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[PC] Announcing: Miracle Worker Specialization!

We’re very pleased to announce an upcoming expansion to the Captain Specialization system, in the form of an entirely new Primary Specialization: Miracle Worker

This new Specialization will become available with the launch of Emergence coming in just a few weeks!


For more information, check out the official blog:
https://www.arcgames.com/en/games/star-trek-online/news/detail/10644254
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    garaks31garaks31 Member Posts: 2,845 Arc User
    edited September 2017
    now give us the new time travel episode with scotty...


    e7ab6525eb2d5607a5f356e7999de4281505433327.jpg


    cryptic: we need 3 hours captain
    captn: you have 2 hours
    cryptic: we do it in 1 ... ^^
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    Ok... a 'tanking' specialty? I thought STO didn't do the RPG role trinity . And with the insane DPS people can put out, I cannot see this spec being powerful enough to balance that fact where people will take this over some DPS boosting spec.
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    szimszim Member Posts: 2,503 Arc User
    This doesn't sound particularly exciting. Better hull heals with a chance for more hull heals and increased damage resistance. The problem is, engineers don't need more healing.They need more damage output.
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    cidstormcidstorm Member Posts: 1,220 Arc User
    That's great stuff for healers, as long as the stack limits don't bite too hard. I bet command is only good for boost morale now. Two passive stat bonuses is a first for specs afaik.
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    darakossdarakoss Member Posts: 850 Arc User
    edited September 2017
    It seems like more un-needed mechanics to do the same old thing. Also no more dil from max spec since you now have to dump them into this.
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    galattgalatt Member Posts: 707 Arc User
    So how does this work with the Engineering Miracle Wor.... sorry Miraculous Repairs ability?
    sig_picture_resize_by_gx_9901-db9d1v1.png
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    vorwodavorwoda Member Posts: 694 Arc User
    And...another pointless grind bar raise, in order to make way for a new type of BOFF Spec seating, so they can sell (they hope) a new round of ships.

    The only way this would be good, is if it leads to T6 Miracle Worker seating 23c. Connie, D-7 and T'Liss ships in the C-Store. After all, the original Star Trek "Miracle Worker" was Scotty...who just happens to be in the screenshot in the blog post.

    "No bloody A, B, C, OR D!"

    :)
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    disqord#9557 disqord Member Posts: 567 Arc User
    So, how do we increase our healing critical chance and severity? It doesn't seem very clear in the post.

    But in any case, I'm very glad to see more healing and tanking in the game, especially something as big as a new primary specialization.

    Now, it would also be REAAALLLY nice if you guys could merge the strategist and commando specializations, too. I don't really like having to switch between them both every time I change maps.
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    vorwoda wrote: »
    The only way this would be good, is if it leads to T6 Miracle Worker seating 23c. Connie, D-7 and T'Liss ships in the C-Store. After all, the original Star Trek "Miracle Worker" was Scotty...who just happens to be in the screenshot in the blog post.

    That would be nice, but I'd not hold your breath. The Connie is still too big a money maker for them. Sad that they have to hold the most iconic ship hostage, but they do.

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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    galatt wrote: »
    So how does this work with the Engineering Miracle Wor.... sorry Miraculous Repairs ability?

    At least now we know why they switched the name for Engineering Miracle Wor....
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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    I wonder, will some of the previous T6s that currently don't have a Specialty crew station have the Miracle Worker specialty swapped into those ships? Or is only for new ships going forward?
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    discojerdiscojer Member Posts: 533 Arc User
    This seems rather unnecessary. How much content in the game actually needs tougher player ships and better heals?

    As it is, flying an Engineer on anything but an escort is largely worthless because the power formerly known as miracle worker wasn't needed on a cruiser or sci-ship.

    I'm not saying people never die, but only people with bare bones gear really do. Mk XII stuff, no rep or mission sets, level 40 ships.

    And frankly, you'd be able to quickly get better gear (and even a ship) than maxing out this spec.

    I realize there is elite content in the game I supposed this may be useful for that, but realistically, how many people do that? 100? 200?
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    daeridanii#0793 daeridanii Member Posts: 16 Arc User
    Not super excited about this right now, but I'll reserve judgement until a full release. Might help out with squishier ships.
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    slifox#0768 slifox Member Posts: 379 Arc User
    > @daeridanii#0793 said:
    > Not super excited about this right now, but I'll reserve judgement until a full release. Might help out with squishier ships.

    Agreed. Even my Bird of Prey can take a nice beating these days and survive well. My Klingon ships are almost invulnerable when I'm paying attention to damage to my ship.

    I'm more interested in the bridge officer seating. Could this lead to a T6 Vor'Cha or K'vort?
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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    edited September 2017
    Ok... a 'tanking' specialty? I thought STO didn't do the RPG role trinity .
    It doesn't; but options are always welcome.

    And with the insane DPS people can put out, I cannot see this spec being powerful enough to balance that fact where people will take this over some DPS boosting spec.
    There's a special exception: the combination of MW (specifically, Punch It!) and Commando (Follow Through) can make the former a DPS-boosting spec if you like to do most of your wet work with, say, a bat'leth. Cherry with Close Quarters Combatant and/or the melee boosts from various other places (the 3-piece Adapted MACO; Dylovene injection, etc.)...
    Post edited by shadowfirefly00 on
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    wrathofachilleswrathofachilles Member Posts: 931 Arc User
    I too am very curious about the inevitable ships that must be coming with this. But I find it remarkably strange that they're making the miracle worker, "engineer" inspired reputation have so many ground melee buffs/triggers. Who remembers Scotty or Geordi being epic melee combatants? Of the potential "miracle workers" in star trek, B'elanna was the only one who really liked to hit things, and that was just because she was half Klingon and had anger management issues. It just seems really off-theme.

    I realize the best fit would probably be triggers for engineer type powers that sci and tac would lack and it probably seemed too easy to make the triggers ranged weapon associated... but melee? Perhaps they could have been associated with kit module usage... I mean, who would be the most likely inventor/maintainer of said kits? Probably an engineer/miracle worker.
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    wwwwoodywwwwoody Member Posts: 20 Arc User
    edited September 2017

    Now, it would also be REAAALLLY nice if you guys could merge the strategist and commando specializations, too. I don't really like having to switch between them both every time I change maps.

    This is something I have been hoping for, or maybe where you can choose a ground setup and space setup where it would switch between them automatically depending on what type of map you were on.

    In relation to the post itself, I'm a fan of regen and this sounds quite nice, but probably not nice enough for me to drop my normal specs.
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    hillard1959hillard1959 Member Posts: 197 Arc User
    I'd want more details on the full spec tree before I render judgement on this one. So far, I could see this tree being used as a secondary to either Command or Intel for increased survivability. That being said, while it may make surviving a little easier, it seems to do absolutely nothing for tanks to hold and gain threat. Nor does it help an engineer actually do more damage. For that, I'm finding I'm needing to trait in three different traits (EPS Overload Nadion Bypass and Improved/Superior Brace for Impact) in order to actually pull decent DPS numbers. Not great, mind you, but decent. That is, while running an Engineering-heavy skill tree. It might be more useful for engineers who are running a tactical, focused frenzy build instead of going with EPS Corruption.

    Also, Percussive Maintenance feels like it was a throw away skill. I'm not sure anyone who uses melee regularly would actually be served by using this spec over any of the others. I could be wrong. The increased healing would be desirable, but I would also think that buffs from Intel and/or Commando would be more beneficial to help defeat mobs quicker.

    Until I can actually see the entire tree and sus out a few things, I'm not going to get overly excited.
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    ltminnsltminns Member Posts: 12,571 Arc User
    Well, any bets on how long it will be that the Miracle Worker powers are nerfed after they sell a boatload of Miracle Worker ships?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    jcswwjcsww Member Posts: 6,790 Arc User
    vorwoda wrote: »
    And...another pointless grind bar raise, in order to make way for a new type of BOFF Spec seating, so they can sell (they hope) a new round of ships.

    The only way this would be good, is if it leads to T6 Miracle Worker seating 23c. Connie, D-7 and T'Liss ships in the C-Store. After all, the original Star Trek "Miracle Worker" was Scotty...who just happens to be in the screenshot in the blog post.

    "No bloody A, B, C, OR D!"

    :)

    I'll bite if it includes the Ambassador, Kamarag, and Steamrunner.
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    ricosakararicosakara Member Posts: 422 Arc User
    Finally a Specialization that up my alley! I'm all about survival and staying in the battle while out in space.
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    wrathofachilleswrathofachilles Member Posts: 931 Arc User
    jcsww wrote: »
    vorwoda wrote: »
    And...another pointless grind bar raise, in order to make way for a new type of BOFF Spec seating, so they can sell (they hope) a new round of ships.

    The only way this would be good, is if it leads to T6 Miracle Worker seating 23c. Connie, D-7 and T'Liss ships in the C-Store. After all, the original Star Trek "Miracle Worker" was Scotty...who just happens to be in the screenshot in the blog post.

    "No bloody A, B, C, OR D!"

    :)

    I'll bite if it includes the Ambassador, Kamarag, and Steamrunner.

    Oooo, what if it's the proper, probert ambassador?! Yus please. But specialization ships are almost always "cryptic original" trek-inspired ships. I'm just curious if they might lean toward the constitution or galaxy styling of the two miracle worker's they have on display.

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    spiritbornspiritborn Member Posts: 4,265 Arc User
    For a "tanking" spec to work STO needs 2 things Cryptic seems unwilling to give us 1)a relible aggro multiplier (so that you can relibly compete with aggro with DPS builds without nerfing your durability) 2)a baseline taunt, something akin to tier 5 competative rep ability but as baseline for tanks, you can even do it so that ability works as taunt when tanking but as an aggro dump when not tanking.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    spiritborn wrote: »
    a baseline taunt, something akin to tier 5 competative rep ability but as baseline for tanks, you can even do it so that ability works as taunt when tanking but as an aggro dump when not tanking.

    yeah, how's that gonna work in space?

    what are you supposed to do - hail them and call them all sorts of mean names? annoy the TRIBBLE out of them by blasting a justin beiber song over their comm system?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    jcswwjcsww Member Posts: 6,790 Arc User
    jcsww wrote: »
    vorwoda wrote: »
    And...another pointless grind bar raise, in order to make way for a new type of BOFF Spec seating, so they can sell (they hope) a new round of ships.

    The only way this would be good, is if it leads to T6 Miracle Worker seating 23c. Connie, D-7 and T'Liss ships in the C-Store. After all, the original Star Trek "Miracle Worker" was Scotty...who just happens to be in the screenshot in the blog post.

    "No bloody A, B, C, OR D!"

    :)

    I'll bite if it includes the Ambassador, Kamarag, and Steamrunner.

    Oooo, what if it's the proper, probert ambassador?! Yus please. But specialization ships are almost always "cryptic original" trek-inspired ships. I'm just curious if they might lean toward the constitution or galaxy styling of the two miracle worker's they have on display.

    The more ships and ship variants, the better! I don't think this game could ever have too many ships for everyone to enjoy.
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    ltminnsltminns Member Posts: 12,571 Arc User
    'What the hell are we supposed to use, man, harsh language.'
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    slifox#0768 slifox Member Posts: 379 Arc User
    > @spiritborn said:
    > For a "tanking" spec to work STO needs 2 things Cryptic seems unwilling to give us 1)a relible aggro multiplier (so that you can relibly compete with aggro with DPS builds without nerfing your durability) 2)a baseline taunt, something akin to tier 5 competative rep ability but as baseline for tanks, you can even do it so that ability works as taunt when tanking but as an aggro dump when not tanking.

    What about threat and command attract fire?
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    hillard1959hillard1959 Member Posts: 197 Arc User
    > @spiritborn said:
    > For a "tanking" spec to work STO needs 2 things Cryptic seems unwilling to give us 1)a relible aggro multiplier (so that you can relibly compete with aggro with DPS builds without nerfing your durability) 2)a baseline taunt, something akin to tier 5 competative rep ability but as baseline for tanks, you can even do it so that ability works as taunt when tanking but as an aggro dump when not tanking.

    What about threat and command attract fire?

    That and as many +threat embassy consoles as your ship can slot.

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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    garaks31 wrote: »
    now give us the new time travel episode with scotty...


    e7ab6525eb2d5607a5f356e7999de4281505433327.jpg


    cryptic: we need 3 hours captain
    captn: you have 2 hours
    cryptic: we do it in 1 ... ^^

    Please bring back Chris Doohan :)
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    vorwodavorwoda Member Posts: 694 Arc User
    Who remembers Scotty or Geordi being epic melee combatants?

    Geordi? Not so much. But Scotty?

    Who started a bar room brawl against a room full of Klingons in The Trouble With Tribbles?

    Who was thrilled to grab a Claymore and melee Klingons on the Enterprise in Day of the Dove?

    Who tried to beat up the god Apollo single-handedly? (Admittedly, the thunderbolt stopped him quickly, but still.)

    Who physically attacked a probe (Nomad) that fired shots equivalent to 90 photon torpedoes? (Admittedly, it's screens stopped him quickly, but still.)

    Who butchered a bunch of Argelians with a knife? (Admittedly, he was possessed by Jack the Ripper at the time, but still.)

    Scotty didn't shy away from melee.
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