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  • Yep, those at-will pip mechanics make sense, good call. As for consuming the pips to restore divinity, it certainly makes pip and divinity Regen an interesting mechanic during battles, but I’m still not sold on out-of-battle divinity regeneration. It looked like the most I got was about 1/3 of the bar refilled with full…
  • Well, I love the look and feel of the Arbiter. I'm going to post a basic rotation that will hopefully be effective at getting people used to powering up your encounter powers. First, I start with Lance At-Will to build fire pips. After I have a couple (or filled, your preference) I drop a Forgemaster's Flame encounter on…
  • I completely, 100% disagree with all this. This stuff is what makes the class fun! I love all the mechanics and I like the responsiveness to shadow sprint. I like that you have to move BEFORE you get attacked. Really, really enjoying the Warlock.
  • Anyone with high enough Crit and Lifesteal can out heal clerics. DC's main role is buff/debuff and damage mitigation, while providing some burst heal if necessary or some heal over time, as required.
  • All of it. Actually, I'd worry about your other stats first, then stack LS. Get your defense and deflect above 1000, Crit above 2400 and power over 3000, then worry about Lifesteal. You shouldn't have to use too many, if any, dark enchants to get there. Take the feat that raises LS (so you can use a radiant instead of a…
  • I actually like the mechanic of Dreadtheft currently. Having the beam act weirdly if a target dies forces you to maneuver around and choose the best target. I always wait a second or two at the beginning of a battle and see which mob 1) has the most HP, 2) is not being targeted by the group's heavy hitters and 3) affords…
  • Purely speculation, but I'm thinking Lifesteal/defense/control resist with a DoT use.
  • Feedback: I wanted to stay away from hard numbers and just get a 'feel' of each path with a few hours of PvE gameplay at level 60. Archery: unfortunately, this turned out to be the most fun. That has more to do with the other paths not meeting their potential than it did this path being awesome. The damage output is nice…
  • Defeating the mighty Dracolich You Mad, Drago? Pick-up Group, Like a Boss
  • Yes, speaking mainly about the Trapper tree, the addition of damage doesn't counter balance the real lack of CC on the strong grasping roots powers. I know it says that they now last 5 seconds (PvE), but most of the time the mobs actually get out of it sooner. I like that constricting became a roots power, but the AoE…
  • Being able to flag powers PvP/PvE would solve ~98% of the balancing problem. It's possible and currently being implemented, why can't it be for every power? My original toon, a TR, got nerfed so hard I can't contribute in a dungeon. I don't PvP. So I rolled every other class knowing that people in PvP will always be asking…
  • Warlock feels pretty good. Damage at 60 seems to be about where it should be. Obviously, I don't have the best gear, but I was expecting to see smaller numbers and I did. It does feel like the lifesteal tree is doing significantly less damage than it should. I understand trading damage for survivability, but it still feels…
  • A lot of LFG people have admitted joining the channel just to gear as legit happens to be populated with a lot of skilled players. However, they are easy to spot and easier to ignore. Then they are out of your life forever, no big deal. Someone acting or saying something stupid? Ignore. The channel has certainly become a…
  • Changes to the HR are good from a PvE standpoint, not really much changes anyways. But people with very little info and very strong opinions tend to be the vocal minority, so I'm going to go ahead and give the professionals with tons and tons of behind the scene data the benefit of the doubt. My only concern is that my…
  • Well, now that the loot key system is in place, it kind of takes away the need to vote kick. Now, if you don't like the group you can leave and not lose out on boss loot even if DD has ended. The most common reason I've seen for vote kicking is someone continuously rolling 'need' instead of 'greed'. Simple fix - everyone…
  • Well, it's **** near impossible for players to say what's imbalanced, as I'm pretty sure the devs have tools they use to determine that, but as far as I know, the devs balance skills mostly on trying to get players to use the lesser used skills. Like when a restaurant offers a 'chef's special', it's really just food they…
  • Someone obviously doesn't know what being a troll is, but it's fun to see people misuse pop terms just to try to fit into the zeitgeist. Anyways, as I said, don't listen to people that have never done it. You can absolutely carry a team through dungeons. Effective healing is a lot more involved than 'burst healing'. In…
  • Word of advice for finding a party on the Legit channel. Don't post your gear score or your companions because we don't care and be honest about your level of experience so we know what kind of run it's going to be. Other than that, enjoy :)
  • The actual answer is Yes, a Nature HR can replace a DC. I know because I have done so in every T2 dungeon successfully. Grab a Plaguefire enchant and a lantern artifact for some added utility and you'll see dungeons runs can go VERY smoothly. Don't listen to people that have never done it, I assure you, it's not only…
  • You have to respect someone with a gear score of 85 rushing in to fight a lich. Wait, no you don't. I'll just say this, the Death Forge gave me one of the most satisfying encounters in the game.
  • Hey! That was me, Gray! That was certainly a heroic encounter and it really showcased a great aspect of the heroic encounter - open world teamwork. Reminded me of the good old days of playing a PW on NWN and staring down a group of baddies that I should have run away from, only to see a Wizard passing by with a Stonskin…
  • Someone in the know correct me if I'm wrong, but I think the intent was for you to unlock the class artifact and then use it on a different class. That's one of the reasons to need 2 characters to qualify for the quest. That Sigil of the guardian looks great for a TR. I could finally stand in a red boss AoE (once every 3…
  • Having spent plenty of hours on the preview server, I have to say, the damage reduction is fine. Don't forget that other skills got useful buffs. If you're 'relying' on 2 powers to play, then you're missing out on some really fun gameplay. Every power on my tray except for rapid shot is an AoE. Just position yourself and…
  • I like the idea that *we* are now the adds against the monsters. Taste of your own medicine!!!
  • The +2% Crit chance only applies to an active companion with an attack. And only on the actual companion's attack.
  • Wait, so your full dps 16k GWF is a still a killing machine even though it can't damage a CW? Or did you just mean that your BUILD should still own, but can't because of tenacity gear?
  • I think it's important to separate the players from the class. Because the HR is a new class, there are a lot of people playing them, even some that probably won't be soon. I think those are the ones drawing tons of aggro and adding faraway mobs to your fights. A good player playing an HR can be very effective. I have top…
  • I like the idea that quest reward xp will no longer be lost to the void. Even a tiny enhancement would be nice. And I personally don't consider the solo dailies a grind, I just consider them the game. Sure, sometimes I need to manufacture a way in my head to make them more entertaining, but that's what RPGs are all about!…