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Yes, 3/5 is intended, people! [T6] Vorgon Ytijara Dreadnought Cruiser

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  • smooshy#7462 smooshy Member Posts: 163 Arc User
    I like the 3/5. People aren't going to know what to do with it. Me, I'll be mounting omnis in front and the Tzenkethi space set. "Get thee behind me!"
  • lopequillopequil Member Posts: 1,125 Arc User
    It certainly sounds like it will be good against Hur'q, but of course by the time we've got the thing we'll have had more than our fill of fighting them.
    Q9BWcdD.png
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    lopequil wrote: »
    It certainly sounds like it will be good against Hur'q, but of course by the time we've got the thing we'll have had more than our fill of fighting them.

    When I first saw the stats.. I was figuring it was designed as an Anti-Hur'q ship.. the layout kind of fits that.

    Then again, I am not really sure why the Vorgon would design an Anti-Hur'q ship.. but whatever. :smiley:
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  • foxman00foxman00 Member Posts: 355 Arc User
    lopequil wrote: »
    It certainly sounds like it will be good against Hur'q, but of course by the time we've got the thing we'll have had more than our fill of fighting them.

    When I first saw the stats.. I was figuring it was designed as an Anti-Hur'q ship.. the layout kind of fits that.

    Then again, I am not really sure why the Vorgon would design an Anti-Hur'q ship.. but whatever. :smiley:

    Most likely designed that ship cause they kept getting annoyed with alliance ships on their **** :)
    Horizon-01.jpg
  • avoozuulavoozuul Member Posts: 1,739 Arc User
    edited June 29
    I don't even see why they are calling it a dreadnought, it has a pretty typical cruiser layout like the T6 Fleet Galaxy or D'deridex only difference being the weapon setup and hangar bay.
  • velquavelqua Member Posts: 1,187 Arc User
    If it is indeed a 3/5 boat, we might just see Mine/Torp builds with this ship. Though without Command, it might not be all that great. Which 5 mines would you put in the Aft? Having both cluster mine torps in the fore with 5 mines in the after would be interesting. Otherwise, I think we are looking at broadside build for this ship. It is kind of sad since this design of the Vorgon ship really looks nice.
    18662390068_f716cd60e3.jpg
  • lordgyorlordgyor Member Posts: 2,200 Arc User
    > @seaofsorrows said:
    > lopequil wrote: »
    >
    > It certainly sounds like it will be good against Hur'q, but of course by the time we've got the thing we'll have had more than our fill of fighting them.
    >
    >
    >
    >
    > When I first saw the stats.. I was figuring it was designed as an Anti-Hur'q ship.. the layout kind of fits that.
    >
    > Then again, I am not really sure why the Vorgon would design an Anti-Hur'q ship.. but whatever. :smiley:

    They are time travellers, so they knew the Hur'q would be a threat.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    avoozuul wrote: »
    I don't even see why they are calling it a dreadnought, it has a pretty typical cruiser layout like the T6 Fleet Galaxy or D'deridex only difference being the weapon setup and hangar bay.

    Because Cryptic just loves to throw the label 'Dreadnought' around with absolutely no rhyme or reason.

    They just slap it on any ship that they want to make desirable.. it makes a ship sound like it would be super powerful.

    It's really annoying.
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  • trennantrennan Member Posts: 1,813 Arc User
    I like the 3/5. People aren't going to know what to do with it. Me, I'll be mounting omnis in front and the Tzenkethi space set. "Get thee behind me!"

    3/5?

    2 fore weapons, 1 fore torpedo.

    4 aft weapons, 1 mine.

    Ordinance set from Gamma Reputations. <~ explains the 3/5 setup pretty easily.
    Cheating_zps1brwslhb.jpg
  • burstorionburstorion Member Posts: 1,552 Arc User
    edited June 29
    If you want the best turret boat, I vote for either the t6 bort with the t5 hypercannon console or the t6 mat'ha raptor with its spinal cannon ...load it with csv/crf, maybe some torps and activate the console (also if you don't mind rainbows; we are getting close to having enough heavy turrets to go all heavy)

    the mat'ha console is amazing to watch as it fires huge energy bolts surrounded by multiple turret bolts
  • noemiecarnesirnoemiecarnesir Member Posts: 6 Arc User
    edited June 29
    It's very an interesting ship for my character "The devourer"
    She use pets, mines and turrets and attacks foes in close fight with her ship.

    For Noemie, who use the escort vorgon ship it would be strange, she use dual beam. I will try something different this time.
    This ship would be useful anyway for the terran invasion event mission (if it's a sci vessel).

    I have a question about that, the dreadnought is an engineer ship, right? I didn't see it writen somewhere.
  • postagepaidpostagepaid Member Posts: 1,720 Arc User
    For carriers they slap on the dreadnought to give an excuse for more than 6 weapons. Although the kar'fi got the battle carrier title and has 4/3. Pretty much every romulan ship is simply called a warbird so figuring out the actual role is left to the player.

    As for typos in blog posts, kael tends to limit his to lazy copy pasting but as he's on holiday at the moment it'll be the same as last year around the same time when blogs either didnt arrive at all or were putting out bad info.

    The lolinut post conflicts with info given in game on the PS4 about which ship which could be down to the console post being the exact same page as the PC one.

    Until we see the ship in game might be best to take all info as rumour rather than fact.
  • nimbullnimbull Member Posts: 1,466 Arc User
    That ship is going right to Admiralty card. No way am I gonna bother with that thing even for the trait. Assuming that 3x5 isn't a type-o I feel bad for new players, this event kinda put out a really lame T6 ship for their first T6 to get without spending a ton of $$$. Should have been a Risian ship.
    Green people don't have to be.... little.
  • dragnridrdragnridr Member Posts: 659 Arc User
    Ok, after reading the the description of the ship IN GAME and in the blog post, It's not a typo. So I am going to treat it as a science ship weapons layout with an extra weapon aft and it's put on a crruiser.

    It really not that much different than a 5 fore/2 aft ship.

    Besides, I've loved the Vorgon ship designs. I think it'll be a great change. Plus with it being Vorgon means it'll be ready for the Vorgon consoles which also means Tetryon based weapons. It'll be fun.
    latest?cb=20141230104800&path-prefix=en
  • coldnapalmcoldnapalm Member Posts: 6,309 Arc User
    I am 99% sure this is a typo...however IF it is a 3/5, I think it could make an interesting mine layer ship at the very least.
  • avoozuulavoozuul Member Posts: 1,739 Arc User
    edited June 29
    I think it should've been a science ship in the first place, if it was my tetyon sci could benefit from it and the full console set but alas.
  • saber1973asaber1973a Member Posts: 969 Arc User
    It would be even more interesting if we could equip DHC and dual beams on aft mounts...
  • anyajenkinsanyajenkins Member Posts: 48 Arc User
    It smell "Incontrovertible Defenses set" front Breen cluster and aft mines....
    coffee the finest organic suspension ever devised - Janeway
  • pottsey5gpottsey5g Member Posts: 2,304 Arc User
    edited June 29
    Why are so many people saying this looks like a good mine boat! As someone who specialises in mine layer boats I wouldn’t go near this thing. For mines it has a poor bridge officer layout, poor console layout, the wrong command seating, poor weapon slot layout. It can use mines and made viable at mines but I do not see how it will be very good at it. On the plus sides though the ViL expansion has been great for mine layer boats. Not only did mine boats get a very large boost but the new enemy are perfect to fight with mines.
    velqua wrote: »
    If it is indeed a 3/5 boat, we might just see Mine/Torp builds with this ship. Though without Command, it might not be all that great. Which 5 mines would you put in the Aft? Having both cluster mine torps in the fore with 5 mines in the after would be interesting. Otherwise, I think we are looking at broadside build for this ship. It is kind of sad since this design of the Vorgon ship really looks nice.
    Depending on the launchers used anything past 2 mine launchers is not recommended although with some of the slower ones you can get away with 3. On the other hand 4 or 5 launchers will run into cooldown problems lowering efficiency.

    The other problem is the two best mine layer sets require you to fit 2 energy weapons if you want Master of the mines and Self replicating mines. Which you really want as a mine layer boat. On this ship it takes 3 clusters to maximise mine production which means 5 slots gone before thinking about fitting mine launchers. 2 or 3 mine launchers, 2 or 3 clusters and 2 energy weapons for mine set bonus seem like the overall best fit.


    For a mine layer two of the best mine launchers are Modulating Competition Mine and Adv Chroniton Rapid Mine.
    Post edited by pottsey5g on
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    dragnridr wrote: »
    Ok, after reading the the description of the ship IN GAME and in the blog post, It's not a typo. So I am going to treat it as a science ship weapons layout with an extra weapon aft and it's put on a crruiser.

    It really not that much different than a 5 fore/2 aft ship.

    Besides, I've loved the Vorgon ship designs. I think it'll be a great change. Plus with it being Vorgon means it'll be ready for the Vorgon consoles which also means Tetryon based weapons. It'll be fun.

    There is the problem though.. as a 'science ship,' it falls well short in Science seating and only has 3 Science Consoles.

    The big difference between a 5/2 ship is that most of those ships have a heavy tactical focus, but again.. here is this.. thing.. with 3 tactical consoles and sub optimal tactical seating.

    Honestly, the weapon layout is the least of the problems this ship has. From it's lack luster BoFF layout, to it's sub optimal console layout, underwhelming console, and useless trait.. this thing is nothing more then an account wide admiralty card.

    I am not going to make a big issue out of it, it's a 'free' ship.. you get it for doing practically nothing. They don't even have to do this in the first place, they're still giving players something and I appreciate it. For me personally though, I see absolutely no good use for this ship and won't be able to dismiss it fast enough.

    I personally believe this ship will pass the T6 Resolute as the worst T6 ship currently available.
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  • bubblegirl2015bubblegirl2015 Member Posts: 583 Arc User
    Two days and no word from any Devs nor head communications mod about this. I know Ambassador is vacationing but they can't find a backup to communicate with forums? I really hope it is still a typo after all.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • dragnridrdragnridr Member Posts: 659 Arc User
    dragnridr wrote: »
    Ok, after reading the the description of the ship IN GAME and in the blog post, It's not a typo. So I am going to treat it as a science ship weapons layout with an extra weapon aft and it's put on a crruiser.

    It really not that much different than a 5 fore/2 aft ship.

    Besides, I've loved the Vorgon ship designs. I think it'll be a great change. Plus with it being Vorgon means it'll be ready for the Vorgon consoles which also means Tetryon based weapons. It'll be fun.

    There is the problem though.. as a 'science ship,' it falls well short in Science seating and only has 3 Science Consoles.

    The big difference between a 5/2 ship is that most of those ships have a heavy tactical focus, but again.. here is this.. thing.. with 3 tactical consoles and sub optimal tactical seating.

    Honestly, the weapon layout is the least of the problems this ship has. From it's lack luster BoFF layout, to it's sub optimal console layout, underwhelming console, and useless trait.. this thing is nothing more then an account wide admiralty card.

    I am not going to make a big issue out of it, it's a 'free' ship.. you get it for doing practically nothing. They don't even have to do this in the first place, they're still giving players something and I appreciate it. For me personally though, I see absolutely no good use for this ship and won't be able to dismiss it fast enough.

    I personally believe this ship will pass the T6 Resolute as the worst T6 ship currently available.

    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Universal/Temporal Operative

    I don't know how you can't make this dreadnought a science heavy boat. You don't HAVE to use Temporal boff abilities. You can easily fit 2 Lt. Com. Science and an Ensign Science on the ship. As for the console layout, It's going to be a more engineering tank science boat.

    Just because it doesn't look good on paper doesn't mean you should dismiss it before you even play with it. Sometimes what does work on paper doesn't translate well in game. But what doesn't work on paper can be one of the best ships you've ever flown.
    latest?cb=20141230104800&path-prefix=en
  • questeriusquesterius Member Posts: 6,269 Arc User
    Vorgon Ytijara Dreadnought Cruiser [T6]

    The Ytijara Dreadnought Cruiser strikes a balance in the Vorgon fleets, balancing somewhere between the massive battle station of the Ryn'kodan and the sleek maneuverable strike ship of the Xyfius. Still robust and utilitarian, the Ytijara is intended to give as good as it gets when properly outfitted.

    This starship features a Lieutenant Commander Universal/Temporal Operative Specialist seat.

    Ship Details

    Tier: 6
    Faction: All
    Availability: Event Reputation – Summer 2018
    Level Required: 40
    Hull Strength: 1.55 (46,500 at level 40, 53,475 at level 50 and 62,000 at level 60
    Shield Modifier: 1.05
    Fore Weapons: 3
    Aft Weapons: 5
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Universal/Temporal Operative
    Console Modifications: 3 Tactical, 5 Engineering, 3 Science
    Base Turn Rate: 8 degrees/second
    Impulse Modifier: 0.15
    Inertia: 30
    +5 to All Subsystem Power Levels
    Console – Universal – S.I.F. Inverter
    Can Load Dual Cannons
    Hangar Bays: 1
    Hangar Bay loaded with Vorgon Echentis Frigates
    Starship Mastery Package (Dreadnought Cruiser)
    Rapid Repairs (+Hull Regeneration)
    Enhanced Hull Plating (+Energy Damage Resistance Rating)
    Devastating Weaponry (+Critical Chance)
    Armored Hull (+Max Hull Capacity)
    S.I.F. Burst (Starship Trait)


    Console – Universal – S.I.F. Inverter

    A starship equipped with this console is capable of generating a beam that will drain energy from a target's structural integrity field over time. However, to power this devastating weapon, the starship firing the Inverter must first drain a portion of its own structural integrity field. The starship that fires the SIF Inverter will suffer heavy hull damage, and then rapidly drain a massive amount of energy from its target's structural integrity field, while dealing catastrophic damage to the target's hull.

    This console provides as passive bonus to Hull Restoration skill and Maximum Hull Capacity.

    This console mod can only be equipped on Vorgon starships and you may only equip a single one of these consoles at a time.

    S.I.F. Burst (Starship Trait)

    After achieving Level 5 in your Vorgon Ytijara Dreadnought Cruiser (T6), you will unlock the “S.I.F. Burst” Starship Trait. While this Starship Trait is slotted, activating any Hull Healing Bridge Officer Ability will cause enemies within 3km to suffer radiation damage over time.



    Hangar Pets: Vorgon Echentis Frigate

    (Note: These are the same hangar pets offered with the Vorgon Ryn’kodan Carrier from the 2017 Summer event.)

    Vorgon Echentis Frigates

    Availability: EC Store
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta I
    Suppression Barrage I
    Advanced Vorgon Echentis Frigates

    Availability: Dilithium Store
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta II
    Suppression Barrage II
    Elite Vorgon Echentis Frigates

    Availability: Fleet Shipyard
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta III
    Suppression Barrage III
    Admiralty Ship Stats

    Vorgon Ytijara Dreadnought Cruiser (T6)

    ENG: 52
    SCI: 44
    TAC: 30
    Special: +10 SCI per EngShip
    NOTE: The above stats and systems are subject to change.

    Jeremy “BorticusCryptic” Randall
    Lead Systems Designer
    Star Trek Online

    First thought.. 3 for and 5 rear weapons? Is this a typo or a design destined for a minelayer build?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
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  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    dragnridr wrote: »
    dragnridr wrote: »
    Ok, after reading the the description of the ship IN GAME and in the blog post, It's not a typo. So I am going to treat it as a science ship weapons layout with an extra weapon aft and it's put on a crruiser.

    It really not that much different than a 5 fore/2 aft ship.

    Besides, I've loved the Vorgon ship designs. I think it'll be a great change. Plus with it being Vorgon means it'll be ready for the Vorgon consoles which also means Tetryon based weapons. It'll be fun.

    There is the problem though.. as a 'science ship,' it falls well short in Science seating and only has 3 Science Consoles.

    The big difference between a 5/2 ship is that most of those ships have a heavy tactical focus, but again.. here is this.. thing.. with 3 tactical consoles and sub optimal tactical seating.

    Honestly, the weapon layout is the least of the problems this ship has. From it's lack luster BoFF layout, to it's sub optimal console layout, underwhelming console, and useless trait.. this thing is nothing more then an account wide admiralty card.

    I am not going to make a big issue out of it, it's a 'free' ship.. you get it for doing practically nothing. They don't even have to do this in the first place, they're still giving players something and I appreciate it. For me personally though, I see absolutely no good use for this ship and won't be able to dismiss it fast enough.

    I personally believe this ship will pass the T6 Resolute as the worst T6 ship currently available.

    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Universal/Temporal Operative

    I don't know how you can't make this dreadnought a science heavy boat. You don't HAVE to use Temporal boff abilities. You can easily fit 2 Lt. Com. Science and an Ensign Science on the ship. As for the console layout, It's going to be a more engineering tank science boat.

    Just because it doesn't look good on paper doesn't mean you should dismiss it before you even play with it. Sometimes what does work on paper doesn't translate well in game. But what doesn't work on paper can be one of the best ships you've ever flown.

    Cool.. if you want to fly it.. then have at it.

    I have plenty of builds that look terrible on paper and actually work quite well, like my Turret Boat or my Cannon Based Jupiter.. garbage on paper, but actually preform pretty good.

    Just not interested in this ship at all. If you want to make something out of it, by all means. This game is incredibly easy, there is no doubt you can make a viable build using this ship, I just don't see why I would want to. I was hoping for at least a good trait.. oh well.
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  • pottsey5gpottsey5g Member Posts: 2,304 Arc User
    edited June 29
    questerius wrote: »
    Vorgon Ytijara Dreadnought Cruiser [T6]

    The Ytijara Dreadnought Cruiser strikes a balance in the Vorgon fleets, balancing somewhere between the massive battle station of the Ryn'kodan and the sleek maneuverable strike ship of the Xyfius. Still robust and utilitarian, the Ytijara is intended to give as good as it gets when properly outfitted.

    This starship features a Lieutenant Commander Universal/Temporal Operative Specialist seat.

    Ship Details

    Tier: 6
    Faction: All
    Availability: Event Reputation – Summer 2018
    Level Required: 40
    Hull Strength: 1.55 (46,500 at level 40, 53,475 at level 50 and 62,000 at level 60
    Shield Modifier: 1.05
    Fore Weapons: 3
    Aft Weapons: 5
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Universal/Temporal Operative
    Console Modifications: 3 Tactical, 5 Engineering, 3 Science
    Base Turn Rate: 8 degrees/second
    Impulse Modifier: 0.15
    Inertia: 30
    +5 to All Subsystem Power Levels
    Console – Universal – S.I.F. Inverter
    Can Load Dual Cannons
    Hangar Bays: 1
    Hangar Bay loaded with Vorgon Echentis Frigates
    Starship Mastery Package (Dreadnought Cruiser)
    Rapid Repairs (+Hull Regeneration)
    Enhanced Hull Plating (+Energy Damage Resistance Rating)
    Devastating Weaponry (+Critical Chance)
    Armored Hull (+Max Hull Capacity)
    S.I.F. Burst (Starship Trait)


    Console – Universal – S.I.F. Inverter

    A starship equipped with this console is capable of generating a beam that will drain energy from a target's structural integrity field over time. However, to power this devastating weapon, the starship firing the Inverter must first drain a portion of its own structural integrity field. The starship that fires the SIF Inverter will suffer heavy hull damage, and then rapidly drain a massive amount of energy from its target's structural integrity field, while dealing catastrophic damage to the target's hull.

    This console provides as passive bonus to Hull Restoration skill and Maximum Hull Capacity.

    This console mod can only be equipped on Vorgon starships and you may only equip a single one of these consoles at a time.

    S.I.F. Burst (Starship Trait)

    After achieving Level 5 in your Vorgon Ytijara Dreadnought Cruiser (T6), you will unlock the “S.I.F. Burst” Starship Trait. While this Starship Trait is slotted, activating any Hull Healing Bridge Officer Ability will cause enemies within 3km to suffer radiation damage over time.



    Hangar Pets: Vorgon Echentis Frigate

    (Note: These are the same hangar pets offered with the Vorgon Ryn’kodan Carrier from the 2017 Summer event.)

    Vorgon Echentis Frigates

    Availability: EC Store
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta I
    Suppression Barrage I
    Advanced Vorgon Echentis Frigates

    Availability: Dilithium Store
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta II
    Suppression Barrage II
    Elite Vorgon Echentis Frigates

    Availability: Fleet Shipyard
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta III
    Suppression Barrage III
    Admiralty Ship Stats

    Vorgon Ytijara Dreadnought Cruiser (T6)

    ENG: 52
    SCI: 44
    TAC: 30
    Special: +10 SCI per EngShip
    NOTE: The above stats and systems are subject to change.

    Jeremy “BorticusCryptic” Randall
    Lead Systems Designer
    Star Trek Online

    First thought.. 3 for and 5 rear weapons? Is this a typo or a design destined for a minelayer build?

    No its not for a minelayer build. I don't know why so many people are saying that as this ship looks to be very poor for mine layer builds.
  • baddmoonrizinbaddmoonrizin Member Posts: 3,923 Community Moderator
    Just received word from Cryptic that 3/5 is accurate. Carry on.
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    Community Moderators are Unpaid Volunteers and NOT Employees of PWE/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of PWE/Cryptic
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  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    edited June 29
    Just received word from Cryptic that 3/5 is accurate. Carry on.

    Huh.. strange.. but ok.

    I'm not going to use it either way, I am just happy about a free account wide Admiralty Card, but it will be cool to see what people come up with build wise for this ship.

    If I were building it, I would just put 8 beams on it and call it a day (or maybe 6 beams and 2 rear omni beams.) When broadsiding it isn't going to matter anyway.
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  • bobs1111bobs1111 Member Posts: 459 Arc User
    pottsey5g wrote: »
    questerius wrote: »
    Vorgon Ytijara Dreadnought Cruiser [T6]

    The Ytijara Dreadnought Cruiser strikes a balance in the Vorgon fleets, balancing somewhere between the massive battle station of the Ryn'kodan and the sleek maneuverable strike ship of the Xyfius. Still robust and utilitarian, the Ytijara is intended to give as good as it gets when properly outfitted.

    This starship features a Lieutenant Commander Universal/Temporal Operative Specialist seat.

    Ship Details

    Tier: 6
    Faction: All
    Availability: Event Reputation – Summer 2018
    Level Required: 40
    Hull Strength: 1.55 (46,500 at level 40, 53,475 at level 50 and 62,000 at level 60
    Shield Modifier: 1.05
    Fore Weapons: 3
    Aft Weapons: 5
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Universal/Temporal Operative
    Console Modifications: 3 Tactical, 5 Engineering, 3 Science
    Base Turn Rate: 8 degrees/second
    Impulse Modifier: 0.15
    Inertia: 30
    +5 to All Subsystem Power Levels
    Console – Universal – S.I.F. Inverter
    Can Load Dual Cannons
    Hangar Bays: 1
    Hangar Bay loaded with Vorgon Echentis Frigates
    Starship Mastery Package (Dreadnought Cruiser)
    Rapid Repairs (+Hull Regeneration)
    Enhanced Hull Plating (+Energy Damage Resistance Rating)
    Devastating Weaponry (+Critical Chance)
    Armored Hull (+Max Hull Capacity)
    S.I.F. Burst (Starship Trait)


    Console – Universal – S.I.F. Inverter

    A starship equipped with this console is capable of generating a beam that will drain energy from a target's structural integrity field over time. However, to power this devastating weapon, the starship firing the Inverter must first drain a portion of its own structural integrity field. The starship that fires the SIF Inverter will suffer heavy hull damage, and then rapidly drain a massive amount of energy from its target's structural integrity field, while dealing catastrophic damage to the target's hull.

    This console provides as passive bonus to Hull Restoration skill and Maximum Hull Capacity.

    This console mod can only be equipped on Vorgon starships and you may only equip a single one of these consoles at a time.

    S.I.F. Burst (Starship Trait)

    After achieving Level 5 in your Vorgon Ytijara Dreadnought Cruiser (T6), you will unlock the “S.I.F. Burst” Starship Trait. While this Starship Trait is slotted, activating any Hull Healing Bridge Officer Ability will cause enemies within 3km to suffer radiation damage over time.



    Hangar Pets: Vorgon Echentis Frigate

    (Note: These are the same hangar pets offered with the Vorgon Ryn’kodan Carrier from the 2017 Summer event.)

    Vorgon Echentis Frigates

    Availability: EC Store
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta I
    Suppression Barrage I
    Advanced Vorgon Echentis Frigates

    Availability: Dilithium Store
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta II
    Suppression Barrage II
    Elite Vorgon Echentis Frigates

    Availability: Fleet Shipyard
    Weapons:
    2x Tetryon Beam Array (Fore)
    1x Tetryon Dual Beam Bank (Fore)
    1x Tetryon Beam Array (Aft)
    1x Chroniton Mine Launcher (Aft)
    Abilities:
    Mine Dispersal Pattern Beta III
    Suppression Barrage III
    Admiralty Ship Stats

    Vorgon Ytijara Dreadnought Cruiser (T6)

    ENG: 52
    SCI: 44
    TAC: 30
    Special: +10 SCI per EngShip
    NOTE: The above stats and systems are subject to change.

    Jeremy “BorticusCryptic” Randall
    Lead Systems Designer
    Star Trek Online

    First thought.. 3 for and 5 rear weapons? Is this a typo or a design destined for a minelayer build?

    No its not for a minelayer build. I don't know why so many people are saying that as this ship looks to be very poor for mine layer builds.

    You assume Cryptic knows what would make a good mine layer. Clearly that is their intention. Their latest rep has giving us forward laying mines... and a mine global cool down reducing console. The most recent patch just dropped the mine global. Now they give us a summer ship with a 3/5 layout.

    Yes most players still know that mines are going to suck hard no matter what they do... I would say most people also know other then the 3/5 layout nothing about that ship would make for an effective mine build. Still this is Cryptic... they don't play their own game for the most part.
  • pottsey5gpottsey5g Member Posts: 2,304 Arc User
    edited June 29
    Just received word from Cryptic that 3/5 is accurate. Carry on.

    Huh.. strange.. but ok.

    I'm not going to use it either way, I am just happy about a free account wide Admiralty Card, but it will be cool to see what people come up with build wise for this ship.

    If I were building it, I would just put 8 beams on it and call it a day (or maybe 6 beams and 2 rear omni beams.) When broadsiding it isn't going to matter anyway.
    I don’t get it either. None of the weapon systems benefit from 5 rear. In a turret boat or beam array boat it makes no difference if it’s a 4/4 or 3/5 you get the same result. With mines or omni there is no real benefit past 3 rear. Perhaps I am missing something but I am really struggling to see a use for those 5 rear.
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