2 sets of armour, 2 sets of enchants. Solved. On the subject of coal wards from invoking, I have 8 toons invoking every day and have received a grand total of 3 coal wards since Module 2 went live last year.
I've managed to get a remainder of 10 a few times now. I didn't bother to note them down but I'll try and remember to do it next time I get a 10. Got a feeling its in encounters where there is only one layer to work through and each power die maxxes out with exactly the right combo of results.
Good example of non-glitch smart avoidance is in Karrundax. Just before the first boss there are a pile of mobs that if you kill them, a second set spawn. If you kill all the mobs with careful pulls except for 2 of the mobs, you leave enough room to run past without agro'ing the remaining mobs and making the much tougher…
4 blue crafters or 2 purple crafters in any profession can get you the 100% speed bonus unlock. I've done it both ways. And yes you can mail them. I've also helped guildies get the unlock this way too.
Upgraded my Ioun Stones on 2 toons to purple, admittedly so they were more use for SCA. The slow effect is pretty laughable but it does kick in once in a while.
For Sword Coast Adventurers, a range of diverse companions upgraded to purple is a must if you want the best chance of succeeding. For dungeons actually in game, still not found anything as useful as Ioun Stones. Other companions are much better than they used to be but I don't find them much use other than on trash. For…
I'm not really surprised and not really bothered my founder's pack has been superseded. As the game progresses into new content this was inevitable. The bugs and exploiting though is irritating.
Sorry, I can't help reading this as three-legged humans. As far as I'm aware, you cannot put any points in paragon tree until you've spent all your heroic feat points.
The Fawn does pretty well as it leaps around and away from a lot of AoE and such. It benefits a lot from not trying to DPS so rarely picks up agro. The only reason I didn't mention it is because it was a reward from the Christmas event and I'm not sure how hard they are to come by on the AH these days :)
Don't upgrade it, its a waste of AD. The Lillend companion is a great all-round healing companion if you can get your hands on that. If tank: Acolyte of Kelemvor from zen store. You'll still need to upgrade it from blue to purple and that costs 750K AD. But don't waste money on upgrading the basic cleric.
Hardly an epic 'world' experience. You'd just get guilds camping the areas and leaving everyone else to hang. In a decently designed open world MMO its possible but I very much doubt in this small scale game. Don't get me wrong, I like Neverwinter a lot. I just do not see it as an anyway epic experience and certainly not…
To have a world boss you really need to have a world for it to exist in. This game is so heavily instanced its not really a viable option to have world bosses.
If that is today's lair, I'll make a point of checking when I run it this evening. I usually do it on 2-3 characters so I'll get a pretty good view of whether it really is there or not. I promise to try and do it before I've had too many light refreshments.
The graphics smoothness have degraded in quality by a huge amount since Module 2 went live. My system is way overspecced for this game and the game itself recommends max settings but the graphics lag when rotating the camera is insane. I've wondered if they're optimizing for Nvidia and those of us with ATI cards are…
Shame you weren't a few weeks earlier. The Christmas event was better than all the other events put together. Lots of stuff added as mentioned above. Also, for the first time, its worth having several companions for Sword Coast Adventures via the Gateway.
It seems sensible to lock kicking and prevent it from the moment the final boss dies. This includes vote-kicking. Once the final boss in any dungeon is dead there is no legitimate reason to kick anyone. Lets face it, if someone was spoiling the run the situation should have been dealt with long before then. The 'group' has…
I despise the delve and timed reward mechanic. It would be much more sensible for you to get a token per day you can use on any dungeon run in any dungeon once per day. Make it so you can have only one at any given time. Might not get you exactly what you want from a dungeon but it will remove the idiotic clock-watching…
If Cryptic don't introduce new leveling content then this would probably be a good thing. If it was implemented, expect PWE to charge a crazy amount of zen for it though.