test content
What is the Arc Client?
Install Arc

Comments

  • Yes it is same person, it took weeks for the old profile to migrate over so I created new one. TTwice voting was basically accident, I could not undo,
  • And git back in your hole in 3...2....1....
  • I tested it out and this is right: Curse > Haders Grasp......procs creeping death only on the first tick that consumes the curse. Curse > Haders Grasp > Recurse....procs and stacks creeping death on all the HG ticks. Unfortunately recursing doesn't work for Dreadtheft alone because you'd have to break beam to recurse.…
  • Yes disconnect 4v5 situation happens very commonly and something needs to be done. Whether all 10 players stay connected for a match duration is a crapshoot and has nothing to do with ELO yet drastically influences the outcome of a match and impacts ELO as if it were a 5v5 match (seems so). Domination is 5v5. If a match is…
  • I understand and agree the very valid points of view of last two posts above. 60min+ long matches do have their place and a hard and short time limit would kill these match experiences forever. A separate premade queue with slightly different rules (no time limit, 1 timeout allowed after 30 minutes, or something along…
  • My only qualm with the set is that it strongly favors classes with already very high damage who can achieve very high or 100% crit change (cough, TR and CW), not to mention the STR/DEX ability stats are ideal for TR damage as well.
  • - Hockey, football, basketball, baseball.. arena sports. They play until the time expires and the higher score wins. Only a minority of sports with typically weird scoring systems (tennis, volleyball) play towards some set score. - Too often long Domination matches turn because someone disconnects or fatigue sets in. - If…
  • I love it. Then have him play a warlock and record that too :)
  • +1 Yes 100% agree. The reason matches run so long include immortal DC and Pal and other broken mechanics. Match should run 15-20 minutes tops - most points at time limit (or first overtime lead) wins. Love it.
  • So your 45 minutes into a match and you have to pee and your hand hurts, but a 60 sec timeout is an unacceptable, a bad idea. Got it. Timeouts would be very annoying in short matches - I think the best compromise would be to have a single timeout become available once a match exceeds 30 min but not before that.
  • I look forward to double RP hour (stay tuned for more information).
  • Avalanche needs to have an internal cooldown like most other boons. Having it go off like a machine gun just make no sense.
  • "HR is underpowered" and any comparison to SW is either comedy of absurd or gross attempt to get more buff. A Best in slot HR can destroy my SW faster and easier than max geared CW, TR, GF, and GWF because it is impossible to counter speed and ranged permaRoot - HR root damage is working, HR overall damage is strong and…