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  • Of course, bring more soft cap it will change the whole game ! After that run again again and again the old dungeons for another year. 1/Do you understand that we didn't have a new dungeon in this game since the launch of module 4. 8-2014. (mod 4) 2/Do you understand that we didn't have a new difficulty (above epic) for…
  • 2014-08-14 Tyranny of Dragons. Last new Dungeon in DnD Neverwinter. Five modules after, still not a new one. Nothing more to say.
  • Questions for devs. Why do you people still continue to add achievments in this game considering there are no goals or rewards to do them, exactly like the collection system points.? It's a waste of precious time for you.
  • The only way to fix PVP in a true PVP competitive way is :smile: Make a queue with equalized stats for everyone and nothing else allowed. Then you can start to work on the class balance. I m laughing a lot when i see people saying to us, you should remove this and that to fix PVP, picking what they want. So when i read…
  • +1 no more Heroic encounters this feature just kill the game, we want dungeons.
  • In my opinion you are wrong, because : 1/ Most of the players in this game are far away to be abale to have a constant gold achievment from mod 8 skirmishes, only geared and/or teamplay allow to do that. For most of the random queue pugs it's a sliver/bronze. 2/People don't like mod 8 skirmishes, why because they are not…
  • The best solution is not refine and it's not to buy them with ichor. The best solution is too have the possibility to exchange a legendary ring with the one you really want from a NPC and too fix the drop rate for gold achievment with at least a +3 +4 or +5. So the content still need to be run, but you are not stucked with…
  • GWF PVE damages are out of the line since the begining of module 6. There were no serious balance patch since the launch of the module 6. I play a long time with end geared GWF using active pet or just ioun, all of them can out dps other classes without efforts except some SW. The main problem is the absud total of damage…
  • The sh weapons don't worth it, due to the inner nature of the mechanism to grab them, too long, expansive, no better stat base dammage considering elemental weapons and finally of course not enough people to own those weapons to have a max bonus for the user. Total waste of time.
  • My prediction : Legendary rings % drop is just insanly low and BOA. Why? because they will put them BOE inside new locboxes when people will realize that is just a big waste of time to try to farm them.
  • It's so wonderful so awsome that i never crossed someone on it since the launch of module 8. It means everything. Original may be, but also a big fail.
  • The second bonus don't work correctly, no changes in the stats most of the time when you are in party.
  • TRs need a great amount of skill and planning bro, its not just create a TR and start killing people.. and now even with steath, some high rank players using GFs, GWFs, HRs and even some CWs have the same level of fighting against a TR. If u say that is ''impossible'' to kill a TR its becouse u never trained against them..…
  • First : 90% stealth time is not a core mechanic especially when you can attack under stealth, this a bad designed class, that people use to kill without a chance to fight back considering the 10% remaining they are under ITC. Second At end game the best TRs prooved during the NCL that they can do thousands of kills with…
  • The ring is not gone, the ring will come back with some changes but the spirit of the ring will stay the same, it won't affect every buffs that's all. The clearly mentionned it will come back after a better look on it. Hey everyone, thank you for testing and reporting on this ring! As some of you have suspected, some…
  • I m sorry to tell that but this mount should be forbbiden for children ^^. it looks like a giant ***k I don't know what they smoke or what is the deal with the mounts since mod 6, but there is a problem for sure. It's less and less dungeon and dragons it turn's like a bad Disneylanl park. The mounts are most of the time…
  • you are probably right, the part of the stealth is too important in the TR class, they should probably revisit the entire class to lower the stealth impact, but they should at the same time boost others things for the TR. Don't think they have the time especially when you know they don't have the time to make a new race or…
  • If they break your core permstealth build wich is a non sense build in every MMO, you will cry, so accept those rings and deal with them as finally a little counter to your Opness revealed by the last NCL.
  • Execellent ring to bring back some people in PVP, especially those new people who can't afford a long line of pot buff. Thoses elixirs should be PVE only anyway. Excellent ring because it will allow to create some space to kill some unkillable class ruining the whole PVP since mod 6. This is definitively a good ring…
  • The stronghold weapon artifacts are now market rank 6 and guild hall 12 it seems on the preview. Good news or it is a mistake?
  • They turned the GWF in a AOE and single at will striker at the same time, dpsing more than any other class not bugged. The second at will, the aoe one should be nerfed by at least 30% to 50% to bring him back in line. This video don't surpised me, anyone can see that aoe GWF damage are too OP since the begining of module 6…
  • Bubblaldin destroy any form of past actual or future pve challenge, tbis class need a fix asap. Here some clues. Bubblaladin should not be able to protect team mates in a such large radius distance; for pve and pvp. Bubbladin should protect themeselves with efficiency of course, but not an entire team with the same…
  • There are no words to describe this interview. -No new dungeon. (don't say to us it's normal we are waiting for a new dungeon since module 4 2014-08-14 ) -A craft system linked to the guild stronghold (but it was not enough) also linked to a specific building (probably the worst move ever) -Zero news about the next class…
  • A displacer beast could be cool too.
  • If a catapul can't be protected (without a chance to kill the guys around it), due to some OP classes like the TR and the Paladin, you are right, but it's not the heart of the problem. This is just a class balance issue. Nothing to do with what i describe. Exactely like a DC who one shot heal catapult (healing…
  • hahaha, no need to be one, Cryptic is awlays saying to us they work together with WOTC for the content. When i see you can heal catapults, let me think a second, Not so much.
  • The problem is not the CW, the problem is all the bugg and worst designed class ever we are facing. -TR perma.Stealth/piercing damage. -OP perma-bubble Immortal -HR perma daze-root ELEVEN BATTLE to be sure than those classes who are OP as hell can't be control. SOLUTUION :smile: -DISPELL -TRUE SIGH -NO pirecing but…
  • Two empty modules PVE content, i really hope they get the time to work on a big challenging dungeon for MOD 8 because if not i don't see the point of all thoses stronghold boons considering the actual content. I won't be satisfy with only the old ones coming back.
  • Let me tell you what i think. Neverwinter is a game where the difficulty for PVE is to avoid/dodge/block red aoe most of the time. When a class can protect everyone from those AOE spells, the last inch or part of difficulty go away. This class ruin all form of PVE challenge (whis is already very small because they don't…