test content
What is the Arc Client?
Install Arc

Silent Encounters/Mobs for timers?

todocaldotodocaldo Member Posts: 0 Arc User
edited July 2013 in The Foundry
I'm working with some timers in my current project and due to the large size of the room I've had to put the timers in same area as to be in range, I've just hidden them.

Now my question stems from the fact that when the timers fall off their perch to their doom there is a very out-of-place girly scream (lone drows for timers) in what is otherwise an eerily silent magical tomb.

Has anyone taken the time to find mobs, or remember solo ones, that are silent when they bite the dust?

Would be much appreciated as I am much to lazy to do it myself. Thanks!
Post edited by todocaldo on

Comments

  • nimmanunimmanu Member Posts: 250 Bounty Hunter
    edited July 2013
    LOL! I hate to say this, but that's pretty darned funny. It never once occurred to me. Which somehow makes it funnier.

    Off I go to use 'plunging to their death' drow as sound effects...
    Breaching the Swarm NW-DUXUHQWNP

    Pick your side, take a stand, save--or kill--your former allies.
  • todocaldotodocaldo Member Posts: 0 Arc User
    edited July 2013
    nimmanu wrote: »
    LOL! I hate to say this, but that's pretty darned funny. It never once occurred to me. Which somehow makes it funnier.

    Off I go to use 'plunging to their death' drow as sound effects...

    Agh! It's raining drow!
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2013
    Have you tried placing a large (500x500 perhaps) invisible wall horizontally between the plunging drow and terrain?
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    Totally unrelated, but I thought I saw an FX in the foundry that made it rain bodies from above. Seriously. I keep thinking I ought to stick that in a map and hop into the 3D editor just to see what it looks like. Such a weird FX, unless I'm remembering incorrectly...

    In any case, I'm thinking the invisible wall trick should do what you're wanting. Worth a try...
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Sounds ignore placed walls. At least those do. I haven't tested EVERY sound.
  • todocaldotodocaldo Member Posts: 0 Arc User
    edited July 2013
    eldarth wrote: »
    Have you tried placing a large (500x500 perhaps) invisible wall horizontally between the plunging drow and terrain?

    Tried this 1st but no matter how low I put the mobs and high i put the roof (got as high as a 50' differential) they would randomly (not every time but often enough to be maddening) generate on top of the wall and screw up the timer.

    Thanks for your input guys I'll keep searching. In the meantime I'm trying to see if playing simultaneous sound fx will cover the screaming :)
  • elcymerianelcymerian Member Posts: 241 Arc User
    edited July 2013
    Could always just put in later, in a dialogue or something, about it. Like a joke about whatever the timer sets off makes sounds like little girls?
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    docsc00ter wrote: »
    Totally unrelated, but I thought I saw an FX in the foundry that made it rain bodies from above. Seriously. I keep thinking I ought to stick that in a map and hop into the 3D editor just to see what it looks like. Such a weird FX, unless I'm remembering incorrectly...

    You are correct.

    Its used in Tower District - the bodies falling in to the Pillar Of Light above the Inn.

    I played with it in my current quest, the bodies make a nice splash sound when they hit the floor, and you get a blood-splash visual effect depending on gfx settings.

    All The Best
    Campaign: Call Of The Wild - Information, Links To Review Threads, Screenshots

    Looking For Reviews For Your Foundry Quest?
    Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
Sign In or Register to comment.