First I want to tell that I took a 12 month VIP pack the first day Strongholds launched with the intention to give some final help to a game I once loved.
Since the new module began I can do nothing else but to see the remaining PVP player base melting down as fast as ice in the desert.
Who is so incompetent that instead of making some good changes to the Domination matchmaking (even little, by listening to PVP players threads regarding the subject) as destroyed it even more? The new problem is now you can end up with 5 players against 4, 3, even 2 or you can end up 4 against 3 or 2 and so on!
My first match, I ended up 4 players against 4 and the second match 3 against 3 so I thought to myself ‘’wow at least a little change to matchmaking that could probably solve the long Qing’’. But that was just a wrong hope.
Stop throwing new bug module to our face and resolve the PVP issues, at least the big ones.
As example I invested a lot of time and money to get myself a transcendent elven battle to help me fight against HR perma-roots\daze and you surly know (like it is well describe in another player thread) that ’’ it has an interaction with elven battle enchantments that causes the wearer of the enchantment to take heavy bleeding damage about once a second for about a full minute after being hit with thorned roots once’’. And I can add it’s still applying until your death. Like the guy said ‘’you still not fixed it give me back my money’’.
As a second example my thread regarding HR perma-roots\daze where I’m saying that not being able to move 95% of a fight is not my definition of a fun PVP match but a real turn off. Players hate to be stuck more than around 2 to 3 seconds while fighting in PVP period. Resolve it.
We are the customers and we are right about a lot of things regarding PVP problems that needs to be resolved. Please stop your wrong doing and answer at least a fair amount of our recommendations if you want the game to survive.
I played a couple of PVP since Strongholds launched and I just can’t take it anymore, sorry.
0
Comments
I have to agree with the above statement. Selling an item that is broken, Elvin which I have as well should be reimburse in full or a replacement item of same value be instated. You get a broken item at store you can return it here they just keep your money. The issue I see here is the lines of codes that were wrote by someone else and now new people are involved and can't find the issues or how to fix them. I would recommend having a store fore upper items exchange. Like a trade shop. Or refund the money used to make such item.
I'm using negation - rooted to death.
I'm using elven - bleeded to death.
No fkn dev's response. No gg for HR abusers of this obvious bug.
.Suicide Squad.
It's just that for a very cryptic reason, their sense of priorities are strange. There are some essentially game-breaking level of bugs that becomes a source of intense grief for so many people... and yet these stuff take like weeks, months, or even mods to fix... whereas some stuff like tooltip errors... can be fixed within the week.
My, that's so cryptic.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
i am pretty sure some folks quit immediatelly after see him or that Absolute under his name or after their first death.
Craptic please make GG only solo is first step to recovery pvp in this game
what i am trying to say, manys made premades, because otherwise they will be crushed by another premade (is their argument). but this is nice example it wont be that way......
My trick is simple, I rush into the enemy node at start to intimidate them leading them to thinking they are fighting a premade, this often demoralize the enemy team and scares some of them away. If I can't kill them, instead I would just troll 3~5 people or as many as I can around the nodes, and most of the pugs would just ritually follow me to try to kill me... and as you have seen last night, my playstyle and build makes it really hard for the pugs to even scratch me simply because its almost impossible to catchup with my speed Guess what happen next... a bunch of pugs follow behind me trying to kill me while the rest of my 8~9 pug teams beat on the 5 players on the opposite team... the result is usually pretty obvious... this usually mean we would cap most of the flags and my pugs would swarm to the last uncapped node which is mine and just wipe the enemy team... as soon as it turns to this, it becomes an easy spawn camping or focus firing one either of the closest enemy nodes, many pugs would decide to quit at this time seeing they have lost 4~5 nodes and being camped, this usually ends the game
Its hard to educate the pugs sometimes, but if u think for them and let them naturally follow the way you want the fight to flow, then that makes it simplier and usually results well, this is how we have beaten a few premades/semi-premades last night if you have noticed, this tactic works like a charm, but first, you must be able to attract a lot of attention, do enough damage for them to hate you and want to bring you down, then be able to survive the mass attack from the pugs and troll them well So far I have found this being one of the most effective tactics for GWF to help the team win the game, there's probably other ways for other classes, such as TR/HR combo to spawn camp to eliminate the reinforcements and so, who knows
All in all, it was some good fights, and I hope you enjoyed seeing a different type of GWF (This is my personal build, and haven't seen anyone else running this build )
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
if you have a little bit experience here, you know that you dont need to kill everybody to win, especially at GG, so i am not happy this cheap tactics of yours work well. At the end, i hope cryptic nerf this abusive personal build of yours, but not sure it will really happen. How can you enjoy this playstyle is beyond me, its nothing for me, even if i could be billionaire tommorrow
We dont suffer this anymore, just reading forums and looking when it is time to get back game, easy fix.
I do not understand why you consider this tactic cheap, being a solo player, this is some of the best ways I can offer to help the team. If I have a group, I would be able to assign even more tactics to counter other teams, this is the difference between premade and pugs, we know our strength and weakness, nobody is invincible, the better players just know how to cover up their weakness and utilise what they are good at.
Then again, when you say I have an abusive personal build, what do you know about my build? What is the strength of my build and what is the weakness? Only because I can beat down a lot of pugs scoring about top kills every game with almost zero death 6 games in a row doesn't make my build abusive, its only because I know the strength and weakness of my class/build, and I know how to help the team better by not wasting my time beating on DC/OP or having multiple people wasting time on one target when the node is already ours.
There are many GWFs that can beat me, there are many GF/HR/CW that can beat me, and like every other GWF we can't kill geared OP/DC alone, so what makes my build abusive? You just need to learn your opponent's classes, their strength and weakness to maximize your performance, but I can tell you, at the current stage, top HRs has very good win rate against GWFs and most other classes.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Playing PuG you, once in a blue moon, get a decent group, ppl know what to do. Most of the times I end up with one maybe two decent players in my team and the rest has 500-2.2k IL, with some luck PvP gear and they play as if it is the first time they do PvP. I sometimes wonder, when my team is really bad and we crush the enemy, how bad their gear must be.
Range DDs (sometimes even TRs) standing off node, 4 ppl on home or hunting a perma TR, guys with 1.6k PvE gear trying to boss the team around and giving idiotic orders.
Concluding from skill and gear of the average PuG player, most of them play for 1-2 month max. and give up, when they see, that it is near to impossible to close the gap to veteran players.
This resulting in a shrinking base of veteran players, less new players and the few who kept playing get fed up by ,lags, disconnects resulting in leavers penalty and X v Y fights instead of 5v5.
Just when we thought we've seen it all... LOL