So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
Ok fine.
Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
Sorry but a 3D map puzzle isn't the same as content.
I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.
The mission you are referring to is supposed to have an errie, dark feel to it. The lack of map is because of environmental conditions, which does fit with the setting.
Basically its the equivelent of walking through a graveyard. Supposed to be creepy and unsettling. The addition of the mutant Hur'q stalking you adds to the feel.
Hell... I put this right up there with What Lies Beneath in the Dividian arc for Best Episode fit for Halloween.
The mission you are referring to is supposed to have an errie, dark feel to it. The lack of map is because of environmental conditions, which does fit with the setting.
Basically its the equivelent of walking through a graveyard. Supposed to be creepy and unsettling. The addition of the mutant Hur'q stalking you adds to the feel.
Hell... I put this right up there with What Lies Beneath in the Dividian arc for Best Episode fit for Halloween.
With you on that.
The mission was as close to cosmic horror as STO has come and really made you feel like you were getting into something you shouldn't be meddling with. I half expected the great Cthulhu to rise up an smite us or turn our away team insane.
By chance did you ever play a tabletop RPG called Beyond the Supernatural?
No never heard of it i'm afraid. But i do enjoy a good slice of Lovecraftian mythos and other eldrich horrors! Space is supposed to scare the s**t out of us puny humans/klingons/whatevers.
Basically its the equivelent of walking through a graveyard. Supposed to be creepy and unsettling. The addition of the mutant Hur'q stalking you adds to the feel.
if that's what it was supposed to do, it failed....MISERABLY
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
By the way Quark's Lucky Seven has been hailed as STO's best mission ever by many players right here on this forum.
Yes, it's a great mission, but What Lies Beneath has it beat for 'atmosphere'.
As far as it being '90% cutscene', I like that in some missions. Better than reading a wall-o-text conveying the same info.
What I loved about ViL is it wasn't just us saving the galaxy for the umpteenth time. It was made to feel like a true (DS9) team effort. The deep involvement of canon heroes and heroine was awesome!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
@jexsamx I know this is a little off topic, and I know I'm wrong... but every time I see your avatar, my mind conjures up the Wraith from Stargate Atlantis.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
Ok fine.
Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
Sorry but a 3D map puzzle isn't the same as content.
I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.
The mission you're referring to (Tenebris Torquent) is an excellent mission. If you found it 'impossibly difficult,' then I am just going to suggest that you extend your '6 month' break indefinitely because that mission isn't very hard. Just takes a little exploration and yes.. maybe even a small hint of patience.
If you have specific feedback for this mission, there is a thread here, otherwise you're just whining and as said before.. no one cares.
So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
Ok fine.
Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
Sorry but a 3D map puzzle isn't the same as content.
I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.
The mission you're referring to (Tenebris Torquent) is an excellent mission. If you found it 'impossibly difficult,' then I am just going to suggest that you extend your '6 month' break indefinitely because that mission isn't very hard. Just takes a little exploration and yes.. maybe even a small hint of patience.
If you have specific feedback for this mission, there is a thread here, otherwise you're just whining and as said before.. no one cares.
The "problem", if you can call it that, with Tenebris Torquent is that it introduces a (literal) new dimension to objective progression. We'd never really been expected to think in three dimensions on a nonlinear ground map. There were several threads from people like me who were a bit slow on the uptake and didn't realize there was an objective above us. It's different and unexpected, which can cause problems until one catches on. But, you're right - "different and unexpected" is not the same as being difficult, and Tenebris Torquent is absolutely not difficult.
Tenebris felt like they'd watched alien vs predator the night before and decided to shoehorn that into the game with both the ancient maze and stealthing alien.
My bugbear with it is that it ends with you being told to go gather allies and prepare but that stage is skipped because AoD was on its way and instead we have to do umpteen timed defend X sections in a long winded mission that tie up some potentially good storylines such as klink civil war or a jaffa-esque journey of self discovery for the jems after dukan denounces them as false gods, perhaps even with odo's blessing.
At least it wasn't the storm mission with the overly tiny DS9 (show accurate doesn't mean its gameplay friendly) and map design that didn't account for any of the games ongoing issues with boffs and pathing. If you know its an issue you don't make a map that highlights it as the first thing people see in an expansion. And if you don't know its an issue then you need to stop and look at the game.
So after a 6 month break I figured I would give STO another chance. Was having a lot of fun doing the Victory is Life story arc until I got to Quark's Lucky Seven. I enjoyed it quite a bit but suddenly had some concerns since 90% of it was cutscenes and playing other characters mashing 4 buttons.
Ok fine.
Next episode was the complete opposite with no cutscenes and just a 3D map with no map.
Sorry but a 3D map puzzle isn't the same as content.
I'm sure Cryptic can make the game more difficult by adding puzzles and mazes until it is impossibly difficult but....what's the point?
Before I get the inevitable "You noob it's left right left, up the coquelicot colored chute, then right left right" that's not my concern.
The mission you're referring to (Tenebris Torquent) is an excellent mission. If you found it 'impossibly difficult,' then I am just going to suggest that you extend your '6 month' break indefinitely because that mission isn't very hard. Just takes a little exploration and yes.. maybe even a small hint of patience.
If you have specific feedback for this mission, there is a thread here, otherwise you're just whining and as said before.. no one cares.
The "problem", if you can call it that, with Tenebris Torquent is that it introduces a (literal) new dimension to objective progression. We'd never really been expected to think in three dimensions on a nonlinear ground map. There were several threads from people like me who were a bit slow on the uptake and didn't realize there was an objective above us. It's different and unexpected, which can cause problems until one catches on. But, you're right - "different and unexpected" is not the same as being difficult, and Tenebris Torquent is absolutely not difficult.
Only truly difficult part I found there was the final jump at jumping puzzle section and even there it was more that since STO is rather poor for jumping puzzles there was a rather small margin for error but even then it wasn't all that hard.
What's the point of this thread? A simple "I don't like these episodes X, Y, Z because they aren't pew pew pew" in the feedback thread for ViL would have sufficed.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
'What Lies Beneath' plays much better with the changed flashlight mechanics.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
What I loved about ViL is it wasn't just us saving the galaxy for the umpteenth time. It was made to feel like a true (DS9) team effort. The deep involvement of canon heroes and heroine was awesome!
Yeah. So much better than the iconian arc, where it feels like the Invincible Player Character is the only one that can actually do anything other than die.
Don't let people scare you off.. this mission is really fun.
Well, I do still have to do all the Gamma missions to unlock the Delta Recruit rewards from them for everyone else. Admiralty and Doffing is taking forever....I don't know why they chose to make us unlock so many levels of those...it is the same TRIBBLE over and over.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
When I played the first time with the old lighting the first 1/3 was pitch black. That was a challenge.
Change the lighting to new lighting and it was ok.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The Gamma content changed things up nicely in a lot of ways, and it is too bad that we have to move so swiftly along to Age of Discovery and not get more out of the new Dominion faction. Perhaps that will happen down the road, and I'm not upset to see what AoD brings us, but I found Quark's Lucky Seven and Tenebris Torquent really challenging, fun and pretty damned cool!
Quark's mission was fine... in fact it was the "BEST" mission out of the expan, imo. Yeah repeated play thru can and will lower the value of the mission, I forget if the cut scenes can be skipped or not... if not then it would be painful. The 3D map was a pain in trying to do the Accolade. Which I have not bother with... one day I'll look for a map online so I can go thru it for accolade. Frankly these types of missions I find to be boring...
eject warp plasma... this expan give it some value <- would be how I would summarize this expan since I reject the end result for the dominion. I just don't buy into the story they want to tell.
Comments
Basically its the equivelent of walking through a graveyard. Supposed to be creepy and unsettling. The addition of the mutant Hur'q stalking you adds to the feel.
Hell... I put this right up there with What Lies Beneath in the Dividian arc for Best Episode fit for Halloween.
With you on that.
The mission was as close to cosmic horror as STO has come and really made you feel like you were getting into something you shouldn't be meddling with. I half expected the great Cthulhu to rise up an smite us or turn our away team insane.
No never heard of it i'm afraid. But i do enjoy a good slice of Lovecraftian mythos and other eldrich horrors! Space is supposed to scare the s**t out of us puny humans/klingons/whatevers.
Also...
These guys exist out in space.
if that's what it was supposed to do, it failed....MISERABLY
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Yes, it's a great mission, but What Lies Beneath has it beat for 'atmosphere'.
As far as it being '90% cutscene', I like that in some missions. Better than reading a wall-o-text conveying the same info.
hahahahaha what
I Support Disco | Disco is Love | Disco is Life
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The mission you're referring to (Tenebris Torquent) is an excellent mission. If you found it 'impossibly difficult,' then I am just going to suggest that you extend your '6 month' break indefinitely because that mission isn't very hard. Just takes a little exploration and yes.. maybe even a small hint of patience.
If you have specific feedback for this mission, there is a thread here, otherwise you're just whining and as said before.. no one cares.
QFT
The "problem", if you can call it that, with Tenebris Torquent is that it introduces a (literal) new dimension to objective progression. We'd never really been expected to think in three dimensions on a nonlinear ground map. There were several threads from people like me who were a bit slow on the uptake and didn't realize there was an objective above us. It's different and unexpected, which can cause problems until one catches on. But, you're right - "different and unexpected" is not the same as being difficult, and Tenebris Torquent is absolutely not difficult.
I Support Disco | Disco is Love | Disco is Life
My bugbear with it is that it ends with you being told to go gather allies and prepare but that stage is skipped because AoD was on its way and instead we have to do umpteen timed defend X sections in a long winded mission that tie up some potentially good storylines such as klink civil war or a jaffa-esque journey of self discovery for the jems after dukan denounces them as false gods, perhaps even with odo's blessing.
At least it wasn't the storm mission with the overly tiny DS9 (show accurate doesn't mean its gameplay friendly) and map design that didn't account for any of the games ongoing issues with boffs and pathing. If you know its an issue you don't make a map that highlights it as the first thing people see in an expansion. And if you don't know its an issue then you need to stop and look at the game.
Only truly difficult part I found there was the final jump at jumping puzzle section and even there it was more that since STO is rather poor for jumping puzzles there was a rather small margin for error but even then it wasn't all that hard.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Don't let people scare you off.. this mission is really fun.
Well, I do still have to do all the Gamma missions to unlock the Delta Recruit rewards from them for everyone else. Admiralty and Doffing is taking forever....I don't know why they chose to make us unlock so many levels of those...it is the same TRIBBLE over and over.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
The torches that are somehow tied into the stations power grid so when the lights go off they do as well.
Change the lighting to new lighting and it was ok.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
eject warp plasma... this expan give it some value <- would be how I would summarize this expan since I reject the end result for the dominion. I just don't buy into the story they want to tell.