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Towards Legit Leaderboard

sophiwarlocksophiwarlock Member Posts: 17 Arc User
edited July 2015 in PvP Discussion
Most players don't give half a tard about the leaderboard system right now because its so far from legitimate. But maybe it can be fixed into something legitimate before the normal NCL season? Here are some major problems/suggestions with the way it is now. Please add if you have more. Have been meaning to post this for awhile. After a recent string matches I could not not post it any longer. Here is what happened, which illustrates some major problems:

- WON FOUR (4) HARD MATCHES in a row (close matches, vs opposing some Absolute, Choc Shoppe, etc) >>> Rise +2 pages in total
- Next match, we lost a teammate to disconnect as gate open. Fight at a 4v5 disdvantage for 1 hour. We Lose match >>> Drop -5 pages (so +2 pages for 4 hard fair wins, then -5 pages for one 4v5 loss.)
- WON an easy match. Very easy. Score was 1000-200 >>> Rise +4 pages (yes, really).
- WON another easy match >>> Drop -1 page

So in sum: 6 WINS, 1 DISCONNECT (4v5) LOSS... Net page change = -1 page.
Carefully consider the logic of the above sequence of matches. Cluck that logic - there is none.
So here are some of the problems.


DROPPING FROM WINS

Your LB standing not moving at all from an easy win is perfectly fine. But dropping from a win is just wrong. Period. Wrong/

DISCONNECTS and 4vs5
This is a MAJOR problem with leaderboard legitimacy.. Devs still have not done anything about temporary disconnected players being unable to rejoin match (and penalized, page drop). Maybe they don't want to do/won't change it. If not, then:

- Matches where your team is operating at a 4v5 disadvantage should carry little to no weight on leaderboard standings. Dropping 5 pages from a 4v5 loss is ridiculous. NOTE: If disadvantages matches were disqualified from counting much, I realize this could be exploited by having a friend on your team leave to cushion a loss. However, it can be equally exploited as it is now by planting a friend on the opposing team and having them leave so your team has 5v4 advantage. I have seen people do this but not that much at all that it's a problem.

- If there is a disconnect before the gate opens, a new player is able to come in. But as soon as the gate activates, that possibility slams shut... 4v5. Extending the time a new player could join the match to 2 minutes after the gate opens would help.

MM SYSTEM
- How the queue distributes players seems to be based on either leaderboard position, item level, or both. It certainly does NOT seem based on class because I have seen crazy matches like 3x SW on one side none on the other, or 4 tank/heal classes one side and no tank/heal on the other.

There is more to say but ill leave to someone else before its TLDR.
Please add/discuss. Help these devs with real feedback.
EL53S8n.png
Youtube Channel PvP and NW brickabrack

Comments

  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2015
    The absolute complete problem is that peoples ELO rating is not shown.

    No one is LOSING ground, others simply gain more than you at that moment.
    It's like traveling at 80mph - you pass many people.
    Then you begin traveling at 60mph - you may pass some, but many others pass you -- you are not going backwards. You are still going forwards, but others relative to you have gone past.

    Without the actual ELO ratings being shown we ALWAYS get this same complaint about losing position, or dropping in pages. It's RELATIVE to everyone else.
    SHOW THE BLOODY ELO RATINGS AND STOP THE INSANITY AND CONFUSION. monkey2-32.gif
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited July 2015
    can confirm all of this. even from my account point of view. my GF is alot stronger and usefull than my HR, but longtermly they occupy the same places of the leaderboards. sometimes HR is even better placed. something like get solid teams when playing HR but barely when playing GF looks like ....
  • edited July 2015
    This content has been removed.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2015
    macjae wrote: »
    eldarth wrote: »
    The absolute complete problem is that peoples ELO rating is not shown.

    No one is LOSING ground, others simply gain more than you at that moment.

    When they first started the leaderboards, there was a command to display the actual ratings, and the ratings themselves could drop from winning if you got matched against a team sufficiently lower rated.

    Yes. True. Here's some good details of what/how/why ELO ratings work:
    A High School Math Teacher Explains why the Elo System Works Almost Perfectly

  • j0shi82j0shi82 Member Posts: 622 Arc User
    That you can loose rating by winning is the matchmaking being too lax, not the ELO not working. It shouldn't happen.
  • tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
    I support the 4v5 mehcanic by Sophi. When it comes to leaderboard, I would wish that the Kill/Deaths stats were not public, because some players are quite hung up on it, thus they intentionally save their encounters to kill steal or leave a red node to join everyone else on another node in order to not die.

    Consequently, the team will suffer both in survivability and score. Getting tired of this.

    Also, leaderboard is a fun implementation, at least for some. However, this leads to some severe trash talking within and amongst the team when they are loosing.

    I feel the leaderboard made PvP less fun, because it gave you an 'image' that other people could compare to. Another look at the leaderboard would be quite nice, partly because of the issues presented by OP.
    164814-albums6114-picture99368.png
    |Aizu Wallenstein|
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    An Engineer can tell you how things will work perfectly, but in the REAL WORLD things do not always WAI. If the world as perfect and in a vacuum what the Engineers believe WOULD be true. But humans are imperfect so anything that will come from our work is imperfect... despite the intention to be perfect.

    In fact I can argue all day to the impossibility of perfection, despite intention and deluded ideas of control, perfection is as illusionary as money and time.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • pando83pando83 Member Posts: 2,564 Arc User
    edited July 2015
    I gave up on K/D ratio when going solo queue only...makes little sense since i fight for my team victory, which includes sticking to mid point vs a 4k+ negation BiS GWF with TNegation+ TFeytouched and a tank cleric supporting him, just struggling to buy time while my team mates cap the other points.

    Would support the 4v5 thing...unless they allow players to join when a team falls 4v5. Like, for example, the match stops, points cleared, another player is joined and match restarts.

    At least btw, the whole team should not be punished if one guy gets disconnected or quits.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I actually witnessed an unlikely event yesterday while PvPing with my CW.

    I will set it up this way. Often I have clicked on X to see who I was going up against... only to see that match was going to be 6v4. Yet one of the red team members are listed on my team. They always change color just before the gate drops.

    That being said... X character dc'd just before the gate drops. Everyone on my team groans that from the gate it will be 4v5. Then, as we were sitting on the first nodes, another character joined the team and spawned fast enough to cap with us.

    I don't know if they changed something in the queue or if this was set before the dc. I never did see the character who disconnected at the fire...
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • sophiwarlocksophiwarlock Member Posts: 17 Arc User
    edited July 2015
    Yes disconnect 4v5 situation happens very commonly and something needs to be done. Whether all 10 players stay connected for a match duration is a crapshoot and has nothing to do with ELO yet drastically influences the outcome of a match and impacts ELO as if it were a 5v5 match (seems so). Domination is 5v5. If a match is not 5v5 then it is not a valid match.

    - Allow disconnected players a window of time to be able to rejoin match
    - Allow a larger window at the beginning of a match where a new player can join to replace an early disconnected player, such as if neither team has yet scored 100+ points (but not too long; noone wants to queue and end up in a half-over match)
    - ELO rating impact of a 4v5 or 5v4 match should be greatly reduced or disqualified.
    - Players should be able to leave a 3v5 or 4v5 match without penalty or ELO impact.



    EL53S8n.png
    Youtube Channel PvP and NW brickabrack
  • tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
    - Players should be able to leave a 3v5 or 4v5 match without penalty or ELO impact.



    ^Supported, if I had to choose a single item.

    164814-albums6114-picture99368.png
    |Aizu Wallenstein|
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited July 2015
    That is true... a 4v5 is not a Dom match when it states that it is a 5v5, PvP situation.

    I also believe that if you get dc'd you should not get a loss added to your match history... since there was very little that you can do to avoid these disconnections.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • xxxgriessonxxxxxxgriessonxxx Member Posts: 115 Arc User
    Unless they introduce gear categories a leaderboard makes no sense. Changing the name of the competition to "Pug hunting season" would fix the problem too.
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