Empowers should be killed.
If not, then dragon will kill you in one hit.
This is working as intended.
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
We've killed the dragons with both GF and OP tanks. The tank also needs a healer.
And make sure you're killing the empowers. When you notice their health bars pop up, look around the edges of the arena. You'll see monsters appear that stack empowers on the dragons. You have to kill these guys, and they all have to be dead for the stacks to fall off.
If you let the stacks build up, you're going to have dead people very quickly. But even then, people have to move out of the red. Melee needs to avoid the tail swipes and wing claps, and anyone caught in the breath or ground AOE is going to have a bad day.
I even recommend for most tanks to move out of what red they can. No sense in eating a big hit if you don't have to.
These dragons encounters are finally built correctly. They're hard, and you can't just "brute force" it. They're not like the Well of Dragons were you can just zerg it to win it.
"Meanwhile in the moderator's lounge..."
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Nah... not harder... we almost burned the red last night with 5 people.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Leadership Council of Civil Anarchy
SYNERGY Alliance
0
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Nah... not harder... we almost burned the red last night with 5 people.
Almost...your point is invalid
With the Dragonflight event being the newest content shouldn't it be expected that it's the hardest content in the game? I do, however, agree that one million-plus damage on a tank with one attack is way over the top. Lancer, can you confirm that this damage was done outside of the Empowerers being up? If so it's just plain bad design, but if not, then deal with the Empowerers first before engaging the dragon again.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
0
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
They are supposed to be 10 to 15 per dragon. The fact that 5 people took her down to 20% says that 2 dragons are doable IF there are at least 15 people from our guild on.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Leadership Council of Civil Anarchy
SYNERGY Alliance
0
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Well...we had a blast tonight killing dragons. Did two dragons three times, then worked up the courage to split into three teams and murdered Black, Red and Green four times in a row. Was some of the most fun we've had as a guild in a long time...had about 20 people on to do it.
What is your guild's main strat? Do you split up into two groups and burn red and green dragons down simultaneously or do you take red to 20% and then move onto green and repeat and then split groups to finish them both off at near to the same time?
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
We split up into groups, one group on each dragon. We then burn them down simultaneously.
The run distance in between all of them doesn't necessarily make it practical to zerg them "Tiamat style".
Well, the cat's out of the bag on SW bug. This is the only thing that makes SW viable in the new game content. Every time we try to post on a thread here mods move us either to the lower depths or the nine hells when we need to get looked at. I'm sure just mentioning SW makes secs quiver in their shorts bc that would mean taking responsibility for a class that they gave up on. I will bet all the AD I have they will not fix this for at least a month and when they do the semi-casual SW (2.2k ilvl) will be so weak and broke that we will have lost a class that isnt even playable in solo.
At least we got that DC big going around!
Dafuq does this have to do in the context of this thread???
This was said by someone earlier:
metalldjt
August 22
gromm1t wrote: »
» show previous quotes
It looks like "dragon events" are not for us, just for bigger guilds.
...but it is good to see how things are and there is no way with current resources to complete it, positive is that all gear will became obsolete by new mods so taking break for gear upgrades for month or two and look again could be the thing now.
not true, with 20 people this should be done.
but you have
1 broken npc damage that can be countered by broken immortal classes.
there is no sense of accomplishment !
and people who posted in here are just ignorant over the facts , are just having fun with a "victory"
if you fix the pally/dc/sw this dragon event would be impossible to do, thats why i am advocating for a proper damage scale and not gettin 1 mil and a half damage from a dragon when u have a 100k hp, its not similar to well of dragons..
[Combat (Self)] Ekdos the Cruel deals 997243 (1522879) Physical Damage to you with Claw.
if u dont use bubble and binding oath, you cannot mitigate this amount of damage.
this is not a thread where we discuss strategy to fight or clear dragons, for that you are able to do a guide of some sort, but here we discuss absurd spike damage that we also find in dungeons.
its not again related to skill or that u stay in red, you just insta die without being able to do anything against it.
you respawn-> go die,->respawn->go die->respawn go die.
i understand that a BOSS should have a wipe ability, but only 1, not all 4 of his encounters should insta wipe, and to only fight that you need a broken pally and besides that you also go with a SW and a dps DC for out of nowhere damage and add to this comp a GF + pally that between all 4 classes somethin miraculous happen and u are able to beat the dragons in time and you call it an accomplishment?
and its not the players at fault, its the DEVS AT FAULT for making this content like this and not being able to balance the classes out!
so again have they ever fought the dragons or not?
is this the pressure we put so that in the end
oh its okai to have broken to fight broken.
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
When we beat a dragon ,we didn't have a paladin. We did have a DC, but having a healer is part of the party based structure of an MMO. The DC being mandatory for certain group play isn't "broken" it's just how the game is designed.
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
edited August 2015
Press x to win? Yeah, quicktime events are a pain in the rear.
Okay, being serious for a moment here, if you're taking a million damage while all the empowerers are dead, then that sounds like a bug. If you're not able to take down the empowerers, your party either isn't powerful enough or you just don't have the right party composition. You can certainly argue that it's wrong for the game to demand a certain party composition, but, I mean, a cleric has been mandatory since day 1 of Dungeons and Dragons.
Now, 4th edition D&D changed that, by having alternate healing classes-Warlords for instance-and I agree it'd be nice if there were alternate leader types. So one can easily argue "Hey, why not increase the list of classes that can sub for a DC." One can also argue over whether an OP is, well, OP or not. I frankly don't have experience with any class other than CW, so all I can say is my understanding of group play dynamics conceptually.
icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
Lancer dies a lot cus he sees red circle on the ground and he would be like 'OH YES, HURT ME, I RAGE, I GO RED, I PWERRRRR!!!! SMASH SMASH SMASHHHH1!!!!!!" the next thing he found is the release button...
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
We burned Red 2 times with 7 people with one secondary healer(SW)... and we got Green to 5%, with 10 of us including DC, before time ran out. We were on target with Green until 2 minutes to go... something fell apart at that time.
We have figured that IF you make 2 groups... the Red gets mostly melee and some ranged and Green gets mostly ranged and spells. Those are easily doable with 15 to 20 players.
This is needed to mention... we are not even close to BiS in CA, but we are highly skilled players who make do with what we have. We all know that at some point... Green and Red will go down together.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Nah... not harder... we almost burned the red last night with 5 people.
Almost...your point is invalid
With the Dragonflight event being the newest content shouldn't it be expected that it's the hardest content in the game? I do, however, agree that one million-plus damage on a tank with one attack is way over the top. Lancer, can you confirm that this damage was done outside of the Empowerers being up? If so it's just plain bad design, but if not, then deal with the Empowerers first before engaging the dragon again.
ofc it was out of the empower i just barerly got close to him after we fought the green dragon.
the dragons aren't doable if you dont use
1. a broken palladin ! , just now a broken paladin done this to me in pvp
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Saga Coldbreeze deals 45 (225) Acid Damage to you with Aspect of Acid.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 208 (2076) Radiant Damage to you.
[Combat (Self)] You dodge your Feytouched Weapon.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] You dodge your Feytouched Weapon.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 208 (2076) Radiant Damage to you.
[Combat (Self)] You dodge your Feytouched Weapon.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 208 (2076) Radiant Damage to you.
[Combat (Self)] You dodge your Feytouched Weapon.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 208 (2076) Radiant Damage to you.
[Combat (Self)] You dodge your Feytouched Weapon.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 415 (2076) Radiant Damage to you.
[Combat (Self)] Your Feytouched Weapon gives 0 Psychic Damage to you.
[Combat (Self)] Your Aura of Courage deals 208 (2076) Radiant Damage to you.
[Combat (Self)] You cannot use this power.
[Combat (Self)] You dodge your Feytouched Weapon.
[Combat (Self)] Your Aura of Courage deals 249 (2492) Radiant Damage to you.
[Combat (Self)] You dodge your Feytouched Weapon.
[Combat (Self)] Your Aura of Courage deals 498 (2492) Radiant Damage to you.
+ other 20 procc, if a paladin does that in pvp, he surerly does it in pve.
2. broken DPS DC + SW
3. broken GF.
4. mix them togheter you can finish each content.
so the point of this thread is not that the content is doable, its how is doable, how can a player finish this content its what it matters, and without a broken class to fight a broken npc, its not possible.
I DONT UNDERSTAND why you guys protect this "band aids" mechanics that are just ridiculous.
Am i playin a total different game than you guys?
module 1 and module 2 it was hella fun doing a dungeon because you wouldn't get 1milion damage out of nowhere from mobs, in case you would've died it would be that the CW didn't CC and all mobs would attack you at the same time, not how it is now only 1 mob = 1 shot = 1 mil damage. it was CW dependent, because they had the CC, with the lvl 70 increasement all dungeons are just stupid.
the only mechanic to do a dungeon is bring a pally that has the bubble almost everytime, and DPS + debuff, but in papper it sounds awesome, but the paladin is broken, the dps dc is broken, the sw is broken.
so i ask you ironzerg who had so much fun doing this with guildies. Do you like doing the dragons with broken classes that can counter the broken damage of the mobs?
this is the real motive of me doing this thread, its not to get tips from you or hear your fun experience or gettin advices that are not relevant. And there is no point in me lying , because every player gets it, except they dont bother coming on forums as long as they have a broken pally to fight the broken content they are fine with it. fix the classes and you will have people complain about the 1mil + damage real soon, like they've done with leveling from 61-70.
Interesting, we tried again and t looks that sometimes we got damage spikes and empowerers are taken down and still it is not issue for us that it slay us, it issue that we cant complete it because it is made for BIGGER -guilds with better geared players. Content is not for us. END
0
icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
yes 4 dragons are easily doable with 15-20 players as long as they coordinate well. Another thing is 3k ilvl PvE players are likely to output more dps than many 4k players (at least for GWFs) so those 2.5-3k pve guilds dont have to worry u guys will probably have an easier time than us
Yesterday we ( 1 GF, DC and 3 GWFs ) made green dragon easy. Rest of grps split for red an black. Green is a joke. same as red. Black is a bit tricky, but doable. Sry, but i only can say: Every dragon except the blue is doable. We killed 3 dragons 3 times. But the blue is hard...really hard.
I dont protect anything when its broken. But the dragons are wai. I dont see any bugs/broken things at dragons. sry.
Yesterday we ( 1 GF, DC and 3 GWFs ) made green dragon easy. Rest of grps split for red an black. Green is a joke. same as red. Black is a bit tricky, but doable. Sry, but i only can say: Every dragon except the blue is doable. We killed 3 dragons 3 times. But the blue is hard...really hard.
I dont protect anything when its broken. But the dragons are wai. I dont see any bugs/broken things at dragons. sry.
Green, did SOLO allmost it, need find that one and do it millions time!!!
Yesterday we ( 1 GF, DC and 3 GWFs ) made green dragon easy. Rest of grps split for red an black. Green is a joke. same as red. Black is a bit tricky, but doable. Sry, but i only can say: Every dragon except the blue is doable. We killed 3 dragons 3 times. But the blue is hard...really hard.
I dont protect anything when its broken. But the dragons are wai. I dont see any bugs/broken things at dragons. sry.
Blue isn't that hard - I actually find it easier than Black... Blue just needs a tank that can hold aggro and people to keep him alive. Even when the AOE goes off, Shield of Faith, Astral Shield, CWs Shield on tab... That blast is survivable.
Blue isn't that hard - I actually find it easier than Black... Blue just needs a tank that can hold aggro and people to keep him alive. Even when the AOE goes off, Shield of Faith, Astral Shield, CWs Shield on tab... That blast is survivable.
Your advice is absolutely correct. As long as the tank is alive, blue is doable as well.
[
Do you like doing the dragons with broken classes that can counter the broken damage of the mobs?
You allways tell us about a broken classes that counter damage from mobs. I can see noone at dragons. And i cant see broken damage as well. Ask yourself why so many ppl here made 2 or 3 dragons easy and your the only one who cant kill one. You wont listen to any advice. Ofc some things are bugged ( like SW puppets), but thats not the key to kill dragons.
Whenever you post some epic damage coming from dragons - remember to post his stacks of empower (the muscle buff icon on dragon), so we know if its really balance fail, or your tactic fail.
Ekdos is harder than other dragons, but doable - even without "broken" tactics - try to find out what makes him go enrage . And, for example red dragon doesnt even require tank and no, Im not talking about BiS, or close to BiS parties. Its easier with tank, because dragon faces 1 direction and tanks bring a lot of DPS increase to other classes. If you keep dying over and over again - you are doing it wrong.
Why don't you try to understand? The OP is already BIS level and in Absolute. He doesn't say it's impossible to kill dragons. Problem is 1m damage...
This is good proof that guild and ilvl means nothing. Btw. isnt Absolute a PvP guild? I saw many PvP-only people that have a lot of problems with PvE this mod.
Little hint for OPs: Use Binding Oath to test. If damage is soaked while BO lasts it MAY (but maybe not) a hit that is meant to be taken and tanked. If dragon kills you through BO - that means tactic fail and you were supposed to get 1 shot. Same thing with HR and Fox Wits
Comments
Why don't you try to understand? The OP is already BIS level and in Absolute. He doesn't say it's impossible to kill dragons. Problem is 1m damage...
If not, then dragon will kill you in one hit.
This is working as intended.
And make sure you're killing the empowers. When you notice their health bars pop up, look around the edges of the arena. You'll see monsters appear that stack empowers on the dragons. You have to kill these guys, and they all have to be dead for the stacks to fall off.
If you let the stacks build up, you're going to have dead people very quickly. But even then, people have to move out of the red. Melee needs to avoid the tail swipes and wing claps, and anyone caught in the breath or ground AOE is going to have a bad day.
I even recommend for most tanks to move out of what red they can. No sense in eating a big hit if you don't have to.
These dragons encounters are finally built correctly. They're hard, and you can't just "brute force" it. They're not like the Well of Dragons were you can just zerg it to win it.
Almost...your point is invalid
With the Dragonflight event being the newest content shouldn't it be expected that it's the hardest content in the game? I do, however, agree that one million-plus damage on a tank with one attack is way over the top. Lancer, can you confirm that this damage was done outside of the Empowerers being up? If so it's just plain bad design, but if not, then deal with the Empowerers first before engaging the dragon again.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
What is your guild's main strat? Do you split up into two groups and burn red and green dragons down simultaneously or do you take red to 20% and then move onto green and repeat and then split groups to finish them both off at near to the same time?
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The run distance in between all of them doesn't necessarily make it practical to zerg them "Tiamat style".
This was said by someone earlier:
metalldjt
August 22
gromm1t wrote: »
» show previous quotes
It looks like "dragon events" are not for us, just for bigger guilds.
...but it is good to see how things are and there is no way with current resources to complete it, positive is that all gear will became obsolete by new mods so taking break for gear upgrades for month or two and look again could be the thing now.
not true, with 20 people this should be done.
but you have
1 broken npc damage that can be countered by broken immortal classes.
there is no sense of accomplishment !
and people who posted in here are just ignorant over the facts , are just having fun with a "victory"
if you fix the pally/dc/sw this dragon event would be impossible to do, thats why i am advocating for a proper damage scale and not gettin 1 mil and a half damage from a dragon when u have a 100k hp, its not similar to well of dragons..
[Combat (Self)] Ekdos the Cruel deals 997243 (1522879) Physical Damage to you with Claw.
if u dont use bubble and binding oath, you cannot mitigate this amount of damage.
this is not a thread where we discuss strategy to fight or clear dragons, for that you are able to do a guide of some sort, but here we discuss absurd spike damage that we also find in dungeons.
its not again related to skill or that u stay in red, you just insta die without being able to do anything against it.
you respawn-> go die,->respawn->go die->respawn go die.
i understand that a BOSS should have a wipe ability, but only 1, not all 4 of his encounters should insta wipe, and to only fight that you need a broken pally and besides that you also go with a SW and a dps DC for out of nowhere damage and add to this comp a GF + pally that between all 4 classes somethin miraculous happen and u are able to beat the dragons in time and you call it an accomplishment?
and its not the players at fault, its the DEVS AT FAULT for making this content like this and not being able to balance the classes out!
so again have they ever fought the dragons or not?
is this the pressure we put so that in the end
oh its okai to have broken to fight broken.
GUILD: ~Myrmidons~
Would Love to party up with people for pretty much anything!
Okay, being serious for a moment here, if you're taking a million damage while all the empowerers are dead, then that sounds like a bug. If you're not able to take down the empowerers, your party either isn't powerful enough or you just don't have the right party composition. You can certainly argue that it's wrong for the game to demand a certain party composition, but, I mean, a cleric has been mandatory since day 1 of Dungeons and Dragons.
Now, 4th edition D&D changed that, by having alternate healing classes-Warlords for instance-and I agree it'd be nice if there were alternate leader types. So one can easily argue "Hey, why not increase the list of classes that can sub for a DC." One can also argue over whether an OP is, well, OP or not. I frankly don't have experience with any class other than CW, so all I can say is my understanding of group play dynamics conceptually.
But, that's why I try to avoid group play :P
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
We have figured that IF you make 2 groups... the Red gets mostly melee and some ranged and Green gets mostly ranged and spells. Those are easily doable with 15 to 20 players.
This is needed to mention... we are not even close to BiS in CA, but we are highly skilled players who make do with what we have. We all know that at some point... Green and Red will go down together.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
I dont protect anything when its broken. But the dragons are wai. I dont see any bugs/broken things at dragons. sry.
You did green almost solo?
Blue isn't that hard - I actually find it easier than Black... Blue just needs a tank that can hold aggro and people to keep him alive. Even when the AOE goes off, Shield of Faith, Astral Shield, CWs Shield on tab... That blast is survivable.
Your advice is absolutely correct. As long as the tank is alive, blue is doable as well.
You allways tell us about a broken classes that counter damage from mobs. I can see noone at dragons. And i cant see broken damage as well. Ask yourself why so many ppl here made 2 or 3 dragons easy and your the only one who cant kill one. You wont listen to any advice. Ofc some things are bugged ( like SW puppets), but thats not the key to kill dragons.
Ekdos is harder than other dragons, but doable - even without "broken" tactics - try to find out what makes him go enrage . And, for example red dragon doesnt even require tank and no, Im not talking about BiS, or close to BiS parties. Its easier with tank, because dragon faces 1 direction and tanks bring a lot of DPS increase to other classes. If you keep dying over and over again - you are doing it wrong.
This is good proof that guild and ilvl means nothing. Btw. isnt Absolute a PvP guild? I saw many PvP-only people that have a lot of problems with PvE this mod.
Little hint for OPs: Use Binding Oath to test. If damage is soaked while BO lasts it MAY (but maybe not) a hit that is meant to be taken and tanked. If dragon kills you through BO - that means tactic fail and you were supposed to get 1 shot. Same thing with HR and Fox Wits