Hello, and thanks for taking the time to read this... and for helping if you can!
So, my first companion is the Cleric ... and she has now leveled to her cap.
I see that I can upgrade her for what seems like an insane amount of AD, and even so she only then goes up like maybe 5 levels. Is this what people do?
Or is there another healing companion I should get instead?
I'm willing to spend Zen or USDollars if need be - I'd time travel to get the Ardent Coins a year from now if I could
Can she even level up to max?
Assuming she cannot level up to max, or I cannot afford the AD to level her up - must I give up on her? Since I will continue to level, and she will not - does this mean she becomes useless like a level 1 potion?
Comments
The Lillend companion is a great all-round healing companion if you can get your hands on that.
If tank: Acolyte of Kelemvor from zen store. You'll still need to upgrade it from blue to purple and that costs 750K AD.
But don't waste money on upgrading the basic cleric.
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
And yes, you can get her to max rank if you upgrade her all the way to purple, but it isn't worth it.
Maybe dosent need be upgraded, but i upgraded mine to 30, it survive better and heal more, and i can use it on swordcoast for tier 6 dungeon as well, you need 4 level 30 to do this.
The Fawn does pretty well as it leaps around and away from a lot of AoE and such. It benefits a lot from not trying to DPS so rarely picks up agro. The only reason I didn't mention it is because it was a reward from the Christmas event and I'm not sure how hard they are to come by on the AH these days
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
Soi, if you wan to buy a companion, buy the Stone and put some regen/life steal gear on it.
It takes about 1.550M AD to upgrade her from white to purple. Usually that's not a good idea in the short term since with that much AD you can buy a complete set of rank 7's/8's, a ioun stone augment companion, an artifact or some other more useful gear, but in the long term (and once you start raking in ADs at 60) it can be a solid investment if you think your build will benefit greatly from her active bonus. The cleric disciple gives you +300 recovery at purple level as an active bonus, and for 1.55M that's a steal compared to buying a rank 10 enchant (same bonus, more or less double the price).
At max level she also more or less guarantees that you'll never have to use a potion in solo PvE.
If you really need extra healing, get an ioun stone of might, and slot 2 executioner's rings and a baldric of evasion on it for over 1000 regen. Now you have a healer that never dies and never pulls aggro. Vastly superior to any non-augment companion.
1) WHITE in-game Cleric (freebie).
2) PURPLE Lillend (Lockbox, available in Auction House until exhausted).
3) GREEN Fawn (Winter Event reward, available in Auction House until exhausted).
4) [lesser] Artifact (one of the choice for your first Artifact).
Also:
a) BLUE Acolyte of Kelemvore
(Z-Store, also available in Auction House until exhausted).
(Not a genuine healer-see note)
b) (Green/Blue/Purple) [Augment Companions, such as the "[B]Stone[/B]" series]
(Z-Store, Vendors, Auction House until exhausted)
(Not a genuine healer)
Note that the Acolyte of Kelemvor is not a true "healer" according to some, but rather relies on Life Steal or some such. She does a true heal only after spending an insane amount of Astral Diamonds to upgrade to level 30.
Note that some will call an Augment Companion (such as Ioune Stones) "healing-capable" but only if properly equipped.
In-game freebie Cleric is white. Upgrading adds to hit points, not much else.
Lillend is a purple-ranked companion, slightly slower in healing than Cleric, but keeps at it until you're filled-up. I may be mistaken, but it seems Lillend does not heal during combat, but fills you up once combat completes.
Fawn is a green-level companion. It creates a "healing tree" when you enter combat. The tree includes a small radius around it, clearly marked. Stepping inside this circumference will heal you as fast, if not faster than typical campfires. Notes: this tree disappears after about ten or fifteen seconds; also: doing combat while standing inside the circle tends to keep your health topped-off for most encounter, including *some* elites. Final note: great for ranged players, melee players: perhaps no so much.
Acolyte of Kelemvor is a blue companion - no direct healing (unless you upgrade to level 30); mostly a buff/debuff type companion.
Stone Augments (available in green, blue and purple) - these are not direct healers, but can provide Life Steal, Regeneration, etc., based on how you equip it.
Healing Artifact: gives a big immediate boost to health with a heal-over-time after-effect; caveat: full two-minute cool down can feel like an eternity in certain situations.
These are the only "healing companions" I am aware of. And note that though there are many different original sources for these, practically ALL of them are available in the Auction House from time to time, most of these (Cleric, Fawn, Acolyte, and Stone) are currently flooded. There are very few Lillends left that I'm seeing (I'm still deciding whether to sell the one I have left, myself - which is why I am always checking the AH).
EDIT: To clarify that Acolyte is only a "true healer" after upgrade to top level.
They've massively improved her AI, so she no longer stands in red all the time, and less frequently runs off to aggro stuff miles away, so she's a perfect pet for a GF or a GWF in gearing up stages.
She seems more troublesome with a CW (and by extension probably also with an HR) because she's no longer backlines material (since now you are). So while you pew pew from a distance, she seems to check your health, assess it to be fine, and thus defaults to CHAERGE INTO FACETANK RANGE. She usually gets about two feet from monsters before realising this was a mistake, but by that point it's decent odds they've flattened her.
She will usually die very quickly in an epic dungeon, yes, but you'll have an actual human healer for those. Usually.
I stated this, but I'll add clarification. However, because it requires the (extremely costly) upgrade, I don't count it in the initial status of "true healer". However, your point is most certainly true and valid.
Just be sure to stack cheap items and runes on her that give Defense/Regen/HP (probably in that order) and you should be for any solo content.
Trust me, when you reach level 60 and get good gear, you'll never drink a potion again, except when doing dungeon with no DC (I have all 5 original classes level 60 and hundreds of potions stocked):
- GF: High General set + artifacts gives you insane regen
- CW: High Vizier set + artifacts also gives you insane regen. Plus even a small amount of Life Steal (Dread Ring boon or rings/belts) gives you a lot of health due to the large amount of damage you generate
- TR: Pretty easy to get very high levels of Life Steal
- DC: I guess won't need a healing companion for this class
- GWF: 5% of health every time you become unstoppable. You can get regen + Life steal or Lifedrinker enhancement too.
- HR: Mine is not 60 yet, but I don't think it will be different from the other 5.