So content get harder, will rewards upgrade too? ...maybe better stay "low level" until whole farm is done if rewards not upgrade with difficulty level? ...but if you get better rewards for effort... maybe you get more gold dropped per slayed mobs?
If Guild LEader kick all players from guild, noting happens because players did hurt her cat feelings in chat so all deserves kick and guild updated policy is line with that, o:) Camp leader makes rules and others just OBEY. You cant sell ... OMG you can if it is empty... I´ve seen "guild sellings" with AD ingame, pretty…
pvp, :D , no-pvp, so no fun there. About this "make millions AD in seconds", is that called "unfair advantage" was it some players who got kicked out from game because "unfair advantage". So you and your mates use this "unfair advantage" to make more stuff than anyone else... maybe it is better not bolster with it on…
Discourage newcomers stay ingame and you can keep whole game alone... Losing some "gamevalue" items value is really "no BIG deal" and soon rank9´s to rank10´s became really cheaper, armor/weapon enchants price seems to stay but I don mind if they drop 2x more. It is still "bits in internet/ingame only", :p
Yeah, first week were cool... then we did reality check. END ps. most of us do only influence grind per day, but back to old content NO, other REPEATS no, park game and wait "Underdark" YES.
Well, it will be THIRD(prediction) Domination pvp, this is working -very slow progress because recent game change, WAI IceWindDale pvp campaign, nearly impossible to finish with out "trading kills", current situation Grym pvp campaign, some players have been stuck with "triples & douples" = imbosible to finish, current…
.."Evil" way to think, but sure you then think more if wearing high end items... really, this idea is twisted good and it gives new way to build character with pure stats... like eay T2 -teams do, ;).
Adding this and do "cooldown/out off combat", yes this makes sense. Currently need swap skills between different HE´s to be effective on smaller groups. BTW, swapped skills goes anyway cooldown and sure there is stuff for this but "third part" is against rules... and so on.
heh, "Traven" jumps in pit as long Cryptic allows it, maybe they have reason "not to FIX"... ps. need run it with "Blue bubble paladins" + DC to see how it work, no need do it anymore 2x seals did work.
eTOS was doable before so ArP. FIX did not change that, but did you try eCC/eGWD end bosses too(legit). We did runs and was quite fun to reach end Boss... but there we stopped and did basic movements to take they out arena and so on. Also did random runs and with randoms(if you are lucky to get queue pop up) those dungeons…
this will not bother us, because our guild officially gave up Strongholds and this change makes Stronghold mod called = "Pay/Grind or else WE kick you out", , FIX bugs, dont bring monitoring stuff like this... NW id going BAD to WORSE.
...my FIX is simple, I stopped pvp and because my guild officially gave up Strongholds and we cant run current epic then all agreed to wait next mod... (only 15 - 25 actives in casual guild) We dont suffer this anymore, just reading forums and looking when it is time to get back game, easy fix.
THIS, xD 4 - 6K players, devs want move them towards large guilds, make guild account cap 500 and lets look what happens... ...how much MEGA guilds take monthly fee that you can join them or will it be onetime payment per person... Back to Topic, , Small Guilds just stop doing campaign after they grinded it sometime,…
Your answer proves nothing but that majority of players should look other games and minority should keep this game going. It is also proven by steam statistic shows situation very well and for that I dont need videos. I miss old dungeons and fun runs with them, doable bosses with proper tactic with random teams when…
...but this current situation "never_ending_grind" not make players do grind, it makes many players stop all activity and look around something else... influence 4x gave some hope, but this glory -thing killed all again. How many guild can join stronghold pvp when it is added and how many off them continue join it after…
So we got ONE video and requirements 2K is was too high, I expect to see thousands videos when 2K itemlevel party complets, eCC eGWD eTOS , minority is not equal to majority or was that opposite? rewards, what rewards you talk about? , rewards are joke, so this joke called rewards must be reduced to "what" so random…
I want see 2K Itemlevel team do, LEGIT,(ITEM LEVEL 2K, what means party has avg. itemlevel 2.2K max.) eTOS eCC eGWD , 45min per dungeon (can be longer too). Make videos and send link, then I agree that 95% of current players are just too bad to complete those dungeons and all should go play other games, right?! ps. maybe…
Nerf is way of this game, ninja-nerfs seems to be another new feature for this .... I allready stopped going PvP, I tried allready Stonghole and it seems to be allmost impossible to complete small active guild... ...0...
say, I buy apple , but if I like eat apple then I must collect 50x "Apple eaters" around me so I can eat MY apple... pineapples has no such requirements... I switch to pineapples. Easy.
I looked Well, then it will take only 11 to 22 years for average guild to build stronghole... uhm, maybe not happen. Even 3 months feels much because next mods makes current gear obsolete, but having stronghole builded up is one goal to have... Fast rebuild for "Influence" -points is needed.
> @lirithiel said: > thyralion wrote: » > > *grabs some popcorn* > *waits for an actual answer to the question* > defiantone99 wrote: » > > Lumberyard, farm, marketplace, in that order. hmmm, and here we go, this helps quite much for stronghole -creation... ps. it is really hard stay Topic when other forum is quiet...