The cleric artifact seems not appropriate for the class. It seems it's been designed to support other classes gameplay instead of the cleric one. Clerics are rarely if never short on AP, because most of us will use hallowed ground, or sometimes, flame strike for pure damage. The need for divine armor is now 0 in pve or pvp (it used to be a good life saver but with artifacts and power creep no one ever needs to be saved in pve), so the cleric has nothing benefitting his class. Hallowed ground is up when i needed as long as i have 2k recovery, which is fairly easy to get with any kind of gear.
The self healing part can stay, for what I care, it won't make any difference, because as a cleric player i'm in total control of heals and I rarely die unless I've been pulling way too much npcs at once, but the AP gain thing seems to be designed for TRs with low AP gains, wizards spamming oppressive force, and GWFs, who will be able to spam avalanche of steel even more. I can't think to a cleric daily power I'd like to use more often, because quite frankly, they're all more or less underwhelming. Hallowed ground is ok for speedruns but it's quite easy to fill AP when we pull 50 mobs at once already.
I know it's hard to find something clerics can use and need without making it excessively attractive for other classes, but please!
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l3g10nna1reMember, NW M9 PlaytestPosts: 372Arc User
Possible we can change some of the stats about to accommadate the various classes ?
Class Artifacts:
Sigil of the Controller - Stability 300 Crit/300 Power/400 Control Resist
PBAoE Repel(?) for 1310/1743/21275/2608, plus root for 1.5 secs with 874/1162/1450/1738 add'l damage
* Again good all round stats for the CW or perhaps swap Resist for Recovery
Sigil of the Devoted - Union 300 Power/300 Defense/400 Incoming Healing Bonus
40/60/80/100% Action Points over 15 secs, plus heal yourself for 437/581/725/869 whenever you use encounter over the 15 secs
* Again good all round stats for the DC or maybe swap defence for Critical
Sigil of the Great Weapon - Power 300 Power/300 Arm Pen/1,600 Hit Points
PBAoE damage 2402/3195/3988/4781, plus increase your damage/decrease incoming damage by 6-14% for 8/10/12/14 secs, depending on number of enemies you hit
* Again good all round stats for the great Weapon fighter
Sigil of the Trickster - Power 300 Crit/300 Deflection/400 Combat Advantage Bonus
Teleport to target, deal 2271/3021/3770/4520 damage in a cone in front of you
* Seems fine good stats for a TR
Sigil of the Hunter - Stability
300 Movement/300 Deflection/400 Stamina/Guard Gain
Rain of arrows at target enemy location, dealing 437/581/725/869 damage every .5 secs for 6 secs
* Seems Movement/Deflection would be better 300 Power/Recovery
* Can you please confirm the area the Rain of arrows is ? please dont say its the same area as our skill ROA
Sigil of the Guardian - Union 300 Defense/300 Deflection/400 AoE Resist
Block 50/60/70/80% of incoming attack's damage once a sec for 10 secs
* This seems fine for Guardian Fighter, Would suggest AOER resist to 1800/2400 Health
How did you get the HR class artifact? It was my understanding they are not yet on preview.
They got released onto the preview shard for a week when Shadowmantle was in testing , I still have the HR one from back then.
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futuunMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2014
Nothing about Oghma's Trinket?
A small trinket that can lend inspiration for escaping from bad situations.
Use: Removes control effect other than knock or prone, and makes you immune to control effects for 1/1.5/2/2.5 seconds.
Equip: +300 Critical Strike, +300 Deflection, +400 Glory Gain.
I hope this is the last one reward from PvP Campaign D;
I know, very bad quality ^^
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Sigil of the Guardian - Union 300 Defense/300 Deflection/400 AoE Resist
Block 50/60/70/80% of incoming attack's damage once a sec for 10 secs
* This seems fine for Guardian Fighter, Would suggest AOER resist to 1800/2400 Health
It's been mentioned before but is worth mentioning again that GF equipment already pushes their defense stat well into diminishing returns, so they really would be better off with some other stat on this artifact.
It's been mentioned before but is worth mentioning again that GF equipment already pushes their defense stat well into diminishing returns, so they really would be better off with some other stat on this artifact.
Someone in the know correct me if I'm wrong, but I think the intent was for you to unlock the class artifact and then use it on a different class. That's one of the reasons to need 2 characters to qualify for the quest.
That Sigil of the guardian looks great for a TR. I could finally stand in a red boss AoE (once every 3 minutes) and just continue slicing it up. Dream come true!!!
*Legit Community*
Heather - Ranger
James - Paladin
Jet - Warlock
Royal - Cleric
Gray - Rogue
Red - Wizard
Ios - Barbarian
TBH I don't see why you actually need two characters at 60 to a have a shot at the class artifact for you main. Seems to be a restriction that isn't really required.....
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l3g10nna1reMember, NW M9 PlaytestPosts: 372Arc User
Technically having multiple lvl 60s with at least one set of the third boon is NOT required to do the class artifact quest.
This is going to be semantics but that requirement is the requirement to access the zone where the class artifact quest giver and (assuming) where the quest will take place. Two different things.
I know it essentially amounts to the same thing, but it is not a true requirement
Not quite. You get a Seal from the PvP campaign track, which can be exchanged for one of the banners. after that, you're able to purchase extra banners. Don't quote me on that though, I haven't looked significantly into it.
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l3g10nna1reMember, NW M9 PlaytestPosts: 372Arc User
edited March 2014
Can some one please confirm this is correct,
New class-themed artifacts are available to both reward and support alts! Anyone with at least two characters that qualify for Icewind Dale will unlock a new quest. The reward for that quest is an artifact unique to the class being played… and that artifact is immediately available to all other characters on the account.
You can obtain these artifacts through a new quest, Vault of the Nine. You qualify for this quest by having at least two level 60 characters. It can be initiated by talking to Jarlaxle in Caer-Konig, the main town in Icewind Dale.
The question i have is if you need to be 10K GS and 3 Boons how do the alts get to Iceland Dale to get the quest if they aren't 10K GS 3 Boons ?
The class artifacts once unlocked should be available to be claimed on the reward vendor in Protector's Enclave.
but thats only After you have run the quest with your other class alts so either its a contradiction or some how you can go to Iceland Dale without 10k GS for the quest as long as you have 2 that meet the criteria?
Example my TR/GWF/R all 14k + but my CW and tank only 9k they cant go as they dont have 10k so..... hmmm well hopefully dev will confirm the 2 class meets criteria - all alts can go for quest of the 9 vaults even without 10k gs /3 boons
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Technically having multiple lvl 60s with at least one set of the third boon is NOT required to do the class artifact quest.
This is going to be semantics but that requirement is the requirement to access the zone where the class artifact quest giver and (assuming) where the quest will take place. Two different things.
I know it essentially amounts to the same thing, but it is not a true requirement
Have the class artifact quest start in Protector's Enclave and be open to all level 60 characters then. Problem solved.
The best option is, making the minimum requirement of 2 characters reduced to 1. So those with a high gs and tier 3 boon unlocked guy can get their own class artifact and not required to make another sub alt to get the artifact, that particular artifact then are shared through all characters in the account.
"I have a end game BIS character, but i must leveled and grind another character which i don't want to and don't like to just to get my BIS character's class artifact? That is a joke."
but thats only After you have run the quest with your other class alts so either its a contradiction or some how you can go to Iceland Dale without 10k GS for the quest as long as you have 2 that meet the criteria?
Example my TR/GWF/R all 14k + but my CW and tank only 9k they cant go as they dont have 10k so..... hmmm well hopefully dev will confirm the 2 class meets criteria - all alts can go for quest of the 9 vaults even without 10k gs /3 boons
From what I understand, any 2 of your 14k+ GS toons (i.e. TR/GWF or HR) need to unlock the artifact quest in IWD. Once the quest is unlocked, all 3 of this toons can take the quest and upon completion, you will have the specific artifact for the class of toon you used to complete it. For example, if you use TR and GWF to finish their respective artifact quests, the TR and GWF will get their class specific artifact and these artifacts will be made claimable for the rest of your toons (HR, CW, GF).
If you want a HR class artifact, your HR has to complete the quest to unlock the artifact for all your other toons. So even if your CW and GF are not able to enter IWD and do the artifact quest, they still have access to TR, GWF and HR class artifacts (via the rewards NPC in PE) if you have completed the quest with those 3 qualified toons.
I mean to get the class artifact on my BIS character, not to get the BIS artifact (class artifact in this case)
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited March 2014
Since there will be a lot of new artifacts and there's ppl who have already invested a lot upgrading them to legendary, is it possible to consider that once an artifact reaches legendary level becomes bound on account, destroy it in a RP charged item for the same value invested for future use (BOP) or at least give the same amount of RP invested on it to another artifact up to lv 99 max then we would have to upgrade it? i.e if I have a legendary union artifact, I would be allowed to use it as rp in another union artifact lvling it from lv 60 to lv 99.
Are artifacts acquired by doing PvP campaign Binds on Equip or Binds on Pickup?
They are BoP , I think everything purchased with Glory is BoP because it is intended to be used on the character who earned the glory or other pvp currencies .
They are BoP , I think everything purchased with Glory is BoP because it is intended to be used on the character who earned the glory or other pvp currencies .
I guess you mean the Raven Skull one, which is purchased by spending Glory at Trade of Blade.
I'm not sure, but aren't the three new PvP artifacts acquired by performing tasks in campaign tree and redeemed from campaign tree like Lesser Fey Blessing Enchantment is?
I guess you mean the Raven Skull one, which is purchased by spending Glory at Trade of Blade.
I'm not sure, but aren't the three new PvP artifacts acquired by performing tasks in campaign tree and redeemed from campaign tree like Lesser Fey Blessing Enchantment is?
I'm not 100% on how you get them but this is what you need , you get a new currency called seal of the battlefield artifact ( I'm guessing by taking part in the pvp campaign ) and then with that seal you buy an item called a cache that contains the artifact you want and once you have bought a cache for a certain type of pvp artifact you can buy regular versions of the artifact for 40k glory .
Comments
The cleric artifact seems not appropriate for the class. It seems it's been designed to support other classes gameplay instead of the cleric one. Clerics are rarely if never short on AP, because most of us will use hallowed ground, or sometimes, flame strike for pure damage. The need for divine armor is now 0 in pve or pvp (it used to be a good life saver but with artifacts and power creep no one ever needs to be saved in pve), so the cleric has nothing benefitting his class. Hallowed ground is up when i needed as long as i have 2k recovery, which is fairly easy to get with any kind of gear.
The self healing part can stay, for what I care, it won't make any difference, because as a cleric player i'm in total control of heals and I rarely die unless I've been pulling way too much npcs at once, but the AP gain thing seems to be designed for TRs with low AP gains, wizards spamming oppressive force, and GWFs, who will be able to spam avalanche of steel even more. I can't think to a cleric daily power I'd like to use more often, because quite frankly, they're all more or less underwhelming. Hallowed ground is ok for speedruns but it's quite easy to fill AP when we pull 50 mobs at once already.
I know it's hard to find something clerics can use and need without making it excessively attractive for other classes, but please!
Possible we can change some of the stats about to accommadate the various classes ?
Class Artifacts:
Sigil of the Controller - Stability
300 Crit/300 Power/400 Control Resist
PBAoE Repel(?) for 1310/1743/21275/2608, plus root for 1.5 secs with 874/1162/1450/1738 add'l damage
* Again good all round stats for the CW or perhaps swap Resist for Recovery
Sigil of the Devoted - Union
300 Power/300 Defense/400 Incoming Healing Bonus
40/60/80/100% Action Points over 15 secs, plus heal yourself for 437/581/725/869 whenever you use encounter over the 15 secs
* Again good all round stats for the DC or maybe swap defence for Critical
Sigil of the Great Weapon - Power
300 Power/300 Arm Pen/1,600 Hit Points
PBAoE damage 2402/3195/3988/4781, plus increase your damage/decrease incoming damage by 6-14% for 8/10/12/14 secs, depending on number of enemies you hit
* Again good all round stats for the great Weapon fighter
Sigil of the Trickster - Power
300 Crit/300 Deflection/400 Combat Advantage Bonus
Teleport to target, deal 2271/3021/3770/4520 damage in a cone in front of you
* Seems fine good stats for a TR
Sigil of the Hunter - Stability
300 Movement/300 Deflection/400 Stamina/Guard Gain
Rain of arrows at target enemy location, dealing 437/581/725/869 damage every .5 secs for 6 secs
* Seems Movement/Deflection would be better 300 Power/Recovery
* Can you please confirm the area the Rain of arrows is ? please dont say its the same area as our skill ROA
Sigil of the Guardian - Union
300 Defense/300 Deflection/400 AoE Resist
Block 50/60/70/80% of incoming attack's damage once a sec for 10 secs
* This seems fine for Guardian Fighter, Would suggest AOER resist to 1800/2400 Health
Yes it is the exact same circle that Rain of arrows gives , I'll double check when I log onto test later though.
Yeah I just double checked and the aoe arrows hit whatever you are aiming at when you use the artifact.
Sure hope the they change the radius of the original skill to 5/7 metres so both skills are more useful
thanks for the update iambecks!
They got released onto the preview shard for a week when Shadowmantle was in testing , I still have the HR one from back then.
A small trinket that can lend inspiration for escaping from bad situations.
Use: Removes control effect other than knock or prone, and makes you immune to control effects for 1/1.5/2/2.5 seconds.
Equip: +300 Critical Strike, +300 Deflection, +400 Glory Gain.
I hope this is the last one reward from PvP Campaign D;
I know, very bad quality ^^
It's been mentioned before but is worth mentioning again that GF equipment already pushes their defense stat well into diminishing returns, so they really would be better off with some other stat on this artifact.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Someone in the know correct me if I'm wrong, but I think the intent was for you to unlock the class artifact and then use it on a different class. That's one of the reasons to need 2 characters to qualify for the quest.
That Sigil of the guardian looks great for a TR. I could finally stand in a red boss AoE (once every 3 minutes) and just continue slicing it up. Dream come true!!!
Heather - Ranger
James - Paladin
Jet - Warlock
Royal - Cleric
Gray - Rogue
Red - Wizard
Ios - Barbarian
40k glory sorry not 24k and yeah you can get a special seal also according to the mechant
Technically having multiple lvl 60s with at least one set of the third boon is NOT required to do the class artifact quest.
This is going to be semantics but that requirement is the requirement to access the zone where the class artifact quest giver and (assuming) where the quest will take place. Two different things.
I know it essentially amounts to the same thing, but it is not a true requirement
Not quite. You get a Seal from the PvP campaign track, which can be exchanged for one of the banners. after that, you're able to purchase extra banners. Don't quote me on that though, I haven't looked significantly into it.
New class-themed artifacts are available to both reward and support alts! Anyone with at least two characters that qualify for Icewind Dale will unlock a new quest. The reward for that quest is an artifact unique to the class being played… and that artifact is immediately available to all other characters on the account.
You can obtain these artifacts through a new quest, Vault of the Nine. You qualify for this quest by having at least two level 60 characters. It can be initiated by talking to Jarlaxle in Caer-Konig, the main town in Icewind Dale.
The question i have is if you need to be 10K GS and 3 Boons how do the alts get to Iceland Dale to get the quest if they aren't 10K GS 3 Boons ?
The class artifacts once unlocked should be available to be claimed on the reward vendor in Protector's Enclave.
but thats only After you have run the quest with your other class alts so either its a contradiction or some how you can go to Iceland Dale without 10k GS for the quest as long as you have 2 that meet the criteria?
Example my TR/GWF/R all 14k + but my CW and tank only 9k they cant go as they dont have 10k so..... hmmm well hopefully dev will confirm the 2 class meets criteria - all alts can go for quest of the 9 vaults even without 10k gs /3 boons
Have the class artifact quest start in Protector's Enclave and be open to all level 60 characters then. Problem solved.
Where is that? I thought I looked at every merchant and npc in Caer konig and I never saw that artifact
"I have a end game BIS character, but i must leveled and grind another character which i don't want to and don't like to just to get my BIS character's class artifact? That is a joke."
From what I understand, any 2 of your 14k+ GS toons (i.e. TR/GWF or HR) need to unlock the artifact quest in IWD. Once the quest is unlocked, all 3 of this toons can take the quest and upon completion, you will have the specific artifact for the class of toon you used to complete it. For example, if you use TR and GWF to finish their respective artifact quests, the TR and GWF will get their class specific artifact and these artifacts will be made claimable for the rest of your toons (HR, CW, GF).
If you want a HR class artifact, your HR has to complete the quest to unlock the artifact for all your other toons. So even if your CW and GF are not able to enter IWD and do the artifact quest, they still have access to TR, GWF and HR class artifacts (via the rewards NPC in PE) if you have completed the quest with those 3 qualified toons.
I have my alts too, but the problem is i made 7 clerics of different build since beta, and all of them are clerics only...
I mean to get the class artifact on my BIS character, not to get the BIS artifact (class artifact in this case)
Not yet , I don't think it was mentioned in the build that was supposed to patch last night either , I'll have a look .
They are BoP , I think everything purchased with Glory is BoP because it is intended to be used on the character who earned the glory or other pvp currencies .
I'm not sure, but aren't the three new PvP artifacts acquired by performing tasks in campaign tree and redeemed from campaign tree like Lesser Fey Blessing Enchantment is?
I'm not 100% on how you get them but this is what you need , you get a new currency called seal of the battlefield artifact ( I'm guessing by taking part in the pvp campaign ) and then with that seal you buy an item called a cache that contains the artifact you want and once you have bought a cache for a certain type of pvp artifact you can buy regular versions of the artifact for 40k glory .