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Up the Chartreuse Hole *Resolved*

mirrorterranmirrorterran Member Posts: 423 Arc User
So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
Ok fine.
Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
Sorry but a 3D map puzzle isn't the same as content.
I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.
Post edited by mirrorterran on
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    The mission you are referring to is supposed to have an errie, dark feel to it. The lack of map is because of environmental conditions, which does fit with the setting.

    Basically its the equivelent of walking through a graveyard. Supposed to be creepy and unsettling. The addition of the mutant Hur'q stalking you adds to the feel.

    Hell... I put this right up there with What Lies Beneath in the Dividian arc for Best Episode fit for Halloween.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    warpangelwarpangel Member Posts: 9,427 Arc User
    Sorry but a 3D map puzzle isn't the same as content.
    Yes, it is. And excellent content it is.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    rattler2 wrote: »
    The mission you are referring to is supposed to have an errie, dark feel to it. The lack of map is because of environmental conditions, which does fit with the setting.

    Basically its the equivelent of walking through a graveyard. Supposed to be creepy and unsettling. The addition of the mutant Hur'q stalking you adds to the feel.

    Hell... I put this right up there with What Lies Beneath in the Dividian arc for Best Episode fit for Halloween.

    With you on that.

    The mission was as close to cosmic horror as STO has come and really made you feel like you were getting into something you shouldn't be meddling with. I half expected the great Cthulhu to rise up an smite us or turn our away team insane.
    SulMatuul.png
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    azrael605 wrote: »
    @lordsteve1

    By chance did you ever play a tabletop RPG called Beyond the Supernatural?

    No never heard of it i'm afraid. But i do enjoy a good slice of Lovecraftian mythos and other eldrich horrors! Space is supposed to scare the s**t out of us puny humans/klingons/whatevers.
    SulMatuul.png
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    In the famous words of Dr. McCoy...
    McCoy wrote:
    Space is disease and danger wrapped in darkness and silence.

    Also...
    latest?cb=20141005001209
    These guys exist out in space.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    rattler2 wrote: »
    Basically its the equivelent of walking through a graveyard. Supposed to be creepy and unsettling. The addition of the mutant Hur'q stalking you adds to the feel.

    if that's what it was supposed to do, it failed....MISERABLY​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    azrael605 wrote: »
    By the way Quark's Lucky Seven has been hailed as STO's best mission ever by many players right here on this forum.

    Yes, it's a great mission, but What Lies Beneath has it beat for 'atmosphere'.
    As far as it being '90% cutscene', I like that in some missions. Better than reading a wall-o-text conveying the same info.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    What I loved about ViL is it wasn't just us saving the galaxy for the umpteenth time. It was made to feel like a true (DS9) team effort. The deep involvement of canon heroes and heroine was awesome!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    jexsamxjexsamx Member Posts: 2,802 Arc User
    Sorry but a 3D map puzzle isn't the same as content.

    hahahahaha what
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    @jexsamx I know this is a little off topic, and I know I'm wrong... but every time I see your avatar, my mind conjures up the Wraith from Stargate Atlantis.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • Options
    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    pretty sure that an ES high elf/altmer​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • Options
    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
    Ok fine.
    Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
    Sorry but a 3D map puzzle isn't the same as content.
    I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
    Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.

    The mission you're referring to (Tenebris Torquent) is an excellent mission. If you found it 'impossibly difficult,' then I am just going to suggest that you extend your '6 month' break indefinitely because that mission isn't very hard. Just takes a little exploration and yes.. maybe even a small hint of patience.

    If you have specific feedback for this mission, there is a thread here, otherwise you're just whining and as said before.. no one cares.
    Insert witty signature line here.
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    azrael605 wrote: »
    Rofl. Nobody is going to care. By the way Quark's Lucky Seven has been hailed as STO's best mission ever by many players right here on this forum.

    QFT
    Spock.jpg

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    jexsamxjexsamx Member Posts: 2,802 Arc User
    So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
    Ok fine.
    Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
    Sorry but a 3D map puzzle isn't the same as content.
    I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
    Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.

    The mission you're referring to (Tenebris Torquent) is an excellent mission. If you found it 'impossibly difficult,' then I am just going to suggest that you extend your '6 month' break indefinitely because that mission isn't very hard. Just takes a little exploration and yes.. maybe even a small hint of patience.

    If you have specific feedback for this mission, there is a thread here, otherwise you're just whining and as said before.. no one cares.

    The "problem", if you can call it that, with Tenebris Torquent is that it introduces a (literal) new dimension to objective progression. We'd never really been expected to think in three dimensions on a nonlinear ground map. There were several threads from people like me who were a bit slow on the uptake and didn't realize there was an objective above us. It's different and unexpected, which can cause problems until one catches on. But, you're right - "different and unexpected" is not the same as being difficult, and Tenebris Torquent is absolutely not difficult.

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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Tenebris felt like they'd watched alien vs predator the night before and decided to shoehorn that into the game with both the ancient maze and stealthing alien.

    My bugbear with it is that it ends with you being told to go gather allies and prepare but that stage is skipped because AoD was on its way and instead we have to do umpteen timed defend X sections in a long winded mission that tie up some potentially good storylines such as klink civil war or a jaffa-esque journey of self discovery for the jems after dukan denounces them as false gods, perhaps even with odo's blessing.

    At least it wasn't the storm mission with the overly tiny DS9 (show accurate doesn't mean its gameplay friendly) and map design that didn't account for any of the games ongoing issues with boffs and pathing. If you know its an issue you don't make a map that highlights it as the first thing people see in an expansion. And if you don't know its an issue then you need to stop and look at the game.
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    jexsamx wrote: »
    So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
    Ok fine.
    Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
    Sorry but a 3D map puzzle isn't the same as content.
    I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
    Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.

    The mission you're referring to (Tenebris Torquent) is an excellent mission. If you found it 'impossibly difficult,' then I am just going to suggest that you extend your '6 month' break indefinitely because that mission isn't very hard. Just takes a little exploration and yes.. maybe even a small hint of patience.

    If you have specific feedback for this mission, there is a thread here, otherwise you're just whining and as said before.. no one cares.

    The "problem", if you can call it that, with Tenebris Torquent is that it introduces a (literal) new dimension to objective progression. We'd never really been expected to think in three dimensions on a nonlinear ground map. There were several threads from people like me who were a bit slow on the uptake and didn't realize there was an objective above us. It's different and unexpected, which can cause problems until one catches on. But, you're right - "different and unexpected" is not the same as being difficult, and Tenebris Torquent is absolutely not difficult.

    Only truly difficult part I found there was the final jump at jumping puzzle section and even there it was more that since STO is rather poor for jumping puzzles there was a rather small margin for error but even then it wasn't all that hard.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited September 2018
    What's the point of this thread? A simple "I don't like these episodes X, Y, Z because they aren't pew pew pew" in the feedback thread for ViL would have sufficed.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    ltminnsltminns Member Posts: 12,569 Arc User
    'What Lies Beneath' plays much better with the changed flashlight mechanics.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    where2r1where2r1 Member Posts: 6,054 Arc User
    Ugh...I am not looking forward to another maze.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    where2r1 wrote: »
    Ugh...I am not looking forward to another maze.

    Don't let people scare you off.. this mission is really fun. :smile:
    Insert witty signature line here.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    leemwatson wrote: »
    What I loved about ViL is it wasn't just us saving the galaxy for the umpteenth time. It was made to feel like a true (DS9) team effort. The deep involvement of canon heroes and heroine was awesome!
    Yeah. So much better than the iconian arc, where it feels like the Invincible Player Character is the only one that can actually do anything other than die.
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    where2r1where2r1 Member Posts: 6,054 Arc User
    where2r1 wrote: »
    Ugh...I am not looking forward to another maze.

    Don't let people scare you off.. this mission is really fun. :smile:

    Well, I do still have to do all the Gamma missions to unlock the Delta Recruit rewards from them for everyone else. Admiralty and Doffing is taking forever....I don't know why they chose to make us unlock so many levels of those...it is the same TRIBBLE over and over.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    ltminns wrote: »
    'What Lies Beneath' plays much better with the changed flashlight mechanics.

    The torches that are somehow tied into the stations power grid so when the lights go off they do as well.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    When I played the first time with the old lighting the first 1/3 was pitch black. That was a challenge.

    Change the lighting to new lighting and it was ok.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    captainwellscaptainwells Member Posts: 718 Arc User
    The Gamma content changed things up nicely in a lot of ways, and it is too bad that we have to move so swiftly along to Age of Discovery and not get more out of the new Dominion faction. Perhaps that will happen down the road, and I'm not upset to see what AoD brings us, but I found Quark's Lucky Seven and Tenebris Torquent really challenging, fun and pretty damned cool!
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    tigerariestigeraries Member Posts: 3,492 Arc User
    Quark's mission was fine... in fact it was the "BEST" mission out of the expan, imo. Yeah repeated play thru can and will lower the value of the mission, I forget if the cut scenes can be skipped or not... if not then it would be painful. The 3D map was a pain in trying to do the Accolade. Which I have not bother with... one day I'll look for a map online so I can go thru it for accolade. Frankly these types of missions I find to be boring...

    eject warp plasma... this expan give it some value <- would be how I would summarize this expan since I reject the end result for the dominion. I just don't buy into the story they want to tell.
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