playing Keep on the Borderlands i wanted to see if there were more old modules done, and i couldn't think of what to search for. Maybe a tag like "oldschool" or something would be cool. Just a suggestion.
  • screamingpalmscreamingpalm Member Posts: 304 Bounty Hunter
    edited May 2013
    Hey, can we get official word on this? I just started a somewhat ambitious project creating one of these old PnP Greyhawk modules as I still have all my old source materials. Obviously would credit Mr. Gygax etc. I don't see why this would be an issue as it's just for fun, and B2 has already been created.

    ^Also second the idea of adding tags to search. After seeing Keep on the Borderlands, I wanted to do exactly the same thing. :)
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    tfangel wrote: »
    Could be cool, but are most of the traps, monsters, and situations even possible in the foundry? Not knocking the idea, i love people doing things like old modules, but that wasn't so much a hack and slash that i remember, which is where the foundry seems to be more set up for.
    They're not.

    Put your hand in this here black orb... ;)
  • bladen1234bladen1234 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30
    edited May 2013
    So far in game I'm not seeing any dialogue sequences that could possibly turn aggro or not. It would be nice to have a switch based on conversation choices, perhaps even some number randomizing (roll) to determine intimidation, coercion or any kind of effect that can be based on ability score (unfortunately saving throw not incorporated into NW) of the roller. On these foundry modules which would have a limit of 5 players - such things could possibly done. Make the game more interactive RPG, instead of straight up hack and slash. As it is, all MMOs are essentially suped up mass player versions of the 1985 classic game Gauntlet.
  • todocaldotodocaldo Member Posts: 0 Arc User
    edited May 2013
    Hadn't looked on the Foundry for any already done but I pulled out my old (really old) copy of Keep on the Boderlands to modify and incorporate into my current campaign. Maybe I'll do the same for the rest of my collection. Tomb of Horrors and White Plume Mountain to follow :)

    Now we just need more Foundry tools.

    A community decided #keyword for incorporated oldschool D&D would be useful. Saw someone offer up #oldschool earlier, that work or is there something better? #1edition?
  • cyguard1cyguard1 Member Posts: 64 Arc User
    edited May 2013
    I was wondering about this as well. I was gonna make Shadowdale in the Foundry, but I kept getting a warning about the title. It was one of my favorite quest back in the 80s and I like the whole Avatar series (campaign). If it is going to cause grief then I'm not going to waste the time.
    Foundry Designs: Once a Dungeon Master, always a Dungeon Master.
  • ovaltine74ovaltine74 Member Posts: 0 Arc User
    edited May 2013
    I am using classic novels as the inspiration for my quest plots. Slightly enhanced of course. All well over a hundred years old and on public domain, so I doubt there will be an issue.
    [SIGPIC][/SIGPIC]
    NW-DMIME87F5
    Awaiting a serious response from the developers on the abuse of the review system by other authors.

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  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    bladen1234 wrote: »
    So far in game I'm not seeing any dialogue sequences that could possibly turn aggro or not.
    Appear when -> dialog reached

    For the rest of your things, there's no randomness allowed.
  • sominatorsominator Member Posts: 0 Arc User
    edited May 2013
    Love this idea. And there are already some classic adventures created/in the works! :)
    Proud member of Team Fencebane, official guild of the unofficial Neverwinter Adventure Hour!
  • coanunncoanunn Member, Neverwinter Beta Users Posts: 368 Bounty Hunter
    edited May 2013
    sominator wrote: »
    Love this idea. And there are already some classic adventures created/in the works! :)

    I have had "Keep on the Shadowfell" sitting on my desk ever since I booted the foundry up the first time.. lol. I just didn't want that to be my first published piece of work. It isn't "Old Skool" but it rapidly became a favorite in the circle I played with after I stopped professionally DM'ing as it was what I and others used to teach 4th to new players. I'll likely put it out at some point but it won't be too soon.

    Right now I just want to see my current one get to a state that is polished enough to submit for featuring.
    Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
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