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Domination Timeout?

sophiwarlocksophiwarlock Member Posts: 17 Arc User
edited June 2015 in PvP Discussion
Domination matches can easily run 30 minutes to well over an hour. How about giving each side one pause/timeout (60 sec or something)... To go pee, to take some non-pewpewpew breaths, to let your hand un-numb itself, for delivery man at door, a phone call, to discuss strategy (use in most sports).

Not sure how a timeout should work. Only party leader can call it? Err umm... could be hit or miss there with pugmades. Maybe each side starts with 1 timeout and gets a 2nd one if the match goes over 30 minutes?

Details are beside the point of this poll which is simple - Domination Timeout, Yes, No, or maybe (meaning it depends on details of how instituted).
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Youtube Channel PvP and NW brickabrack

Domination Timeout? 24 votes

Yes
16% 4 votes
No
66% 16 votes
Maybe
16% 4 votes

Comments

  • ofnieslafofnieslaf Member Posts: 381 Arc User
    paladins and DC'S are already making games unberably boring and long and you want a timeout.

    NO!

    regards
  • ch3v3ll3ch3v3ll3 Member Posts: 11 Arc User
    There wouldn't be a need for a Time-out if the Devs would get off their asses and fix the problems that are actually broken. PvP is a huge hole in the pavement of transportation to a hospital..

    Classes shouldn't be able to in PvP::

    1.) Queue in match with a total Item level if 1900 and there are 2.3k 3k or 3.4k or wtf ever... it's stupid and should be moderated for a higher end game PvP arena. you wont let 60s jump in a queue with the 70's PvP. sooo, why not with the 70's that aren't really 70's when compared to a level 70 with 4k Item level. Let that type of PvP with High gear score be in a different queue= More issues fixed than issues created. It's not motivation to buy gear or buy upgrades when it's still gonna make someone else pissed off because you can sit through his DPS. Not fair at all... Maybe level 70 chars shouldn't be able to Queue anymore for PvP. Maybe they need their own zone, a free roam zone with maybe some daily action going on for PvP reputation elsewhere.

    2.) For a player to repeatedly stun/root/daze/CC without any penalties to the CC itself. if a player has an 8 second stun, and stuns you, waits the 8 seconds to stun again... Guess what, you're still stunned for 8 seconds. rather than being immune to the stun or at least dumb down the length by 1/2 per attempt to stun. if the stun is 8 seconds long and only landed once, there should be a specific time to stun again, like 16 seconds to be able to stun the full 8 seconds again.

    3.) There should be NO Permanent anything... Period. That's f*cking stupid. for any game. No Perma Stealth build, you can't fight what you can't see. so why PvP? you can't target <font color="orange">HAMSTER</font>... just sit there and take it in the pooper.

    4.) There shouldn't be full gains from certain skills I.E. Astral shield in PvP. I can take 0. damage all day as long as my Astral shield is up, personally, that's f*cking stupid. Dumb it down 50% or something, Good god... My DC isn't even built for PvP and I can take 0 damage from all targets while in radial protection. But in Epic dungeons, I take massive damage while in radial protection.. I don't get it..

    5.) ...The list goes on and you should get my point.

    There lies no motivation to buys stuff in this game. Not everyone is going to buy to upgrade their equipment just to find out that someone else has less skill and more money. :/
  • biibiisaibiibiisai Member, NW M9 Playtest Posts: 133 Arc User
    edited June 2015
    ooops... intended to vote no but clicked on yes. Timeout will further lengthen the game. Something like maxium time for a match would be better - once it hits 30 min then the party with more points win.
  • ch3v3ll3ch3v3ll3 Member Posts: 11 Arc User
    biibiisai wrote: »
    ooops... intended to vote no but clicked on yes. Timeout will further lengthen the game. Something like maxium time for a match would be better - once it hits 30 min then the party with more points win.

    That's literally all they'd have to do... for one problem... lol there are about 100 more problems to fix now.
  • sophiwarlocksophiwarlock Member Posts: 17 Arc User
    edited June 2015
    So your 45 minutes into a match and you have to pee and your hand hurts, but a 60 sec timeout is an unacceptable, a bad idea. Got it.

    Timeouts would be very annoying in short matches - I think the best compromise would be to have a single timeout become available once a match exceeds 30 min but not before that.
    Post edited by sophiwarlock on
    EL53S8n.png
    Youtube Channel PvP and NW brickabrack
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited June 2015
    Matches should simply never run for more than 30 minutes. You don't need a timeout, you need a time-limit after which the team with the most points wins.

    Your hand hurts because this is an action-combat system and Domination doesn't match the requirements. Instead of action-based and fast-paced, it's a stall-match. The glory cap at 15 minutes indicates the original system was not designed around such lengths.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    I actually like this idea, a 30 minutes deadline for matches, so my cat wont be meowing for dinner non-stop when I PvP!

    j0shi82 wrote: »
    Matches should simply never run for more than 30 minutes. You don't need a timeout, you need a time-limit after which the team with the most points wins.

    Your hand hurts because this is an action-combat system and Domination doesn't match the requirements. Instead of action-based and fast-paced, it's a stall-match. The glory cap at 15 minutes indicates the original system was not designed around such lengths.

    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • sophiwarlocksophiwarlock Member Posts: 17 Arc User
    j0shi82 wrote: »
    Matches should simply never run for more than 30 minutes. You don't need a timeout, you need a time-limit after which the team with the most points wins.

    +1 Yes 100% agree.
    The reason matches run so long include immortal DC and Pal and other broken mechanics.
    Match should run 15-20 minutes tops - most points at time limit (or first overtime lead) wins. Love it.

    EL53S8n.png
    Youtube Channel PvP and NW brickabrack
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    icyphish wrote: »
    I actually like this idea, a 30 minutes deadline for matches, so my cat wont be meowing for dinner non-stop when I PvP!

    Do what I do, have your cat play a pally for you and you can fix their dinner without worry.
  • rschragerrschrager Member, NW M9 Playtest Posts: 59 Arc User
    I feel the same way about Dom matches as I do about meetings at work; if you need a break, it's too #$&%( long, stop doing it. I'd be fine with a time limit - winner is either 1st team to X score or the team ahead after N minutes - but I'm sure someone would come up with a way to exploit it.
  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    I prefer as it is now with no time limit, and I voted maybe for timeouts. The idea of 1 timeout per team after 30min into the game seems legit.
    Bert - Lv70 pathfinder trapper. How's sunny california?
  • samothrace22samothrace22 Member Posts: 359 Arc User
    I voted yes... I would like a break during an hour match for sure, maybe you would be allowed to vote for the time too, something maybe both teams have to agree on? 1-5 mins
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    SAMOTHRACE
    Trickster Rogue
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