thanks for the event did about 10 matches and all were competative, in the normal Q it was maybe 1/10
still need some class balance. i dont know how simulations are done, but giving a class control, piercing damage and survival is too much. seen HR finsih mathces with 20 kills 0 death regardless of thier own GS or the opponent team
No you haven't. At 4k, if I'm facing an opposing team of 2.5k-3k players, I can pull off 20-0 k/d ratio, but only if they are mainly squishy dps types.
If there are highish level DCs or OPs, or even a good SW build on the other team then, no.
No you haven't. At 4k, if I'm facing an opposing team of 2.5k-3k players, I can pull off 20-0 k/d ratio, but only if they are mainly squishy dps types.
If there are highish level DCs or OPs, or even a good SW build on the other team then, no.
Hellbringer Warlock f.e. can hold against for to some degree. But looking ACT logs you can see how much that class deals atm. >> more than doublethe damage of all other classes. I can´t tell how it´s like to face a Combat Hunter with a GWF or GF, but I am pretty sure you need some equip to hold against this piercing madness. Hellbringer can debuff and use delfecting powers like Warlocks Bargain and hellish rebuke, but GWF can´t as GF can´t that much.
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited September 2016
you meet they meet you as premade so. we can go 20 at same time so ? we can go all the guild at the same time so? that means we dont have honor or we exploit? amd ti always put you with the rules of premade. if 5 sw quue at the same time system will not accept them at least at the same time and the one will not get pop.
- Piercing Damage from HRs being dealt Premitigation instead of postmitigation. Being struck by 15k+ hits in 1 sec is insane. The damage of piercing blades should be calculated like "shadowy opportunity".
Doesn't make the event a fail. That damage will continue when the solo queue is long gone.
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
When a sub 3k HR, without full PvP gear and low ArPen can 2 hit a 4k TR with very high deflect and balanced stats... things are broken. It takes a full rotation + for most GFs and GWFs to take me out...
Good luck squeaking out of that one. I hope that you don't start whinging when Scoundrels get equal to greater stun time as the other TRs... and on par with the perma stun HRs and CWs.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited September 2016
@etelgrin You have faced my TR and he is not that easy to kill. I was rooted and that was the last thing I knew... through a Trans EB... and killed within 3 seconds.
I think the biggest issue with the HR is the duration of their CC. Scoundrels had their CC nerfed to be lower than any other TR build... yet they allow things like this to happen. A well-geared TR should easily beat a Combat HR... without using SE to do it.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
@etelgrin You have faced my TR and he is not that easy to kill. I was rooted and that was the last thing I knew... through a Trans EB... and killed within 3 seconds.
I think the biggest issue with the HR is the duration of their CC. Scoundrels had their CC nerfed to be lower than any other TR build... yet they allow things like this to happen. A well-geared TR should easily beat a Combat HR... without using SE to do it.
First there is an overwhelming positive feedback to solo queue and I can only agree. So many new faces in pvp makes it nothing less then a succes.
I know Tr ruled over Hr the last couple of years but to say a TR should easily beat a combat Hr is just a proof how spoiled the Tr class has become.
Tr with recovery build with endless smokebomd+hide and exe abusing the glitch is another totally broken thing that needs to be adressed.
If you build Tr for cc and survival not much can come close to touch them in pvp atm.
And Tr complaining about piercing is another joke ofc even if in my own oppinion piercing damage is something that does more harm then good overall and should be replaced all together.
Doesn't make the event a fail. That damage will continue when the solo queue is long gone.
It's a "fail" for a reason: if "Piercing Blades" were working properly (this is, dealing piercing damage after post mitigation of the main hit [capped at 5k per tick] or doing its damage as piercing blade), not a lot of players would feel "frustrated" by being melt by HRs. We finally got the "one shot" GFs fixed, now, just TR's S.E. , ITC and Smoke bomb and "piercing blades" are left to make PvP more enjoy able and allow us to focus on other problems of the PvP scene.
Can not say I agree to everything you write but you get +1 from me on this Mr Clonkyo1 (writing this as playing GF and HR in pvp).
PS implenent an idc on CC so you cant be chained cc to death and it would be even better(most pvp related games has this alredy).
Agree, A TR should not easily finish a Hunter. I did some matches in PVP setup with my warlock and the event was fun, now runnnig PVE again. Facing a Combat Hunter as Hellbringer PVP-Warlock you can hold against due to deflecting damage like warlocks bargain and hellish rebuke and debuff with your green plate. The moment I get cc'd I am done in short time, but that´s PVP. All in all warlock is in a far better spot in PVP since rework. And paragons seem to work now in PVP. I faced GF´s, TR´s, Hunter and GWF´s, most of them can be done on same level. The class that sack is the Repel-machine to some degree, but also can be finished
Played some solo q matches, few first were really badly balanced, got flatted pretty bad but after multiple matches it seemed to feel more balanced, more matches were finished around 300-400 points apart or less, rather than full on stomps 1000 - 0. maybe 2 GGs out of a dozen matches today.
0
jetsmillionMember, NW M9 PlaytestPosts: 17Arc User
I found the solo PvP an improvement on the regular PvP match ups, but it still seams like there are some issues that could be improved on in the queue. To me, it appear it is trying to put together teams and then match them up, rather then simply gathering 10 player of a similar item level and dividing them up.
An example of this was a match I had resently ended up with 3 players with an item level of 3.5k on one team (2 of which were over 4k) and only two players on the other team had gear scores over 3k on the other team (only one of which even reached 3.5k).
It is certainly an improvement, but some tweaks to the team match ups could make it better. (I'm not even going to bother trying to take class balancing into account. I'm a Support Healer Hellbringer Temptation SW specked for PvE anyways.)
Doesn't make the event a fail. That damage will continue when the solo queue is long gone.
It's a "fail" for a reason: if "Piercing Blades" were working properly (this is, dealing piercing damage after post mitigation of the main hit [capped at 5k per tick] or doing its damage as piercing blade), not a lot of players would feel "frustrated" by being melt by HRs. We finally got the "one shot" GFs fixed, now, just TR's S.E. , ITC and Smoke bomb and "piercing blades" are left to make PvP more enjoy able and allow us to focus on other problems of the PvP scene.
You come across as not having a clue as to what you are talking about. You obviously don't play the class and have been competing against to many hi level HRs. 5k per tick damage is what Trapper HRs are adding and they can't kill anything without help. That's why nobody was playing them. As a BIS HR i can say when competing against other BIS players HRs are not superior they are on common ground. We can stand toe to toe with any class, unfortunately 1v1 scenarios vs BIS players typically end in a stalemate. After 5 minutes another toon comes in and swings the balance.
Not all 4k players are created equal either. There is pots, guild boons, insignias, and legendary mounts that can't be seen by an inspection. These items can be the difference between winning and losing at 4k level let alone 4k vs 3k and below.
TR piercing isn't a problem. That has been a perpetuated myth. The problem is ITC and also SE not functioning as it is supposed to.
The problem with Combat HR is not piercing, the damage simply needs to be toned down.
The problem with Trapper is their control is too potent and do not tell me they lack for damage. That's another load of junk. Their damage/control ratio is the best in the game. On top of that, it casually ignores Trans Elven.
Players that use Elven Battle are making a choice to significantly reduce time controlled. Negate the entire reason for using the enchantment and the HR just shreds. It's a total load of **** and telling me otherwise is an admittance that you don't care about balance.
It think you read to much into what I wrote or put alot of words in my mouth that I haven not said.
Piercing damage is a pure wrong as it negates all defences (exept a few that reduce base damage). Its a crutch for adressing an overall problem with to many layers of different damage and defence.
When it comes to trapper and any other to potent cc I wrote cc need a idc meaning that once you been cced it has to be a certain time before you can be cced again so am not really get your criticism tbh.
Itc and endless smokebombs is another issue that also comes down to cc without idc or time stamp.
Overall if you build defence or offense ablilitys that completely negates either is hardly fair. An other problem related to it is that you can ignore building either arpen in Hr case or crit and Arpen + defefence in Tr case and focus on other stats which is hardly fair to other classes imho..
That you can abuse cc+exe glitch as Tr isen not making things better( not the only class that can abuse no wai mechanics but even so) ...
TR piercing isn't a problem. That has been a perpetuated myth. The problem is ITC and also SE not functioning as it is supposed to.
The problem with Combat HR is not piercing, the damage simply needs to be toned down.
The problem with Trapper is their control is too potent and do not tell me they lack for damage. That's another load of junk. Their damage/control ratio is the best in the game. On top of that, it casually ignores Trans Elven.
Players that use Elven Battle are making a choice to significantly reduce time controlled. Negate the entire reason for using the enchantment and the HR just shreds. It's a total load of **** and telling me otherwise is an admittance that you don't care about balance.
trans elven cannot resist the special abilties on cw powers and the hlaf
TR piercing isn't a problem. That has been a perpetuated myth. The problem is ITC and also SE not functioning as it is supposed to.
The problem with Combat HR is not piercing, the damage simply needs to be toned down.
The problem with Trapper is their control is too potent and do not tell me they lack for damage. That's another load of junk. Their damage/control ratio is the best in the game. On top of that, it casually ignores Trans Elven.
Players that use Elven Battle are making a choice to significantly reduce time controlled. Negate the entire reason for using the enchantment and the HR just shreds. It's a total load of **** and telling me otherwise is an admittance that you don't care about balance.
It think you read to much into what I wrote or put alot of words in my mouth that I haven not said.
Piercing damage is a pure wrong as it negates all defences (exept a few that reduce base damage). Its a crutch for adressing an overall problem with to many layers of different damage and defence.
When it comes to trapper and any other to potent cc I wrote cc need a idc meaning that once you been cced it has to be a certain time before you can be cced again so am not really get your criticism tbh.
Itc and endless smokebombs is another issue that also comes down to cc without idc or time stamp.
Overall if you build defence or offense ablilitys that completely negates either is hardly fair. An other problem related to it is that you can ignore building either arpen in Hr case or crit and Arpen + defefence in Tr case and focus on other stats which is hardly fair to other classes imho..
That you can abuse cc+exe glitch as Tr isen not making things better( not the only class that can abuse no wai mechanics but even so) ...
TR piercing isn't a problem. That has been a perpetuated myth. The problem is ITC and also SE not functioning as it is supposed to.
The problem with Combat HR is not piercing, the damage simply needs to be toned down.
The problem with Trapper is their control is too potent and do not tell me they lack for damage. That's another load of junk. Their damage/control ratio is the best in the game. On top of that, it casually ignores Trans Elven.
Players that use Elven Battle are making a choice to significantly reduce time controlled. Negate the entire reason for using the enchantment and the HR just shreds. It's a total load of **** and telling me otherwise is an admittance that you don't care about balance.
It think you read to much into what I wrote or put alot of words in my mouth that I haven not said.
Piercing damage is a pure wrong as it negates all defences (exept a few that reduce base damage). Its a crutch for adressing an overall problem with to many layers of different damage and defence.
When it comes to trapper and any other to potent cc I wrote cc need a idc meaning that once you been cced it has to be a certain time before you can be cced again so am not really get your criticism tbh.
Itc and endless smokebombs is another issue that also comes down to cc without idc or time stamp.
Overall if you build defence or offense ablilitys that completely negates either is hardly fair. An other problem related to it is that you can ignore building either arpen in Hr case or crit and Arpen + defefence in Tr case and focus on other stats which is hardly fair to other classes imho..
That you can abuse cc+exe glitch as Tr isen not making things better( not the only class that can abuse no wai mechanics but even so) ...
Comments
did about 10 matches and all were competative, in the normal Q it was maybe 1/10
still need some class balance.
i dont know how simulations are done, but giving a class control, piercing damage and survival is too much.
seen HR finsih mathces with 20 kills 0 death regardless of thier own GS or the opponent team
If there are highish level DCs or OPs, or even a good SW build on the other team then, no.
But looking ACT logs you can see how much that class deals atm. >> more than doublethe damage of all other classes.
I can´t tell how it´s like to face a Combat Hunter with a GWF or GF, but I am pretty sure you need some equip to hold against this piercing madness.
Hellbringer can debuff and use delfecting powers like Warlocks Bargain and hellish rebuke, but GWF can´t as GF can´t that much.
Good luck squeaking out of that one. I hope that you don't start whinging when Scoundrels get equal to greater stun time as the other TRs... and on par with the perma stun HRs and CWs.
I think the biggest issue with the HR is the duration of their CC. Scoundrels had their CC nerfed to be lower than any other TR build... yet they allow things like this to happen. A well-geared TR should easily beat a Combat HR... without using SE to do it.
Balanced, no premades, simply good
I know Tr ruled over Hr the last couple of years but to say a TR should easily beat a combat Hr is just a proof how spoiled the Tr class has become.
Tr with recovery build with endless smokebomd+hide and exe abusing the glitch is another totally broken thing that needs to be adressed.
If you build Tr for cc and survival not much can come close to touch them in pvp atm.
And Tr complaining about piercing is another joke ofc even if in my own oppinion piercing damage is something that does more harm then good overall and should be replaced all together.
PS implenent an idc on CC so you cant be chained cc to death and it would be even better(most pvp related games has this alredy).
I did some matches in PVP setup with my warlock and the event was fun, now runnnig PVE again.
Facing a Combat Hunter as Hellbringer PVP-Warlock you can hold against due to deflecting damage like warlocks bargain and hellish rebuke and debuff with your green plate. The moment I get cc'd I am done in short time, but that´s PVP.
All in all warlock is in a far better spot in PVP since rework. And paragons seem to work now in PVP.
I faced GF´s, TR´s, Hunter and GWF´s, most of them can be done on same level. The class that sack is the Repel-machine to some degree, but also can be finished
An example of this was a match I had resently ended up with 3 players with an item level of 3.5k on one team (2 of which were over 4k) and only two players on the other team had gear scores over 3k on the other team (only one of which even reached 3.5k).
It is certainly an improvement, but some tweaks to the team match ups could make it better. (I'm not even going to bother trying to take class balancing into account. I'm a Support Healer Hellbringer Temptation SW specked for PvE anyways.)
Not all 4k players are created equal either. There is pots, guild boons, insignias, and legendary mounts that can't be seen by an inspection. These items can be the difference between winning and losing at 4k level let alone 4k vs 3k and below.
Piercing damage is a pure wrong as it negates all defences (exept a few that reduce base damage). Its a crutch for adressing an overall problem with to many layers of different damage and defence.
When it comes to trapper and any other to potent cc I wrote cc need a idc meaning that once you been cced it has to be a certain time before you can be cced again so am not really get your criticism tbh.
Itc and endless smokebombs is another issue that also comes down to cc without idc or time stamp.
Overall if you build defence or offense ablilitys that completely negates either is hardly fair.
An other problem related to it is that you can ignore building either arpen in Hr case or crit and Arpen + defefence in Tr case and focus on other stats which is hardly fair to other classes imho..
That you can abuse cc+exe glitch as Tr isen not making things better( not the only class that can abuse no wai mechanics but even so) ...
Neverwinter Census 2017
All posts pending disapproval by Cecilia