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Domination time limit?

sophiwarlocksophiwarlock Member Posts: 17 Arc User
edited June 2015 in PvP Discussion
A quick follow-up to the previous poll Domination Timeout where the majority polled NO to a timeout, but were in favor of a time limit suggestion, Should Domination matches have a set time limit where the higher score at time limit wins and if so what?

Personally I really like this idea. The rush and pace to get/maintain lead as the time limit closes in could be exciting and also this could result in pvp players cycling in and out of matches faster >>> faster queue pops.
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Domination time limit? 89 votes

Yes, 20 min
29%
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Yes, 30 min
29%
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Yes, 45 min
5%
burkaancxemnarucanthandlemisharonaNa'Nyyr 5 votes
Yes, 1 hour
4%
rayrdanjudasbetrayalicyphishstarheretic70 4 votes
No time limit
31%
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Comments

  • burkaancburkaanc Member Posts: 2,186 Arc User
    Yes, 45 min
    imho it should be 30~45 min, had a game when at 30min winning team had some 150~200 pts :D

    or it should be different numbers for solo and premade queue
    Paladin Master Race
  • stoggaferadomstoggaferadom Member Posts: 16 Arc User
    Yes, 20 min
    PUG = 20 mins

    PM = 1 hour
  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    No time limit
    No.

    123456789A 10chars.
    Bert - Lv70 pathfinder trapper. How's sunny california?
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    No time limit
    No. You win by playing the game, not by waiting out a timer. A match can be turned around at any point. Winning by a timer is stupid.
  • stoggaferadomstoggaferadom Member Posts: 16 Arc User
    Yes, 20 min
    > @ralexinor said:
    > No. You win by playing the game, not by waiting out a timer. A match can be turned around at any point. Winning by a timer is stupid.

    > @ralexinor said:
    > No. You win by playing the game, not by waiting out a timer. A match can be turned around at any point. Winning by a timer is stupid.


    If this was module 1 or 2. Then I agree. Right now? No.

    Paladins and DC's drag the game to an almost endless state. Mod6 PVP is the most annoying PVP in the entire history of NeverWinter.
  • sophiwarlocksophiwarlock Member Posts: 17 Arc User
    edited June 2015
    Yes, 30 min
    - Hockey, football, basketball, baseball.. arena sports. They play until the time expires and the higher score wins. Only a minority of sports with typically weird scoring systems (tennis, volleyball) play towards some set score.

    - Too often long Domination matches turn because someone disconnects or fatigue sets in.

    - If it takes a team 45 minutes to figure out how to win, maybe they should lose. If a team is going to find the right strategy/rotation to turn a match around, this usually happens in the first 20 minutes.
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  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited July 2015
    No time limit
    Until they fix a) disconnects b) separate pug matches and premades, then no, no time limit. Sure, put a time limit on pug matches, no one cares. But don't put a time limit on premades. Most premade matches last a minimum of an hour, and can still go either way. I've seen and been in many matches where it's the last 100-200 points where the winner is decided.

    And no, 20 minutes to turn a match around is a lie. You haven't taken into consideration that the other team is rotating with your rotations, or that it can be a skillshot between different players on a team, i.e. the people at end nodes fighting trs, sometimes one team clears faster than the other, sometimes the other does, and it'll slingshot between but ultimately one team will start winning, but not by much and it can still turn around with smart play.

    I agree that OPs make matches boring. Dumbest class in the game up to date. But that doesn't mean you should put a time limit on games.

    Time limit is pretty much the equivalent of decreasing the amount of points needed to win from 1000 to something like 500. I would rather have that, which is an easier measure of how much leeway you have left to win, than a time limit. You can control points. You cannot control the time.

    Domination is about control. Time limit defeats the point of domination. Go ask for a different mode instead and play that.
  • kweassakweassa Member Posts: 2,390 Arc User
    I concur with the people above. No time limit. No such bullkrap.

    If there's a fundamentally broken class, power, effect, item, anything that intrudes with the normal, fast-paced flow of combat NW is famous for, and turns the PvP scene into dull, bland, boredom caused by overbuffing and overheals, then the devs should stay proactive and fix those classes/powers/effects/items -- not come up with a half-baked, phoney solution that does nothing but help these negative tendencies and trends entrench itself further into the PvP scene and taken for granted.

    A pish-poor band of people being able to steal the victory from the hands of a much more capable team and force an official "stalemate/tie/draw", just because they have the facepalmly-lame DCOP combo and the others don't? The team without the DCOP combo, having no choice but to simply take solace in the fact that they didn't lose, because they could hold out for 30 minutes?

    H3LL, no. I understand and respect the sentiment of the opening post, but it's not right. It's a cop-out to the horrors of PvP involved with certain, lame-arsh classes.
    Stop making excuses. Be a man.
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  • sophiwarlocksophiwarlock Member Posts: 17 Arc User
    Yes, 30 min
    I understand and agree the very valid points of view of last two posts above. 60min+ long matches do have their place and a hard and short time limit would kill these match experiences forever.

    A separate premade queue with slightly different rules (no time limit, 1 timeout allowed after 30 minutes, or something along those lines) could make sense.

    Solo/duo/trio queue might then have a time limit, or be played to 500 points instead of 1000 points. The 500 point endpoint would shorten 10minute stand-arounds (where winner is clear from lack of balance) to 5minutes and would turn 30 minutes matches where the winner is inevitable (but points are slow to fill) into 15 minute matches.
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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    No time limit
    It's better for Cryptic if there's no time limit or a very long one (like 1h) This way they can reduce the speed of how fast you acquire the reward.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Yes, 1 hour
    I honestly get bored after 1 hour and i would like games to not last more than that....
    However its just me i would rather have a surrender option and no time limit at all
  • castethcasteth Member Posts: 102 Arc User
    No time limit
    no time limit... just a surrendered option...

    Some people like to have a long fight...

  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    No time limit
    No, unless they create separate queues. However, that has not been the direction that PVP has gone.

    Cryptic has created multiple forms of the same principle for PVP. Capture/hold bases (Domination/GG/IWD).

    I'm not sure why they have spent effort on creating multiple forms of the same thing instead of creating different types of PVP (capture the flag, deathmatches, assassins, predator/prey, etc.) or even new maps. I can only assume that just about any form of PVP will be noncompetitive as long as the perma/semi-perma tr/hrs remain as potent as they are.

    Would be cool if you had a queue menu where you can select the kinds of PVP your interested in, and queue for multiple types (including time limits, etc). In this way your queue time will be directly related to how stringently you set your pvp criteria (yeah i waited an hour but I got the match i was hoping for).
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    No time limit
    If you enter a match you are committing to the match for an untold amount of time. So setting a limit will allow whoever is winning at the end Wins?

    I have been in 30+ minute matches that were decided in the last 2 minutes.

    This says nothing about ability... which PvP is "supposed to be about", but we all know that it is not.
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  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    No time limit
    Aren't zeusom and sophiwarlock two accounts that belong to the same person ? Hmmm are you by any means cheating on your own poll you created ? Because if so, I can create multiple accounts and make the "No" option win by 50+% .... haha. Not that this poll has any significant value to how the game will be in the future, I think it would be fair and more intellectually honest to have only one vote per person.

    Sorry for the 12-days-necroing.
    Bert - Lv70 pathfinder trapper. How's sunny california?
  • edited July 2015
    This content has been removed.
  • samothrace22samothrace22 Member Posts: 359 Arc User
    No time limit
    No thanks! have had too many epic comebacks
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  • sophiwarlocksophiwarlock Member Posts: 17 Arc User
    Yes, 30 min
    bertrandx wrote: »
    Aren't zeusom and sophiwarlock two accounts that belong to the same person ? Hmmm are you by any means cheating on your own poll you created ? Because if so, I can create multiple accounts and make the "No" option win by 50+% .... haha.

    Sorry for the 12-days-necroing.

    Yes it is same person, it took weeks for the old profile to migrate over so I created new one. TTwice voting was basically accident, I could not undo,

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  • maegmaagmaegmaag Member Posts: 332 Arc User
    No time limit
    Usually, when the fight is starting to be too long and the score is somehow stable/the trend is obvious, the losing team simply calls it and ppl either do some 1v1 or just wait for the match to end, leaving the flags. When, and thats pretty rare, the score is rly somehow stalling, the match becomes a game of patience, will and concentration preservation, which is another part of a battle.

    Thus there is no reason to be restricted in how much time the players are allowed and willing to spend in one match. Could live with 1h or higher limit, no lesser tho (and i cant rly recall a match i played lasting longer than ~1h).
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  • sher0013sher0013 Member Posts: 76 Arc User
    No time limit
    burkaanc wrote: »
    imho it should be 30~45 min, had a game when at 30min winning team had some 150~200 pts :D

    or it should be different numbers for solo and premade queue

    A week ago our premade was figting a guild pack and after 1 hour+ we had around 200-300 for each team (DC+OP vs 2DC... yeah). Luckily enemy's rogue was kicked out for whatever reason (well, that kind of ruined the competition, but man it was too long).

    Still, I voted no (1-1,5 hours maximum is also acceptable). But several improvements are necessary:
    1) only one DC/OP per team (also no DC+OP)
    2) do something with auto kick (but still punish reloggers)
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited July 2015
    Yes, 1 hour
    I panic when I see any 2 DC+OP combo from both teams... because the game either ends within 10 minutes, or easily last over an hour.... a PvP game where nobody can kill anyone isn't fun... :\
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  • ucanthandleucanthandle Member Posts: 211 Arc User
    Yes, 45 min
    I said 45 min because there does need to be a time limit for matches that are stalemates. Ive been in a few that after 30 min or so was just like 150-200 for each team. Then usually the team that gets slightly behind decides to give concede. No on wants a game that last 3-4 hours. I dont want to feel after 2 hours I let the team down because I had to use the bathroom. 30 minutes does seem kindof short though because I have had several good games last 30-40 minutes.

    If they ever introduce solo queue and premade queue (which should be a high priority), 30 min solo and 1 hour premade would be best. 45 min is a good in between if there is just one time limit.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    Yes, 45 min
    another option would be "sudden death" or faster point generation after certain time
    Paladin Master Race
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Yes, 1 hour
    or they do something to adjust DC and OPd healing tanking power and increase their dmg or so. This 1 hour plus match was very rare before the intro of immortal DC OPs....
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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    No time limit
    The teams who's behind after certain amount of time usually give up. At least that's my experience. I was once in match where score was 50 : 1 after 25min. It was Stalemate but we're getting more points, but just very, very slowly. Enemy tealized they gonna lose in the end and gave up. I dont think a time limit is needed. Simple change which prevent placing more than 1 tank and one healer on the same time would be enough to greatly reduce amount of stalemates.
  • pando83pando83 Member Posts: 2,564 Arc User
    Sounds more like an issue with healing classes. Just need to make opally/dcs choose between making their team very tanky, or be very tanky themselves.
  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    No time limit
    Some folks were saying ingame that everything that absorbs damage will become a shield instead that breaks after having taken a certain amount of damage. That can be a solution to current DCs tankiness.... astral shield being a good example of a skill that will be greatly reduced in effectiveness with this modification, but we'll see what happens after that patch comes.
    Bert - Lv70 pathfinder trapper. How's sunny california?
  • starheretic70starheretic70 Member, NW M9 Playtest Posts: 52 Arc User
    edited July 2015
    Yes, 1 hour
    did a 2hours pvp match, so yes 1h limit

    us with 3 DCs, them 2 paladins/protecters, I play less and less each day since then, before everything else, all the bugs in game ... no class should survive 3 or 4 vs 1 (with equal ilvl) , my DC is tanky like a rock (but I cant hurt a fly)... but those paladins are insanely overpowerfull in the tanky departement of Neverdeath

    Forget all the ideas and all the bugs to fix .... this game (in pvp) is stupid and dull with oathbound paladin (protecter build)

    I die like the rest of the other class, against strong cw or gf, any 2v1 (same ilvl)

    - Adjust Paladin/Protecter
    - Remove all stuns effect from everywhere #1(even the break the spirit, the only real offensive spell from DC) #2(HR could still trap a player so he or she wont move)
    - create a pvp/foundry to have more then 2 god damn maps


    Heretic
    (probably final entry)
  • MiseryMisery Member Posts: 146 Arc User
    No time limit
    No, short games never left an impression like 40m-1h games I had (the longest so far I had was 1h 58m zzZZZZZ)
    3.8k PvP SW.
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